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SE Compatibility Tracking (Jul 30)


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Posted
13 hours ago, Sithrix said:
New mod that can replace AddItemMenu and QUI since it has the same function of AIM to search for armor, weapons and other objects. It also has many more functions to take advantage of them. See [PLAYER MODULE] Cheats for more details

PROTEUS mod https://www.nexusmods.com/skyrimspecialedition/mods/62934

Unfortunately, the current implementation of searching in PROTEUS is very tedious unless you already have in mind what you want to get. Atm, use AIM or QUI if you want to browse items.

Posted (edited)

Zap seems to not work for AE no matter which version you use, i tried 7, 8 8+ and all of them cause a crash right after you click new game or try to load a save, not sure why it doesnt work on AE theres no reason it shouldnt as far as i can tell but after hours of testing it is definitely not a mod conflict in my modlist this mod just seems to cause ctd on AE.

 

 

Edited by khirasier
Posted
5 hours ago, akadeadpool said:

Look like AIM and Netscript Framework are removed from tracking page. Undetstandable since they are unlikely to be updated anytime soon.

 

I removed the block at the top listing SKSE mods because it's been a month since the last SE/AE update and things have died down. All the mods that were there are still included in the main list.

On 2/19/2018 at 3:35 PM, tasairis said:

? AddItemMenu [ SKSE 2.0.20] - see also  QUI

 

? .NET Script Framework [ SSE 1.5.97] - requires ? DLL Plugin Loader or  SSE Engine Fixes (Nexus, github.com)'s loader; see also  Crash Logger

 

Posted
On 2/9/2022 at 12:11 PM, tasairis said:

 

I removed the block at the top listing SKSE mods because it's been a month since the last SE/AE update and things have died down. All the mods that were there are still included in the main list.

 

Funny you should say that...  Lightning branch was updated yesterday.  Perhaps an hour before your comment, if I'm reading things correctly.

Posted
44 minutes ago, 4nk8r said:

Funny you should say that...  Lightning branch was updated yesterday.  Perhaps an hour before your comment, if I'm reading things correctly.

 

Wonderful. I haven't heard of any notable bugs so maybe this will be a "normal" CC update.

Posted

There are apparently two versions of Sexlab Pleasure SE 1.0 available-

  • This one by vinfamy, shown in green on this guide, implying that it's usable as-is... but it requires SexLab Light, which I had thought died out with the last Brontosaurus.
  • This one by nomkaz, requires SexLab Full but shown in blue on this guide meaning "has 'minor bugs' ? e.g. your cpu will explode on game launch."

Is there any consensus on which one (if any) of these actually works nicely with SSE 1.5.97 and Sexlab Framework 1.63?

 

Thanks! ?

Posted
8 hours ago, Vyxenne said:
  • This one by vinfamy, shown in green on this guide, implying that it's usable as-is... but it requires SexLab Light, which I had thought died out with the last Brontosaurus.

 

One person said it works with regular SexLab, and another kinda implied that it did. So I don't know. It could very well work, depending how it uses SexLab, but at least it sounds like it's missing SKSE-based features like an MCM.

 

8 hours ago, Vyxenne said:
  • This one by nomkaz, requires SexLab Full but shown in blue on this guide meaning "has 'minor bugs' ? e.g. your cpu will explode on game launch."

 

 

The link is just a regular link that's blueish, not the special blue color that means something. (It also doesn't have the ? icon.)

The only thing said in the support thread was that it has plugin errors, but the other one does too and I suspect they both inherited them from the original.

 

 

Generic reply is generic: "try one and find out"? Given the age of both and that vinfamy put his mods up for adoption, I'd go for nomkaz's first.

Posted
On 2/11/2022 at 10:28 AM, tasairis said:

The link is just a regular link that's blueish, not the special blue color that means something.

Yeah, that's what tricked me. D'OH!

giphy.gif

 

Sorry.

Posted
Posted (edited)
17 hours ago, tasairis said:

 

Does it not already?

I am getting these errors, then it says that the mod was not started.

1.png.23ee4e36ea65f7680bd0d1644223026b.png2.png.41ec6c7e51d644918709365684a696f0.png3.png.afa29a6f54bbc7d1fc8c23f4c99e91db.png

 

If I try to carry on afterwards
I can see slaverun in the MCM so it might still work.
Tough Sexlab Survival SE seems to bug out after I enable it at least, while it is supposed to be compatible.
(Won't add collar when it should after being caught by a guard)

Edited by Ragatokk
Posted
9 hours ago, bubba999 said:

Any SE update for Vivi's Cockcages?

 

Not that I've heard. Multiple people have converted it for themselves, though.

Posted
7 hours ago, Ragatokk said:

Tough Sexlab Survival SE seems to bug out after I enable it at least, while it is supposed to be compatible.

 

Compatible with Skyrim SE. I can't promise you it's always going to work without problems. Consider asking for help in the support thread.

Posted
9 hours ago, Ragatokk said:

I am getting these errors, then it says that the mod was not started.

1.png.23ee4e36ea65f7680bd0d1644223026b.png2.png.41ec6c7e51d644918709365684a696f0.png3.png.afa29a6f54bbc7d1fc8c23f4c99e91db.png

 

If I try to carry on afterwards
I can see slaverun in the MCM so it might still work.
Tough Sexlab Survival SE seems to bug out after I enable it at least, while it is supposed to be compatible.
(Won't add collar when it should after being caught by a guard)

 

 

 

 

 

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