johnuktw Posted January 5, 2023 Posted January 5, 2023 8 hours ago, vaultbait said: FO4CK use info reports it's used in 19 different cells in Fallout4.esm, probably some of the easier interiors to get to are BostonPublicLibrary01, WestRoxburyStation01, BostonAirportRuins01, AndrewStation01, CollegeSquare01, RevereBeachStation01... Edit: Oh, also placeatme is terrible if you don't want to have to reposition and reorient the resulting item. Use placethere instead. Thank you for your help!!! By the way, I have another question, besides the "coc qasmoke" test room, are there any large test rooms in the game (or recommended mods) where these interactive furniture can be placed? I almost filled the test room......
vaultbait Posted January 5, 2023 Posted January 5, 2023 16 hours ago, johnuktw said: are there any large test rooms in the game (or recommended mods) where these interactive furniture can be placed? If you don't feel like creating one in the CK, basically any simple mod that gives you a large indoor settlement space would probably be fine, like Cave Template for example. Settlement/player home spaces are good for not needing to worry about cell resets. 1
johnuktw Posted January 6, 2023 Posted January 6, 2023 4 hours ago, vaultbait said: If you don't feel like creating one in the CK, basically any simple mod that gives you a large indoor settlement space would probably be fine, like Cave Template for example. Settlement/player home spaces are good for not needing to worry about cell resets. thank you for your help. I found this video Unused DLC coc Locations - Exploring 【coc MadWorld01】This place is wide, it is a beginning...
Sescheraun Posted February 7, 2023 Posted February 7, 2023 Where is tha actual download for this mod?
maddadicusrex Posted February 7, 2023 Posted February 7, 2023 5 hours ago, Sescheraun said: Where is tha actual download for this mod? First page of this thread. View File prompt. Download prompt.
Tanglin Posted February 8, 2023 Posted February 8, 2023 I tinkered around with the xml files and managed to get the Settlement Workshop lockers to work with the Locker animation that normally only works on lockers in the Commonwealth. However, perhaps the settlement workshop locker is thicker than the non-settlement ones, so Nora sinks into the locker a bit. Is there anything I can do though xml files to adjust it?
maddadicusrex Posted February 8, 2023 Posted February 8, 2023 7 hours ago, Tanglin said: I tinkered around with the xml files and managed to get the Settlement Workshop lockers to work with the Locker animation that normally only works on lockers in the Commonwealth. However, perhaps the settlement workshop locker is thicker than the non-settlement ones, so Nora sinks into the locker a bit. Is there anything I can do though xml files to adjust it? You could try the 2, 8, 4, 6 keys from the right side of your keyboard. They will move the animation about till free of the locker, unless you have some other function asigned to them. I try to keep them free.
Tanglin Posted February 8, 2023 Posted February 8, 2023 (edited) 1 hour ago, maddadicusrex said: You could try the 2, 8, 4, 6 keys from the right side of your keyboard. They will move the animation about till free of the locker, unless you have some other function asigned to them. I try to keep them free. Ah, I didn't know about that feature. However, pressing any of the buttons moves them by a lot. Is there a setting that changes how much they move? Edit: I think it's Nudge Amount in AAF Settings. Edit: Yeah, it's Nudge Amount. It plays exactly how I want it now, thanks! Edited February 8, 2023 by Tanglin 1
padezaw Posted March 4, 2023 Posted March 4, 2023 Could you help??? Body talk has been deleted. Where should I find a replacement?
vaultbait Posted March 4, 2023 Posted March 4, 2023 4 hours ago, padezaw said: Could you help??? Body talk has been deleted. Where should I find a replacement? Are you sure? I still see it right where it's been for a while now. Scroll down a little to where it says download and click the "direct" link which will take you to mediafire for the actual file. 1
padezaw Posted March 8, 2023 Posted March 8, 2023 On 3/4/2023 at 9:36 PM, vaultbait said: Are you sure? I still see it right where it's been for a while now. Scroll down a little to where it says download and click the "direct" link which will take you to mediafire for the actual file. Thank you!
padezaw Posted March 8, 2023 Posted March 8, 2023 On 3/4/2023 at 9:36 PM, vaultbait said: Are you sure? I still see it right where it's been for a while now. Scroll down a little to where it says download and click the "direct" link which will take you to mediafire for the actual file. You would not know where to find AAF_Pregnancy.esp and AAF_KinkySTATS.esp would you? I cant find it.
vaultbait Posted March 8, 2023 Posted March 8, 2023 3 hours ago, padezaw said: You would not know where to find AAF_Pregnancy.esp and AAF_KinkySTATS.esp would you? I cant find it. Those plugins don't sound familiar... at least they're not supplied by any of the mods I'm using (and I'm using a lot of kinky AAF-oriented mods). Where did you find references to them? It's possible you're looking at something obsolete from years ago.
veebars Posted April 3, 2023 Posted April 3, 2023 Are the CELL edits made by this necessary? One appears to break a precombine and another is a deletion (not disabling) of a vanilla object. 1
vaultbait Posted April 3, 2023 Posted April 3, 2023 16 minutes ago, veebars said: Are the CELL edits made by this necessary? One appears to break a precombine and another is a deletion (not disabling) of a vanilla object. I hadn't noticed until you pointed it out, but yes it looks like it's adding/moving/replacing a couple of pieces of furniture in the Federal Ration Stockpile and Monsignor Plaza interiors. I assume that was done because testing in those locations required adjustments to the furniture to look right, but regardless I don't see any obvious reason you shouldn't be able to safely delete those cells from the plugin. 1
maddadicusrex Posted April 6, 2023 Posted April 6, 2023 6 minutes ago, RBlindWarlockR said: hi when i pick your animations the characters are just sanding inside eachother naked and nothing happen. It is not the mod, but your AAF may not be setup right as in missing a step or 2. The animations work fine as I use this mod all the time. Do any animations from any pack work?
maddadicusrex Posted April 6, 2023 Posted April 6, 2023 3 minutes ago, RBlindWarlockR said: i got few other animations from other mods which work fine..but only bp70s ones seems not working and they act as i discribed the actors just stand clipped inside eachother naked and nothing happend. can it be cus i dont use fusion girl mod? (i got the latest version of the download) Body has nothing to do with BR70 animations. I use CBBE without issues. How are you calling the sex poses?
vaultbait Posted April 6, 2023 Posted April 6, 2023 24 minutes ago, RBlindWarlockR said: what you mean how i call them..whatever they called..they have "BP70" in their names..these the only one that not work for me As in what mods are you using which tell AAF to play animations? Or are you just using AAF's test interface to set up scenes directly? Also worth checking, do you have any animation patches installed which overwrite files from this animation pack? Are you running a current version of AAF?
AcadiaWaterIsTheBest Posted May 12, 2023 Posted May 12, 2023 (edited) All the models are horrendously stretched and buggy. I have all the mods required (body talk, fusion girl, AAF) I installed with Vortex How do I fix? Edited May 12, 2023 by AcadiaWaterIsTheBest
vaultbait Posted May 12, 2023 Posted May 12, 2023 5 hours ago, AcadiaWaterIsTheBest said: All the models are horrendously stretched and buggy. I have all the mods required (body talk, fusion girl, AAF) I installed with Vortex How do I fix? What you describe can happen if you have something overwriting the ZeX skeleton, for example the CBBE Knee Fix mod. 2
Dlinny_Lag Posted May 12, 2023 Posted May 12, 2023 8 hours ago, AcadiaWaterIsTheBest said: All the models are horrendously stretched and buggy. I have all the mods required (body talk, fusion girl, AAF) I installed with Vortex How do I fix? Most likely skeleton is not correctly installed or just missing. See https://www.loverslab.com/files/file/24592-zex-zaz-extended-skeleton/ 2
VerpinZal Posted June 20, 2023 Posted June 20, 2023 I installed this but the file says version 2.8, MO2 says 2.3, which one is true?
vaultbait Posted June 23, 2023 Posted June 23, 2023 On 6/20/2023 at 3:19 PM, VerpinZal said: I installed this but the file says version 2.8, MO2 says 2.3, which one is true? It's 2.8. It's all too easy for mod authors to forget to edit convenience copies of MO2 metadata files they include in their mods every time they make a new version. 1
yanakontoll Posted August 7, 2023 Posted August 7, 2023 the fusion girl has been deleted, how do i find them?
vaultbait Posted August 7, 2023 Posted August 7, 2023 2 minutes ago, yanakontoll said: the fusion girl has been deleted, how do i find them? Not deleted, simply moved: https://www.loverslab.com/files/file/18238-zex-fusion-girl/ 1
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