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Zaz Animation Pack V8.0 plus


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Posted
40 minutes ago, CircleOfWolves1991 said:

I've never quite figured out how to do this.  Halp?

ZAP is too big to be hosted on LL.

The file that you downloaded is a text file  which includes the URL to the true download location.

 

Just open it in a text editor and read what it says.

If I remember correct, it contains only the URL and no additional text, so you should be able to copy&paste it in your browser to download the real package.

 

Edit: I was almost right :classic_blush:

It contains the link

Quote

that's where you can download the package .. and it has the key, if you are asked for it

Posted
4 minutes ago, worik said:

ZAP is too big to be hosted on LL.

  Reveal hidden contents

 

The file that you downloaded is a text file  which includes the URl to the true download location.

 

Just open it in a text editor and read what it says.

If I remember correct, it contains only the URL and no additional text, so you should be able to copy&paste it in your browser to download the real package.

 

 

Edit: I was almost right :classic_blush:

It contains the link

that's where you can download the package .. and the key, if you are asked for it

I realized my own mistake.  Thought that this was the updated version of the zaz animation pack required for prison overhaul but they appear to be different mods altogether.  Long as I can still run POP, I don't need this one.  Thanks for the info!

Posted

the bondage poles/restraint-poles will be completely exchanged and renewed :

 

->6 new animations with NEW poles - I´ll have them ready tomorrow. (3done)

 

(thank you worik !)

 

 

Posted
1 hour ago, KLongad Sirtup said:

@t.ara - There's one corrupt nif BreastRopeExtreme which is preventing BodySlide from batch building. Please upload a fixed nif as this is keeping the current version from working on UUNP HDT release.

Tthat nif is not existing for an upload (I made only 01/02)-you go to delete the suiting *.osp from BS´s slider folder...that´s it for now. Or ignore it. 

Posted
Just now, KLongad Sirtup said:

@t.ara What is the osp file name please to delete?

u go into the folders yourself: skyrim DATA-then calientetools-then: Bodyslide-then slider-sets: there you will find the so named osp-file-delete it and done.

Posted
14 minutes ago, KLongad Sirtup said:

@t.ara Any particular one or is it both of them there's two for BreastRopeExtreme?

 

Cause there's BreastRopeExtreme01.osp and also BreastRopeExtreme02.osp!

yes, they are both needed: *01 is for the rope01, *02 is for the rope 02....but without number the file is simply linked wrong and doesn´t matter-delete it and you´re fine fo now-so the folder has *01 and *02-that´s it.

Posted
2 hours ago, KLongad Sirtup said:

@t.ara Any particular one or is it both of them there's two for BreastRopeExtreme?

 

Cause there's BreastRopeExtreme01.osp and also BreastRopeExtreme02.osp!

It's in BreastRopeExtreme02.osp. Open the file in a text editor such as NotePad++, delete from line #2 to #707, i.e. delete the whole <SliderSet name="BreastRopeExtreme"> node.

Posted

First 6 of 10/or maybe 12 bondage-pole-poses-they need sadly some fixes..ranging from the standard pose to some more unconfortable poses (light struggle on all furnitures)

 

 

 

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Posted
10 hours ago, t.ara said:
Spoiler

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:classic_blush: my favorite.. inviting for a holiday.. relax, sit down, maybe read a book, isten to the birds and the water,  enjoy the landscape and the  scenery :classic_angel:

Posted
1 hour ago, worik said:

 

:classic_blush: my favorite.. inviting for a holiday.. relax, sit down, maybe read a book, isten to the birds and the water,  enjoy the landscape and the  scenery :classic_angel:

I´ll renew this pose because I want the exactly ZAZ pose of the gibbet here (ZazAPC051.hkx) -but with some few changes for the pole-and with added struggle;-))

Posted

ZAP (Zaz Animation Pack) goes into the cloud - which means that it is in "sharing-state".

I luckily have MUSJE aside and she is putting her view on lot of things and details, which I did not take care yet, or which I did simply not see!

The beworked version is for now ONLY UUNP (HDT) which doesn´t matter "too"" much, because a conversation to CBBE (HDT) is not difficult at all.

Maybe we can offer a pack for both body-types in one pack-which would be little more bigger for a download later...we can discuss that question.

We will continuously work into ZAP 9.0 together and try to get the most best results available.

For me personally it´s a welcomed "loss of pressure", to not anymore "have to do" all alone and I feel more relaxed,

because there´s a second hand with full access, taking care of the pack with also the option for a release.

I´m very happy with this.

 

 

Posted
1 hour ago, t.ara said:

Maybe we can offer a pack for both body-types in one pack-which would be little more bigger for a download later...we can discuss that question.

I would prefer two dedicated packages instead of one big brick. where everybody is only using half of it  ?

 

If the UUNP is your base, maybe you could try to script/automate the conversion process to CBBE?

So whenever you change anything in your development branch it will just need a mouse-click to convert it and won't eat another second of your attention.

Posted
49 minutes ago, worik said:

I would prefer two dedicated packages instead of one big brick. where everybody is only using half of it  ?

 

If the UUNP is your base, maybe you could try to script/automate the conversion process to CBBE?

So whenever you change anything in your development branch it will just need a mouse-click to convert it and won't eat another second of your attention.

automatism for UUNP->CBBE-working?-why not-maybe somebody can offer a guide...I´m to busy on other items for now.

Posted
8 minutes ago, t.ara said:

automatism for UUNP->CBBE-working?-why not-maybe somebody can offer a guide...I´m to busy on other items for now.

Yes I would love to have something like this. I have like 5 million outfit mods to convert to SE and it is tedious :)

I'll start looking for a way to do this

Posted

Finally the first poles found a serious way into the gameplay...some small changes (rope at the pole-height isn´t always correct)...and I´ll add now some more poses-like the sitting (BF) and maybe some backface-poses - I can also create a "laying" - pose (between two poles and one with a single pole...kneeling BF is also missing----I´ll try to create something like that.

 

I guess you still know the hand-carts-which are also accessible?!...available are 6 carts with their different poses and with and without roof-top.

There are not too much items only deko, inside of zap-most stuff you see in future will be furnitures-LOL. You can await a rich new series of different TREES !!!

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Posted

@Musje

The upload is done.

Please check if you can successfully install the pack and let me know about missing textures or files. Check out all the HDT items and their textures as well. 

 

ZAP 

inner cells:

 

coc zbftestzone

coc zbftropichouse

coc zbftemple

coc zbffarmlonghouse

coc zbfdarkcathedral

 

The zaz animation pack world has NO marker on the map and I like to let it that way: you will find the entry of zap for best if you leave the world and enter back to tamriel-near whiterun in the fields-hillup in direction to riverwood.

Wishing you lot of fun : navmeshed is only THE ISLAND around the tropic home !!!!

The whole furniture registration-listing of the quest is not anymore correct (DFW and others would not work correctly)..I´ll complete this work inside of the script, after I made the last furniture ready to go-, before an official release !

 

 

p.s. some older HDT stuff is showing bad textures-caused by the nif-exporting...(the surface shines strangely "violet"-if you get no hint to this, you probably won´t "feel" that, but I try to solve that small issure later....and LOT of stuff has no "GO"-nif data-file or no MCM - picture. The landscape is mostly not ready !!! And lot of trees are not exchanged with the animated ones....!!! (this is for all tropical trees suiting, which are standing at the coast (mixed with the pines)....

If you have ideas for the landscaping or if you like to change items/add-or what-else you suddenly like to change-simply do it how you like to have it:-)

 

I suggest, you can start up with changes you like to have and I wait for you. I´ll work on stuff which is not changing the esm/behavior-files.

 

Posted

Installed, working on integrating the scripts and stuff into the .esm. Once that is done I will test some before passing it back

Posted
1 hour ago, Musje said:

Installed, working on integrating the scripts and stuff into the .esm. Once that is done I will test some before passing it back

Perfect!..

Better you integrate the MCM function-because you know how to interrupt the function.

I would name those function somehow like:

 

"Restraints- & Keylocking Module" or

"Restraints- & Keylocking Mechanics"

 

...or something like that.

I send you a pic where to add this line (under default-perhaps).

 

If we maybe add a furniture-lock (later), we could also add a new category: Locking-Modules: and then start with the first entry: "Restraints" and secondary "Furnitures" (in future...)-another part for dedicated furnitures could be also a "deadly torture devices-effect-script", which is "screwing" the character in health slowly down (similar to the trap-infection), for furnitures like the torture chair, the iron maiden II, the crux with nails, all those furnitures, who are suiting like those examples, could get this part of  function by adding a dedicated script ! (like the vanilla tasks are done) and maybe set-able with a variable TIME for screwing life down inside a furniture in form of a property-variable from maybe some "minutes" to perhaps a day or something like that.... !

Furnitures with an activator-function, like the garotte or the rack should be like in your (musje´s) existing mod depending on the use of the npc or gamer: if an NPC is there inside and if the gamer is turning those activator-wheels, the NPC should be able to be killed-same for the gamer, who is tortured by an NPC. This I would like to let into a quest-mod from my point of view.

 

 

At least are all zap-furnitures deadly...depending on the time, you sit in there, before you die from hunger. So our "Release" functionallity combined with different sorts of "bondage-trapping" I would like to have in foreground for zap. Zap can offer simple rapping and I´d like to have this functions for modder, who like also to mod / play with zap without quest-scripting.

 

 

 

With that options, the player who plays with zap can use those functions, or let them switched off, a quester can overtake this possibilities and let the pack do some handling of restraints and furnitures, or do it by his quest. 

Those MCM-setting can be exactly made by the user, before playing with the dedicated mod. If a mod is not giving a set-up for this part of the MCM, the functions  should be by DEFAULT switched OFF.

 

 

Posted
On 11/29/2018 at 6:58 PM, t.ara said:

that new download you can exactly spare/spare your time therefore....if it has done it´s extraction and all files are inside-it´s fine...but what means: V.8 + upd ???

the latest version is V.8-plus - there´s no other update (yet)....if you had 8 before, you maybe delete all files after MO did that - manually: check from the original pack all the paths and check for artefacts....some items are not deleted by mod organizers...TUFP + zap 8 is a showdown...if it even would work it is absolutely not needed to have both. I´d also delete the scripts of the older pack(s).

next step then is the influence of other mods...I can´t spend any info of latest DD mods-I really havve no shimmer if that´s working together. I don´´t know if there´s something inside of other mods, which can cause zap to get damaged, sorry therefore. I have here only sexLab and zap. But if those both are installed, the stuff is of course working how it´s meant to be. we have some few "bugs" inside of zap-but that not beeing coming from my versions. And I will spend some time to quit them;-))

 

I´m sure that you will be successful after a manual check!

 

p.s. I know you made animations and if you like to create some others, let me know...I´d like to have some "pose-animations", like models do, simply what you have in mind, coming as looped animations, fired on IDLE-markers - you can also create animated objects for this (if wanted....!!)-

 

I also would like to have an animation: victim in long - chain walking and struggling around a chain-pole: you only need to create such an animation in a homogen radius around a virtual pole, maybe with bound hands or free hands, kneeling-standing up...falling down-standing up again-something, what you´d like to create...(loooooooong loop)

 

I'll have another check and see if I can get it working. As for animations, I don't have all my tools setup to do object animations, but I can probably make some idles/loops very easily. Can you PM me some examples of what you need?

Posted
45 minutes ago, darkevilhum said:

 

I'll have another check and see if I can get it working. As for animations, I don't have all my tools setup to do object animations, but I can probably make some idles/loops very easily. Can you PM me some examples of what you need?

I hope you ´ll have luck with zap soon...!!! It can´t be too much crazy to get it to work properly....

and-yes, I sent you a p.m. (object animation is here not necessary-the pole is standing still and the chain is hanging inside of the anchor, between the collar and the anchor of the pole-I´ll give you an explanation and create a smaller example, so that you have an imagination about "the rules" for that sort of animation)

Posted

NEW: (completely "remastered"):

 

ZaZ´s "wooden fiddle" -  (build after a "nice"-looking real-one)+more better animation (metal fiddle will of course follow....maybe somebody has a nice pic for a medieval metal-fiddle (same offset needed!!!)

 

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