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Zaz Animation Pack V8.0 plus


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Posted
19 hours ago, poblivion said:

 

Awesome, very nice done:classic_biggrin: ?

;-))--

 

candelier-test....works fine-so I can add some crazy new models....red candle-texture added!

 

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Posted

16-Candles-Chandelier in chrome! This item is also working in all other metal-textures-I choosed chrome and light candles for the hall and red candles with a black-rust texture for the dining-room....there will follow now different other candle-sticks and wall-light-assets for different purposes in same style....

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Posted

it´s "raining candles with suting hardware";-)

 

All those items can be used by changing their textures to the well known zap-metal-textures and also you can choose red-candles instead of white ones.

 

That Set (same styled items) is for now made of:

 

1 chandelier with 18 candles

3 different for the table (1&3&5 candles)

3 different for the floor/ground (1&3&5 candles)

4 different types for the walls (2 simple and 2 with a sort of mini-cage) (1&2 candles)

 

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Posted
On 6/5/2019 at 12:19 PM, Londo101 said:

Will there eventually be inhabitants in this beautiful castle? It looks so deserted...

yes, i´ll add later different inhabitants to all the areas-at least you can visit the area also with your beloved npcs...the castle will later also come as a mod inside of tamriel....same for some other stuff-later!

the interieur rooms have not been finished and i´ll also add secret gateways, secret doors and secret rooms....the overall mesh will be coming in two parts, the interieur-mesh and an exterieur mesh, which can be put on each other, so to get also a load-free castle if wanted. I spare out the details of meshing to give the project the chance to look close to the movie-"stuff" and same time to stay handy for skyrim, which seems to be working for now perfectly well. Some interieur items are a little more heavy, but I guess that the engine is not being harmed. If items are not being overloaded all together in narrow places, the engine is not dropping it´s framerate. Some power tests with 10K nif-files on very narrow teritory have been always successfully working-and this was even possible with the older oblivion-engine-I don´t see any reason to panic in this case-I´ll take care of that:-)

 

in other words: mostly i use low poly meshing and 1k texturing

 

p.s i checked out "goma pero land 4" and sadly became this mod very much overloaded, totally overloaded for a price of lot of assets in narrow place, which is specially for high-poly items not working in skyrim. This has not to do with the GPU all alone and the engine´s FPS is going down under 10 in different areas-so the price for overcluttering is a high price-i will not choose such a way. Same mistake we sadly have also in different other mods. Lot of mods get overcluttered, specially exterieur mods, specially in that case, if there are not being used custom meshes for induvidual new stuff.

 

 

-poolarea added

-lightning is going to be trimmed slowly....

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Posted
12 hours ago, player1unknown said:

The mod won't install idk what is wrong I uninstalled the v7 and still getting a error when installing. "the error literally just says error"

i guess you have to check v7 completely is uninstalled. V8 works same way like v7-and please read the instructions. ZAP is not hard to be installed properly.

Posted

Curtains (LOW POLY-meshed) in three texture-variants and suiting for all the different window sizes

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Posted

Really beautiful resources but you should release them to the nexus instead. I don't think it's a good idea to make them part of a mod with sexual theme that few mainstream modders will be willing to take as a dependancy.

Posted
1 hour ago, aravis7 said:

Really beautiful resources but you should release them to the nexus instead. I don't think it's a good idea to make them part of a mod with sexual theme that few mainstream modders will be willing to take as a dependancy.

You talk about the testzone of ZAP 9. It´s not a location-mod, which is part of the skyrim-world. So it´s not even interesting for that "few" mainstream-modders how it is residing inside of the pack. But it´s of course interesting to play inside for a huge amount of gamers, which have at once access to the WHOLE features of the pack -and this is exactly to me more important, then to have the gamer to be waiting for somebody picking up this piece of contence or another piece of contence for a future-quest-mod. You play what you get and what you like to play with at once. 

 

I do not release any mods on nexus, specially not with such a contence. 

If I create a skyrim-mod with the castle later, it will be only coming on LL.

Posted

stone crux series (i´ll do that from time to time) - based on the outdoor-crux-series with 15 different items....I´ll add different forms of stone crosses, which are very much suiting to be put along streets or around church-ruins or as part of graveyard-scenes (I try to add some clutter for that theme)

->is now working with lot of different textures

 

 

 

 

 

 

 

 

 

 

 

 

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Posted
12 hours ago, Mamango said:

t.ara

Are you using some kind mod for default animations?

yes, I use custom idles for walking, running and standing around-this moves are same way runing for all female idles-FNIS PCEA2 i do not use a longer time anymore-i wanted some day melt some idles for a standing pose all together and have a longer idle-loops-which is more simple and more interesting than to use any tricks.

 

p.s. the vanilla sitting is looking a little lithargical to me and seams to be little self confident to me-maybe i want to change that position also for all the use of common chair-sitting (not with zap!)

Posted

OK. maybe I´ll add a second floor in the castle with dedicated furniture-rooms....I thought about "modern"-BDSM-room and maybe some spontanously other themes to give that second floor a difference look and a cute task. The entrance area could be part of a balcony only, so you could go there and enjoy the view to the landscape in future. A Third foor will also lead on a smaller balcony coming from the main tower with the stairway.....that´s what I could imagine so far. In this case I´ll divide the meshes in three parts.

 

Here are the furnitures, which are created by poblivion: Also this cooking-themed-cell now is going to explode slowly.

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Posted

and I´m not ready what to put into as window-glass....(pics belong to the rights of Metro-Goldwyn-Mayer)

EEPPOP1.JPG

Pit_and_Pendulum_1961_104-(1).jpg

Posted
44 minutes ago, t.ara said:

and I´m not ready what to put into as window-glass....(pics belong to the rights of Metro-Goldwyn-Mayer)

 

Pit_and_Pendulum_1961_104-(1).jpg

Thanks for adding new stuff :classic_biggrin:

 

Previously, they could not create a large glass surface. Therefore, they did small and created a stained glass windows. Something like on the second picture looks good.  The glass was slightly green-blue. I add something more pictures for inspiration.

 

 

 

Spoiler

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Spoiler

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Posted

i read somewhere else on this thread that V8+ is really just v7 with extras but another mod is asking for v8 and wont work without it is there a way around this problem? any help much appreciated.

Posted
5 hours ago, herbie47 said:

i read somewhere else on this thread that V8+ is really just v7 with extras but another mod is asking for v8 and wont work without it is there a way around this problem? any help much appreciated.

Hello:-))

If you can resist v8 and higher, than you can do that-otherwise should v8(plus) also work in all the situations, where v 7/6 is necessary. The v9 will also be compatible with v7 (I really hope so-we want to add some (new) functions later), but v9 is NOT anymore compatible with v8 and  v8 plus, because of the furniture-corrections. 

New mods can use at once v9 and leave v8(plus) behind. Sorry for the confusion, but it´s the way to work on version-updates for such a framework/mastermod. But v9 will be really wonderful:-))

 

-> new item: a top with skirt (I try to test some different textures and I´ll also try to create some lore-friendly variants of this cloth)

 

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Posted
6 hours ago, poblivion said:

Thanks for adding new stuff :classic_biggrin:

 

Previously, they could not create a large glass surface. Therefore, they did small and created a stained glass windows. Something like on the second picture looks good.  The glass was slightly green-blue. I add something more pictures for inspiration.

 

 

 

  Reveal hidden contents

 

 

  Reveal hidden contents

 

I wanted to picture a whole window and create a layout of the glass parts to reach the correct size of all the glass patterns of one window (in CK I can then use one single plate for one window!...I have some patterns found in the internet and I wanted to have the windows real-see-through....

Posted

hopping from one stuff to the next one....new wrist cuff rigid-I hope that RIGID will be working smart:-)) [ankles and ankle-wrist combi should be also following]

(if that works, I´ll add a HDT-LOCK:-))

mWristCuff.JPG

Posted
2 hours ago, t.ara said:

I wanted to picture a whole window and create a layout of the glass parts to reach the correct size of all the glass patterns of one window (in CK I can then use one single plate for one window!...I have some patterns found in the internet and I wanted to have the windows real-see-through....

Just add niAlphachannel and texture with transparent parts?

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