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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

I gave up on SSE for all the mods here that I use for oldrim, it's just easier to get it working on oldrim and no annoying process of converting everything. I'll keep SSE the way it is but with my normal survival mods and no extra mods from loverslab disappointingly. I already tried to get things working but no matter what it doesn't work correctly or crashes, even though I followed everything on guide.

 

Oh well, I atleast I tried I guess.

Posted
5 hours ago, Devianne said:

ah, i see...so I am to assume it has not convert

The Conversion Tracking thread has a section with all the SLAL packs already converted, check that.

 

15 hours ago, mistiii said:

i apologise in advance if this is repetitive but im new to using loverslab on skyrim and followed the guide for properly installing the sexlab framework. the only thing i did differently (maybe?) is that instead of installing skyui and copy/pasting the files to the skyrim data folder, i used NMM. i also already had a few requirements installed. i'm not having any success getting mods that require this framework to work (for example this one), so i'm thinking i might've messed up while downloading this. i'm meeting all the other requirements for the framework (and these others mods). is it possible that i need to reinstall skyui manually and move the files myself, or would that be inconsequential?

You followed a 2014 guide made for Skyrim LE. Most likely you mixed a LE mod in there, but you don't say what's the issue in detail so I have no clue what could it be.

Posted
29 minutes ago, dontknowdontcaredontask said:

The Conversion Tracking thread has a section with all the SLAL packs already converted, check that.

 

 

I am not asking about SLAL but a patch to up limit of animation inside the loverslab framework

Posted
1 hour ago, dontknowdontcaredontask said:

The Conversion Tracking thread has a section with all the SLAL packs already converted, check that.

 

You followed a 2014 guide made for Skyrim LE. Most likely you mixed a LE mod in there, but you don't say what's the issue in detail so I have no clue what could it be.

i got it to work. i missed the last step which was activating it. i didn't realise i should have added the esp/esm to nmm or mod organiser and then activate them that way, i was trying to do it a different way without noticing it didnt work. it's my first time using loverslab mods for anything except the sims, but everything is now loading in and seems to be working.

Posted

Help needed! I'm using latest version of SKSE and SexLab, Successfully ran FNIS (126 bones in skeleton) with all the animations, SexLab was installed in MCM, all animations toggled. Using MatchMaker to start animations but nothing ever starts. Attaching log:

 

[01/26/2020 - 05:44:49PM] SexLabDebug log opened (PC)
[01/26/2020 - 05:44:49PM] SexLab Debug/Development Mode Deactivated
[01/26/2020 - 05:44:49PM] Config Reloading...
[01/26/2020 - 05:45:00PM] AnimCache: Cleared!
[01/26/2020 - 05:45:09PM] RegisterSlots() Creature: Creatures not enabled, skipping registration.
[01/26/2020 - 05:45:11PM] Thread[14] Setup - [sslthreadcontroller <SexLabThread14 (0506C638)>]
[01/26/2020 - 05:45:11PM] Thread[13] Setup - [sslthreadcontroller <SexLabThread13 (0506C637)>]
[01/26/2020 - 05:45:11PM] Thread[12] Setup - [sslthreadcontroller <SexLabThread12 (0506C636)>]
[01/26/2020 - 05:45:11PM] Thread[11] Setup - [sslthreadcontroller <SexLabThread11 (0506C635)>]
[01/26/2020 - 05:45:11PM] Thread[10] Setup - [sslthreadcontroller <SexLabThread10 (0506C634)>]
[01/26/2020 - 05:45:12PM] Thread[9] Setup - [sslthreadcontroller <SexLabThread09 (0506C633)>]
[01/26/2020 - 05:45:12PM] Thread[8] Setup - [sslthreadcontroller <SexLabThread08 (0506C632)>]
[01/26/2020 - 05:45:12PM] Thread[7] Setup - [sslthreadcontroller <SexLabThread07 (0506C631)>]
[01/26/2020 - 05:45:12PM] Thread[6] Setup - [sslthreadcontroller <SexLabThread06 (0506C630)>]
[01/26/2020 - 05:45:12PM] Thread[5] Setup - [sslthreadcontroller <SexLabThread05 (0506C62F)>]
[01/26/2020 - 05:45:12PM] Thread[4] Setup - [sslthreadcontroller <SexLabThread04 (0506C62E)>]
[01/26/2020 - 05:45:12PM] Thread[3] Setup - [sslthreadcontroller <SexLabThread03 (0506C62D)>]
[01/26/2020 - 05:45:13PM] Thread[2] Setup - [sslthreadcontroller <SexLabThread02 (0506C62C)>]
[01/26/2020 - 05:45:13PM] Thread[1] Setup - [sslthreadcontroller <SexLabThread01 (05062452)>]
[01/26/2020 - 05:45:13PM] Thread[0] Setup - [sslthreadcontroller <SexLabThread00 (05061EEF)>]
[01/26/2020 - 05:45:33PM] NOTICE: Gerdur Seeded Stats: [28.478382, 23.700012, 14.200707, 14.375263, 53.213600, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 67.000000, 0.000000, 608.900146, 0.026946]
[01/26/2020 - 05:46:04PM] NOTICE: ValidateActor(test) -- TRUE -- MISS
[01/26/2020 - 05:46:05PM] NOTICE: ValidateActor(Gerdur) -- TRUE -- MISS
[01/26/2020 - 05:46:10PM] Thread[0]  - Entering Making State
[01/26/2020 - 05:46:10PM] NOTICE: ValidateActor(test) -- TRUE -- HIT
[01/26/2020 - 05:46:10PM] ActorAlias[test] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (05061EEF)>]
[01/26/2020 - 05:46:11PM] NOTICE: ValidateActor(Gerdur) -- TRUE -- HIT
[01/26/2020 - 05:46:11PM] ActorAlias[Gerdur] SetActor([Actor < (00013489)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (05061EEF)>]
[01/26/2020 - 05:46:11PM] Thread[0]  - HookAnimationStarting() - []
[01/26/2020 - 05:46:11PM] Thread[0] Event Hook - AnimationStarting
[01/26/2020 - 05:46:11PM] GetByDefault(Males=1, Females=1, IsAggressive=False, UsingBed=False, RestrictAggressive=TRUE)
[01/26/2020 - 05:46:11PM] AnimCache: INVALIDATED! 0 -> 110
[01/26/2020 - 05:46:11PM] AnimCache: Cleared!
[01/26/2020 - 05:46:11PM] FATAL - Thread[0]  - Unable to find valid default animations
[01/26/2020 - 05:46:11PM] ActorAlias[test] ClearAlias([Actor < (00000014)>] / [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (05061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[01/26/2020 - 05:46:12PM] ActorAlias[Gerdur] ClearAlias([Actor < (00013489)>] / [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (05061EEF)>]) - Actor present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[01/26/2020 - 05:46:35PM] Log closed

 

Posted

I have no idea why, but I get an error in MO2 saying that the sexlabutil.dll is not compatible. Yet, I downloaded the latest version of Sexlab and all of my mods are up to date. Anyone know what the issue could be? 

Posted
33 minutes ago, Dcasteel7 said:

I have no idea why, but I get an error in MO2 saying that the sexlabutil.dll is not compatible. Yet, I downloaded the latest version of Sexlab and all of my mods are up to date. Anyone know what the issue could be? 

What's your SKSE/Skyrim SE version?

Posted

Here is the exact words from MO2. (Papyrus is also the newest version as well. No idea why its not working either.)

 

The failed plugins are:

• papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE_v163_BETA8) reported as incompatible during query.

• SexLabUtil version 1 (SexLabUtil.dll, SexLabFrameworkSE_v163_BETA8) reported as incompatible during query.

Posted
4 hours ago, Dcasteel7 said:

Here is the exact words from MO2. (Papyrus is also the newest version as well. No idea why its not working either.)

 

The failed plugins are:

• papyrusutil plugin version 2 (PapyrusUtil.dll, SexLabFrameworkSE_v163_BETA8) reported as incompatible during query.

• SexLabUtil version 1 (SexLabUtil.dll, SexLabFrameworkSE_v163_BETA8) reported as incompatible during query.

Double click SexlabFrameworkSE in the left panel and go to the Conflicts tab, check if another mod is providing another sexlabutil.dll and papyrusutil.dll. Most likely you have another mod providing these files with outdated versions.

Posted
1 minute ago, NexusModel said:

I cant even get past the main screen, starting a new game just sits on the main screen, has to be this mod to as i just added it today..

You're missing something, this mod is being used by a lot of people with no issues like the one you describe.

Posted
52 minutes ago, dontknowdontcaredontask said:

You're missing something, this mod is being used by a lot of people with no issues like the one you describe.

Just checked and nothing is overwriting Sexlab at all. 

Posted
21 minutes ago, Dcasteel7 said:

Just checked and nothing is overwriting Sexlab at all. 

This is weird, as I have SL 163 beta 8 installed right now and MO isn't reporting anything. I've seen that warning for other dll that were working fine and I couldn't dp anything about it, after a couple of days the warning disappeared with no changes made to my mods. What MO version do you have? (latest is 2.2.2.1).

 

If you can start the game and use SL without issues I wouldn't worry about it. If you really have an outdated dll the mod won't work or you won't be able to even start the game. If this is your case I'd recommend a clean install of the latest sexlab framework (remove the one you have, check that you have no other lingering installs of sexlab in your left panel and download+install the latest one).

Posted

I searched my issue, and found that someone opened skse outside of mo2 and it fixed their problem. I tried that, and the warnings went away. Ill try to see if it works and give an update.

Posted

Papyrus Loading File: ../SexLab/AnimationProfile_1.json
    File does not exists: Data/SKSE/Plugins/SexLab/../SexLab/AnimationProfile_1.json

 

Considering an animation profile is important, im assuming this is whats causing my crash. I reinstalled Sexlab but it didnt help.

Posted
15 minutes ago, Dcasteel7 said:

Considering an animation profile is important, im assuming this is whats causing my crash

The animation profile is generated if you adjust any animation using the hotkeys to re-adjust the NPCs position. You can delete it and your changes will be lost, but the mod should work just fine. Try it, adjust any animation and you should have a new animationprofile_1.json file. Your issue must be somewhere else (at this point I'd check loadorder/animation count and other settings).

Posted

If sekslab, skyrim, skse is the correct version. Only the save and windows are left.

Run a hd search for errors.

Make a new game with 0 mods and save. Copy profile, disable everything visible, enable requirements, load into save. If its working the save is corrupt.

 

Edit:

> ...animation count...

That could be also possible (crash) but I dont think the errormessage fits. Nonetheless reduce and try.

Posted

well to upate it is only new games that do not work now, i can load saved games. but trying to do a new game just remaisn stuck at the main menu with the Dragonborn symbol

Posted

I think I got it! I fiddled around with my load order and I made the left panel of mo2 look almost identical to the loot organized right panel and it started a new game just fine.

Posted

Sorry if this has already been talked about but I installed SL Framework correctly and stuff but when I initiate the You-Know-What nothing is happening except they're making sounds. It says it's playing an animation yet nothing is happening. Only sounds.

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