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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
1 hour ago, 4nk8r said:

 

Depends on what version of things you're using.  Expressions need a version of Racemenu and MFG FIX mods that match your game/SKSE64 version.

 

 

Are you using any mods that control inventory/outfit assignments, or add items dynamically?  With vanilla game behavior, if an item is added to an NPC's inventory, the NPC will try to equip that item as well as whatever other equipment they still have in their inventory.  Not sure if any of this is applicable to your situation.  Just identifying possibilities.

i disabled every mod that does this. unfortunately it didnt work. its not too big of a deal because i usually kill the person im in animation with with the sl deadly drain, so i just use command removeallitems on the victim, but its still kinda annoying. appreciate the suggestion though

Posted
3 hours ago, 4nk8r said:

 

Зависит от того, какую версию вещей вы используете. Вам нужна версия модов Racemenu и MFG FIX, которые соответствуют вашей версии игры/SKSE64.

 

 

Используете ли вы какие-либо моды, которые управляют назначениями инвентаря/снаряжения или динамически добавляют предметы? С ванильным игровым поведением, если предмет добавляется в инвентарь NPC, NPC попытается оснастить этот предмет, а также любое другое оборудование, которое у них все еще есть в инвентаре. Не уверен, применимо ли что-либо из этого к вашей ситуации. Просто определяю возможности.

I'm using Preliminary AE build 2.1.4

Posted (edited)
1 hour ago, JakeFF said:

I'm using Preliminary AE build 2.1.4

 

MFG FIX (1.60)

https://www.nexusmods.com/skyrimspecialedition/mods/11669/

 

Which also needs the latest Address Library for AE (also needed by Sexlab Framework 1.64b):

https://www.nexusmods.com/skyrimspecialedition/mods/32444

 

I thought Racemenu was related to expression control, but apparently not.  Just the above mods.  Still, most people use Racemenu, so here's the link to the update for AE (not on Nexus yet):

https://www.patreon.com/posts/racemenu-0-4-19-59959475

 

Edit: Keep watch on this thread for AE updated mods:

 

Edited by 4nk8r
Posted
46 minutes ago, Tokyoghoul67 said:

Can someone tell me what I am doing wrong? I uploaded the SexLabFrame IAW the instructions provided but it doesn't work or I can't seem to get it to work. Am I doing something wrong?

MO2 Installs.JPG

GenerateFNISforUsers SE XXL.lnk 3.56 kB · 1 download GenerateFNISforUsers SE.lnk 3.34 kB · 0 downloads

 

Not sure why you sent the shortcuts to your FNIS EXE files.  I'm not familiar with MO2, so I'm going to be of little help other than to point out versions you might need...though it looks like you actually need to have Address Library, Racemenu and Sexlab also "checked" on the left hand column?  Looks like you have the free AE CC content, so you're trying to play the latest AE update (1.6.342).  You might need to learn a bit more of how to use MO2 properly:

 

Latest Address Library for AE (needed by Sexlab Framework 1.64b):

https://www.nexusmods.com/skyrimspecialedition/mods/32444

 

Racemenu for AE (not on Nexus yet):

https://www.patreon.com/posts/racemenu-0-4-19-59959475

 

Can't tell what version of Sexlab that is, but visit the 1st page of this thread to find the link for 1.64b.

 

As for the rest of anything you might need, visit the link below to help you keep track of critical AE-related updates.

 

Posted
20 minutes ago, 4nk8r said:

 

Not sure why you sent the shortcuts to your FNIS EXE files.  I'm not familiar with MO2, so I'm going to be of little help other than to point out versions you might need...though it looks like you actually need to have Address Library, Racemenu and Sexlab also "checked" on the left hand column?  Looks like you have the free AE CC content, so you're trying to play the latest AE update (1.6.342).  You might need to learn a bit more of how to use MO2 properly:

 

Latest Address Library for AE (needed by Sexlab Framework 1.64b):

https://www.nexusmods.com/skyrimspecialedition/mods/32444

 

Racemenu for AE (not on Nexus yet):

https://www.patreon.com/posts/racemenu-0-4-19-59959475

 

Can't tell what version of Sexlab that is, but visit the 1st page of this thread to find the link for 1.64b.

 

As for the rest of anything you might need, visit the link below to help you keep track of critical AE-related updates.

 

Well first off, thanks for the reply. Second, I'm computer stupid... When I downloaded the MO2 and installed the mods it put them somewhere which I thought was the correct place. I downloaded all of the mods from the SexLabFeamework page and it's version 163v which is the latest I guess from the individual who created it. One is labeled AE and one is labeled SE. I went with the SE mod because I believed that it was for the Special Edition of Skyrim (correct?). When I installed Sky, Race, FNIS and All in one from that page into MO2 then installed onto my comp it sent it to the left side of MO2. I found the FNIS file in the mods folder which has the address library/racemenu/sexlab/skyui and deleted both the FNIS and SexLab folder from there (I hope I was correct on doing that). I did the tutorial on MO2 but it doesn't show how to add the SexLab or FNIS to the Data folder. It just gave the basics on how to add from Nexus and that's it... I guess you just have to be a computer whiz for this type of gaming huh???

Posted

Just curious if this is a problem or not. Everything works fine but sometimes I encounter this interesting situation of being teleported over bleakwind basin during a sex scene and one of two things happen after. Either A) be teleported to the ground when finished as my partner falls to their death (unless essential) B) We both fall to our death (unless they're essential).

 

I found people saying just clean system in sexlab. Alright well it crashed when finished so I look around find only 1 post about this saying use some engine fixes, did that still crash after it finishes. PapyrusUtiDev.log had this one error I noticed

 

JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SuppressedAnimations.json
JSON: File does not exist, init empty root object...
JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SexLabOffsetsDefault.json
JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SexLabOffsets.json
JSON: File does not exist, init empty root object...

 

Not a clue what to do about that or if I need to but if this is fine then what are some alternatives to getting around falling to our death as funny as it was the first few times I had this happen. Starting to character and installing sexlab during that period has no issues if that helps at all.

Posted

I updated Sexlab to the latest SE version and 5 mins into a scene, Skyrim SE crashes. Recreated the event and keeps doing it in the same location. I am seeing if it is because of PapyrusUtil.dll from PapyrusUtil SE which is higher up in my load order. Will update post if that doesn't fix the issue. Wasn't having this problem using Sexlab Framework 1.63 Beta 9, so not sure what to do

Posted (edited)
4 hours ago, agmoyer955 said:

over bleakwind basin during

coc, if function could not get position.

My guess on this, animation started right before quick travel or right after.

Later one can be then script lag after quick travel. (loading huge new textures, different skins etc)

Or just global script lag.

Possibly an if cell = 0,0,0, wait 1 and get cell again would be a solution ?

 

Edited by Tlam99
Posted
1 hour ago, agmoyer955 said:

JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SuppressedAnimations.json

JSON: File does not exist, init empty root object...
JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SexLabOffsetsDefault.json
JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SexLabOffsets.json
JSON: File does not exist, init empty root object...

Make sure that Skyrim and all modding tools are installed outside of Program Files and other protected areas of the file system, such as Documents, Downloads, Desktop, etc.

 

Configure exclusions in any anti-virus app for the game folder, any folders containing modding tools, and the MO2 instance folder or Vortex staging folder. After adding new exclusions, completely uninstall and reinstall any affected mods like, in this case, SexLab Framework and PapyrusUtil.

Posted
2 hours ago, Tokyoghoul67 said:

Well first off, thanks for the reply. Second, I'm computer stupid... When I downloaded the MO2 and installed the mods it put them somewhere which I thought was the correct place. I downloaded all of the mods from the SexLabFeamework page and it's version 163v which is the latest I guess from the individual who created it. One is labeled AE and one is labeled SE. I went with the SE mod because I believed that it was for the Special Edition of Skyrim (correct?). When I installed Sky, Race, FNIS and All in one from that page into MO2 then installed onto my comp it sent it to the left side of MO2. I found the FNIS file in the mods folder which has the address library/racemenu/sexlab/skyui and deleted both the FNIS and SexLab folder from there (I hope I was correct on doing that). I did the tutorial on MO2 but it doesn't show how to add the SexLab or FNIS to the Data folder. It just gave the basics on how to add from Nexus and that's it... I guess you just have to be a computer whiz for this type of gaming huh???

 

MO2 requires strict adherence to how it does its thing or you will suffer pain and frustration attempting to use it with all the other 3rd party utilities required to correctly mod Skyrim.  I find its rigid requirements too pedantic for the loose way I've adopted in modding my game, but then I've been at this since Oblivion was current and I've never been one for rigid structure when I can manage without it.  I'm reasonably computer savvy, and I understand the main goal of MO2's methods is to keep your game folder as pristine as possible, but adherence to its methods is a higher price than I'm willing to accommodate.  I chafe under its yoke.  I view it as the Devious Devices of mod managers, and bondage ain't my kink.  As such, I have taken steps with how I do things to mitigate my sloppy ways.

 

Perhaps Vortex is more your speed?  Works fine for my purposes, though I'm far from a purist even with that utility.

Posted
1 hour ago, Dmetal2001 said:

I updated Sexlab to the latest SE version and 5 mins into a scene, Skyrim SE crashes. Recreated the event and keeps doing it in the same location. I am seeing if it is because of PapyrusUtil.dll from PapyrusUtil SE which is higher up in my load order. Will update post if that doesn't fix the issue. Wasn't having this problem using Sexlab Framework 1.63 Beta 9, so not sure what to do

 

Too many things have been changing recently in even the 1.63 branch (which is apparently EOL now that the 1.64 AE branch is a thing) to gracefully upgrade between Sexlab versions.  Changes in papyrusutil.dll, used by more mods than just Sexlab, seem to create too much change in existing save games.  Move to 1.63 (no beta) and start a new game, or go back to a good save using the version that last worked for you and wait out the AE update storm we're weathering right now.

Posted
18 minutes ago, 4nk8r said:

 

MO2 requires strict adherence to how it does its thing or you will suffer pain and frustration attempting to use it with all the other 3rd party utilities required to correctly mod Skyrim.  I find its rigid requirements too pedantic for the loose way I've adopted in modding my game, but then I've been at this since Oblivion was current and I've never been one for rigid structure when I can manage without it.  I'm reasonably computer savvy, and I understand the main goal of MO2's methods is to keep your game folder as pristine as possible, but adherence to its methods is a higher price than I'm willing to accommodate.  I chafe under its yoke.  I view it as the Devious Devices of mod managers, and bondage ain't my kink.  As such, I have taken steps with how I do things to mitigate my sloppy ways.

 

Perhaps Vortex is more your speed?  Works fine for my purposes, though I'm far from a purist even with that utility.

Which one would you recommend? the top one or the bottom one (custom install location)?

Posted
42 minutes ago, Sailing Rebel said:

Make sure that Skyrim and all modding tools are installed outside of Program Files and other protected areas of the file system, such as Documents, Downloads, Desktop, etc.

 

Configure exclusions in any anti-virus app for the game folder, any folders containing modding tools, and the MO2 instance folder or Vortex staging folder. After adding new exclusions, completely uninstall and reinstall any affected mods like, in this case, SexLab Framework and PapyrusUtil.

The game's settings are saved in documents by default. I used steam to install my games to my external SSD. Mod tools are installed on that drive as well as Vortex's folders except game application data folder (has the files loadorder.txt Plugins.sseviewsettings plugins.txt) which is in appdata.

 

Anti-virus app would just be windows security which typically pops up a notification if it thinks there is a problem telling me it blocked something. I've never messed with adding exclusions to that so I wouldn't even know how for a specific folder.

 

I read sexlab framework has papyrus built in, not sure if that is true so should I install that separate or leave it the way it is? If it helps I am using downgraded SSE to 1.5.97.0 I also made sure to use the correct sexlab framework for SE.

 

If reinstalling sexlab framework is the solution then what is the best way to install this because I just drop it in vortex, install and enable which automatically deploys after that.

Posted
4 minutes ago, Tokyoghoul67 said:

Which one would you recommend? the top one or the bottom one (custom install location)?

 

Regardless of mod manager, anything that you want to be able to edit as a non-administrative user should be installed somewhere other than Program Files, else Windows is going to make things difficult.

 

I create a Games folder at the root  "\" of whatever drive I want to use (if you have more than 1), and then install all my games there, including my Steam game library (though the Steam software itself is still installed in Program Files).  You can add library locations to Steam via the Steam UI (only when the new library is on a different drive letter than any existing library...at least in my experience) .

 

Once you have more than one library defined, you can migrate any Steam game between them using Steam itself.  If you only have 1 drive letter and library, this is moot, but nothing is stopping you from dragging the Skyrim game folder somewhere other than Program Files and running it from there.  It should still work (or it used to) as long as Steam is installed and running.  FNIS might not be happy with the change in location, but it won't fail to run if it has been installed correctly.

 

If you stick with MO2, you'll need to install and set things up however it requires or you're in for a lot of grief.

 

If you're going to switch to Vortex, you can use Vortex to install all of your 3rd party utilities, and it actually integrates with FNIS quite well.  Bodyslide also should be installed and deployed like a mod into the game folder and run from links that point to the real game folder.  To take advantage of Vortex's hardlink deployment method (recommended), you need to make sure the Vortex Staging folder is on the same drive letter as where the game library resides.

 

Read the documentation for which ever mod manager you choose and install the other apps the way they suggest...at least until you're a bit more experience and know where you can bend things.  Windows AV and Ransomware settings might also be posing an issue when modding your games.  You can add exceptions to exclude protection in those areas you have games installed, but make sure you take steps to scan everything somewhere else before you install and trust it (your download location shouldn't be excluded).

Posted (edited)

@Tokyoghoul67 An extra tip for Vortex and Bodyslide, if you go that way.  Without Vortex running, add a new folder within the Vortex Staging folder structure, and call it something like Bodyslide_Output, then start up Vortex.  It's going to fuss about the rogue directory showing up and ask if you want to close it or accept the new directory.  Accept it and it will show up as a mod in the mod view.  Start Bodyslide and go into the Advance options in the settings and point the output folder setting to the new folder you created in Staging.  Anything you output from Bodyslide lands in the meshes folder within that folder.  Enable it and deploy like any other mod.  Any brand new files you add there via Bodyslide will require another deploy for them to appear in game, but anything that already exists that you overwrite again with Bodyslide does not require another deploy step (due to the hardlink association already established).

Edited by 4nk8r
Posted
3 hours ago, agmoyer955 said:

Just curious if this is a problem or not. Everything works fine but sometimes I encounter this interesting situation of being teleported over bleakwind basin during a sex scene and one of two things happen after. Either A) be teleported to the ground when finished as my partner falls to their death (unless essential) B) We both fall to our death (unless they're essential).

 

I found people saying just clean system in sexlab. Alright well it crashed when finished so I look around find only 1 post about this saying use some engine fixes, did that still crash after it finishes. PapyrusUtiDev.log had this one error I noticed

 

JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SuppressedAnimations.json
JSON: File does not exist, init empty root object...
JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SexLabOffsetsDefault.json
JSON Loading: Data/SKSE/Plugins/StorageUtilData/../SexLab/SexLabOffsets.json
JSON: File does not exist, init empty root object...

 

Not a clue what to do about that or if I need to but if this is fine then what are some alternatives to getting around falling to our death as funny as it was the first few times I had this happen. Starting to character and installing sexlab during that period has no issues if that helps at all.

 

This is an old bug.  Experienced it with LE many years ago.  Your x,y,z coordinates were lost or invalid during the animation positioning, so the game put you at location 0,0,0.  You've probably been tampering with your load order...updating/adding/removing mods, haven't you.

 

If you can't get a clean in Sexlab to work, you can try a full uninstall of Sexlab, load without it, save again, re-add it to your game, but there may not be a way back for this savegame.  Maybe Fallrimtools Resaver might help with pruning out Sexlab from your savegame?  Odds are you're going to end up making a new game and starting over.  Install this mod at the same time if you do:

https://www.nexusmods.com/skyrimspecialedition/mods/46620

Posted
1 hour ago, agmoyer955 said:

Anti-virus app would just be windows security which typically pops up a notification if it thinks there is a problem telling me it blocked something. I've never messed with adding exclusions to that so I wouldn't even know how for a specific folder.

Wouldn't count on it.

 

The apparent broadening of malware definitions in just the last six months have been an absolute plague on modding. Exclusions are becoming part of the basic requirements, though most modding guides are still behind on this.

 

To add exclusions in the Windows Security app go to Virus & Threat Protection > Manage Settings > Add or Remove Exclusions. There you can select the folders you would like to exclude from normal monitoring.

 

Naturally, the Skyrim game folder should be excluded, as you will be installing unsigned EXEs in there. Ideally you will have a single folder containing all external modding tools like LOOT, BethINI, etc, which can be excluded as a whole otherwise locate and exclude the individual folders. The Vortex data storage location in %appdata% should also be excluded as a whole, as this contains most of the installed modding utility EXEs and DLLs like FNIS, BodySlide, PapyrusUtil, ect. Also exclude any normal download locations, or places where you store mod archives that are not already covered by the above exclusions.

 

If specific tools and mods are still causing issues after excluding the folders, then completely uninstall and reinstall then to clear any possible tagging or sandboxing that may have been applied.

 

It's good practice to install the stand-alone version of PapyrusUtil and make sure that it always overrides everything else without exception. This avoids issues with some older mods that include incompatible versions of PU in their own installations.

Posted
2 hours ago, CommunistNinja said:

With v163, I have to manually advance each stage of the animation. Otherwise, it loops the initial stage indefinitely. It's like it's missing a trigger to go on to the next stage?  

 

Does it happen with only your own animations and not when it's only NPCs? There's a setting in the MCM for that (and it's not hard to find).

Posted
46 minutes ago, tasairis said:

 

Does it happen with only your own animations and not when it's only NPCs? There's a setting in the MCM for that (and it's not hard to find).

I'm talking about animations involving my PC. Under the "animation settings," the "auto advance stages" is selected, but (like I already wrote), I still have to manually advance each stage.

Posted
24 minutes ago, CommunistNinja said:

I'm talking about animations involving my PC. Under the "animation settings," the "auto advance stages" is selected, but (like I already wrote), I still have to manually advance each stage.

If there are any mods overriding SL's scripts, such as Separate Orgasm, completely uninstall them.

Posted

so I rolled back to a save that I was using with beta 9 and got things working again, however arrok, zyn, etc animations that come with sexlab framework are not animating. Actors in scene will hump the air once, and then will just stand there

Posted
8 hours ago, Sailing Rebel said:

It's good practice to install the stand-alone version of PapyrusUtil and make sure that it always overrides everything else without exception. This avoids issues with some older mods that include incompatible versions of PU in their own installations.

Should this overwrite sexlab as well? Tried that as it was the only conflict and I couldn't find it under plugins to force it to load after everything else just incase. I also added the exclusion to I believe the correct folders and same crash after system clean is finished when it says like it's ready to be used.

 

Any other logs I should read to see if there is an error I missed?

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