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SE Compatibility Tracking (Jul 30)


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Posted
Posted
On 7/23/2021 at 7:55 PM, judge007 said:

 

Found this one was causing CTDs later in the game,

opened the archive and the meshes were still "stripified"

as well as the textures were not in "powers of 4" sizes

 

I hope you don't mind, I re-converted it to have meshes in BSTriShape format and the textures in BC7 Linear with sizes in "power of 4"

 

CCAS v14dSE.7z 25.19 MB · 944 downloads

Seems to not be working in AE, btw

Posted

So that would be the most recent one, the SAE one, it says it's either not compatible with creature framework or it's not installed (which it is)

Posted
10 minutes ago, chaimhewast said:

Whichever version matches your version of Skyrim and SKSE64.

yeah when I use the 2.1.5 version the cart is just frozen in place with me half way through it.

Posted

2.1.5 is for runtime version 1.6.353 of skyrim AE, SKSE it self wont cause that bug its a mod or number of mods in your load order causing that bug, might help to run fnis if you have animation mods installed

Posted
6 hours ago, Ravenx222 said:

the cart is just frozen in place with me half way through it.

 

Quite few folks recommend different approach: safest way to start a new game is to mod it AFTER whole helgen introduction crap, preferably while being in some quiet place, indoors, even outside of skyrim world - like qasmoke.

I tend to agree with them.

Posted
14 minutes ago, PippinTom said:

 

Quite few folks recommend different approach: safest way to start a new game is to mod it AFTER whole helgen introduction crap, preferably while being in some quiet place, indoors, even outside of skyrim world - like qasmoke.

I tend to agree with them.

So if I get you right, disable my mods, run through intro, enable and everything might work?

Posted
2 minutes ago, Ravenx222 said:

So if I get you right, disable my mods, run through intro, enable and everything might work?

 

If by "run thru intro" you mean leave helgen thru caves then we are almost on the same page.

What I propose does not guarantee that "everything will work" because dozens other factors (including EndUser and his setup) influence outcome - I'm just saying that starting mods after helgen, in small packs, or one by one (whenever possible) will reduce number of that factors/ reduce chance of problems and for sure will make it easier to diagnose what is the real cause of your CTD/freeze.

Anyway - there is a technical support section - I recommend checking it, it wont hurt.

Posted

found creature framework and nasty critter conversions, but creature framework not listing flame atronachs and sexlab says no anims for it...can anybody point me to valid flame atronach animations for se

Posted
43 minutes ago, CliftonJD said:

found creature framework and nasty critter conversions, but creature framework not listing flame atronachs and sexlab says no anims for it...can anybody point me to valid flame atronach animations for se

Strange, it works for me with every creature. Try Billyys

 

Posted
9 hours ago, Ravenx222 said:

So if I get you right, disable my mods, run through intro, enable and everything might work?

I have never once, since switching to SE, gotten the vanilla Helgen intro to start. I've used Live Another Life and, on the current pt Alternate Perspectivie. I start with all my mods installed and then stay in the starting cell while they initialize, I install or register ingame where necessary, adjust MCM, etc. But that's me.

The advantage, IMO, to LAL or AP is that you can fairly easily test which mods are working and which will cause CTD's w/o having to play a whole into sequence over and over.

Posted (edited)

Hey guys, I have a little problem here, when I summoning a horse(hentai creatures option) and trying to mate with him my game crashes, can someone tell me what's the problem?

edit:when I'm using it with Baka Animated Beast Cocks I can't see horse

Edited by Isaac2148
Posted
On 3/19/2022 at 3:29 PM, Gukahn said:

Strange, it works for me with every creature. Try Billyys

 

haven't been able to find an se version of Sexlab Animation Loader to try that tho

Posted
5 hours ago, Marauderrr said:

Has anyone done an SE conversion of Sexlab Pheromones? I have not been able to find one.

 

It's easy to do it yourself with CAO.

Posted (edited)

Scrambled Bugs updated to AE.

 

Edited by tasairis
Posted
9 hours ago, tasairis said:

Scrambled Bugs updated to AE.

 

BugFixes SSE was updated as well.

Posted (edited)

QUI has an option similar to the old "Stay at System Page" which can be set in it's ini-file. It also has an "AddItemMenu alternative", which all can be toggled on or off in the ini-file. Maybe it is an idea for inclusion on the list as an alternative for the afore mentioned mods? It comes in SE and AE versions.

Edited by ButchDiavolo
added link
Posted

Oh no why the only necro mod we had is removed! I mean for player. At least is was the only way to see necro anim "in sub role".
:(

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