Pfiffy Posted June 15, 2018 Posted June 15, 2018 19 minutes ago, prinyo said: This has nothing to do with porting the mod. Right now the mod is "locked" because of the DLL that nobody but Ashal can port. Once this is done the community can start solving the MCM issue. Except for the initial install there is nothing that prevents using SL with it's default settings. Changes to the settings can be done in other ways. We can figure it out once the step that is not available for us has been taken. Of course Ashal can decide that he doesn't want to deal with this and he will not port it. It would be appreciated however if he does let us know what he intents to do. Well, there has been other ppl asking about VR ports, good to see that the VR porting Community works as produktive as the SE porting comunity.
cinemagic Posted June 15, 2018 Posted June 15, 2018 On 6/15/2018 at 12:51 AM, Vyxenne said: The default SL hotkey for "change actor" is K. I realize that "change actor" is not exactly the same as "select actor" but I have never seen that function in SL (or any SL function bound to the N key) as far as I can remember, going all the way back to Oldrim.) Moreover, as I sit here trying to wrap my head around the concept of a "select actor" function, I can't figure out how that would work- after pressing the N key, then how would you specify which actor you wished to select? I can't think of any way this could fly, especially given the legions of us who use Xbox controllers instead of KB+mouse to control the game. The K key cycles through each actor in a scene, and flashes a highlight around the currently-selected actor. In a threesome you might have to press it twice, possibly 3 times in a foursome, etc. but it works perfectly well and is very intuitive to use. If you open SexLab's MCM you will find an area showing all hotkeys and what they do. There is no N and no "select actor" there. On the other hand, my brain turned to mush when I hit 30, so take everything I say with a grain of salt... ? I......I can't believe I forgot the K key that I normally used with LE sexlab. It must be too long since I kept porting, building, testing mods for SSE and final got them to work. (2 month I guess), thus I forgot a some misc things like default control keys.... Really thx very much for answering my stupid question.
Vyxenne Posted June 15, 2018 Posted June 15, 2018 4 hours ago, Pfiffy said: Is there a SkyUI for VR already? There is a user named Wang-something (sorry I don't remember his actual full UserName) who posted in the SkyUI_SE mod thread on the Nexus about 3-4 weeks ago that he had compiled a VR version of SkyUI. He posted it to some Chinese site (possibly 9dm but I don't know.) You could probably find the series of posts by thread-searching on "Wang."
Grey Cloud Posted June 15, 2018 Posted June 15, 2018 2 minutes ago, Vyxenne said: Wang There'd be a joke there somewhere if I wasn't a genkulman. ?
Vyxenne Posted June 15, 2018 Posted June 15, 2018 56 minutes ago, Grey Cloud said: There'd be a joke there somewhere if I wasn't a genkulman. ? Well I'm pretty sure if you made such a joke it would be incredibly tasteless and offensive... ...but I don't think you could beat the KTVU News crew who did this after an Asiana Airlines crash (several members of the news staff were fired over this incident): 3
OtherM000 Posted June 16, 2018 Posted June 16, 2018 I'm sorry if this has already been answered, but I wonder if it's possible to repair facial expressions after sex, because both my character and the NPC are to face in the last expression (often open mouth).
Grey Cloud Posted June 16, 2018 Posted June 16, 2018 12 hours ago, Vyxenne said: Well I'm pretty sure if you made such a joke it would be incredibly tasteless and offensive... And would a similar joke involving 'Johnson' be tasteless and offensive? ? A famous Colemanball from a cricket match commentary: "The batsman's Holding, the bowler's Willey".
Fatal Posted June 16, 2018 Posted June 16, 2018 Been using the beta for a while and I've only noticed the bouncing between floors before an animation starts and the lip sync bug where the mouth opens wide before closing. I've also encountered NPC and PC characters having their facial animations frozen at the end of animations, this only seems to happen when having with lip sync on but not facial animations. I think this is all linked to the edits that was made to sslBaseVoice.pex in beta 2, beta 1 didn't have those errors but it had others when it came to facial animations for me. Very good work Ashal, thanks for your work. 1
Vyxenne Posted June 16, 2018 Posted June 16, 2018 13 hours ago, Metroid00 said: I'm sorry if this has already been answered, but I wonder if it's possible to repair facial expressions after sex, because both my character and the NPC are to face in the last expression (often open mouth). Install Expressionator and convert Female Facial Animation. Expressionator has a "clear" function, but I prefer "Happy 50%" for my resting bitch face.
OtherM000 Posted June 16, 2018 Posted June 16, 2018 2 hours ago, Vyxenne said: Install Expressionator and convert Female Facial Animation. Expressionator has a "clear" function, but I prefer "Happy 50%" for my resting bitch face. Thank you for your help
Vyxenne Posted June 16, 2018 Posted June 16, 2018 1 hour ago, Metroid00 said: Thank you for your help My pleasure!
rb888 Posted June 17, 2018 Posted June 17, 2018 On 6/15/2018 at 6:10 AM, Ashal said: It's one of the options on the left column in the main config menu for SexLab, "Treat as Gender" It's entirely a SexLab distinction for animation selection, so no reason to expect the SE version would be different seeing as it's the exact same code base with a few minor tweaks. It depends on checking an FNIS variable. Which due to how those work with the game engine, doesn't work while you are in 1st person. Thus switching to 3rd person fixes it. I assume this is because the variables are stored on the "player character" model, which doesn't actually exist/is hidden while in 1st person mod. Now that you've made me think of it though, I've come up with some ideas on how to improve this check to avoid false checks in the future, so written myself a note to fix/improve this for the final release. Np glad I can help think how you improve this ?
DrunkenUnicorn Posted June 18, 2018 Posted June 18, 2018 Hello! Sorry if these questions already exist or they are stupid, but which plugins for SexLab should I use?) I mean, can I install plugins for LE, or must to continue using reduxed plugins for SE? And should I launch the game through the SKSElauncher.exe? (I really found out that SKSE is now for SE only today) Thank you Ashal!
Vyxenne Posted June 18, 2018 Posted June 18, 2018 6 hours ago, DrunkenUnicorn said: which plugins for SexLab should I use? ... can I install plugins for LE, or ... continue using reduxed plugins for SE? Firstly, you need Matchmaker. The Oldrim version works fine in SSE with no conversion, but to do it right you should resave the plugin in the CK. After that, you want SoS-SE which requires no conversion and gives controllable and scalable schlongs. Then SL Aroused if you like the immersion aspect, and TDF Prostitution and Pimping is easily converted to work in SSE and is a fun basis for a playthrough or two. 6 hours ago, DrunkenUnicorn said: should I launch the game through the SKSElauncher.exe? Yes. If you don't, SKSE64 won't be active and nothing that requires it will work properly- your game might even crash due to missing MCM and other features dependent on SKSE64.
DrunkenUnicorn Posted June 18, 2018 Posted June 18, 2018 13 minutes ago, Vyxenne said: Firstly, you need Matchmaker. The Oldrim version works fine in SSE with no conversion, but to do it right you should resave the plugin in the CK. After that, you want SoS-SE which requires no conversion and gives controllable and scalable schlongs. Then SL Aroused if you like the immersion aspect, and TDF Prostitution and Pimping is easily converted to work in SSE and is a fun basis for a playthrough or two. Yes. If you don't, SKSE64 won't be active and nothing that requires it will work properly- your game might even crash due to missing MCM and other features dependent on SKSE64. Yaay, thank you so much!
Pfiffy Posted June 18, 2018 Posted June 18, 2018 11 minutes ago, DrunkenUnicorn said: Yaay, thank you so much! Tdf is already in the SE download section...
Woofy Posted June 18, 2018 Posted June 18, 2018 There's a SKSE for VR now, has anyone managed to get SexLab working with SkyrimVR yet? Or we not at that stage yet?
khumak Posted June 19, 2018 Posted June 19, 2018 One issue I run into pretty often with animations is that since it places the actors at approximately ground level, many of the animations clip through the ground. I don't have this problem with animations that temporarily create their own furniture since they align with that furniture pretty well. But for animations that don't have furniture it would probably look better to adjust the elevation that the actors start at even if it means they're floating a bit. Is there a setting that would do that without messing up the furniture anims? The ideal solution would be for collisions with the ground to work but I suspect the physics calculations for that would have my computer burst into flames.
tasairis Posted June 19, 2018 Posted June 19, 2018 4 hours ago, khumak said: One issue I run into pretty often with animations is that since it places the actors at approximately ground level, many of the animations clip through the ground. I don't have this problem with animations that temporarily create their own furniture since they align with that furniture pretty well. But for animations that don't have furniture it would probably look better to adjust the elevation that the actors start at even if it means they're floating a bit. Is there a setting that would do that without messing up the furniture anims? The ideal solution would be for collisions with the ground to work but I suspect the physics calculations for that would have my computer burst into flames. There is a SL hotkey to move actors up and down. Like vertically. You probably wouldn't need to move them very much to clear most of the clipping. Dare I say you might mention it to the anim author too? I think the problem is with the animation meshes not positioning the actors correctly relative to the ground. Which means it's the sort of thing you could fix in NifSkope yourself. Would be better than having to position the actors. 1
WaxenFigure Posted June 20, 2018 Posted June 20, 2018 22 hours ago, khumak said: One issue I run into pretty often with animations is that since it places the actors at approximately ground level, many of the animations clip through the ground. I don't have this problem with animations that temporarily create their own furniture since they align with that furniture pretty well. But for animations that don't have furniture it would probably look better to adjust the elevation that the actors start at even if it means they're floating a bit. Is there a setting that would do that without messing up the furniture anims? The ideal solution would be for collisions with the ground to work but I suspect the physics calculations for that would have my computer burst into flames. There is a hotkey you can use to move your character to a new location that is more level.
Nimuraa Posted June 21, 2018 Posted June 21, 2018 Is Ashal or anyone can help me with this issue. I'm moving Absolute Necro to SSE (it's mostly a rewrite). First tests with SL show that it's realy slow to start the scene with a dead actor. Look at the timing of this log [06/21/2018 - 06:49:03PM] [ABSN] : NecroAndAdvanceQuestStage called [06/21/2018 - 06:49:03PM] SEXLAB - AnimCache: MISS -- 2:Necro::TRUE [06/21/2018 - 06:49:04PM] SEXLAB - AnimCache: Using slot: 19 [06/21/2018 - 06:49:04PM] [ABSN] : Info: DoSexByKeywords found 48 [06/21/2018 - 06:49:04PM] SEXLAB - Thread[0] - Entering Making State [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: ValidateActor(Nimuraa) -- TRUE -- MISS [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: Nimuraa Seeded Stats: [45.492077, 38.815262, 44.802029, 54.867783, 63.351074, 30.715670, 4.000000, 0.000000, 0.000000, 0.000000, 2.000000, 0.000000, 4.000000, 0.000000, 71.000000, 27.374607, 100.948921, 13.560318] [06/21/2018 - 06:49:05PM] SEXLAB - ActorAlias[Nimuraa] SetActor([Actor < (440073D4)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>] [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: ValidateActor(Burrier One) -- TRUE -- MISS [06/21/2018 - 06:49:05PM] SEXLAB - NOTICE: Burrier One Seeded Stats: [72.529343, 151.659866, 109.127853, 138.211792, 50.014301, 2.805063, 0.000000, 12.000000, 0.000000, 0.000000, 0.000000, 0.000000, 12.000000, 0.000000, 97.000000, 281.273132, 125.484680, 17.577230] [06/21/2018 - 06:49:05PM] SEXLAB - ActorAlias[Burrier One] SetActor([Actor < (440073DE)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>] [06/21/2018 - 06:49:11PM] [CF][Framework] Cleared log Form DB [06/21/2018 - 06:49:11PM] [CF][Framework] Form DB clear timer reset for 15 minutes from now [06/21/2018 - 06:49:11PM] [CF][Framework] All override genders cleared; sending event to re-save [06/21/2018 - 06:49:11PM] [CF][Framework] Gender clear timer reset for 15 minutes from now [06/21/2018 - 06:49:34PM] [CF][Creature Apply] Not activating ["Andurs" [WIDeadBodyCleanupScript < (0001A68D)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [06/21/2018 - 06:49:34PM] [CF][Creature Apply] Not activating ["Burrier One" [Actor < (440073DE)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [06/21/2018 - 06:49:34PM] [CF][Creature Apply] Not activating ["Nimuraa" [Actor < (440073D4)>]]; creature isn't registered; race=["Imperial" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [06/21/2018 - 06:50:51PM] VM is freezing... [06/21/2018 - 06:50:51PM] VM is frozen [06/21/2018 - 06:50:51PM] Saving game... [06/21/2018 - 06:50:53PM] VM is thawing... [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] - HookAnimationStarting() - [] [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] Event Hook - AnimationStarting [06/21/2018 - 06:51:16PM] [slamainscr <sla_Main (08042D62)>]:Aroused scan skipped because sexlab is animating or disabled = False. [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] - HookAnimationPrepare() - [] [06/21/2018 - 06:51:16PM] SEXLAB - Thread[0] Adjustment Profile - ImperialRaceF.NordRaceM [06/21/2018 - 06:51:20PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 262.575806 // Moved: 75.445923 [06/21/2018 - 06:51:20PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 262.575806 // Moved: 75.445923 [06/21/2018 - 06:51:21PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 171.795349 // Moved: 90.780457 [06/21/2018 - 06:51:21PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 171.795349 // Moved: 90.780457 [06/21/2018 - 06:51:22PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 81.076637 // Moved: 90.718712 [06/21/2018 - 06:51:22PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 81.076637 // Moved: 90.718712 [06/21/2018 - 06:51:23PM] SEXLAB - ActorAlias[Burrier One] - Current Distance From WaitRef[[Actor < (440073D4)>]]: 9.604654 // Moved: 71.471985 [06/21/2018 - 06:51:23PM] SEXLAB - ActorAlias[Nimuraa] - Current Distance From WaitRef[[Actor < (440073DE)>]]: 9.604654 // Moved: 71.471985 [06/21/2018 - 06:51:50PM] SEXLAB - Thread[0] Event Hook - AnimationStart [06/21/2018 - 06:52:11PM] SEXLAB - Thread[0] Event Hook - StageStart [06/21/2018 - 06:52:32PM] SEXLAB - Thread[0] Event Hook - StageEnd [06/21/2018 - 06:52:42PM] SEXLAB - Thread[0] Event Hook - StageStart [06/21/2018 - 06:52:43PM] Found 2 arousedActors [06/21/2018 - 06:52:58PM] SEXLAB - Thread[0] Event Hook - StageEnd [06/21/2018 - 06:53:09PM] SEXLAB - Thread[0] Event Hook - StageStart [06/21/2018 - 06:53:09PM] Already locked for ArouseNPCsWithinRadius [06/21/2018 - 06:53:11PM] Already locked for ArouseNPCsWithinRadius [06/21/2018 - 06:53:13PM] VM is freezing... basically, SL take control at 6:49:04PM and the animation starts realy 6:51:50PM (almost 3 minutes later) her is my code ( but unchanged from the Oldrim version) actor[] actors = new actor[2] actors[0] = vict actors[1] = Agr1 sslBaseAnimation[] animsSearch = SexLab.GetAnimationsByTags(2, tags, tagsToExclude, requireAllTags) sslBaseAnimation[] anims If (!(animsSearch)) Log("attempting to start sex without animation list") Else Log("Info: DoSexByKeywords found " + (animsSearch.Length As String)) anims = animsSearch EndIf SexLab.StartSex(actors, anims, victim = vict, hook = endHook) It should be noticed that "vict" is a copy of the player : it's is corpse, and it's dead. As a complement, I can play and use SL with the player, or trigger a SL sceen at normal speed (no issue). Did I've done something wrong ? any idea ?
WaxenFigure Posted June 24, 2018 Posted June 24, 2018 10 hours ago, ronace89 said: It says the links for this mod were deleted? I clicked on the links at the bottom of the OP and downloaded both with no problems at all.
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