t.ara Posted July 8, 2018 Author Posted July 8, 2018 1 hour ago, Tentacus said: Tara, I have a question. I hope it hasn't been addressed already, but I couldn't find anything on it and after poking around in the CK and console for a couple of hours I can't find what I need. What is the name of the new idle offset you made for all the wrist restraints? I wanted to add the ability to select different offsets for the player's slave/sub in the mod I am working on through dialogue. Like if I want the old offset it's as easy as having the script play "ZbfIdleHandsBound". But what do I play if I want to change it back to your default? Thanks. hello, if you are inside of ck, you open the quest named zbf. go to it´s script-properties and search for the sort of property of hand bound idles...you will find all different idles there. They should be showing names, inside a second listing are the suiting animations listed. From my point of view have you to call the specific item, that leads to the animation/offset with the ittem equipped. By MCM menu you can test some items, how they will be if used by script. ZAP offsets are not absolutely stabil and can be damaged by entering water. If I go from an indoor area in chains to an exterieur or the opposite way, the offsets are keeping. If you use this function correctly, you should also be able to use a furniture (the character will then leave the offset-pose and the item) and after the furniture, the same old offset is continuing again. If you want the player to stop to walk, you can use the specified keywork with the offset, if you want the player to have no access to the item-menu / menu, you can use the keyword. I hope you can handle that after my explanation-for now I never used zap by script.
t.ara Posted July 8, 2018 Author Posted July 8, 2018 7 hours ago, Severyx said: This may have been answered already (I apologize if it has, I couldn't find it), but... On the downloads page I see ZAP 8 and ZAP 8+, the plus edition having some additional animations/furniture. Should I get both or will one or the other suffice? I ask because the ZAP8.0 has a mirror for Cosio compatibility (which is what I use), whereas 8.0+ only has mirrors for CBBE HDT/UUNP HDT and whether it should make a difference. Hi, maybe you can use the cosio-prepared items of zap 8 also inside of zap 8 plus. Maybe. I´m not sure about, what I added concerning bodyslide between 8 and 8plus. I suggset to look at the content of cosio and compare it with the items of the plus-version. If that´s suiting, you could replace the unp or CBBE items (maybe you download the CBBE version (seems to be more close to cosio?) and replace the specific folders inside of bodyslide´s SHAPE folder. Also insert the slider-settings and then you should be compatible. I don´t know if this would work for you, but I can imagine that this is a way. If you compare both mods with the items, that are coming inside the BS shape folder, you will quickly have an overview, which items have been added from zap8 to zap8plus.
t.ara Posted July 8, 2018 Author Posted July 8, 2018 10 hours ago, CGi said: This is not fully accurate. ZAP and DD together will not even remotly scratch the animation limit. it's the amounf of additional animations like SLAL packs or often forgotten smaller ones like FNiS Sexy Move that break the limit. So instead of doing an OR statement a warning, that having DD AND ZAP installed lowers the amount of possible addional informations, would be the better choice. Das ist so nicht vollständig korrekt, da ZAP und DD zusammen nichtmal annähernd an die Animationsgrenze herankommen. Es ist die Menge zusätzlicher Animationen, wie SLAL-Pakete oder oft übersehene kleinere Mods, wie FNiS Sexy Move, welche diese Grenze überschreiten. Anstelle einer Ausschlußerklärung wäre daher eine Warnung, das wenn DD UND ZAP installiert sind, die Menge möglicher zusätzlicher Animationen kleiner ist, die bessere Wahl. Hi CGi, that would be really fine but I think different. This is sadly not depending on the number of global counted animations. You are absolutely right, if we talk about the version 8 plus. Everybody who is in future willing to use zap 9.0 and the DDxyz+DDfurniture mods together may become quickly disappointed. To avoid this, I gave here my statement. In the past I had over 600 furnitures!!! running with FNIS, zep - MEP, osex and different others. But that has been a test only-a tricky test. Normally, FNIS is not handling that amount of stuff.
t.ara Posted July 8, 2018 Author Posted July 8, 2018 8 hours ago, Musje said: The ankle "bracelets" are lovely! Those would also be nice as regular ankle shackles, with a light chain connecting them. Good foor indoorsy slaves gg-so you want the small rings to be connected again with a chain..a suiting small chain??? - realy crazy -I´ll try to "cook" those items for you?? (...)!:-)
Tentacus Posted July 9, 2018 Posted July 9, 2018 3 hours ago, t.ara said: hello, if you are inside of ck, you open the quest named zbf. go to it´s script-properties and search for the sort of property of hand bound idles...you will find all different idles there. They should be showing names, inside a second listing are the suiting animations listed. From my point of view have you to call the specific item, that leads to the animation/offset with the ittem equipped. By MCM menu you can test some items, how they will be if used by script. ZAP offsets are not absolutely stabil and can be damaged by entering water. If I go from an indoor area in chains to an exterieur or the opposite way, the offsets are keeping. If you use this function correctly, you should also be able to use a furniture (the character will then leave the offset-pose and the item) and after the furniture, the same old offset is continuing again. If you want the player to stop to walk, you can use the specified keywork with the offset, if you want the player to have no access to the item-menu / menu, you can use the keyword. I hope you can handle that after my explanation-for now I never used zap by script. Thanks so much! I feel kind of dumb for not thinking to look in there. Hopefully I can figure it out from here. (EDIT: Yay! found em!) Putting my two cents in on the having to choose ZAP or DD thing. I'm personally fine with that. While DD has some very nice stuff, I've always preferred the more straghtforward nature of ZAP, and I always prefer to use the DD items that are included in ZAP over the DD versions. The only things I'll really miss are some of the fetish clothes like the restrictive set, but I can just make clothing versions of those for myself.
VitaminF Posted July 9, 2018 Posted July 9, 2018 Despite my best efforts, I cannot get this mod to download let alone work in the slightest. I've seriously used MEGA for about an hour attempting to download this file, and wouldn't download. Finally, after waiting, I took the mod and attempted to put it in NMM to which it stated "a problem occurred during install" every time I attempted to install it. I eventually used 7zip to try and see if files were missing, and nearly every folder within the file was empty. Anyone have any idea as to how to install it? I need this file specifically for Being a Cow, yet it won't work. Thanks in advance for advice!
CGi Posted July 9, 2018 Posted July 9, 2018 11 hours ago, t.ara said: Hi CGi, that would be really fine but I think different. This is sadly not depending on the number of global counted animations. You are absolutely right, if we talk about the version 8 plus. Everybody who is in future willing to use zap 9.0 and the DDxyz+DDfurniture mods together may become quickly disappointed. To avoid this, I gave here my statement. In the past I had over 600 furnitures!!! running with FNIS, zep - MEP, osex and different others. But that has been a test only-a tricky test. Normally, FNIS is not handling that amount of stuff. Why would they - i assume you mean the users - become disappointed when using both? The sole user will have to install what is used by the prefered mods and if those use a mix of both, then both will have to be installed, what lowers the amount of additional informations. i have DD4.1 and ZAP8+ installed and still installed ~5000 additional single animations which resulted in slightly below 500 animations in SL and 500 is the max unless SL is patched. i doubt that DD or ZAP will ever reach a point where they come with so many animations - even together - that the user can not install a good variety of additional animations. But i guess only time can tell how this'll turn out in detail. 1
t.ara Posted July 9, 2018 Author Posted July 9, 2018 10 hours ago, Tentacus said: Thanks so much! I feel kind of dumb for not thinking to look in there. Hopefully I can figure it out from here. (EDIT: Yay! found em!) Putting my two cents in on the having to choose ZAP or DD thing. I'm personally fine with that. While DD has some very nice stuff, I've always preferred the more straghtforward nature of ZAP, and I always prefer to use the DD items that are included in ZAP over the DD versions. The only things I'll really miss are some of the fetish clothes like the restrictive set, but I can just make clothing versions of those for myself. ..and if you do so, I can also implement them officially. I personally would like to see something that works with vanilla textures if possible. ZAP 8 may work with DD4.1 and you can make both a dependency. I only mentioned, that zap 9 and the DD series with the new created furniture mod may not work any more together. It´s not because of counting the free animations, it depends on different other experiences of mine. Fetish clothing (lace) I did also create in the past but suddenly I have quitted them as they don´t really suit to the game. The gamer can of course decide what (s)he wants to have in game. It´s not leading to something, if I would discuss which items are suiting or not suiting. Corset-styled dresses, underwear and stockings of wool are maybe the serious dessous, that could be changed to be some restricted clothing, like a straight jacket...wrest can be filled with fantasy:-)
Tentacus Posted July 9, 2018 Posted July 9, 2018 1 hour ago, t.ara said: Fetish clothing (lace) I did also create in the past but suddenly I have quitted them as they don´t really suit to the game. The gamer can of course decide what (s)he wants to havin game. It´s not leading to something, if I would discuss which items are suiting or not suiting. Corset-styled dresses, underwear and stockings of wool are maybe the serious dessous, that could be changed to be some restricted clothing, like a straight jacket...wrest can be filled with fantasy:-) Yes I agree, but sometimes you just want to have a little fun like in this Machinema I made: http://motherless.com/96306E4 Or use a modern wordldspace mod like Haloform's Aether suite as I did in this one:http://motherless.com/2EE952E That's when it's fun to use the anachronistic modern DD stuff: I do wish there was more lore friendly restraints, like some better cloth gags (a proper cleave gag) or a metal bit gag (like the heretical ones but with a larger bit) And yes some lore friendly corsets and leggings would be wonderful.
lightning_strike1 Posted July 10, 2018 Posted July 10, 2018 umm where can i get the link to V8 i have V7 of this i found a v8 file but its a link rar can someone tell me where to get the actual version 8 i appreciate it because with out 8 7 wont run one of my mods.
ianinuk Posted July 10, 2018 Posted July 10, 2018 2 hours ago, lightning_strike1 said: umm where can i get the link to V8 i have V7 of this i found a v8 file but its a link rar can someone tell me where to get the actual version 8 i appreciate it because with out 8 7 wont run one of my mods. open link.rar and read it
GeorgiaCav Posted July 11, 2018 Posted July 11, 2018 Stupid question, perhaps, but: When was the most recent release of ZAP 8.0+? My MO installation says mine was installed 3 February 2018, but on the front page of this mod it says the latest version was updated May 24. Is that correct? The file names are identical and the sizes seem to be the same, so I would normally assume I have the latest version, but I want to make sure. Specifically, I want to make sure because I am having that issue with some of the new furniture of the camera being stuck inside the character's head, and general difficulty moving the camera around even in free-camera mode -- it moves in jumps, like snapshots, and not fast or smoothly. Sadly, this bug is so bad that it keeps me from using all those great new furnitures that I wanted the mod for in the first place. Aside from that, the only other issue I've had with this mod is that it breaks ME's automatic whipping scenes, but this seems to be a bug introduced in ZAP 7. Thanks again for all your hard work.
Dragoncoc696969 Posted July 11, 2018 Posted July 11, 2018 Facing crash problem, after installing this my total animation increased to almost 9K. I have 4gb of ram. now when i load save game, it crashes on loading screen or crashes after two minutes after the game starts
Psalam Posted July 11, 2018 Posted July 11, 2018 Spoiler 26 minutes ago, Dragoncoc696969 said: Facing crash problem, after installing this my total animation increased to almost 9K. I have 4gb of ram. now when i load save game, it crashes on loading screen or crashes after two minutes after the game starts This is a known problem with too many animations and is best helped by going through your animations and eliminating those that you don't have to have. As T.ara has pointed out on this thread any number of times ZAP8+ does not add THAT many animations. If you use SLAL I STRONGLY encourage you to go to that thread. As I said, this is a well known problem and they have gone through numerous iterations of how to deal with this. ? 2
Dragoncoc696969 Posted July 11, 2018 Posted July 11, 2018 30 minutes ago, Psalam said: Reveal hidden contents This is a known problem with too many animations and is best helped by going through your animations and eliminating those that you don't have to have. As T.ara has pointed out on this thread any number of times ZAP8+ does not add THAT many animations. If you use SLAL I STRONGLY encourage you to go to that thread. As I said, this is a well known problem and they have gone through numerous iterations of how to deal with this. ? But when i start a new game, even with all that animation, it works perfectly fine, & also in zaz MCM menu it says version 8 not 8+ is that okey? & i only use 5 animation mods , & in sexlab anim loader it says i have only 500+ animation. but when i run FNIS it says more then 10K Update : i made my animations less then 7k now, but nothing changed
Psalam Posted July 11, 2018 Posted July 11, 2018 Spoiler 10 minutes ago, Dragoncoc696969 said: But when i start a new game, even with all that animation, it works perfectly fine, & also in zaz MCM menu it says version 8 not 8+ is that okey? & i only use 5 animation mods , & in sexlab anim loader it says i have only 500+ animation. but when i run FNIS it says more then 10K Apparently (and I am no expert) there are things called alternate animations that can flip your switch on too many animations. Although, I admit, most people I have heard who have had this problem crash on CTD or get an error report when running FNIS. It has, and therefore, can, happen just the way that you describe. In fact, if you accidentally have ZAP8 instead of ZAP8+ it would be a benefit given your problem. ZAP8+ has (a few) more animations. Since you want less that is better. Finally, while you may have only 5 mods that you consider animation mods my guess is that you have more than that. Many mods (that don't call themselves animation mods) have animations in them in order to achieve some of their goals (in the mod). Notorious (in this regard) are the Devious Device group of programs. Although the title does not mention them the main group (DDa, DDi, DDx) have far MORE animations than ZAP8+. In additon, SexLab itself is an animation program at heart. So, as I say, you may want to look through your mod list and see what mods you can do without. You may be surprised to see the total number of animations in FNIS drop dramatically when you drop some that you didn't think had animations. ?
Dragoncoc696969 Posted July 11, 2018 Posted July 11, 2018 15 minutes ago, Psalam said: Reveal hidden contents Apparently (and I am no expert) there are things called alternate animations that can flip your switch on too many animations. Although, I admit, most people I have heard who have had this problem crash on CTD or get an error report when running FNIS. It has, and therefore, can, happen just the way that you describe. In fact, if you accidentally have ZAP8 instead of ZAP8+ it would be a benefit given your problem. ZAP8+ has (a few) more animations. Since you want less that is better. Finally, while you may have only 5 mods that you consider animation mods my guess is that you have more than that. Many mods (that don't call themselves animation mods) have animations in them in order to achieve some of their goals (in the mod). Notorious (in this regard) are the Devious Device group of programs. Although the title does not mention them the main group (DDa, DDi, DDx) have far MORE animations than ZAP8+. In additon, SexLab itself is an animation program at heart. So, as I say, you may want to look through your mod list and see what mods you can do without. You may be surprised to see the total number of animations in FNIS drop dramatically when you drop some that you didn't think had animations. ? though now i have less then 7K animations, nothing seems to change. but if i start a new game everything works just fine, & i really dont wanna start a new game as i have more than 100h game-play in those saves. any reference, where i can get a solution? should i reinstall zaz?
Psalam Posted July 11, 2018 Posted July 11, 2018 Spoiler 3 minutes ago, Dragoncoc696969 said: though now i have less then 7K animations, nothing seems to change. but if i start a new game everything works just fine, & i really dont wanna start a new game as i have more than 100h game-play in those saves. any reference, where i can get a solution? Okay, now I'm confused. What makes you think your CTD issue is related to ZAP8+ then? If you're not sure that it is you might want to list a load order. Additionally, changing you load order (adding and deleting mods) when in the mid and late game often (more often than not) causes CTD.
Dragoncoc696969 Posted July 11, 2018 Posted July 11, 2018 3 minutes ago, Psalam said: Reveal hidden contents Okay, now I'm confused. What makes you think your CTD issue is related to ZAP8+ then? If you're not sure that it is you might want to list a load order. Additionally, changing you load order (adding and deleting mods) when in the mid and late game often (more often than not) causes CTD. sorry if im making u confused, cause i myself am confused here. the last thing i installed is this mod, before that everything worked just fine. though i had to update zaz from v61 ( i followed the instruction of updating).
Psalam Posted July 11, 2018 Posted July 11, 2018 Spoiler 59 minutes ago, Dragoncoc696969 said: sorry if im making u confused, cause i myself am confused here. the last thing i installed is this mod, before that everything worked just fine. though i had to update zaz from v61 ( i followed the instruction of updating). If your game was working fine prior to updating you probably messed up your load order when you updated ZAP. With version 6.1 being your previous version you might be able to restore your old game IF you know where the 6.1 was in your load order. When you upgrade a mod mid-playthrough (anything after level 5 or 6 frankly) you should NEVER DO ANYTHING to your mod order (when you get some expertise there are ways around this). If you can restore your old load order with ZAP8 where ZAP6.1 was then you MIGHT be able to get your game restored. The other thing you OUGHT to do if you are going to do this is to download Fallrim Tools from Nexus and run the ReSaver tool on the save that you want to try to get to work. I'm sorry that I have no easy and completely foolproof way to get your save back and running. You may have to chalk this game up to a learning experience and start over. ? 1
Dragoncoc696969 Posted July 11, 2018 Posted July 11, 2018 2 hours ago, Psalam said: Reveal hidden contents If your game was working fine prior to updating you probably messed up your load order when you updated ZAP. With version 6.1 being your previous version you might be able to restore your old game IF you know where the 6.1 was in your load order. When you upgrade a mod mid-playthrough (anything after level 5 or 6 frankly) you should NEVER DO ANYTHING to your mod order (when you get some expertise there are ways around this). If you can restore your old load order with ZAP8 where ZAP6.1 was then you MIGHT be able to get your game restored. The other thing you OUGHT to do if you are going to do this is to download Fallrim Tools from Nexus and run the ReSaver tool on the save that you want to try to get to work. I'm sorry that I have no easy and completely foolproof way to get your save back and running. You may have to chalk this game up to a learning experience and start over. ? Thanks for all your help... really thanks. the problem solved itself -_- i just constantly started the game & crashed, eventually last one did not crash. moreover i kept my 12K animations too -_-
Psalam Posted July 11, 2018 Posted July 11, 2018 Spoiler 23 minutes ago, Dragoncoc696969 said: Thanks for all your help... really thanks. the problem solved itself -_- i just constantly started the game & crashed, eventually last one did not crash. moreover i kept my 12K animations too -_- You're welcome. I hope you continue to enjoy it for a long time to come. ? 1
Guest Posted July 12, 2018 Posted July 12, 2018 excuse me but for a couple days I havn't been able to fast travel and today I found out why, in the ZAZ MCM menu in the player control center somehow fast travel had been set to "no" but when I when't to change it, it won't let me, nothing changes in fact I can't change anything on the right side of the player control center, can you help me out tara how can I change Fast Travel from No to Yes?
WaxenFigure Posted July 12, 2018 Posted July 12, 2018 1 hour ago, ClockworkTower said: excuse me but for a couple days I havn't been able to fast travel and today I found out why, in the ZAZ MCM menu in the player control center somehow fast travel had been set to "no" but when I when't to change it, it won't let me, nothing changes in fact I can't change anything on the right side of the player control center, can you help me out tara how can I change Fast Travel from No to Yes? Try finding the mod that is making that change. Zaz is not it.
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