4nk8r Posted December 23, 2021 Posted December 23, 2021 (edited) 4 hours ago, Yeet2electricboogaloo said: I guessed as much, though I really dont have an idea wha exactly is wrong. both the Address Library and Papyrus just state to install it using a mod manager, which I did. Beyond that my modding knowledge is not that great if im honest I see your particular situation frequently mentioned in these forums. I've tried asking for MO2 advice (another topic thread, not this one) about what step users seem to be missing. The only response I got back at the time was from one of the unfortunate Vigilants of MO2durr. They just acted hostile, claimed there was no extra step and accused me of trying to fish for flaws about or discredit MO2 in some way. Nobody else made a comment, so I gave up and moved along. I'm vehemently not interested in trying out MO2 myself enough to determine what this tripping point might be, so I wish you good fortune in learning how to correct it. I ask that when you do find out, please drop back by and let me know what you learned so I can pass along that nugget of wisdom to the next unfortunate MO2 acolyte that comes seeking that advice. Cheers. Edited December 23, 2021 by 4nk8r 1
4nk8r Posted December 23, 2021 Posted December 23, 2021 9 minutes ago, Yeet2electricboogaloo said: Tried to install it with Vortex aswell, same result. Vortex did create the directories other then MO2, though again it shows ingame that the dll is missing or outdated. And yes I checked like 5 times already, I do have the newest version of everything What game version are you attempting to use? 1.5.97 or 1.6.343? There's so much going on right now it is easy to get it all mixed up and try the wrong versions, or not know that some DLLs aren't available on the Nexus yet (due to being "preliminary" versions vs full releases). And pay walls, etc.
Yeet2electricboogaloo Posted December 23, 2021 Posted December 23, 2021 2 minutes ago, 4nk8r said: I see your particular situation frequently mentioned in these forums. I've tried asking for MO2 advice (another topic thread, not this one) about what step users seem to be missing. The only response I got back at the time was from one of the unfortunate Vigilants of MO2durr. They just acted hostile, claimed there was no extra step and accused me of trying to fish for flaws about or discredit MO2 in some way. Nobody else made a comment, so I gave up and moved along. I'm vehemently not interested in trying to out MO2 myself enough to determine what this tripping point might be, so I wish you good fortune in learning how to correct it. I ask that when you do find out, please drop back by and let me know what you learned so I can pass along that nugget of wisdom to the next unfortunate MO2 acolyte that comes seeking that advice. Cheers. no worries man, I appriciate the effort. Even though the thing with MO2 not creating directories is definitely a reason why it wouldnt work, after installing the mods with Vortex (which did create the directories) it still gave me the message that the SexLab.dll is missing or outdated. The dll file is in the right folder and papyrus seems to work perfectly fine aswell so i'm really clueless at this point
Yeet2electricboogaloo Posted December 23, 2021 Posted December 23, 2021 3 minutes ago, 4nk8r said: What game version are you attempting to use? 1.5.97 or 1.6.343? There's so much going on right now it is easy to get it all mixed up and try the wrong versions, or not know that some DLLs aren't available on the Nexus yet (due to being "preliminary" versions vs full releases). And pay walls, etc. I have 1.6.342.08
4nk8r Posted December 23, 2021 Posted December 23, 2021 1 minute ago, Yeet2electricboogaloo said: no worries man, I appriciate the effort. Even though the thing with MO2 not creating directories is definitely a reason why it wouldnt work, after installing the mods with Vortex (which did create the directories) it still gave me the message that the SexLab.dll is missing or outdated. The dll file is in the right folder and papyrus seems to work perfectly fine aswell so i'm really clueless at this point At a minimum, take tasairis' advice and uninstall/delete Sexlab 1.64b, including the zip you downloaded, and download it from here again. There was a brief window of time when it had a flaw and it was corrected without a version change.
Yeet2electricboogaloo Posted December 23, 2021 Posted December 23, 2021 Just now, 4nk8r said: At a minimum, take tasairis' advice and uninstall/delete Sexlab 1.64b, including the zip you downloaded, and download it from here again. There was a brief window of time when it had a flaw and it was corrected without a version change. I did that 15 minutes ago, and the problem still exists
4nk8r Posted December 23, 2021 Posted December 23, 2021 (edited) 19 minutes ago, Yeet2electricboogaloo said: I did that 15 minutes ago, and the problem still exists Install the 4.2 version of PapyrusUtils from Nexusmods. It should overwrite the version from Sexlab 1.64b. Make sure you have no other Sexlab framework installs from previous versions lingering around. Confirm there aren't any loose versions of anything in your game folder, as well, including anything in the data/skse/plugins folder. Don't mix Vortex and MO2 usage together on the same game install. It will be a mess. Only do that if you have 2 separate installs/copies of the game on disk for use with either manager. With Vortex, make sure you perform the deployment step. I'm still using 1.5.97 and 1.63 Sexlab, so I don't have any exposure to the gaming experience, but the version of SexlabUtil.dll include with 1.64b is definitely the right version for it. If you're going to use Vortex, make sure you have a clean starting point, do a purge 1st, examine your game folder to make sure that you have nothing in your data/skse/plugins folder, except maybe a "__folder_managed_by_vortex" file. If there is anything in there, delete it. Deploy again afterwards. Also, don't install 1 version of Sexlab Framework over top another one. Disabled is fine, but don't have more than 1 version Enabled at any one time. Regardless of either mod manager, don't install any loose files in the game folder, except ENB and SKSE64...and then only when using MO2. Vortex has capabilities of installing both ENB and SKSE64 via the mod manager, though it takes a couple of steps to do it correctly. You should be able to find wiki articles or a YT video on these steps. You'll need to do some folder tweaking in the Staging folders to get the ENB binaries installed the right way, but SKSE64 should just drop right in as-is. Edited December 23, 2021 by 4nk8r
Yeet2electricboogaloo Posted December 23, 2021 Posted December 23, 2021 29 minutes ago, 4nk8r said: Install the 4.2 version of PapyrusUtils from Nexusmods. It should overwrite the version from Sexlab 1.64b. Make sure you have no other Sexlab framework installs from previous versions lingering around. Confirm there aren't any loose versions of anything in your game folder, as well, including anything in the data/skse/plugins folder. Don't mix Vortex and MO2 usage together on the same game install. It will be a mess. Only do that if you have 2 separate installs/copies of the game on disk for use with either manager. With Vortex, make sure you perform the deployment step. I'm still using 1.5.97 and 1.63 Sexlab, so I don't have any exposure to the gaming experience, but the version of SexlabUtil.dll include with 1.64b is definitely the right version for it. If you're going to use Vortex, make sure you have a clean starting point, do a purge 1st, examine your game folder to make sure that you have nothing in your data/skse/plugins folder, except maybe a "__folder_managed_by_vortex" file. If there is anything in there, delete it. Deploy again afterwards. Also, don't install 1 version of Sexlab Framework over top another one. Disabled is fine, but don't have more than 1 version Enabled at any one time. Regardless of either mod manager, don't install any loose files in the game folder, except ENB and SKSE64...and then only when using MO2. Vortex has capabilities of installing both ENB and SKSE64 via the mod manager, though it takes a couple of steps to do it correctly. You should be able to find wiki articles or a YT video on these steps. You'll need to do some folder tweaking in the Staging folders to get the ENB binaries installed the right way, but SKSE64 should just drop right in as-is. I even reinstalled the entire game from steam and started fresh, with SKSE64 and all mods. I only used Vortex now, but it still only says that the dll is missing
4nk8r Posted December 23, 2021 Posted December 23, 2021 (edited) 6 minutes ago, Yeet2electricboogaloo said: I even reinstalled the entire game from steam and started fresh, with SKSE64 and all mods. I only used Vortex now, but it still only says that the dll is missing You're launching the game via SKSE64 launcher? After the game starts and the menu is loaded, open the console and type: skse and then hit ENTER. What does it say? Edited December 23, 2021 by 4nk8r typos
4nk8r Posted December 23, 2021 Posted December 23, 2021 10 minutes ago, Yeet2electricboogaloo said: I even reinstalled the entire game from steam and started fresh, with SKSE64 and all mods. I only used Vortex now, but it still only says that the dll is missing 3 minutes ago, 4nk8r said: You're launching the game via SKSE64 launcher? After the game starts and the menu is loaded, open the console and type: skse and then hit ENTER. What does it say? If you just did a file verify via Steam, it didn't delete any extra files that might have been lingering around in the Data folder. It only made sure the game files themselves were correct. Make sure the game folder is being deleted and the Data folder is completely gone to make sure you have a true clean install of the game.
Yeet2electricboogaloo Posted December 23, 2021 Posted December 23, 2021 (edited) 1 hour ago, 4nk8r said: If you just did a file verify via Steam, it didn't delete any extra files that might have been lingering around in the Data folder. It only made sure the game files themselves were correct. Make sure the game folder is being deleted and the Data folder is completely gone to make sure you have a true clean install of the game. I now tried to delete anything skyrim related from my PC and start from scratch with completely fresh downloads of everything, and, you guessed it, its still there. I mean I must be doing something wrong obviously, but I really dont see the point where I fucked up Edited December 23, 2021 by Yeet2electricboogaloo
Yeet2electricboogaloo Posted December 23, 2021 Posted December 23, 2021 1 hour ago, 4nk8r said: You're launching the game via SKSE64 launcher? After the game starts and the menu is loaded, open the console and type: skse and then hit ENTER. What does it say? SKSE64 version: 2.1.4 release idx 66, runtime 01061560
atomicushi Posted December 23, 2021 Posted December 23, 2021 I can confirm that after deleting and re-downloading 1.64b, everything is working. Be sure to confirm that the PapyrusUtil.dll from the new Papyrus Utils overwrites the PapyrusUtil.dll that comes with 1.64b.
Yeet2electricboogaloo Posted December 23, 2021 Posted December 23, 2021 2 hours ago, atomicushi said: I can confirm that after deleting and re-downloading 1.64b, everything is working. Be sure to confirm that the PapyrusUtil.dll from the new Papyrus Utils overwrites the PapyrusUtil.dll that comes with 1.64b. Yes I made sure its replaced, both are freshly downloaded. My current guess is that I did something wrong installing Papyrus or the Adress Library. I just installed them like any other mod, and set them to be loaded before the framework and the other mods
4nk8r Posted December 23, 2021 Posted December 23, 2021 (edited) 3 hours ago, Yeet2electricboogaloo said: I now tried to delete anything skyrim related from my PC and start from scratch with completely fresh downloads of everything, and, you guessed it, its still there. I mean I must be doing something wrong obviously, but I really dont see the point where I fucked up Is your Vortex staging folder on the same drive letter as your Skyrim SE/AE install? That is critical for hardlink deployment to function. If not, it is doing a file copy on deploy, like Nexus Mod Manager does. If you have the bandwidth to spare on another install, do a mod purge via Vortex, then close it. If you have the disk space to spare, find the valve/steam/steamapps/common/Skyrim Special Edition/ folder and rename it. If not, delete. Ask Steam to verify your install and it should download everything again. It might still have local cache copies of the last install/verification, so maybe it doesn't need to download much...not sure. After the validate/install is complete, open the game folder and make sure it is virgin before trying to install any mods. The Data folder of a virgin install should only contain a Videos subfolder , the core game plugins, their INIs and BSAs. After you have your virgin install, start Vortex again and deploy mods. Open the Game folder and your Staging Sexlab 1.64 folder. Compare the data/skse/plugin/sexlabutil.dll files between staging and the game folder using this. If the files don't match, then I don't know what the hell is going on with your system. 3 hours ago, Yeet2electricboogaloo said: SKSE64 version: 2.1.4 release idx 66, runtime 01061560 Good Edited December 23, 2021 by 4nk8r
4nk8r Posted December 23, 2021 Posted December 23, 2021 6 minutes ago, Yeet2electricboogaloo said: Yes I made sure its replaced, both are freshly downloaded. My current guess is that I did something wrong installing Papyrus or the Adress Library. I just installed them like any other mod, and set them to be loaded before the framework and the other mods From a Vortex file conflict perspective, PapyrusUtils should be AFTER Sexlab Framework. PapyrusUtils doesn't have a plugin file to load before or after in a load order context. Address Library shouldn't have any files in conflict with either PapyrusUtils or Sexlab, so before/after has no context. If you're talking MO2, I can't help you.
zarantha Posted December 23, 2021 Posted December 23, 2021 11 minutes ago, Yeet2electricboogaloo said: Yes I made sure its replaced, both are freshly downloaded. My current guess is that I did something wrong installing Papyrus or the Adress Library. I just installed them like any other mod, and set them to be loaded before the framework and the other mods From a MO2 perspective, papyrus utils should also be after sexlab. papyrus utils should not be overwritten by anything. If you toggle the conflicts column, both lightning bolts should have pluses. Address Library doesn't matter since it doesn't conflict with anything. 2
Just Don't Posted December 23, 2021 Posted December 23, 2021 There are no special install steps in MO2. 6 hours ago, Yeet2electricboogaloo said: Vortex did create the directories other then MO2, though again it shows ingame that the dll is missing or outdated. And yes I checked like 5 times already, I do have the newest version of everything You mention MO2 doesn't create the SKSE\Plugins folder... now, where do you expect MO2 to create said folders? Because they're part of the file you download. And they're there when you install the mod, along with the dll for Sexlab. And given the fact you get the same result with Vortex, I'd look into other factors here, such as antivirus or other programs removing or preventing the dll from being where it should be at game launch.
atomicushi Posted December 23, 2021 Posted December 23, 2021 48 minutes ago, 4nk8r said: From a Vortex file conflict perspective, PapyrusUtils should be AFTER Sexlab Framework. PapyrusUtils doesn't have a plugin file to load before or after in a load order context. Address Library shouldn't have any files in conflict with either PapyrusUtils or Sexlab, so before/after has no context. If you're talking MO2, I can't help you. Seconded. PapyrusUtils should load after ALL conflicts.
Man of no Consequence Posted December 24, 2021 Posted December 24, 2021 On 12/22/2021 at 12:47 AM, Arastal said: So I have a issue I have auto advance on and it's not working I would send more information on the issue but I don't know how I'll do some testing to find the issue but I'm just wondering if anyone else has ran into the issue I'm having the same issue. Using 1.63. Did you find the solution?
umcreiger Posted December 24, 2021 Posted December 24, 2021 having an weird issue. it seems like vanilla characters will strip, then instantly put their clothes on during a sex scene, but modded npc strip regularly. I've tried a few things but ran out of options. cant find a mod that effects this
JakeFF Posted December 24, 2021 Posted December 24, 2021 During the animation, the characters have no emotions, I turned all the sliders, but it didn't help. How to solve it?!
4nk8r Posted December 24, 2021 Posted December 24, 2021 (edited) 8 hours ago, JakeFF said: During the animation, the characters have no emotions, I turned all the sliders, but it didn't help. How to solve it?! Depends on what version of things you're using. Expressions need a version of Racemenu and MFG FIX mods that match your game/SKSE64 version. 13 hours ago, umcreiger said: having an weird issue. it seems like vanilla characters will strip, then instantly put their clothes on during a sex scene, but modded npc strip regularly. I've tried a few things but ran out of options. cant find a mod that effects this Are you using any mods that control inventory/outfit assignments, or add items dynamically? With vanilla game behavior, if an item is added to an NPC's inventory, the NPC will try to equip that item as well as whatever other equipment they still have in their inventory. Not sure if any of this is applicable to your situation. Just identifying possibilities. Edited December 24, 2021 by 4nk8r clarification
twillinator1 Posted December 24, 2021 Posted December 24, 2021 is the November SexLabFrameworkSE_v163 version better than the "SexLabFrameworkSE_v163_BETA8"?
4nk8r Posted December 24, 2021 Posted December 24, 2021 (edited) 24 minutes ago, twillinator1 said: is the November SexLabFrameworkSE_v163 version better than the "SexLabFrameworkSE_v163_BETA8"? The DLL's have a few extra features used by the code and debug mode is off by default in the non-beta. If you're upgrading, you're likely to have a rough experience. Changes in the included PapyrusUtil.dll seemed to mess up quite a few mods that use it for many people that tried to upgrade. YMMV. New game may be required for best experience. Edited December 24, 2021 by 4nk8r
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