H3dr Posted December 12, 2021 Posted December 12, 2021 (edited) could i get some help. i do belive i have fucked up something but i can't really figure out what. i always get thease warnings when i try to run generate fins. i play skyrim AE Behavior SE 7_6\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe >>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<< Skyrim SE 64bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) >>Warning: Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<< Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... All Anim Lists scanned. Generating Behavior Files... Creature Pack not installed 0 animations for 1 mods successfully included (character). 2 Warning(s). as far as i am aware i did all the instalations as they were instructed in the videos. might be that i installed the mod organiser incorrectly, meaning i do not have it in the same folder as i have skyrim wich is the program files 86 folder (since all that was done before i did the modding thing and that was always the common instalation point). below is my load order, just in case that there is also something that i did screw up. edit: it did not help at all to move the MO folder. also, is the information that if i choose open in explorer on fins the mo folder is in appdata (this was no the one i moved btw). also added new picture in case it would help with finding the problem thank you got your time Edited December 12, 2021 by H3dr
zarantha Posted December 12, 2021 Posted December 12, 2021 49 minutes ago, H3dr said: could i get some help. i do belive i have fucked up something but i can't really figure out what. i always get thease warnings when i try to run generate fins. i play skyrim AE Behavior SE 7_6\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe >>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<< Skyrim SE 64bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) >>Warning: Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<< Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... All Anim Lists scanned. Generating Behavior Files... Creature Pack not installed 0 animations for 1 mods successfully included (character). 2 Warning(s). as far as i am aware i did all the instalations as they were instructed in the videos. might be that i installed the mod organiser incorrectly, meaning i do not have it in the same folder as i have skyrim wich is the program files 86 folder (since all that was done before i did the modding thing and that was always the common instalation point). below is my load order, just in case that there is also something that i did screw up. edit: it did not help at all to move the MO folder. also, is the information that if i choose open in explorer on fins the mo folder is in appdata (this was no the one i moved btw). also added new picture in case it would help with finding the problem thank you got your time Run FNIS from MO2. There are videos on how to set up bodyslide and fnis in MO2 if you need them. Look up how to move your skyrim install in steam. It should not be in program files, that will mess with some tools and mods, including MO2. Should be the third icon from the end on the left. Yours looks like gears. Add a new executable. Name it whatever, I named this one FNIS XXL. Binary is the actual path to GenerateFNISforUsers.exe. My full path is "E:\MO2 Skyrim\mods\Fores New Idles in Skyrim SE - FNIS SE XXL\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe" Click OK, and it should now show in the drop down under SKSE. Click Run after you select FNIS.
H3dr Posted December 12, 2021 Posted December 12, 2021 (edited) 1 hour ago, zarantha said: Run FNIS from MO2. There are videos on how to set up bodyslide and fnis in MO2 if you need them. Look up how to move your skyrim install in steam. It should not be in program files, that will mess with some tools and mods, including MO2. Should be the third icon from the end on the left. Yours looks like gears. Add a new executable. Name it whatever, I named this one FNIS XXL. Binary is the actual path to GenerateFNISforUsers.exe. My full path is "E:\MO2 Skyrim\mods\Fores New Idles in Skyrim SE - FNIS SE XXL\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe" Click OK, and it should now show in the drop down under SKSE. Click Run after you select FNIS. YOU BEUTIFULL BASTARD I WOULD KISS YOU IF YOU WERE HERE. jk but thanks it fixed everything. Edited December 12, 2021 by H3dr
Martok73 Posted December 12, 2021 Posted December 12, 2021 So, I just starting having this weird thing happen, and it just started last night out of the blue, no clue as to why either. Suddenly the animation list that you can pull up during a sex scene is now showing some of the animations twice, not all of them but most of them are listed twice. Just noticed this and don't think it was happening until last night, if it was I hadn't noticed. Any idea what would cause some animations to show up twice in the list during a sex scene and not others?
PippinTom Posted December 13, 2021 Posted December 13, 2021 44 minutes ago, Martok73 said: Just noticed this and don't think it was happening until last night Are you by any chance using any cracked SKSE plugins, like DAR 32k/animation limit extender?
TubbyFatfrick Posted December 13, 2021 Posted December 13, 2021 Slight question about LE mods: Can ANY LE Sexlab mod be simply ported to SE, or do certain mods need to be recreated from the ground up?
zarantha Posted December 13, 2021 Posted December 13, 2021 35 minutes ago, TubbyFatfrick said: Slight question about LE mods: Can ANY LE Sexlab mod be simply ported to SE, or do certain mods need to be recreated from the ground up? Any mod with a SKSE plugin/DLL needs to be recompiled against SKSE64. This is not something that most users can do. It does require some coding knowledge and the source code has to be publicly available. So for practical purposes, any mod with a DLL is not convertible. Meshes, some textures, and animations need to be converted, you can do this with a mod called Cathedral Assets Optimizer. This will also convert the BSA files if there are any. LE BSAa are not compatible with SE and will cause a CTD before getting to the main menu. Plugins and scripts are mostly just drop in and go. Not going to detail exceptions here. Before trying to convert a mod yourself, you might check the conversion thread first to see if there's a conversion already done. 1
tasairis Posted December 13, 2021 Posted December 13, 2021 8 hours ago, tejano2828 said: Just wondering what the biggest difference between sexlab lite and this version is? Was sexlab lite just created to avoid having to convert LE animations to SE for simplicity? Also I don't see many animations for SE version of sexlab or am I just not seeing them? SexLab Light existed way back in the day when we didn't have SKSE or SLAL or the other mods we take for granted. Obviously the situation has changed drastically since then. There is no reason whatsoever for anyone to use SL Light anymore.
tasairis Posted December 13, 2021 Posted December 13, 2021 57 minutes ago, TubbyFatfrick said: Slight question about LE mods: Can ANY LE Sexlab mod be simply ported to SE, or do certain mods need to be recreated from the ground up? Not counting things using DLLs, LE mods that are compatible with SexLab 1.62 should be compatible with SexLab SE. Still have to make sure they're compatible with SE itself, though. The version number is an important distinction because SL has had changes over the years, so older LE mods written for older SL versions may need updating. (Off-hand, SL had a couple major changes regarding creatures around 1.60 or so.) But none of them should require being rewritten from the ground up.
ArgonianBard117 Posted December 13, 2021 Posted December 13, 2021 (edited) Hey so I'm getting this error (pictured below) every time I try and load into my game. I'm not sure why it's doing this since the file is in the right folder. I've uninstalled and reinstalled 1.63 (which is what I was previously using), and checked FNIS. I genuinely don't know what to do. Edit: I use Vortex, so if anyone knows any fixes, I would appreciate them greatly. Edited December 13, 2021 by ArgonianBard117
Mach Posted December 13, 2021 Posted December 13, 2021 Could someone help me? I'm currently playing skyrim AE and I installed sexlab v1.64b with a few submods (that seems to be working in the SE Compatibility Tracking list), but everytime I try to execute a scene, it always occurs a CTD at the time the animation was supposed to happen. I've posted here my load order and the Papyrus log. Papyrus.0.log load order.txt
Vyxenne Posted December 13, 2021 Posted December 13, 2021 10 hours ago, tejano2828 said: Just wondering what the biggest difference between sexlab lite and this version is? Was sexlab lite just created to avoid having to convert LE animations to SE for simplicity? Also I don't see many animations for SE version of sexlab or am I just not seeing them? SexLab Lite was released before we had SKSE64 in SSE. You can see an extensive list of SSE sex animations (for SexLab Animation Loader) on @tasairis's SE Compatibility Tracking page- scroll or search down for SLAL.
Martok73 Posted December 13, 2021 Posted December 13, 2021 5 hours ago, PippinTom said: Are you by any chance using any cracked SKSE plugins, like DAR 32k/animation limit extender? What do mean by "cracked"? pretty sure I got the file form the nexus, or here, can't remember which site, but yeah I've been using it for about a year or so and haven't had any issues. Been using SL since Jan. this year along side it and had no issues til last night or maybe day before when a few of the animations started showing up twice in the selection popup window during a scene. I do know that it had not been doing that before so it's def. new to me. What's wrong with DAR 32k? I've got several DAR animations and kinda have to have that to be able to use them all.
chao9022 Posted December 13, 2021 Posted December 13, 2021 sexlab is not showing in my MCM menu i have skyrim se version 1.6.323.0.8 and im useing SexLabFrameworkAE_v164b.7z but sexlab is not showing in my MCM menu
PippinTom Posted December 13, 2021 Posted December 13, 2021 8 hours ago, Martok73 said: What do mean by "cracked"? pretty sure I got the file form the nexus, or here, can't remember which site, but yeah I've been using it for about a year or so and haven't had any issues. Been using SL since Jan. this year along side it and had no issues til last night or maybe day before when a few of the animations started showing up twice in the selection popup window during a scene. I do know that it had not been doing that before so it's def. new to me. What's wrong with DAR 32k? I've got several DAR animations and kinda have to have that to be able to use them all. For me cracked here is a binary that has not been compiled (or patched with content taken from another also compiled version) but "edited in hexeditor" by someone who is not the author. And since the official DAR available on nexus is limited to 16k of animations (in total, including SL ones that has nothing to do with DAR) I've searched and found such cracked binary on their forum. And I've been using it for few weeks and also didn't observe any explosions at first. But over a time, number of weird things (never seen before) kept growing and by accident or not - crossed threshold of my tolerance (for modded game) when I updated SL to 163rel. Since then I've observed whole lot of really weird things, starting with my PC's eyes turning vampire/glowing ones without infection (just after reloading a save few days old); dicks getting soft and then hard again randomly during multi-threaded animations; SLAX stats getting mixed up with unexpected values back and forth; doubled Lydia on list of available puppets; FHU stats miscalculated values (c'mon: 1.00 anal + 1.20 vaginal should never give 2.50 in total); NPC disappearing and reappearing on list of inflated ones; dead SL threads/aliases resulting in unexpected hijacking-by-teleport of actors from following scenes (ones started in completely different cells) back to where "dead" thread originated from; not mentioning event triggered stuff (lack of it mostly), etc... (list of glitches goes on) And at least some (or more) of it stopped when I got rid of just that one dll, seemingly unrelated to any mentioned yet affected functionalities. No idea if that's temporary or permanent improvement - will see. Also no idea if all mentioned anomalies are really caused by use of cracked DAR or rather combination of it with other undiagnosed instabilities of other mods-n-plugins. Anyway - it costs nothing to check - uninstalling DAR midplay should be safe, and if that solves some problems - it's worth to try.
Middle_aged_dragon Posted December 13, 2021 Posted December 13, 2021 Whelp, Another update just broke SKSE............ -_- fun times no?
Martok73 Posted December 13, 2021 Posted December 13, 2021 7 hours ago, PippinTom said: For me cracked here is a binary that has not been compiled (or patched with content taken from another also compiled version) but "edited in hexeditor" by someone who is not the author. And since the official DAR available on nexus is limited to 16k of animations (in total, including SL ones that has nothing to do with DAR) I've searched and found such cracked binary on their forum. And I've been using it for few weeks and also didn't observe any explosions at first. But over a time, number of weird things (never seen before) kept growing and by accident or not - crossed threshold of my tolerance (for modded game) when I updated SL to 163rel. Since then I've observed whole lot of really weird things, starting with my PC's eyes turning vampire/glowing ones without infection (just after reloading a save few days old); dicks getting soft and then hard again randomly during multi-threaded animations; SLAX stats getting mixed up with unexpected values back and forth; doubled Lydia on list of available puppets; FHU stats miscalculated values (c'mon: 1.00 anal + 1.20 vaginal should never give 2.50 in total); NPC disappearing and reappearing on list of inflated ones; dead SL threads/aliases resulting in unexpected hijacking-by-teleport of actors from following scenes (ones started in completely different cells) back to where "dead" thread originated from; not mentioning event triggered stuff (lack of it mostly), etc... (list of glitches goes on) And at least some (or more) of it stopped when I got rid of just that one dll, seemingly unrelated to any mentioned yet affected functionalities. No idea if that's temporary or permanent improvement - will see. Also no idea if all mentioned anomalies are really caused by use of cracked DAR or rather combination of it with other undiagnosed instabilities of other mods-n-plugins. Anyway - it costs nothing to check - uninstalling DAR midplay should be safe, and if that solves some problems - it's worth to try. Ok, so since SL animaitons are counted by DAR (why are they counted anyway? they shouldn't be), and DAR is limited to 16k, what happens when they total way over 16k? do some just not fire, does it affect SL ones and make them not work? I don't mind taking it out, but I am abit concerned about all the animations that come after the 16k when DAR reaches that amount and what happens when it does?
PippinTom Posted December 13, 2021 Posted December 13, 2021 12 minutes ago, Martok73 said: what happens when they total way over 16k? nothing, it stops working with popup like seen on picture attached to this post: https://www.loverslab.com/topic/157742-solved-dar-causes-too-many-animations-error-how-do-i-fix-it/
saiermann Posted December 13, 2021 Posted December 13, 2021 Hey, somehow my scaling (only for chaurus) is messed up and it always applies the the reaper mesh during animations (which messes it up). I can prevent this problem via disabling the scaling, but then I have the problem that none of the aniamtions run properly anymore. After the usual actor alignment, the animation only starts for the player, while anyone else just walks away. Anyone had similar problems and a fix for one of the two problems? Thanks!
Martok73 Posted December 14, 2021 Posted December 14, 2021 8 hours ago, PippinTom said: nothing, it stops working with popup like seen on picture attached to this post: https://www.loverslab.com/topic/157742-solved-dar-causes-too-many-animations-error-how-do-i-fix-it/ I completely removed DAR and I still have duplicate animations listed in the popup window during sex scenes as shown in the pic below. No clue as to why this is happening now when it hasn't happened before.
4nk8r Posted December 14, 2021 Posted December 14, 2021 13 minutes ago, Martok73 said: I completely removed DAR and I still have duplicate animations listed in the popup window during sex scenes as shown in the pic below. No clue as to why this is happening now when it hasn't happened before. DAR shouldn't have anything to do with SLAL registered animations, AFAIK. What does your animation list look like in SLAL? Are there duplicate entries there as well? Have you tried to rebuild the animation registry via SLAL?
Martok73 Posted December 14, 2021 Posted December 14, 2021 2 hours ago, 4nk8r said: DAR shouldn't have anything to do with SLAL registered animations, AFAIK. What does your animation list look like in SLAL? Are there duplicate entries there as well? Have you tried to rebuild the animation registry via SLAL? @PippinTom Had mentioned something about the DAR 32k Animation Limit Fix causing issues so I removed it and no help. As far as SLAL there are no duplicates there that I can see and I have tried resetting the animation registry in both SexLab and in SLAL with no luck. Some animations are showing up twice and some are not and it seems to be random as to which ones show up twice. I have also noticed that sometimes the animations don't advance automatically even tho SL is set to do so, that only happens sometimes and not all the time and seems to also be with random animations. Also the mouth is not opening no where near wide enough for blowjob animations at all even with the Open Mouth set to 100% and Big Ahh set to 100%, seems like nothing I do will make the mouth open as far and wide as it did in the previous version 1.63beta8. Oral animations look funny when the mouth isn't opening wide enough .
jmwjonathan Posted December 14, 2021 Posted December 14, 2021 On 12/12/2021 at 8:44 PM, ArgonianBard117 said: Hey so I'm getting this error (pictured below) every time I try and load into my game. I'm not sure why it's doing this since the file is in the right folder. I've uninstalled and reinstalled 1.63 (which is what I was previously using), and checked FNIS. I genuinely don't know what to do. Edit: I use Vortex, so if anyone knows any fixes, I would appreciate them greatly. Hey I think i deleted the Fo Ru dar mod and it work. @ArgonianBard117
babylight41 Posted December 14, 2021 Posted December 14, 2021 I have a quick question if it not a bother I am a nemesis noob how do I get sexlab to register to and run through it for both SSE and oldrim?
OsmelMC Posted December 14, 2021 Posted December 14, 2021 (edited) 7 hours ago, Martok73 said: @PippinTom Had mentioned something about the DAR 32k Animation Limit Fix causing issues so I removed it and no help. As far as SLAL there are no duplicates there that I can see and I have tried resetting the animation registry in both SexLab and in SLAL with no luck. Some animations are showing up twice and some are not and it seems to be random as to which ones show up twice. I have also noticed that sometimes the animations don't advance automatically even tho SL is set to do so, that only happens sometimes and not all the time and seems to also be with random animations. Also the mouth is not opening no where near wide enough for blowjob animations at all even with the Open Mouth set to 100% and Big Ahh set to 100%, seems like nothing I do will make the mouth open as far and wide as it did in the previous version 1.63beta8. Oral animations look funny when the mouth isn't opening wide enough . The only 2 ways to duplicate Animations on the playing list is if is already duplicate on the Animation Registry or some mod intentionally add those Animations to the the list. First check for duplicated Animations in the "Toggle Animations" page of the SexLab MCM. In case the Toggle Animations page be fine, then remove those Mods that change the Play List, like the "Debious Device Integration", "Furniture Sex Framework" and "SexLab Add Actors" and of course any Mod that be overwriting the SexLab files. Start the scene with another Mod because probably is the Mod you are using to start the Animation. The Mods I named here are fine but are the only ones I know that change the Animation list. About the OpenMouth size: 100 is the top value allowed by the MFG functions. The BigAhh phoneme is the best phoneme to open the mouth and the rest of the Phonemes will close the mouth so make sure of set as 0 all the other Phonemes for the OpenMouth expression. Also try with the "Use Alternative OpenMouth" option, that option use another Mood for the Expression and some times look bigger usually if the TRI files are wrong. The SexLab only allow you set the percentage for each Phoneme, Mood and Modifier. But the effect of those values is controlled by the TRI files of each Race, so if change the values is not enough, you have to look for some Mod like the https://www.nexusmods.com/skyrim/mods/93258 By the way SexLab don't come with the TRI files and usually the vanilla ones are fine but some times get corrupted or don't match the current polygon amount of the face meshes and need replaced for the right version. Edited December 14, 2021 by OsmelMC
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