Jump to content

SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


Recommended Posts

Posted
12 minutes ago, aeyen said:

does it work by now? I mean sexlab and all these animations with the newest skyrim version.

You have the answer in the quote right above your post. In yellow letters. And also in red letters in the description/first post.

image.png.e92f4405ce3c257b98fa5f91e6d99099.png

Posted

The key point is that Skyrim SE ceased to exist once it was updated to version 1.6.353  With version 1.6.353 Skyrim SE became Skyrim AE.  

Install Skyrim AE versions of all mods and applications if you are on version 1.6.353 (which most of us are on). 

 

I was having problems with Sexlab and address library and SOS on my new Skyrim SE game until the penny dropped that I was in fact playing Skyrim AE.  

Posted (edited)

 

7 hours ago, Corysia said:

Is there a version that still works with Skyrim VR?  SKSE's website says that Skyrim VR is 1.4.15.
I tried to use Sexlab 1.63, but it complains that my version of Skyrim is too old.

 

 

SL does not work with VR, and never officially has afaik. There's an unofficially port, but YMMV if it works.

 

VR itself is in a weird point where it's not quite the LE engine, but also isn't quite the SE engine, in that it's an older version of SE even when it was released, before the addition of ESL files, the creation club, etc.

Edited by VeraDra
Posted (edited)
9 hours ago, Corysia said:

Is there a version that still works with Skyrim VR?  SKSE's website says that Skyrim VR is 1.4.15.
I tried to use Sexlab 1.63, but it complains that my version of Skyrim is too old.

 

The SexLab Beta 8 was the last version more or less compatible with VR. By the way the framework file is hidden in the first comment on this thread and you need the patch for VR

 

The VR project seems to be abandoned and I don't have VR to make and test some update compatible with the current SexLab Framework.

Edited by OsmelMC
Posted
11 hours ago, OsmelMC said:

The SexLab Beta 8 was the last version more or less compatible with VR. By the way the framework file is hidden in the first comment on this thread and you need the patch for VR

 

Thank you, I found it.  Do you know where I can find the VR patch?  Or the name so I can search for it?  I'm starting a new game, so happy to experiment.

Posted
4 hours ago, silverfox9260 said:

My animations aren't working. I've downloaded everything correctly and have all the requirements, but whenever i trigger an animation it doesn't work.

did you run FNIS?

Posted (edited)
2 hours ago, Bakataro said:

Hi how to fix? 

 

https://imgur.com/cCdtOme

Here's your image where it can be seen without clicking out to another website:

cCdtOme.png

From that image, it appears that penis-vagina collisions are working (from behind, but still, working) but the CBPC collision spheres (or whatever labia collision shape if SMP) is a bit too large- the penis is hitting it from far behind the labia.

 

You could go a long way toward fixing this by using your "cock up" hotkey (default: C) to bend the schlong up a bit if this is supposed to be an anal scene. Then use the SL animation alignment hotkeys to move the male actor forward or back (toward or away from the camera- default L) so that he is penetrating (whatever part of this lucky cowgirl he is supposed to be penetrating) and not her taint. :classic_tongue:  If you do not know what all of the actor alignment hotkeys are, there's a list on the Hotkeys tab of SexLab's MCM. If getting this pair of actors properly aligned for the animation, and the schlong bent up or down to match, does not fix this over-enthusiastic collision :classic_biggrin: THEN you can worry about collision shapes, adjusting values in the xml's, or other similar issues.

Edited by Vyxenne
Because "the all of the" ain't good English
Posted
3 minutes ago, Vyxenne said:

Íme a képed, ahol megtekinthető anélkül, hogy egy másik webhelyre kattintana:

cCdtOme.png

Ebből a képből úgy tűnik, hogy a pénisz-hüvely ütközések működnek (hátulról, de még mindig működnek), de a CBPC ütközési gömbök (vagy bármilyen szeméremajkak ütközési formája, ha SMP) egy kicsit túl nagyok - a pénisz messze hátulról ütközik. a szeméremajkak.

 

Ha ez anális jelenetről van szó, sokat tehet a probléma megoldásában, ha a "kakas fel" gyorsbillentyűt (alapértelmezett: C) használja, hogy egy kicsit felhajlítsa a schlongot. Ezután az SL animáció igazítási gyorsbillentyűivel mozgassa a férfi színészt előre vagy hátra (a kamera alapértelmezés szerinti "L" irányába vagy attól távolabb), hogy az áthatoljon (bármit is kellene áthatolni), és nem a szennyeződést. :klasszikus_nyelv: Ha nem tudja, hogy mi az összes színész-igazítás gyorsbillentyű, van egy lista a SexLab MCM-jének Gyorsbillentyűk lapján. Ha ennek a színészpárnak az animációhoz való megfelelő igazítása, és a schlong felfelé vagy lefelé hajlítása, hogy illeszkedjen, nem oldja meg ezt a túlzottan lelkes ütközést :classic_biggrin: , AKKOR aggódhat az ütközési alakzatok, az xml-ben lévő értékek módosítása vagy más hasonló problémák miatt.

Thanks I try

Posted

How could I adjust the time of the redefine postions to 7 seconds which was defaulted by the Sexlab beta8 ? The time in the new version 163 is 30 seconds that I think is too long

Posted
1 hour ago, Sybastian233 said:

How could I adjust the time of the redefine postions to 7 seconds which was defaulted by the Sexlab beta8 ? The time in the new version 163 is 30 seconds that I think is too long

My scene relocation delay is about 15 seconds using SL 1.63x (the latest one for SSE 1.5.97). I'm using SexLab Utilities + though, and there's no telling whether or not that mod is overriding the default SL relo delay.

Posted
3 hours ago, Vyxenne said:

I'm using SexLab Utilities + though, and there's no telling whether or not that mod is overriding the default SL relo delay.

 

SLU+ waits almost 30 seconds (28 iterations of Utility.Wait(1.0)) unless player brakes that loop with pressing reposition scene key again. So if @Sybastian233 wishes to shorten adjustment period he can simply (re)use mentioned shortcut (default is "]") or recompile sslThreadController after changing that iteration params. However @OsmelMC will probably protest, since as he states increased period is required for automatic finding of hidden location feature,  which by my experience does not work at all at the moment ?

Posted (edited)
57 minutes ago, PippinTom said:

However @OsmelMC will probably protest,

 

I will not protest!

 

@Sybastian233 @Vyxenne

But is pointless reduce that time in the scripts since the relocation function is made since the first day to allow you stop the waiting with just hit again the relocation hotkey.

 

I'm increased that time in at least two occasions, the first was for users recommendations and the last was just because the previous time was not enough for me to go and lay in a bed.

 

In fact I wish be more time but I'm consent that too many users dt know that they can use the reposition hotkey to end the waiting at any time.

Edited by OsmelMC
Posted
10 hours ago, PippinTom said:

 

well, its not an easy task to predict when will you protest and when not ?

This is probably the only exception.

Posted
22 hours ago, Vyxenne said:

My scene relocation delay is about 15 seconds using SL 1.63x (the latest one for SSE 1.5.97). I'm using SexLab Utilities + though, and there's no telling whether or not that mod is overriding the default SL relo delay.

 OK, I should try to use the SexLab Utilities

Posted
18 hours ago, PippinTom said:

 

SLU+ waits almost 30 seconds (28 iterations of Utility.Wait(1.0)) unless player brakes that loop with pressing reposition scene key again. So if @Sybastian233 wishes to shorten adjustment period he can simply (re)use mentioned shortcut (default is "]") or recompile sslThreadController after changing that iteration params. However @OsmelMC will probably protest, since as he states increased period is required for automatic finding of hidden location feature,  which by my experience does not work at all at the moment ?

 

17 hours ago, OsmelMC said:

 

I will not protest!

 

@Sybastian233 @Vyxenne

But is pointless reduce that time in the scripts since the relocation function is made since the first day to allow you stop the waiting with just hit again the relocation hotkey.

 

I'm increased that time in at least two occasions, the first was for users recommendations and the last was just because the previous time was not enough for me to go and lay in a bed.

 

In fact I wish be more time but I'm consent that too many users dt know that they can use the reposition hotkey to end the waiting at any time.

 

22 hours ago, Vyxenne said:

My scene relocation delay is about 15 seconds using SL 1.63x (the latest one for SSE 1.5.97). I'm using SexLab Utilities + though, and there's no telling whether or not that mod is overriding the default SL relo delay.

OK, Why didn't I think of the way of type the relocation hotkey again? And another question, is there anyway to change the player's view to the NPC'head as I played through the famale charactor that I wanted change the perspective on male's head, just like IPFV of SkyrimLE. 

Posted

Need some help with Sexlab in AE.  I am a long time LE player but switched AE when it became available.

 

I have Sexlab and SLU+ installed.  I also have ZaZ Animation Pack installed.  Things seem for function ok in the game although there is a somewhat long delay before SL animations start playing.  

 

I noticed that when opening the ZaZ menu in MCM that the Sexlab tab in that mod doesn't work.  Clicking on it locks MCM so that no other mod menus work either.  Exiting back to the game fixes access until I click on that same ZaZ menu item.  Other tabs in ZaZ work fine.

 

Thinking something is wrong with Sexlab, I backed up my SL settings and performed a "Clean System".  After clicking to start the process, AE shows 3-4 messages about the process (weirdly, somewhere between Voices and Expressions the view goes from 1st person to 3rd person in game).  AE then flashes a "Sexlab 1.64c AE is ready" and CTDs.  The back up of SL setting is not being saved.

 

Any suggestions?  Pulling ZaZ out to check is painful as it is a master for a number of mods in my setup (next step if I can't figure this out....)

 

Any help is appreciated!

 

 

Posted (edited)
54 minutes ago, Mrfishkies said:

I noticed that when opening the ZaZ menu in MCM that the Sexlab tab in that mod doesn't work.

 

For me it actually works, but it takes ages for it to show up. Few times I clicked it and waited just out of curiosity to see what will that TAB offer... and it offers nothing useful to me, AFAIR just one item, I'm not sure if it's checkmark or something else nor if it allows any interaction.

So I ignore that TAB since day one.

Edited by PippinTom
Posted (edited)
2 hours ago, Mrfishkies said:

 

Any help is appreciated!

In SE and AE, SexLab take way longer than on LE to be 100% installed. After you see the message saying that SexLab is installed, depending on the amount of Sex Mods installed still you have to wait hours to be ready. On that time everything related with SexLab get slower.

Of course after see the message of SexLab installed, you can use SexLab and start scenes but at that point SLAL, MNC, DDi, SLAA and SLATE are still installing animations or editing the animations installed.

 

My recommendation is to wait before try something.

And maybe try my version of SLAL.

 

Edited by OsmelMC

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...