JonX67 Posted September 24, 2021 Posted September 24, 2021 (edited) 13 hours ago, maddadicusrex said: BP70 has retired from FO4 modding. Might have to fix it yourself or disable the animation. And while being in retirement, BP70 submitted an update with new content for the mod this week So, there's hope for some fixes if needed, I think. Edited September 24, 2021 by JonX67
cosworth Posted September 24, 2021 Posted September 24, 2021 16 hours ago, alranteesi said: can I correct these error or bp70 should do this? for me Did it myself yesterday, took me only 2 minutes, easy fix really. 2
bubbabignose Posted September 24, 2021 Posted September 24, 2021 Appreciate the heads up on the errors. Updating the rxl_bp70_anims_positionData.xml file was fairly simple. Found in the AAF subfolder of the mod.
Indarello Posted October 2, 2021 Posted October 2, 2021 On 9/24/2021 at 10:47 AM, JonX67 said: And while being in retirement, BP70 submitted an update with new content for the mod this week So, there's hope for some fixes if needed, I think. Are you sure about this? Looks like update was postponed?
vaultbait Posted October 2, 2021 Posted October 2, 2021 9 minutes ago, Indarello said: Are you sure about this? Looks like update was postponed? 2.8 was uploaded 2021-09-20, four days prior to the comment you quoted, so... depending on your interpretation of "this week," yes.
Indarello Posted October 3, 2021 Posted October 3, 2021 7 hours ago, vaultbait said: 2.8 was uploaded 2021-09-20, four days prior to the comment you quoted, so... depending on your interpretation of "this week," yes. But this comnent was on 24, and it looked like there will be another update
NNS10 Posted November 7, 2021 Posted November 7, 2021 On 2/2/2018 at 2:29 AM, bp70 said: ***FUSION GIRL AND BODY TALK REQUIRED!!!*** OTHERWISE YOUR ANIMS WILL LACK A LOT OF FEATURES What features would be missing if not using Fusion Girl? Or is the actual requirement the ZeX skeleton?
Sgt. Marge Posted November 25, 2021 Posted November 25, 2021 Here's the corrected rxl_bp70_anims_positionData file based on the 3 posts on the previous page, thanks for pointing these things out. I zipped it up and it can just be merged into wherever you have the mod installed, the file structure is the same. Cheers BP70 Fallout 4 Sex Animations 2.8.7z 3
Knight974 Posted December 7, 2021 Posted December 7, 2021 The animation pussy play is only tide to clean double bed is there any way I can make it with out the bed like on the ground??
vaultbait Posted December 7, 2021 Posted December 7, 2021 15 hours ago, Knight974 said: The animation pussy play is only tide to clean double bed is there any way I can make it with out the bed like on the ground?? In theory, you could edit the XML definition for it to remove the furniture reference and adjust the vertical offset to compensate for moving from on a bed to on the floor.
Knight974 Posted December 8, 2021 Posted December 8, 2021 15 hours ago, vaultbait said: In theory, you could edit the XML definition for it to remove the furniture reference and adjust the vertical offset to compensate for moving from on a bed to on the floor. Sounds very easy so easy that I don’t feel like doing it could you patch it pleeeeeeeeaaaaaas ?
maddadicusrex Posted December 8, 2021 Posted December 8, 2021 48 minutes ago, Knight974 said: Sounds very easy so easy that I don’t feel like doing it could you patch it pleeeeeeeeaaaaaas ? The member is not the original author who has moved on. Be happy there are folks who even try to help answer a question, never mind that they have to fix a problem that is not theres. 1
Knight974 Posted December 8, 2021 Posted December 8, 2021 1 hour ago, maddadicusrex said: The member is not the original author who has moved on. Be happy there are folks who even try to help answer a question, never mind that they have to fix a problem that is not theres. Oh I didn’t realize that sorry 1
vaultbait Posted December 8, 2021 Posted December 8, 2021 10 hours ago, Knight974 said: Sounds very easy so easy that I don’t feel like doing it could you patch it pleeeeeeeeaaaaaas ? This sort of attitude is, I hate to say, not going to get you very far in the community. When mods don't do the things you want them to, be prepared to learn how to do it yourself, and then perhaps share your work with others. Expecting someone else to solve your problems for you is going to leave you quite disappointed in the long run. 4
maddadicusrex Posted December 9, 2021 Posted December 9, 2021 3 hours ago, vaultbait said: This sort of attitude is, I hate to say, not going to get you very far in the community. When mods don't do the things you want them to, be prepared to learn how to do it yourself, and then perhaps share your work with others. Expecting someone else to solve your problems for you is going to leave you quite disappointed in the long run. VB, He is somewhat a newbie. Probably seen you involved in the user problems of some 50 mods and thought you a forum ZEN Master or the most prolific mod maker of all time! 1
Knight974 Posted December 9, 2021 Posted December 9, 2021 I don’t know if this is the place to talk about it but you are right I am a pretty much a newbie and I only wish for some time to do it my self hope fully I get back with some results 1
Sabri35 Posted December 10, 2021 Posted December 10, 2021 (edited) animations don't show up for me, i uploaded them but they don't Edited December 10, 2021 by Sabri35
Halb34 Posted December 15, 2021 Posted December 15, 2021 I can never get the locker option to show up, are there specific lockers I need to go to?
maddadicusrex Posted December 15, 2021 Posted December 15, 2021 4 hours ago, Halb34 said: I can never get the locker option to show up, are there specific lockers I need to go to? Like most furniture animations from anyone's animation packs, they are spotty at best when it comes to identifying affected furniture in game. With furniture added by other mods, ,it gets murky. Probably added furniture whether you create it or another mod adds it would probably not be picked but I have seen this locker scene happen in Diamond City. You also must remember that the choice to use any furniture is optional in the animation's formula. If you are near a locker, you could just use AAF manual setup for sex scene..
blah77 Posted December 19, 2021 Posted December 19, 2021 On 12/15/2021 at 12:41 AM, Halb34 said: I can never get the locker option to show up, are there specific lockers I need to go to? open up the bf70f04sexanimations archive from the download ... open up the 00 BASE folder and then the AAF folder .... than you open up the rxl_bp70_anims_furnitureData.xml so you can see a list of furniture used by this mod. once you see the list of furniture scroll down until you see the locker category .. you will see furniture id (name of the object) and form number. copy the form number than go into your game and find a nice spot to place that object using your targeting reticule to point at that ground where you want to place the locker ... then open console and type pt and the form number ... in this case for that specific locker you need to type in pt 0011EB5C this will place the locker on the ground where you are pointing ... you can use this method of searching for any furniture as a quick way to test a furniture animation. 2
tuxagent7 Posted January 11, 2022 Posted January 11, 2022 On 12/7/2021 at 4:23 PM, vaultbait said: In theory, you could edit the XML definition for it to remove the furniture reference and adjust the vertical offset to compensate for moving from on a bed to on the floor. So in theory, i could take the animations that are made for the midcentury creation club addon and replace them with other furniture or remove the furniture and make it ground animation ?
spicydoritos Posted January 11, 2022 Posted January 11, 2022 6 minutes ago, tuxagent7 said: So in theory, i could take the animations that are made for the midcentury creation club addon and replace them with other furniture or remove the furniture and make it ground animation ? Should be straightforward, yeah. No animation tools required. 1. Find the position ID(s) you want to change in the positionData xml. 2. If you want a ground animation, simply delete the part that says location="[whatever]". 3a. If you want to replace the furniture type instead, the easiest path is to not bother changing anything in the positionData xml. Just look at the name of the location called by the position ID. 3b. Look for that location name (aka group ID) in the furnitureData xml. Create a new line in that group with whatever replacement furniture you desire. You'll have to look up its form ID and name in xEdit/CK. 4. If you want or need to change the offsets, open the animationData xml. Find the animation id corresponding to your position ID. Add an offset to the first line as per this example: Quote <animation id="rxl_bp70_doggy" frames="300" offset="0,0,0,90:0,0,0,90"> Offset values stand for "Player X-position, Y-position, Z-position, Z-Rotation : NPC X-position, Y-position, Z-position, Z-Rotation". Some trial and error is required. TBH I don't usually bother with this step on furniture-to-ground conversions because I'm not that fussed if the characters float. Also keep in mind that this method replaces the original position ID of course. I figure for your purpose, it wouldn't matter, since you aren't using the CC content. You could, instead, copy-paste to create a new position ID with a new name (and update furnitureData & animationData as needed). 2
tuxagent7 Posted January 12, 2022 Posted January 12, 2022 (edited) 3 hours ago, spicydoritos said: Should be straightforward, yeah. No animation tools required. It's really interesting, did not know there would be more steps to correct everything so thank you for the steps. I think i would try first to only edit the furniture and then see how it goes for the offset. It's a good thing because i could edit the files so i would now be able to play the animations that i can't use because i don't have the furniture requirements so more variety in animations. This is good Edit : And even then, like you wrote, i would just copy paste the same animation but only delete the furniture part and it would make 2 animations ....the same but with different requierement, a win-win Edited January 12, 2022 by tuxagent7 2
spicydoritos Posted January 12, 2022 Posted January 12, 2022 1 hour ago, tuxagent7 said: Edit : And even then, like you wrote, i would just copy paste the same animation but only delete the furniture part and it would make 2 animations ....the same but with different requierement, a win-win That's my preferred method. Just be sure to rename the position ID on your copied version or you'll likely end up with AAF errors. :-) One other minor downside to copy/paste: patches (UAP, Indarello's, Staged Leito) either won't see your changes or they'll overwrite it, depending on how they're structured. So be cognizant of which XML files you're altering if you use any or all of those in your load order. 1
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