Jump to content

Zaz Animation Pack V8.0 plus


Recommended Posts

45 minutes ago, darkevilhum said:

 

I'll have another check and see if I can get it working. As for animations, I don't have all my tools setup to do object animations, but I can probably make some idles/loops very easily. Can you PM me some examples of what you need?

I hope you ´ll have luck with zap soon...!!! It can´t be too much crazy to get it to work properly....

and-yes, I sent you a p.m. (object animation is here not necessary-the pole is standing still and the chain is hanging inside of the anchor, between the collar and the anchor of the pole-I´ll give you an explanation and create a smaller example, so that you have an imagination about "the rules" for that sort of animation)

Link to comment

NEW: (completely "remastered"):

 

ZaZ´s "wooden fiddle" -  (build after a "nice"-looking real-one)+more better animation (metal fiddle will of course follow....maybe somebody has a nice pic for a medieval metal-fiddle (same offset needed!!!)

 

ARTIFACT5WHITE.jpg

TESV 2018-12-02 00-44-16-53.jpg

TESV 2018-12-02 00-43-54-22.jpg

TESV 2018-12-02 00-43-44-95.jpg

TESV 2018-12-02 00-43-28-07.jpg

TESV 2018-12-02 00-43-21-28.jpg

TESV 2018-12-02 00-43-13-13.jpg

TESV 2018-12-02 00-43-07-27.jpg

Link to comment
1 hour ago, poblivion said:

i made this one from known collar and ankle-and wristcuffs...your example is very much showing the handcrafted smithing-work -really interesting...as the now existing item is not exactly suiting to the wrists, which makes me really angry..gg - (I worked on this quite some hours now!), I´ll let the new item and maybe I go on changing this item in some days...normally, it would be the best to add a different offset for specially THIS item.

 

Anyway I renamed the items , so that they they are together listed:

 

zbf Fiddle Wood

zbf Fiddle Iron

...(i try to do that also with other items to prevent searching same sorts of stuff)

 

 

 

TESV 2018-12-02 13-57-24-84.jpg

TESV 2018-12-02 13-56-58-17.jpg

TESV 2018-12-02 13-56-48-74.jpg

TESV 2018-12-02 14-17-23-70.jpg

Link to comment
On 10/12/2018 at 9:28 PM, t.ara said:

here is the most simple version-but the animation will have a second try....I can´t sadly use too much arm moves as it will damage bigger bodies´ handling: arms-thru body-clipping-I´ll create something different....

 

..also the allignment-test is unbelievable correct-this furniture is very sensitive so if not working correctly, all the "sex-appeal" would been gone if an npc would hang with the leg inside of the pole-hope you can obtain same quality later... (bannered mare with a follower-last 2 pics)

 

 

for CGI: About the pics in the thread: I personally think that this thread is living from its´s pics (for the community it is the most important here) - and for myself, I watch pics always inside of other threads (I think I ´ll not change that-sorry).....from time to time I will delete the pics again -after some weeks...then the older stuff can be surfed little better then...the pics are a quite perfect reflection for my work and I watch them very carefully and sometimes I recover little issures which I do always solve from that pics...and I don´t like to click a lot through the different posts for opening up a hidden content (the thread is always sorting my items I made...I use that feature also in another way)

 

TESV 2018-10-12 21-19-38-67.jpg

TESV 2018-10-12 21-19-45-32.jpg

TESV 2018-10-12 21-19-48-66.jpg

TESV 2018-10-12 21-19-56-81.jpg

TESV 2018-10-12 21-20-05-08.jpg

TESV 2018-10-12 21-20-11-01.jpg

TESV 2018-10-12 21-20-57-66.jpg

TESV 2018-10-12 21-46-53-79.jpg

TESV 2018-10-12 21-47-13-55.jpg

 

Can you create another version with the sword, just like the attached picture?  (The same poses as you have already created, just replace the pole with the sword)

 

 

 

 

 

1543708653.eddiew_catch_and_release.jpg

Link to comment

Is Zaz Animation Pack V8.0 plus also an automatic animation furniture?
T-ARA Is this also possible with automatic animation like TaraUltimateFurniturePack?
I would like to see what the NPCs use if the tub-like tentacles are installed like furniture.

Your All mod is the best of all 100 points.

I like TaraUltimateFurniturePack.

Soon I will be waiting for your zazanimation 9 release

Link to comment
8 minutes ago, poblivion said:

 

Can you create another version with the sword, just like the attached picture?  (The same poses as you have already created, just replace the pole with the sword)

 

 

 

 

 

1543708653.eddiew_catch_and_release.jpg

Yes, we are really busy here and the way of work together seems to be very much perfect. 

 

I did not forget about those of all your prefered items:

 

-the furniture-wall-stuff

-the "chineese" "stockings" (I forgot their name)

-.....restaurations of about 50 furnitures yet

-new trees, new torture-poles, new shackle-restraints/...

 

I have the stuff in mind, no question;-)

Which sword would you like to have here in this scenery?

Link to comment
2 minutes ago, imauto93 said:

Is Zaz Animation Pack V8.0 plus also an automatic animation furniture?
T-ARA Is this also possible with automatic animation like TaraUltimateFurniturePack?
I would like to see what the NPCs use if the tub-like tentacles are installed like furniture

Hello imauto;-)

Yes, you have the same functions with far more items. Version 9 is also adding some very much wanted features, and we try to implement an automatic standard, which is treating offsets to be seriously working (mostly logical) inside of water for a short time and if using furnitures, we want to have an offset-recall (clothing should be kept untouched)-we have a small but interesting key-system and a "helper" support, which can be played with followers or other npcs, without using quest-mods. The pack should stay with thos functions 100% compatible with version 7.

I don´t like to change TUFP any more, because ZAP is more interesting for quest-modding and has now far more possibillities. I know that some modders like to have functionallity away from resources, but I personally think, that furnitures and offset-animations need some logical-basic-functions and should be working together-and why should zap don´t offer a switch-able lock-mechanic?:-))

 

I suggest you, to wait for version 9 and stay for now on TUFP.

Link to comment
7 minutes ago, t.ara said:

안녕하세요, imauto ?

네, 훨씬 더 많은 아이템을 가진 동일한 기능을 가지고 있습니다. 버전 9는 또한 매우 원하는 기능을 추가하고 있으며, 짧은 시간 동안 물 속에서 심각하게 (대부분 논리적 인) 작업을하도록 오프셋을 처리하는 자동 표준을 구현하려고합니다. 가구를 사용하는 경우 오프셋을 원합니다. -recall (의복은 손질하지 않아야합니다) - 작지만 흥미로운 키 시스템과 "helper"지원이 있습니다.이 지원은 퀘스트 모드를 사용하지 않고 추종자 또는 다른 npcs와 함께 플레이 할 수 있습니다. 팩은 버전 7과 100 % 호환되는 기능을 유지해야합니다.

ZAP이 퀘스트 모딩에 더 흥미롭고 더 많은 가능성을 가지고 있기 때문에 더 이상 TUFP를 변경하고 싶지 않습니다. 일부 모듈러는 리소스와는 거리가 멀어지기를 좋아하지만, 개인적으로 가구와 오프셋 애니메이션은 논리적 기본 기능이 필요하며 함께 사용해야한다고 생각합니다. 왜 스위치를 잠글 수없는 잠금 장치를 제공해야합니까? -정비공?:-))

 

나는 버전 9를 기다리고 지금 당장 TUFP에 머물길 권합니다.

t-ara Thank you

I always admire your amazing ability, creativity and ability to create a new world of Skyrim.~

Link to comment
9 minutes ago, t.ara said:

Yes, we are really busy here and the way of work together seems to be very much perfect. 

 

I did not forget about those of all your prefered items:

 

-the furniture-wall-stuff

-the "chineese" "stockings" (I forgot their name)

-.....restaurations of about 50 furnitures yet

-new trees, new torture-poles, new shackle-restraints/...

 

I have the stuff in mind, no question;-)

Which sword would you like to have here in this scenery?

There are so many options, I can not decide.  Maybe Dwarven Greatsword, or Iron Greatsword .  Some choice

Jg5kK3n.jpg

Link to comment
7 minutes ago, poblivion said:

There are so many options, I can not decide.  Maybe Dwarven Greatsword, or Iron Greatsword .  Some choice

Jg5kK3n.jpg

fg...i´d choose something "round"...the dragon-bone one??-grip up-of course....we want to "tickle only?!...

Link to comment
25 minutes ago, imauto93 said:

t-ara Thank you

I always admire your amazing ability, creativity and ability to create a new world of Skyrim.~

Thank you very much for all your responses:-)

you´re always welcome-don´t be shy to ask for something, my best regards !!!

:classic_smile:

 

Link to comment
12 minutes ago, t.ara said:

fg...i´d choose something "round"...the dragon-bone one??-grip up-of course....we want to "tickle only?!...

Of course, something a bit comfortable (no sharp edges).  Dragon-bone is also a great choice.  Dragon-bone sword for Dragonborn :classic_biggrin:  

 

Dwarven Greatsword also has a rounded handle :classic_rolleyes:

Link to comment
24 minutes ago, poblivion said:

Of course, something a bit comfortable (no sharp edges).  Dragon-bone is also a great choice.  Dragon-bone sword for Dragonborn :classic_biggrin:  

 

Dwarven Greatsword also has a rounded handle :classic_rolleyes:

Until then I maybe able to add those HDT chains also to the wrists-you want-i´m sure herewith, you like to see some little more reality?:-):classic_smile:

I´ll do that when I work on the new "phat-wrist-and ankle-jail-chains" with heavy balls on it´s ends...

Link to comment
33 minutes ago, t.ara said:

Until then I maybe able to add those HDT chains also to the wrists-you want-i´m sure herewith, you like to see some little more reality?:-):classic_smile:

I´ll do that when I work on the new "phat-wrist-and ankle-jail-chains" with heavy balls on it´s ends...

That would be great, I will look forward

Link to comment
42 minutes ago, t.ara said:

It´s really a "Heart-breaker-Sword...-The DawnBreaker found it´s most important job herewith;-) and surely,  has a very complicated shining "onboard"...maybe I can completely restore that-for now the light is a "little " different:-))

TESV 2018-12-02 23-12-27-17.jpg

TESV 2018-12-02 23-12-09-27.jpg

TESV 2018-12-02 23-11-43-74.jpg

TESV 2018-12-02 23-11-31-82.jpg

TESV 2018-12-02 23-11-27-48.jpg

TESV 2018-12-02 23-11-04-76.jpg

TESV 2018-12-02 23-10-55-40.jpg

TESV 2018-12-02 23-10-47-48.jpg

TESV 2018-12-02 23-10-15-38.jpg

 

 

 

 

or that way-turned-90degrees???...(pic10-14?)

TESV 2018-12-02 23-26-24-55.jpg

TESV 2018-12-02 23-25-37-36.jpg

TESV 2018-12-02 23-25-29-44.jpg

TESV 2018-12-02 23-24-25-36.jpg

TESV 2018-12-02 23-24-16-97.jpg

 

Good job :classic_smile: With this sword, it looks very interesting. I noticed that in the first pictures, part of the handle in the legs.  Can you try to turn the sword 45 degrees?

 

 

 

Link to comment
1 hour ago, poblivion said:

 

Good job :classic_smile: With this sword, it looks very interesting. I noticed that in the first pictures, part of the handle in the legs.  Can you try to turn the sword 45 degrees?

 

 

 

of course-but not tonight:mrgreen:

Link to comment
8 hours ago, t.ara said:
Spoiler

TESV 2018-12-02 23-24-16-97.jpg

 

? Less clipping with the various bodies to be expected this way ....

 

Oh! And by the way... The sword shoud either be in

  • stuck in a wooden pedestal or a big stump ... but not in the stone floor.. it damages the valuable blade, ....
  • ooooooor we go full legendary style and enclose it in a stone ... Excalibur alike
Link to comment
1 hour ago, worik said:

? Less clipping with the various bodies to be expected this way ....

 

Oh! And by the way... The sword shoud either be in

  • stuck in a wooden pedestal or a big stump ... but not in the stone floor.. it damages the valuable blade, ....
  • ooooooor we go full legendary style and enclose it in a stone ... Excalibur alike

 

But this is no ordinary sword, the blade will not damage anything :classic_wink:.  

 

Also, you may notice the sword it is wedged in the gap between the stones in floor .
 

 

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use