Vyxenne Posted March 5, 2022 Posted March 5, 2022 3 hours ago, OsmelMC said: I'm using a fixed version of the "Auto Unequip Ammo" Mod What are the Game and SKSE64 versions required to use that mod? I'm using Unequip Quiver SE and it seems to be working fine with SSE v1.5.97 + SKSE64 v2.00.17.
firerange4 Posted March 5, 2022 Posted March 5, 2022 I greatly appreciate your concern, Vy! That strapon recommendation would absolutely make for a golden addition to my overall sexual gaming experience! I was not aware of such a mod before. Unfortunately, I did make sure to download the esp file that you mentioned (appearing as SOSRaceMenu.esp in my modlist) during XP32's installation process. Besides, I think that schlong manipulation works normally, seeing that I can still bend it up and down with SHIFT+PGUP or PGDN (while naked and even during sex animations). The crux of the problem lies in adjusting schlong up and down during sex animations using keyboard button C (hotkey for Adjust Schlong), which hasn't worked for some reason. Without this, I cannot save my schlong positioning in sex animations. Maybe it is due to a load order problem? Again, thank you so much for providing an answer.
4nk8r Posted March 5, 2022 Posted March 5, 2022 2 hours ago, Vyxenne said: Secondly, make sure that you have installed/enabled the XPMSSE plugin SOS Race Menu.esp. It is included in the RM archive but you must explicitly enable it during the installation. This may help with your schlong control. This plugin is empty. Literally. SOS_SetupQuest_Script.pex checks to see if it is in your load order and avoids applying its scaling to the schlongs. Has nothing to do with positioning.
4nk8r Posted March 5, 2022 Posted March 5, 2022 48 minutes ago, firerange4 said: I greatly appreciate your concern, Vy! That strapon recommendation would absolutely make for a golden addition to my overall sexual gaming experience! I was not aware of such a mod before. Unfortunately, I did make sure to download the esp file that you mentioned (appearing as SOSRaceMenu.esp in my modlist) during XP32's installation process. Besides, I think that schlong manipulation works normally, seeing that I can still bend it up and down with SHIFT+PGUP or PGDN (while naked and even during sex animations). The crux of the problem lies in adjusting schlong up and down during sex animations using keyboard button C (hotkey for Adjust Schlong), which hasn't worked for some reason. Without this, I cannot save my schlong positioning in sex animations. Maybe it is due to a load order problem? Again, thank you so much for providing an answer. Your problem may be related to JContainers, which is used to facilitate storage of array data. Check your skse64.log to make sure all your DLLs are initializing correctly during startup.
OsmelMC Posted March 5, 2022 Posted March 5, 2022 2 hours ago, Vyxenne said: What are the Game and SKSE64 versions required to use that mod? I'm using Unequip Quiver SE and it seems to be working fine with SSE v1.5.97 + SKSE64 v2.00.17. This works fine in all the Skyrim versions. If you are using one Mod like this and work fine you don't have to change it. Basically all this Mod are the same with few small changes. I have what I think is the original one and I did few fixes to the scripts that was causing errors in the logs. 1
Martok73 Posted March 6, 2022 Posted March 6, 2022 13 hours ago, OsmelMC said: I see again the log and find the first Lydia scene. In that case is also using the "Ebony Sword" but the logs also show a "Ebony Arrow" and that is not supposed to be there. The Ebony Arrow is a Ammo and SexLab Framework can't unequip Ammo unless you be using some patch. Now I'm thinking that you are being talking about the Ammo all this time instead of the Bow. You obviously are using some patch for SexLab and isn't working as you wish in all the cases I'm not recommend unequip Arrows as part of the SexLab strip function because you can use better mods for that not even related with SexLab. For example I'm using a fixed version of the "Auto Unequip Ammo" Mod that unequip the ammo each time the bow is unequipped and work for NPC's and Player. By the way my SLU+ also allow unequip the Ammo but I don't recommend it. Remove any patch you be using for the Ammo and SexLab that obviously isn't working and install some mod more global like this: Auto Unequip Ammo (20200816).7z 35.32 kB · 1 download I already have that mod, and do not have any patches for ammo and sexlab. I use the mod you linked. I can see the ebony bow on her back, and when I click on her in the console and look at her equipped items, it shows the ebony bow and that is all it shows her having equipped. I don't know what they log shows it as a sword nor do I have any idea why it's showing an arrow either. I just know what I can see visibly on her back (ebony bow), and listed in the console. So I'm at a loss really.
firerange4 Posted March 6, 2022 Posted March 6, 2022 20 hours ago, 4nk8r said: Your problem may be related to JContainers, which is used to facilitate storage of array data. Check your skse64.log to make sure all your DLLs are initializing correctly during startup. Thank you 4nk8r for replying to my issue! Greatly appreciate it. It seems like my luck knows no bounds since the problem still persists in spite of having reinstalled JContainers. I also checked the log numerous times yesterday to see if there was any problem related to DLL initialization and nothing was out of the ordinary. Ultimately, I conclude that my schlong problem is not affected by JContainers.
Vyxenne Posted March 6, 2022 Posted March 6, 2022 22 hours ago, 4nk8r said: This plugin is empty. Literally. SOS_SetupQuest_Script.pex checks to see if it is in your load order and avoids applying its scaling to the schlongs. Has nothing to do with positioning. OK, I didn't know that. Thanks. So now I'm left wondering what gave me adjustment controls over my strap-on, which starts most scenes flaccid until I "knock it up" (so to speak ) with SexLab's Cockup hotkey.
4nk8r Posted March 6, 2022 Posted March 6, 2022 1 hour ago, Vyxenne said: OK, I didn't know that. Thanks. So now I'm left wondering what gave me adjustment controls over my strap-on, which starts most scenes flaccid until I "knock it up" (so to speak ) with SexLab's Cockup hotkey. The strapon mod you referenced has genital bones in the mesh that match up with the XPMSSE skeleton. The vanilla strapon doesn't.
grootforce Posted March 7, 2022 Posted March 7, 2022 Hey, I'm kinda new to this. Have everything installed, No errors, but when I try to initialize an animation with SL matchmaker nothing happens. Ran FNIS. Still nothing. Any Ideas?
tasairis Posted March 7, 2022 Posted March 7, 2022 10 hours ago, grootforce said: Hey, I'm kinda new to this. Have everything installed, No errors, but when I try to initialize an animation with SL matchmaker nothing happens. Ran FNIS. Still nothing. Any Ideas? Are you getting the notification messages from MatchMaker saying that whoever has an aura? Or is it saying that the spell fizzles? Turn on Debug mode in the SL menu (last page), then cast the spell on a couple people. Give it a second to apply, then open up the console. Do you see any messages from SexLab?
PippinTom Posted March 7, 2022 Posted March 7, 2022 On 3/2/2022 at 7:29 AM, OsmelMC said: SexLab have a hotkey to change animation and can be used for random animation or next animation on list. And yes, come with the "o" as default. Out of curiosity I did more testing of functionality bound to "o" with the same result as before, so I took a peek at source code and it seems like condition "if !Config.AdjustStagePressed()" in ChangeAnimation function of sslThreadController prevents execution of "else" part in that code that actually provide randomness. Honestly, I would never figure out that "o" will do random selection only when used in conjunction to "player controls/alignment modifier key" - it's just counter intuitive. So if I use mentioned modifier then part of the code responsible for randomness is executed, while pressing single "o" simply skips to next animation on the list. As originally suspected. On 3/2/2022 at 7:29 AM, OsmelMC said: Since everyone is using the"SexLab Tools" for the animation list, that hotkey become obsolete and many users not even remember it. I don't use SL tools (never did), just Defeat, which offers animations list that probably looks like one offered by SL Tools - no idea.
greenmango12 Posted March 8, 2022 Posted March 8, 2022 Hi can someone teach me, how you get Actor reference, from current Sexlab Thread? What I tried,, simply get all actor from current run sexlab animation...with use dialog.. I can get ThreadController from current Target (actor) by dialog,, so I can manipulate the animation,, Int thid = SexLab.FindActorController(Target) sslThreadController thctl = SexLab.GetController( thid ) But I hope to get reference of all actor who currently join the animation.. So I got Target actor when I start dialog,, but I hope to get current sex partner Actor (when the animation is 2P human) .. from the Thread.. what way is stable?
rys3n Posted March 8, 2022 Posted March 8, 2022 Been getting this error recently. My SkyUI is fully up-to-date, and I'm not aware of any of it's scripts being overwritten. Using Nordic UI though. Is it incompatible with Sexlab somehow? This error seems to be ignorable, everything appears to work fine. But it still shows up every time I load a save.
Sailing Rebel Posted March 8, 2022 Posted March 8, 2022 29 minutes ago, greenmango12 said: Int thid = SexLab.FindActorController(Target) sslThreadController thctl = SexLab.GetController( thid ) But I hope to get reference of all actor who currently join the animation.. So I got Target actor when I start dialog,, but I hope to get current sex partner Actor (when the animation is 2P human) .. from the Thread.. what way is stable? You'll find them stored in the Positions array: Actor akActorA = thctl.Positions[0] 1
greenmango12 Posted March 8, 2022 Posted March 8, 2022 10 minutes ago, Sailing Rebel said: You'll find them stored in the Positions array: Actor akActorA = thctl.Positions[0] Wao...so thanks @Sailing Rebel as usual.... I really feel difficult to understand thread , hook,,, so need to serch around script in sexlab soruce directory ^^; I really did not notice Postions[] will return actor.... ?
oopswronghole89 Posted March 9, 2022 Posted March 9, 2022 Maybe I'm in the wrong thread but I successfully was able to install a few Sexlab mods but I keep getting this error
grootforce Posted March 9, 2022 Posted March 9, 2022 On 3/7/2022 at 8:00 AM, tasairis said: Are you getting the notification messages from MatchMaker saying that whoever has an aura? Or is it saying that the spell fizzles? Turn on Debug mode in the SL menu (last page), then cast the spell on a couple people. Give it a second to apply, then open up the console. Do you see any messages from SexLab? Says that there is an aura applied but in debug it says im missing the default animations.
RaptorUwU Posted March 9, 2022 Posted March 9, 2022 On 3/4/2022 at 9:35 PM, greenmango12 said: From seeing what you described.. if it was animation limit issue,, (sexlab add many default animations ) you should install https://www.nexusmods.com/skyrimspecialedition/mods/31146 first. though SSE engine fix have option to expand animation limit too. but for my experience, the above linked patch work better, at same time if you use both,(most of user may install SSE engine fix, I believe) you need to change setting in SSE engine fix setting file. . (de-activate SSE engine fix offer animation limit patch) (so you do not show any mod list, but if your problem caused, sexlab added aniamtions,, this animation limit fix, solve your problem. (FNIS author recommend it too, and it actually expand limit drastically) btw,, you should not stop to use AE version mods for 1.5.97?? ? ,, though I do not against, if it work for you.. Yeah I already fixed it. Just the game being skyrim obviously. Because right after I started the game with the AE version than reverted it back to the previous versions it all fixed itself. I did have to fix the animation versions because when I went through to check all the mods again I noticed some of them were from LE but some of them that was for SE was also broken. No matter though I fixed it all up and now I have ran into another problem but that's caused by a whole nother mod not this one. Thanks for the help though!
greenmango12 Posted March 9, 2022 Posted March 9, 2022 (edited) I really need help about sexlab thread / startsex() ? So what I tried was,, 1. find NPC Actors who currently play sex (2 Actors as start point,,) 2. I start dialog Player and one of Actor (use keywords to check sexlab paly actor) 3. I attach script for the topic.. 4. It get current sexlab controller. as stcl.. and use it to set new Actor[] array. Actor[] length change 3 to PC join.. , then I could confirm, the Actor[] correclty set, PC and 2 NPCs (who now sex) 5 . So to start 3P animation, I once stop current 2p (NPC vs NPC) sex. with use stcl.EndAnimation() 6 . Then I start sex, with set Actors, and tags.. >> run 3P aniamtions, (NPC vs NPC vs PC) 7. after donfirm animation, I stop sex by End key. (because PC now join and play 3P) It work firsti time, when I use this dialog. (or when I load save data then try it) Then I do perfectly same thing, with same dialog,, without change NPC... (so NPCa and NPC b start sex again>> I talk to one of them >> the key dialog start >> attached script run again.. But all 2nd try,, sexlab complain,, current Actor is wrong.. and fail to start sexlab animation (3P) This is my script.. (I try almost everything,, like use utility.wait() etc,, what I know,, but verytime I try same thing 2nd time, sexlab can not start sex for same actors... This is my script ;BEGIN CODE Actor akPlayer = PlayerRef as Actor Actor suba Actor subb actor[] acts = papyrusutil.ActorArray(3, none) int thid = SexLab.FindActorController(akSpeaker) sslThreadController stcl = SexLab.GetController(thid) if stcl acts[0] = stcl.positions[0] acts[1] = stcl.positions[1] acts[2] = akPlayer endif stcl.EndAnimation() String btags btags = sexlab.GetGenderTag(1,2,0) anims = SexLab.GetAnimationsByTags(3, btags) sexlab.startsex(acts, anims) acts = papyrusutil.ActorArray(3, none) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment SexLabFramework Property SexLab Auto WIFptquestSC Property ptquest Auto Actor Property PlayerRef Auto sslBaseAnimation[] Property anims Auto And this is papyrus log.. this is failed part, (so actually once it succeed, then next time, use same dialog, sexlab always failed to set Actor,, Spoiler [03/09/2022 - 07:42:49PM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 9.167999 [03/09/2022 - 07:42:49PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - Animation:Anubs Adult Bed (invisible) AdjustKey:RedguardRaceF.NordRaceF Position:1 Stage:1 [03/09/2022 - 07:42:49PM] SEXLAB - NOTICE Anubs_Adult_bed - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:-38.000000,Rotation:0.000000] [03/09/2022 - 07:42:49PM] SEXLAB - ActorAlias[山賊] - Animation:Anubs Adult Bed (invisible) AdjustKey:RedguardRaceF.NordRaceF Position:0 Stage:1 [03/09/2022 - 07:42:49PM] SEXLAB - NOTICE Anubs_Adult_bed - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:-38.000000,Rotation:0.000000] [03/09/2022 - 07:42:49PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 14.712006 [03/09/2022 - 07:42:49PM] SEXLAB - Thread[0] Event Hook - StageStart [03/09/2022 - 07:42:50PM] [slainternalscr <sla_Internal (08083137)>]: 山賊 got 2 exposure for sex [03/09/2022 - 07:42:50PM] [slainternalscr <sla_Internal (08083137)>]: オルフィナ・グレイ・メーン got 3 exposure for sex [03/09/2022 - 07:42:51PM] Found 4 arousedActors [03/09/2022 - 07:42:52PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:42:54PM] SEXLAB - ActorAlias[山賊] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:42:57PM] [CF][Framework] OnUpdate BEGIN [03/09/2022 - 07:42:57PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:42:57PM] [CF][Framework] OnUpdate END [03/09/2022 - 07:43:01PM] SEXLAB - ActorAlias[山賊] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:43:03PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:43:06PM] SEXLAB - ActorAlias[山賊] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:43:09PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:43:10PM] ERROR: Property Anims on script wifPTpcjoin3p attached to topic info FE022846 on quest wifTSadtest (FE022D62) cannot be initialized because the value is the incorrect type [03/09/2022 - 07:43:11PM] SEXLAB - Thread[0] Event Hook - AnimationEnding [03/09/2022 - 07:43:11PM] SEXLAB - GetByTags(ActorCount=3, Tags=FMM, TagsSuppressed=, RequireAll=TRUE) [03/09/2022 - 07:43:11PM] SEXLAB - AnimCache: HIT[29] -- 3:["FMM"]:[]:TRUE -- Count[64] [03/09/2022 - 07:43:11PM] SEXLAB - Thread[1] - Entering Making State [03/09/2022 - 07:43:11PM] SEXLAB - ActorAlias[山賊] - Resetting! [03/09/2022 - 07:43:11PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - Resetting! [03/09/2022 - 07:43:11PM] SEXLAB - NOTICE Anubs_Adult_bed - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:-38.000000,Rotation:0.000000] [03/09/2022 - 07:43:11PM] SEXLAB - NOTICE Anubs_Adult_bed - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:-38.000000,Rotation:0.000000] [03/09/2022 - 07:43:11PM] SEXLAB - ActorAlias[山賊] - MagicEffectsNode Rotation:[-0.000000, 0.000000, 2.493990] AngleZ:43.926804 Rotate:46.420792 [03/09/2022 - 07:43:11PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - MagicEffectsNode Rotation:[-0.000000, 0.000000, 2.493990] AngleZ:43.926804 Rotate:46.420792 [03/09/2022 - 07:43:11PM] SEXLAB - ActorAlias[山賊] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:43:12PM] SEXLAB - NOTICE: ValidateActor(山賊) -- FALSE -- They appear to already be animating [03/09/2022 - 07:43:12PM] Info: SEXLAB - FATAL - Thread[1] AddActor(山賊) - AddActor(山賊) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread01 (07062452)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line ? [SexLabThread01 (07062452)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread01 (07062452)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (07000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line ? .wifPTpcjoin3p.Fragment_0() - "wifPTpcjoin3p.psc" Line ? [03/09/2022 - 07:43:12PM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread when succeed, I can find palyer lef, and it set correctly. with other 2 NPC and PC... , but when failed, usually sexlab seems try to add same one of NPC, double time.. [03/09/2022 - 07:43:11PM] SEXLAB - ActorAlias[オルフィナ・グレイ・メーン] - MagicEffectsNode Rotation:[-0.000000, 0.000000, 2.493990] AngleZ:43.926804 Rotate:46.420792 [03/09/2022 - 07:43:11PM] SEXLAB - ActorAlias[山賊] - PlayMoan:True; UseLipSync:TRUE; OpenMouth:False [03/09/2022 - 07:43:12PM] SEXLAB - NOTICE: ValidateActor(山賊) -- FALSE -- They appear to already be animating [03/09/2022 - 07:43:12PM] Info: SEXLAB - FATAL - Thread[1] AddActor(山賊) - AddActor(山賊) -- Failed to add actor -- They are not a valid target for animation I see this FATAL error, eveyrtime, I second start same dialog and start sex. the NPC... the Actor A and actor B are both female. (but I hope to se MMF sex animation, then set so... , so positions[0] actor useually set strapon (when it can start sexlab animation).. . to things simple,, I do not use other property which attached to other script.. so do not know, why sexlab miss set Actors. or falied to set Actors (2NPC and Player) ? Edited March 9, 2022 by greenmango12
greenmango12 Posted March 9, 2022 Posted March 9, 2022 (edited) btw,,, so I check sslThreadModel.psc then find,,, bool funciton addActors ,, it is used to startsex. then the Positions is Actor list, start anmation... Quote bool function AddActors(Actor[] ActorList, Actor VictimActor = none) int Count = ActorList.Length if Count < 1 || ((Positions.Length + Count) > 5) || ActorList.Find(none) != -1 Fatal("Failed to add actor list as it either contains to many actors placing the thread over it's limit, none at all, or an invalid 'None' entry -- "+ActorList, "AddActors()") return false endIf is it correct??? because,,, so for 3P, I should set positions as 3 value array.. the positions will be send as arg ActorList. for AddActors(positions) so the sum value already = 6 when I set actor[] postion for 3P,, I suppose... or the position.length in the fanction still remain as -1 ? Edited March 9, 2022 by greenmango12
greenmango12 Posted March 9, 2022 Posted March 9, 2022 (edited) mmm,,, so I try to check Actor[] value,, then confirm,, about both case (1st time suceed, and 2nd time failed to start 3P animation with PC ) The actors[] correctly store, 2NPC and PC as Actor. But when try same dialog 2nd time,, it always failed to add Actor. "NOTICE: StartSex() - Failed to add some actors to thread " Actually I tried , make new thread then start sexanimatin, but there is no difference.... but about 2P animation sart, there is no issue.. so NPC vs NPC >>> dialog script >> PC vs NPC vs NPC (3P) start,, I confirm then finish animaiton >> NPC vs NPC >>> dialog script >> PC vs NPC vs NPC always fail.... with same log.. For NPC vs NPC I use start sex. and just set tag etc,, so I really do not know, why with this dialog , it failed, but 1st time suceess (everytime I load save data, then try this,, 1st time , I can run 3P animation...but if I try same thing next, with same NPC, it failed, then once Failed, Never work this dialog script) ==== Ok,, now I seems find ways,, but still not confirm which my edit in code,, actually effect.. I modify, when stop current sex,, use stcl.EndAnimation(True) , quick mode work stable for me.. At same time, I add utility.wait(0.5) without clear knowledge... but after change so, same script, and same actor, and same NPCs,, (and other NPCs too), now work., about all try. . So I feel,, when stop animaiton, by stcl.Endaniamtion() ,, and soon start new animation, with different Actor[] , sexlab fail to set Actor[] often... Edited March 9, 2022 by greenmango12
tasairis Posted March 9, 2022 Posted March 9, 2022 16 hours ago, grootforce said: Says that there is an aura applied but in debug it says im missing the default animations. So the animation count in the SexLab MCM says you have 0, right? Did you take any steps to remove the defaults? Did you install some SLAL mods to provide more animations? Did you also register those animations via the SLAL MCM? If you think you've done everything right, try rebuilding the animation registry.
grootforce Posted March 10, 2022 Posted March 10, 2022 10 hours ago, tasairis said: So the animation count in the SexLab MCM says you have 0, right? Did you take any steps to remove the defaults? Did you install some SLAL mods to provide more animations? Did you also register those animations via the SLAL MCM? If you think you've done everything right, try rebuilding the animation registry. Thanks for taking the time to respond. I did install some different animations packs but every time I did when I updated the FNIS I got an error saying that they weren't compatible with Skyrim VR even though I'm on a PC with Skyrim AE. Ended up getting T-pose every time. Yes on the Sexlab MCM being 0.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now