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SE Compatibility Tracking (Jul 30)


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Posted
5 hours ago, RamasesII said:

was looking at the list as far as mod managers go and I didnt know if you wanted this for your list so I will add it here and you can delete it if you like. 

I never liked Mod Organizer, and when I tried the new Vortex it was a huge mess. I have always stayed with Nexus Mod Manager even after they switched to Vortex and stopped supporting NMM. I use this instead since someone took up NMM and kept it alive.

 

https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

 

It's half on the list, in that I do reference NMM but only as the original version Nexus killed off (and they apparently redirected the old link to Vortex too). So I'll edit it for the Community Edition instead.

Posted
9 hours ago, DismissedClaim said:

Anyone know how to get schlong sliders to appear in the preliminary racemenu update?

Get the newest RM update as you can for now.

Posted

Estrus : there may be an issue with the latest version, with an inconsistent number of animations that causes FNIS to flag a warning. Followed @ReverendFelix suggestion of reverting to v2.45, and now the animations work.

 

Something that glitched for me at the weekend was player sounds for footsteps, weapons, and spells. As some other players have found, installing other than on the c drive can trigger this issue (mine was on f drive), and you have to move the installation to the c drive to get past it. I'm guessing modern SSD hardware speeds glitching something in the file access. 

Similarly, sometimes skill books weren't triggering, but now the install is on c drive they are.

 

Moving everything to the c drive is normally just an irritation, but meant I got to enjoy AE briefly before reverting. For a deviously enslaved milkmaid lola it works, just waiting for a SAM Racemenu bodymorph update.

 

 

Posted

requiem 5.0.0 from the ashes is officially on Skyrim SE for the latest patch over on nexus posted by ogreboss, required SKSE so here is the news

Posted
On 12/26/2021 at 2:58 PM, pburnt said:

I've spent the last couple weeks trying to figure out why I had an infinite loading screen before the main menu. Finally removed everything today and found out it was the flashing screen fix was somehow screwed up. Reinstalled it and now everything works. So frustrating. I'll never understand how things get messed up in the Skyrim folder.

Welcome to Skyrim ;) 

Posted
2 hours ago, Spartin said:

So go to bed may not be updated, but does work just fine. I've been using it in my current play through on AE.

From what I'm reading on the mod's forum, the beds lists won't get updated in any game build post 1.5.97 until the gotobed.dll is rebuilt.  Existing beds already detected in previous savegames will continue to work, but newly added bed objects won't be detected.

Posted

so i was floating around trying to ID the source of issues with skyrim latest version and ran across this site for compatibility and it lists a few things like xpmse only being partially compatible with the current version of skyrim

 

https://modding.wiki/en/skyrim/users/skse-plugins

 

is this list accurate? 

Posted
31 minutes ago, RandomKhajiit said:

so i was floating around trying to ID the source of issues with skyrim latest version and ran across this site for compatibility and it lists a few things like xpmse only being partially compatible with the current version of skyrim

 

https://modding.wiki/en/skyrim/users/skse-plugins

 

is this list accurate? 

Site specifies "Last edited by epitner, Today at 9:41am", so I would assume so.

Posted
30 minutes ago, RandomKhajiit said:

so i was floating around trying to ID the source of issues with skyrim latest version and ran across this site for compatibility and it lists a few things like xpmse only being partially compatible with the current version of skyrim

 

https://modding.wiki/en/skyrim/users/skse-plugins

 

is this list accurate? 

 

Yes, both that and the spreadsheet are kept up to date fairly well.

Posted

thanks for the update, adjusting my mod order, not sad to see UIExtentions go....i never use the styles from xpmse anyway either lol, kinda means AIM is dead till UIE gets fixed tho

Posted (edited)
2 hours ago, RandomKhajiit said:

thanks for the update, adjusting my mod order, not sad to see UIExtentions go....i never use the styles from xpmse anyway either lol, kinda means AIM is dead till UIE gets fixed tho

 

UIExtensions works fine. The wiki page is wrong about that.

 

As far as mods included in my list are concerned, which includes UIExtensions and AddItemMenu, you can generally assume that my list is more accurate than the wiki or spreadsheet. (The date at the top is the last time I updated the post and mostly means the last time something changed - not the last time I checked.)

Edited by tasairis
Posted

Updated icons and some tweaked colors, brings the post down to 191KB. Also fixes the problems where trying to quote parts of the list loses the icons and how my update posts wouldn't have colored icons.

Posted

LE mods with >=90K downloads, and "SE-compatible" with >=22k downloads.

 

Posted
15 hours ago, RandomKhajiit said:

thanks for the update, adjusting my mod order, not sad to see UIExtentions go....i never use the styles from xpmse anyway either lol, kinda means AIM is dead till UIE gets fixed tho

I really miss AIM, so I decided to give this - https://github.com/Qudix/QUI-SKSE/releases - a go. Not the same functionality, but it works fine with AE.

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