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SE Compatibility Tracking (Jul 30)


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Posted
15 hours ago, 4nk8r said:

Your argument is technically accurate, but contextually pointless.  You should treat all versions of SkyrimSE.exe higher than 1.5.97 as AE for the sake of conversational accuracy so we can have a common frame of reference in dialog.  Anything else is just going to create unnecessary confusion when talking about compatibility between all the various components (SKSE, DLLs, etc.).

Until someone makes a mod that requires the Anniversary Upgrade and says the requirements are the Anniversary Update...

Posted
45 minutes ago, danoid22 said:

Until someone makes a mod that requires the Anniversary Upgrade and says the requirements are the Anniversary Update...

Unnecessarily pedantic.  Dependencies are dependencies.  Only time it really matters is when we're talking about DLL-based mods and things that extend the game binary (SKSE64, other preloaders, NetScriptFramework mods, etc.).  You don't even need AE binaries (1.6.x version of SkyrimSE.exe) to use non-DLL AE content.  I have a hybrid install like this.  I'm still playing SE when it comes to all the DLL goodies.  Best of both worlds, but I do look forward to when I can use the 1.6.x EXE without grief.  I want to try out that improved script performance, but nothing worth destroying my stable SE-binary/AE-content build to do it.

Posted
17 hours ago, zarantha said:

 

It was crashing for me with smp hairs. just found an updated DLL for Faster HDT SMP on the forum thread, gonna try that tomorrow.

 

https://www.nexusmods.com/skyrimspecialedition/mods/57339/?tab=forum&topic_id=10699058

 

The actual download was: https://anonfiles.com/rcK6v6D6vc/Faster_HDT-SMP_AE_Test_Build_7z

 

The 3ba body works fine with that version of SMP,

 

But smp hairs seem to cause CTD when you reload the save or re-enter racemenu after applying it,

 

So i wouldnt call it 'fixed" yet.

Posted
36 minutes ago, tasairis said:

 

It's not on Nexus yet because it's preliminary.

I've been using and so far so good.  The only problem I have is with choosing an overlay.  It does not show up in the body paint list.

Posted

Anyone else just slightly peeved that they still haven't worked out the hotkey bind CTD bug yet?

Posted
On 12/20/2021 at 12:51 PM, tasairis said:
  • Skyrim Special Edition is the game - still
  • The "Anniversary Update" is what everyone got to put their game on version 1.6.318-- no, sorry, 1.6.323-- no, sorry, 1.6.342
  • The "Anniversary Upgrade" is a paid DLC
  • "Skyrim Anniversary Edition" is a Steam bundle of Skyrim SE + Anniversary Upgrade

The marketing department did a great job. Confusing people.

Skyrim Special Edition Anniversary Edition. rofl.

 

I think i would go by the version numbering as it is saver.

Posted

Has anyone else noticed that the sexlab animations seem to delay when starting a sexlab animation almost like a stalling of sorts? amd that's with the latest version of sexlab framework. :( 

Posted
10 minutes ago, AttilaMagyar said:

Has anyone else noticed that the sexlab animations seem to delay when starting a sexlab animation almost like a stalling of sorts? amd that's with the latest version of sexlab framework. :( 

There has always been a slight lag in starting animations. What are you specifically referring to?

Posted
4 hours ago, dovahnurse said:

There has always been a slight lag in starting animations. What are you specifically referring to?

Some mods experience lag of several minutes or more, like BattleFuck.  Some mod authors suspect it is a timing variable in SL being too short, so systems under load and experiencing subpar FPS can stall during animation setup...if I've been keeping up with the conversation correctly.  BattleFuck gets around it with ConsoleUtilSSE and a function to open and close the console over and over quickly, which creates brief pauses in the game and allows SL to catch up and get over the stalls.  I've seen it in action in my game using BattleFuck and not enabling that feature.  Actors just stand around.

Posted

I just want say thanks to the author(s) of this post, it's such a useful resources thread ! Have a nice Christmas everyone !

Posted

I've spent the last couple weeks trying to figure out why I had an infinite loading screen before the main menu. Finally removed everything today and found out it was the flashing screen fix was somehow screwed up. Reinstalled it and now everything works. So frustrating. I'll never understand how things get messed up in the Skyrim folder.

Posted

Normally I'd expect a new SE update tomorrow morning, but since it's the holidays the update might be delayed another week - possibly two.

Posted
2 hours ago, tasairis said:

Normally I'd expect a new SE update tomorrow morning, but since it's the holidays the update might be delayed another week - possibly two.

Well, this time Todd won't break my game. My steam is offline and I intend to keep it that way until all the mods I use are updated for the new release. Except for DAR (and all the mods that depend on it), I finally got my game working with everything I normally use, since last Beth game breaker.

Thanks for the heads up.

Posted

Kinda forgot to do normal list stuff too. This update accounts for all LE mods with >=100k downloads, and those marked as SE-compatible with >=25k downloads.

 

Posted
9 hours ago, tasairis said:

Kinda forgot to do normal list stuff too. This update accounts for all LE mods with >=100k downloads, and those marked as SE-compatible with >=25k downloads.

 

 

Thanks Tasairis, really appreciate your effort with this. Finally made the plunge to SE and your list really save me a lot of headaches.

 

Also want to point out that I found someone uploaded a SE conversion for the Reward Your Followers mod a while back.

 

Posted

was looking at the list as far as mod managers go and I didnt know if you wanted this for your list so I will add it here and you can delete it if you like. 

I never liked Mod Organizer, and when I tried the new Vortex it was a huge mess. I have always stayed with Nexus Mod Manager even after they switched to Vortex and stopped supporting NMM. I use this instead since someone took up NMM and kept it alive.

 

https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

 

 

Posted (edited)

No concrete time measurements but 1.6.342 IMO definitely has faster loading screens than older SE and infinitely faster than LE.

 

When I think back of all the wasted man hours waiting for loading screens measured sometimes in minutes just because Bethesda didn't properly optimize their code, it makes me want to go out and give them more and more money...

Edited by danoid22
Posted
13 minutes ago, danoid22 said:

1.6.342 IMO definitely has faster loading screens

or your post loading time has been reset to a reasonable value ?

Wonder, how "faster" scripts will have an influence. One gets 17ms per frame. With and without "faster" scripts.

If there is an optimisation, I would expect in in the range of 10 to 20 lines less in 1000, what is 1 to 2%.

Posted
23 minutes ago, danoid22 said:

No concrete time measurements but 1.6.342 IMO definitely has faster loading screens than older SE and infinitely faster than LE.

 

When I think back of all the wasted man hours waiting for loading screens measured sometimes in minutes just because Bethesda didn't properly optimize their code, it makes me want to go out and give them more and more money...

More like you have less mods to loads so it's faster.

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