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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted (edited)
10 hours ago, 4nk8r said:

FWIW, I'm a long time Vortex user.  Smashingly successful at modding my game with it.  Guess it's more a PEBKAC thing than the tool used...

No, no, I too foolishly imagined that I had been smashingly successful, 420 mods last character, 353 on this one so far, all via Vortex, no crashing, no "didn't copy the textures" or w/e that user alleged- just 100% success.

 

But of course, that can't be- even Ashal says we're dumber than MO2 users. Apparently, nobody has informed some people how ignorant it is to make such generalizations once past the age of 7 or 8. PEBKAC indeed.:classic_ohmy:

 

7 hours ago, Kain82 said:

I don't know what you're talking about I am a Vortex user, and find it to be a simple tool.  To this day I have had no problems with it.

Neither does h4yla. Seems to be a lot of that going around recently.

Edited by Vyxenne
Because a single post is better than two
Posted (edited)
On 12/21/2021 at 10:47 AM, Toplobster94 said:

Can anyone help me with this problem?

 

FNIS Behavior V7.6   21-12-2021 17:42:25
Generator: D:\Vortex Mods\skyrimse\FNIS Behavior SE 7_6-3038-7-6-1582048023\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim SE 64bit: ??.??.?? - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: Expected generator path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<<

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

Reading FNISBase V7.6 ... 

All Anim Lists scanned. Generating Behavior Files...

Creature Pack not installed

 0 animations for 1 mods successfully included (character).

 2 Warning(s).

The answer is right there in the error notice (I highlighted it in yellow for your convenience.)  You have not run FNIS from the correct path ("folder"). You must run GenerateFNISforUsers.exe from the expected path, and it seems for some reason that you are running it from the Vortex Staging path instead.

 

Reinstall FNIS into the default (correct) path if required and/or change your FNIS shortcut to point to the link to the generator: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers..exe. You might also consider enabling Vortex's FNIS Integration feature, which, after you correct the installation problem of the utility, will run FNIS automatically upon Deployment of any installed, uninstalled or updated mod that requires it.

Edited by Vyxenne
Because explicit remedies are easier to follow than problem statements
Posted

Hello Everyone. I have a quick question. I have looked back over last few pages but get getting bogged down with the arguments currently going on ( no offence intended to any parties). I think this is my first post on LL but been a member for many years.

I was using skyrim AE (with all the CC) 1.6.323 and all was well. Was using flower girls for anims but I got bored of the same limited amount of anims and so switched to SL. Everything was working great for 2 weeks. I managed to stop the update for skyrim 1.6.342 until all the backbone mods were updated. Then I updated skyrim to 1.6.342 and did all the backbone mods but I got CTD at start with skse 2.01.04 but if i start skyrim with no skse thru vortex game was working. Spent many hours trying to work out what was causing it to no avail. Used vortex to disable all mods. Wiped steam\skyrim folder completely, wiped documents\skyrim folder. Downloaded skyrim AE 1.6.342 and all cc. Game starts fine. Put on skse and all the backbone programs, skyrim runs fine with skse. Came to the point to put SL Framework back in ran FNIS through vortex no errors. Game CTD at start. Take off SLF, run FNIS game runs fine with skse. Install SLF again just to check, run FNIS again no problems found, game CTD at start. Ive checked the skse log and it says that SLUtil was loaded but log file stops after reading translation files.

So my question is this - is SLF 1.64b compatible with Skyrim AE 1.6.342 ?

Im not a newbie to skyrim over 1,500 hourd on oldrim and about the same on SE. If this has already been answered then I apologise in advance.

Posted (edited)

So I have a issue I have auto advance on and it's not working I would send more information on the issue but I don't know how I'll do some testing to find the issue but I'm just wondering if anyone else has ran into the issue

Edited by Arastal
Posted
1 hour ago, Blackb1rd0 said:

So my question is this - is SLF 1.64b compatible with Skyrim AE 1.6.342 ?

 

It should be. Delete the copy you have now and download it again.

Posted
1 hour ago, Blackb1rd0 said:

Thank you. I'll try that and get back to you.

I can't believe it. It worked! I don't know how because the page says it's the same file ?

Thank you so much for your suggestion.

Posted
1 hour ago, Blackb1rd0 said:

I can't believe it. It worked! I don't know how because the page says it's the same file ?

 

Same version but not the same file. The buggy copy that you had was available for a while (a few other people got it too), then a fixed one was uploaded but it was still labeled as the same version.

Posted (edited)
15 minutes ago, ATIMKOS said:

How to use SexLabFrameworkAE_v164b.7z if after instal it i don't have sexlab magic spells?

 

Install at least one of the hundreds of other mods that exist on this site.

Edited by tasairis
Posted

Hey, for me it says its missing the SexLabUtil.dll plugin. I tried both the SE and AE versions, for the SE one it just has the error message ingame, while for the AE one the Plugin cant be loaded from the start and SKSE gives me an error message window (if I ignore it I obviously get the same result as the SE version) My Skyrim version is 1.6.342.08. 

Posted
4 minutes ago, Yeet2electricboogaloo said:

Hey, for me it says its missing the SexLabUtil.dll plugin. I tried both the SE and AE versions, for the SE one it just has the error message ingame, while for the AE one the Plugin cant be loaded from the start and SKSE gives me an error message window (if I ignore it I obviously get the same result as the SE version) My Skyrim version is 1.6.342.08. 

 

Install the new PapyrusUtil from nexus and use the SexLab v1.64b.

Posted (edited)
16 hours ago, Blackb1rd0 said:

Hello Everyone. I have a quick question. I have looked back over last few pages but get getting bogged down with the arguments currently going on ( no offence intended to any parties). I think this is my first post on LL but been a member for many years.

I was using skyrim AE (with all the CC) 1.6.323 and all was well. Was using flower girls for anims but I got bored of the same limited amount of anims and so switched to SL. Everything was working great for 2 weeks. I managed to stop the update for skyrim 1.6.342 until all the backbone mods were updated. Then I updated skyrim to 1.6.342 and did all the backbone mods but I got CTD at start with skse 2.01.04 but if i start skyrim with no skse thru vortex game was working. Spent many hours trying to work out what was causing it to no avail. Used vortex to disable all mods. Wiped steam\skyrim folder completely, wiped documents\skyrim folder. Downloaded skyrim AE 1.6.342 and all cc. Game starts fine. Put on skse and all the backbone programs, skyrim runs fine with skse. Came to the point to put SL Framework back in ran FNIS through vortex no errors. Game CTD at start. Take off SLF, run FNIS game runs fine with skse. Install SLF again just to check, run FNIS again no problems found, game CTD at start. Ive checked the skse log and it says that SLUtil was loaded but log file stops after reading translation files.

So my question is this - is SLF 1.64b compatible with Skyrim AE 1.6.342 ?

Im not a newbie to skyrim over 1,500 hourd on oldrim and about the same on SE. If this has already been answered then I apologise in advance.

 

Yes is compatible but the PapyrusUtil included was not longer compatible. The setup was recently reuploaded with the new PapyrusUtil so if you download it now, will be fine.

 

Of course you can just download the new PapyrusUtil from Nexus.

Edited by OsmelMC
Posted
1 hour ago, Yeet2electricboogaloo said:

I did, tried to remove Papyrus and reinstall it, but the issue stays

So basically from what I can see the problem is that when installing Papyrus, SKSE and the framework with Mo2 it doesnt create the SKSE/Plugins directory. Doing it manually and putting the contents in also does nothing

Posted (edited)
5 minutes ago, Yeet2electricboogaloo said:

So basically from what I can see the problem is that when installing Papyrus, SKSE and the framework with Mo2 it doesnt create the SKSE/Plugins directory. Doing it manually and putting the contents in also does nothing

From what little to nothing that I know about MO2 usage, you're using it incorrectly to install your mods.  What you're doing wrong, however, I can't say.  Vortex heretic here.  Insert RTFM-style response here.

Edited by 4nk8r
Posted
1 hour ago, Lumipo said:

So I'm confused as hell.

 

If you'd like to know why you're confused, Google "skyrim anniversary edition". It's been going on for a month now and not a lot of people have the patience to repeat the same things you can find out on your own with a few minutes of work.

Posted
3 hours ago, tasairis said:

 

If you'd like to know why you're confused, Google "skyrim anniversary edition". It's been going on for a month now and not a lot of people have the patience to repeat the same things you can find out on your own with a few minutes of work.

Reading is so overrated.

Posted (edited)
8 hours ago, Yeet2electricboogaloo said:

I did, tried to remove Papyrus and reinstall it, but the issue stays

 

I also had everything working with Skyrim AE 1.6.323 and SLF v1.64b

With the Skyrim AE 1.6.342 update and the updated SKSE, Address Library, Papyrus Utils, I CTD on startup. 

Disabling SLF 1.64b allows Skyrim to load, but, of course, my saves don't work.

I found that loading the 1.63b SLF allows Skyrim to start and I can load my saves.  Of course, I get an error and SLF behaves oddly, but at least the game works and I can play.

It seems that either something is odd with SLF 1.64B and Skyrim AE 1.6.342, or some other mod is causing these issues.

(Or it's just user error).

Edited by atomicushi
Posted

Hello, if someone always CTD on startup try to re-download SexLabFrameworkAE_v164b again a file that after 15 Dec 21 not before that.

I always CTD on startup before, when I noticed my SexLabFrameworkAE_v164b file its date before 14 Dec 21(the day that updated).

Posted
10 hours ago, 4nk8r said:

From what little to nothing that I know about MO2 usage, you're using it incorrectly to install your mods.  What you're doing wrong, however, I can't say.  Vortex heretic here.  Insert RTFM-style response here.

I guessed as much, though I really dont have an idea wha exactly is wrong.

both the Address Library and Papyrus just state to install it using a mod manager, which I did. Beyond that my modding knowledge is not that great if im honest

Posted
3 hours ago, atomicushi said:

 

I also had everything working with Skyrim AE 1.6.323 and SLF v1.64b

With the Skyrim AE 1.6.342 update and the updated SKSE, Address Library, Papyrus Utils, I CTD on startup. 

Disabling SLF 1.64b allows Skyrim to load, but, of course, my saves don't work.

I found that loading the 1.63b SLF allows Skyrim to start and I can load my saves.  Of course, I get an error and SLF behaves oddly, but at least the game works and I can play.

It seems that either something is odd with SLF 1.64B and Skyrim AE 1.6.342, or some other mod is causing these issues.

(Or it's just user error).

 

Me too, 1.6.323 works with SL1.63, but not 1.64b (CTD on startup). WIth SL1.63, it shows error after loading a saved game, but at least it works. I tried 1.64b before it is updated and it also works, maybe some issue with the new 1.64b? 

Posted
3 hours ago, Yeet2electricboogaloo said:

I guessed as much, though I really dont have an idea wha exactly is wrong.

both the Address Library and Papyrus just state to install it using a mod manager, which I did. Beyond that my modding knowledge is not that great if im honest

Tried to install it with Vortex aswell, same result. Vortex did create the directories other then MO2, though again it shows ingame that the dll is missing or outdated. And yes I checked like 5 times already, I do have the newest version of everything

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