darkworkz Posted November 5, 2018 Posted November 5, 2018 1 hour ago, tasairis said: Whichever. Still don't need it: configure the program in MO2 to place files into that mod instead. Well, the error message is pretty clear in that it can't find part of the path. It should be creating temporary_logs so that would mean the stuff before it, as in tools\GenerateFNIS_for_Users, is what's not found. Do you have that in the Behavior mod? Really, does that entire path exist? I have configured it to place files directly into my FNIS update mod. i.e. FNIS.ini RedirectFiles=I:\SkyrimSE Mod Tools\Mod Organizer 2 2-1-5 NPC Body Test\mods\FNIS TEST Update No, The path- I:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\temporary_logs' does not exits. I've did attempt to create it a few days ago, nothing changed, the error has persisted. Are you saying I should use MO FNIS INI to direct the output to the '\temporary_logs'? If so, I haven't tried that yet.
tasairis Posted November 5, 2018 Posted November 5, 2018 27 minutes ago, darkworkz said: No, The path- I:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\temporary_logs' does not exits. I've did attempt to create it a few days ago, nothing changed, the error has persisted. Does your Behavior mod include the tools\GenerateFNIS_for_Users directory? It should. If you create temporary_logs, in Behavior or your FNIS Update, then the error message should definitely change. 27 minutes ago, darkworkz said: Are you saying I should use MO FNIS INI to direct the output to the '\temporary_logs'? If so, I haven't tried that yet. I'm saying you edit the FNIS program, through the <Edit> option in that menu, and in the edit window you pick the FNIS Update mod as the "Create files in Mod instead of Overwrite". Then you don't need FNIS's RedirectFiles option - a feature which I think predates MO2's relatively recent ability to do this.
pburnt Posted November 5, 2018 Posted November 5, 2018 1 hour ago, tasairis said: Then I wasn't remembering correctly. I had this problem too and I thought I corrected it by getting better sources, but I may have edited the SkyUI sources instead. What are the errors? I got it. Thanks for help.
heirflick Posted November 5, 2018 Posted November 5, 2018 How do I download this when I click the link it says cannot securely connect to this website. is there a proper downloads page
tasairis Posted November 6, 2018 Posted November 6, 2018 14 hours ago, heirflick said: How do I download this when I click the link it says cannot securely connect to this website. is there a proper downloads page It's not been released yet so no. There's nothing wrong with LoversLab's HTTPS and it's not listed on any Bad List Of Internet Things that I can find. Disable your antivirus and try again.
Sensual Nautilus Posted November 6, 2018 Posted November 6, 2018 On 11/5/2018 at 8:57 AM, darkworkz said: I did/do not have the “Profile Support” option ticked on my FNIS Patches. Using the INI, I redirected FNIS to place files into my created FNIS Test Update folder. You can see by the FNIS output what I’ve done. One other thing. I have reinstalled Skyrim and MO2 fresh several times. I wanted to be sure that was not my issue. Also attached image of mod list I'm using. I'm keeping mods low as I work out this issue. BTW, Thank you for looking! FNIS Behavior V7.4.5 11/4/2018 2:47:16 PM Skyrim SE 64bit: 1.5.53.0 - I:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) FNIS.ini RedirectFiles=I:\SkyrimSE Mod Tools\Mod Organizer 2 2-1-5 NPC Body Test\mods\FNIS TEST Update Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading SexLabCreature V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabAP V1.63 ... Reading SexLab V1.63 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FNISSexyMove V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ... Reading FNISCreatureVersion V7.0 ... Reading FNISBase V7.4.5 ... All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 10 GENDER modifications for Animations\female Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 182 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... ERROR(76): Could not find a part of the path 'I:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\temporary_logs'. I have been getting this same error some times. If you have been diligent, you should have been keeping all of FNIS's generated outputs on a seperate Mod folder inside the left panel, if you have it, delete it and generate a fresh new batch of output. If that does not work, make sure you have deleted ALL outputs made using FNIS.
vkg Posted November 6, 2018 Posted November 6, 2018 Broken downloads links. say the page is outdated of security Something with tls things … i Don't understand a shit in that ? Someone has a alternate doanload link than those of the se page ? or i'm dumb and i am missing a evident link somewhere else ?
darkworkz Posted November 6, 2018 Posted November 6, 2018 On 11/4/2018 at 5:13 PM, tasairis said: Does your Behavior mod include the tools\GenerateFNIS_for_Users directory? It should. If you create temporary_logs, in Behavior or your FNIS Update, then the error message should definitely change. I'm saying you edit the FNIS program, through the <Edit> option in that menu, and in the edit window you pick the FNIS Update mod as the "Create files in Mod instead of Overwrite". Then you don't need FNIS's RedirectFiles option - a feature which I think predates MO2's relatively recent ability to do this. Thank you tasairis! My issue with this error was in my face the entire time. My fix was to delete the ‘temporary_logs’ folder found inside MO2/mods/FNIS Behavior. Everytime I run FNIS I have to delete that folder and the program runs fine. If I encounter any other issues with FNIS and sexlab, I’ll come back here!
enfamous13 Posted November 6, 2018 Posted November 6, 2018 I've been unable to download also. No snu snu for me.
Foxtrot6 Posted November 7, 2018 Posted November 7, 2018 Are you guys talking about the link for the full build or just the update? i downloaded the full one just fine just now
Vyxenne Posted November 7, 2018 Posted November 7, 2018 11 hours ago, vkg said: Broken downloads links. say the page is outdated of security Something with tls things … i Don't understand a shit in that ? Someone has a alternate doanload link than those of the se page ? or i'm dumb and i am missing a evident link somewhere else ? "Certificate is out of date?" You should be able to bypass that warning and connect anyway.
Yurinator26 Posted November 7, 2018 Posted November 7, 2018 The V1.63 beta 4 file still has the version 1.62 esm file. It gives out file integrity error please help
Balxes Posted November 7, 2018 Posted November 7, 2018 Hello everyone, Animations won't start in my game, the target doesn't react and keeps its standard behaviour. It doesn't look like a FNIS issue, the target doesn't react at all to the spell. I use MO2 with a legit Skyrim SE up to date and SKSE 64 2.0.10. Here is what I did for troubleshooting : - Launched a vanilla game with all mods disabled - Escaped from Helgen keep and saved once out of the cavern - Enabled SexLab 1.63b4, SkyUI 5.2 SE, SL MatchMaker Light SE 0.1.0 and Carnival - Generated FNIS behaviors (FNIS XXL) - Loaded my save and installed SL via MCM, everything looks fine, prerequites green, message saying SL ready - Used Matchmaker spells on my character + Gerdur (and almost all Riverwood people, males and females) and Carnival : no reaction from any character Here is my papyrus log Spoiler [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] SEXLAB - NOTICE: ValidateActor(Gerdur) -- TRUE -- MISS [11/07/2018 - 10:12:43PM] Cannot open store for class "vinutil", missing file? [11/07/2018 - 10:12:43PM] ERROR: Unable to obtain function call information - returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 1 on (00013489)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:12:43PM] [MQ102ChatterTrigger < (00109C30)>] triggered by [Actor < (0002BF9E)>] [11/07/2018 - 10:12:45PM] SEXLAB - NOTICE: ValidateActor(Garreth) -- TRUE -- MISS [11/07/2018 - 10:12:45PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 1 on (00000014)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:12:56PM] SEXLAB - NOTICE: ValidateActor(Garreth) -- TRUE -- HIT [11/07/2018 - 10:12:56PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 2 on (00000014)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] SEXLAB - NOTICE: ValidateActor(Gerdur) -- TRUE -- HIT [11/07/2018 - 10:13:00PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 1 on (00013489)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:13:24PM] SEXLAB - NOTICE: ValidateActor(Gerdur) -- TRUE -- HIT [11/07/2018 - 10:13:24PM] Carnival: Found female [Actor < (00013489)>] [11/07/2018 - 10:13:25PM] SEXLAB - NOTICE: ValidateActor(Hod) -- TRUE -- MISS [11/07/2018 - 10:13:25PM] Carnival: Found male [Actor < (0001348A)>] [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 1 Females [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 1 Males [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 0 Creatures [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 0 dropped [11/07/2018 - 10:13:30PM] Carnival: Finished - found M(1 ), F(1), C(0) [11/07/2018 - 10:13:30PM] Carnival: group5AnimsPossible:False group4AnimsPossible:False group3AnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: pairAnimsPossible:TRUE samesexAnimsPossible:False beastAnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: animHandler() Triggered [11/07/2018 - 10:13:30PM] Carnival: addFemaleNPCs() + 1 triggered [11/07/2018 - 10:13:30PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addFemaleNPCs() - "_MODCarnivalQuestScript.psc" Line 162 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 135 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] ERROR: Cannot access an element of a None array stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addFemaleNPCs() - "_MODCarnivalQuestScript.psc" Line 162 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 135 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] Carnival: Added female to group - [Actor < (00013489)>] [11/07/2018 - 10:13:30PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addMaleNPCs() - "_MODCarnivalQuestScript.psc" Line 175 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 136 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] ERROR: Cannot access an element of a None array stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addMaleNPCs() - "_MODCarnivalQuestScript.psc" Line 175 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 136 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] Carnival: Added male to group - [Actor < (0001348A)>] [11/07/2018 - 10:13:30PM] Carnival: Too short to bother... [11/07/2018 - 10:13:30PM] Carnival: group5AnimsPossible:False group4AnimsPossible:False group3AnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: pairAnimsPossible:False samesexAnimsPossible:False beastAnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: Break triggered - Loop disabled [11/07/2018 - 10:14:04PM] VM is freezing... [11/07/2018 - 10:14:04PM] VM is frozen [11/07/2018 - 10:14:05PM] Log closed Does anyone know what is the problem ? Why do I have this error "ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None" ? I had SexLab light SE 0.1.1 anims working fine, along with 200+ mods enabled (I had other issues though, with the hotkeys not working, that's why I switched to the "real" SL)
enfamous13 Posted November 7, 2018 Posted November 7, 2018 I've tried downloading the full version with firefox, chrome and internet. None will download. I can download other files from the site.
jim68 Posted November 8, 2018 Posted November 8, 2018 1 hour ago, Balxes said: Hello everyone, Animations won't start in my game, the target doesn't react and keeps its standard behaviour. It doesn't look like a FNIS issue, the target doesn't react at all to the spell. I use MO2 with a legit Skyrim SE up to date and SKSE 64 2.0.10. Here is what I did for troubleshooting : - Launched a vanilla game with all mods disabled - Escaped from Helgen keep and saved once out of the cavern - Enabled SexLab 1.63b4, SkyUI 5.2 SE, SL MatchMaker Light SE 0.1.0 and Carnival - Generated FNIS behaviors (FNIS XXL) - Loaded my save and installed SL via MCM, everything looks fine, prerequites green, message saying SL ready - Used Matchmaker spells on my character + Gerdur (and almost all Riverwood people, males and females) and Carnival : no reaction from any character Here is my papyrus log Reveal hidden contents [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:12:43PM] SEXLAB - NOTICE: ValidateActor(Gerdur) -- TRUE -- MISS [11/07/2018 - 10:12:43PM] Cannot open store for class "vinutil", missing file? [11/07/2018 - 10:12:43PM] ERROR: Unable to obtain function call information - returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 1 on (00013489)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:12:43PM] [MQ102ChatterTrigger < (00109C30)>] triggered by [Actor < (0002BF9E)>] [11/07/2018 - 10:12:45PM] SEXLAB - NOTICE: ValidateActor(Garreth) -- TRUE -- MISS [11/07/2018 - 10:12:45PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 1 on (00000014)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:12:56PM] SEXLAB - NOTICE: ValidateActor(Garreth) -- TRUE -- HIT [11/07/2018 - 10:12:56PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 2 on (00000014)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias RiverwoodFriend on quest MQ102 (0004E50D)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] [defaultsetstagealiasscript <alias Gerdur on quest MQ102B (0002610A)>] OnHit in waitingForPlayer [11/07/2018 - 10:13:00PM] SEXLAB - NOTICE: ValidateActor(Gerdur) -- TRUE -- HIT [11/07/2018 - 10:13:00PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [alias PlayerRef on quest SexLabMatchMaker (07000D62)].sslmatchmaker.RegisterActor() - "sslMatchMaker.psc" Line 57 [Active effect 1 on (00013489)].sslMatchMakerMagicEffect.OnEffectStart() - "sslMatchMakerMagicEffect.psc" Line 11 [11/07/2018 - 10:13:24PM] SEXLAB - NOTICE: ValidateActor(Gerdur) -- TRUE -- HIT [11/07/2018 - 10:13:24PM] Carnival: Found female [Actor < (00013489)>] [11/07/2018 - 10:13:25PM] SEXLAB - NOTICE: ValidateActor(Hod) -- TRUE -- MISS [11/07/2018 - 10:13:25PM] Carnival: Found male [Actor < (0001348A)>] [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 1 Females [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 1 Males [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 0 Creatures [11/07/2018 - 10:13:30PM] Carnival: Removed scan factions from 0 dropped [11/07/2018 - 10:13:30PM] Carnival: Finished - found M(1 ), F(1), C(0) [11/07/2018 - 10:13:30PM] Carnival: group5AnimsPossible:False group4AnimsPossible:False group3AnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: pairAnimsPossible:TRUE samesexAnimsPossible:False beastAnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: animHandler() Triggered [11/07/2018 - 10:13:30PM] Carnival: addFemaleNPCs() + 1 triggered [11/07/2018 - 10:13:30PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addFemaleNPCs() - "_MODCarnivalQuestScript.psc" Line 162 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 135 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] ERROR: Cannot access an element of a None array stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addFemaleNPCs() - "_MODCarnivalQuestScript.psc" Line 162 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 135 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] Carnival: Added female to group - [Actor < (00013489)>] [11/07/2018 - 10:13:30PM] ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addMaleNPCs() - "_MODCarnivalQuestScript.psc" Line 175 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 136 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] ERROR: Cannot access an element of a None array stack: [_MODCarnivalController (080012C2)]._modcarnivalquestscript.addMaleNPCs() - "_MODCarnivalQuestScript.psc" Line 175 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animHandler() - "_MODCarnivalQuestScript.psc" Line 136 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.animMain() - "_MODCarnivalQuestScript.psc" Line 106 [_MODCarnivalController (080012C2)]._modcarnivalquestscript.startCarnival() - "_MODCarnivalQuestScript.psc" Line 93 [None]._MODCarnivalMagicEffectScript.OnEffectStart() - "_MODCarnivalMagicEffectScript.psc" Line 8 [11/07/2018 - 10:13:30PM] Carnival: Added male to group - [Actor < (0001348A)>] [11/07/2018 - 10:13:30PM] Carnival: Too short to bother... [11/07/2018 - 10:13:30PM] Carnival: group5AnimsPossible:False group4AnimsPossible:False group3AnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: pairAnimsPossible:False samesexAnimsPossible:False beastAnimsPossible:False [11/07/2018 - 10:13:30PM] Carnival: Break triggered - Loop disabled [11/07/2018 - 10:14:04PM] VM is freezing... [11/07/2018 - 10:14:04PM] VM is frozen [11/07/2018 - 10:14:05PM] Log closed Does anyone know what is the problem ? Why do I have this error "ERROR: Static function PushActor not found on object vinutil. Aborting call and returning None" ? I had SexLab light SE 0.1.1 anims working fine, along with 200+ mods enabled (I had other issues though, with the hotkeys not working, that's why I switched to the "real" SL) Sexlab and sexlab light are not compatible, use one or the other. And same for mods, sl light ones do not work with sl
Balxes Posted November 8, 2018 Posted November 8, 2018 Oh I see... I feel stupid how could I miss this... Anyway thanks a lot !
Taggy_Waggy Posted November 8, 2018 Posted November 8, 2018 For some reason FNIS doesn't read Sexlab when I try and update it. I use vortex btw. Here is the output box for anyone that would like to help. FNIS Behavior V7.4.5 11/8/2018 6:39:25 PM Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Mods\FNIS Behavior SE 7_4_5-3038-7-4-5\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" >>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< Reading FNISBase V7.4.5 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s).
MadMansGun Posted November 9, 2018 Posted November 9, 2018 29 minutes ago, Taggy_Waggy said: I use vortex btw. NOOO, i don't even use mod managers and i know that one is the worst. 2
pburnt Posted November 9, 2018 Posted November 9, 2018 1 hour ago, MadMansGun said: NOOO, i don't even use mod managers and i know that one is the worst. I'm getting used to it. NMM was better in some respects but this is what we're going to be using for the foreseeable future.
MadMansGun Posted November 9, 2018 Posted November 9, 2018 15 minutes ago, pburnt said: but this is what we're going to be using for the foreseeable future. N . E . V . E . R https://www.nexusmods.com/skyrimspecialedition/mods/6194 3
Vyxenne Posted November 9, 2018 Posted November 9, 2018 2 hours ago, MadMansGun said: NOOO, i don't even use mod managers and i know [Vortex] is the worst. You know that, do ya? Lol!
tasairis Posted November 9, 2018 Posted November 9, 2018 3 hours ago, Taggy_Waggy said: For some reason FNIS doesn't read Sexlab when I try and update it. I use vortex btw. Here is the output box for anyone that would like to help. Are you sure you had Vortex "deploy" all your mods or whatever? Because it sure looks like you don't have any mods installed.
Taggy_Waggy Posted November 9, 2018 Posted November 9, 2018 1 hour ago, tasairis said: Are you sure you had Vortex "deploy" all your mods or whatever? Because it sure looks like you don't have any mods installed. Yep, I always have it deploy the mods. The framework mod is installed, deployed, and everything
tasairis Posted November 9, 2018 Posted November 9, 2018 31 minutes ago, Taggy_Waggy said: Yep, I always have it deploy the mods. The framework mod is installed, deployed, and everything ...except that it, and everything else including FNIS itself, doesn't seem to be installed properly. Check FAQs or guides or other Vortex stuff to see if you have it set up and deploying files correctly.
Taggy_Waggy Posted November 9, 2018 Posted November 9, 2018 1 hour ago, tasairis said: ...except that it, and everything else including FNIS itself, doesn't seem to be installed properly. Check FAQs or guides or other Vortex stuff to see if you have it set up and deploying files correctly. Except everything EXCEPT for Sexlabs has run properly. As you could see in the output, I had TK dodge installed, and after using the patch it works properly. I'm not saying you're wrong, but how come only now something isn't working?
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