jgrant1332 Posted December 15, 2019 Posted December 15, 2019 On 12/8/2019 at 3:11 AM, Parky said: Well i know that it only freezes up when i start a sex anim with the Player, you have disabled and reloaded any mod that might be related to the PC, disabled and reloaded SL, ran FNIS, check load order with Loot and still the same problem. I feel like it must be a missing texture or similar for the PC, as it does not matter which anim is running as long as the PC is involved. So I just loaded an old save and it worked for the older save. Not sure why but it's working now. Try that maybe? 1
anonymous9393 Posted December 15, 2019 Posted December 15, 2019 After installing the update from beta 7 to beta 8, when i load a save a message say "outdate or missing "skrym script extender"" ... this version of sexlab require skse version 2.17 or newer, the same happen if i replace sexlab beta7 + update to beta 8 with sexlab version beta 8. 1
Sailing Rebel Posted December 15, 2019 Posted December 15, 2019 59 minutes ago, anonymous9393 said: After installing the update from beta 7 to beta 8, when i load a save a message say "outdate or missing "skrym script extender"" ... this version of sexlab require skse version 2.17 or newer, the same happen if i replace sexlab beta7 + update to beta 8 with sexlab version beta 8. Reinstall SKSE and make sure to replace the script files in the Data folder. 1
anonymous9393 Posted December 15, 2019 Posted December 15, 2019 1 hour ago, Sailing Rebel said: Reinstall SKSE and make sure to replace the script files in the Data folder. didn't work, and sexlab is the only mod which give this message, the other mod with skse script(updated to 2.0.17) seems fine.
Sailing Rebel Posted December 15, 2019 Posted December 15, 2019 1 hour ago, anonymous9393 said: didn't work, and sexlab is the only mod which give this message, the other mod with skse script(updated to 2.0.17) seems fine. The in-game warning via message box is almost certainly a mismatch between SexLab and the SKSE scripts. Not all mods make this check, RaceMenu is the most common one that users will encounter. If SKSE's executables and libraries were out of date your game would likely just CTD immediately. This leaves the PEX and PSC files in the Data/Scripts and Data/Scripts/Source directories being mismatched If Skyrim is installed under Program Files it will need to be moved to another Steam library. If the SKSE Data files are installed via MO2 make sure that the installation is configured correctly. In the right panel Data tab expand the Scripts folder and see which mod is providing the "Actor.pex" file. If it's not the SKSE mod then the installation is incorrect. During the installation be sure to right click on the Data directory (not "<data>") and select "Set as data". If the files are installed manually then make sure that they have been unpacked correctly. Navigate to the game's Data/Scripts and Data/Scripts/Source folders and check that all of the files in the archive are present and of the correct size and have a suitable datestamp. 1
anonymous9393 Posted December 15, 2019 Posted December 15, 2019 1 hour ago, Sailing Rebel said: The in-game warning via message box is almost certainly a mismatch between SexLab and the SKSE scripts. Not all mods make this check, RaceMenu is the most common one that users will encounter. If SKSE's executables and libraries were out of date your game would likely just CTD immediately. This leaves the PEX and PSC files in the Data/Scripts and Data/Scripts/Source directories being mismatched If Skyrim is installed under Program Files it will need to be moved to another Steam library. If the SKSE Data files are installed via MO2 make sure that the installation is configured correctly. In the right panel Data tab expand the Scripts folder and see which mod is providing the "Actor.pex" file. If it's not the SKSE mod then the installation is incorrect. During the installation be sure to right click on the Data directory (not "<data>") and select "Set as data". If the files are installed manually then make sure that they have been unpacked correctly. Navigate to the game's Data/Scripts and Data/Scripts/Source folders and check that all of the files in the archive are present and of the correct size and have a suitable datestamp. solved thank you, i was installing the skse 2.0.17 manually while the older skse version was still active in mod organizer.
Vyxenne Posted December 16, 2019 Posted December 16, 2019 On 12/14/2019 at 1:53 PM, jojoiso said: Hey guys, sorry if this is a stupid question. Can HDT-SMP work during sexlab animations? I have it working when walking around and stuff, but there doesn't seem to be any collision/movement during animations triggered by Matchmaker or whatever else. Am I missing something obvious? Firstly, yes, SMP works fine during Sexlab (and/or Flower Girls) sex animations. BreastPhysicsDuringSex_2.mp4 I can't tell from what you posted: Is your issue that you have physics when clothed but not when naked? Or do you specifically only lose physics when Sexlab animations start but yet have good physics at all other times when you are naked?
pburnt Posted December 16, 2019 Posted December 16, 2019 Could I get the SexLab behavior file in XML format? Please?
Yunjitzu Posted December 17, 2019 Posted December 17, 2019 Hi ! I have a Question ! (btw.. my English isnt the Best, dont wondering ^^) I have Sexlab installed and some Other Mods, Flowergirls is installed to. It works all nice, works with all mods like Mias Lab or Wet funktion... 3BBB SMP belly... All is working. I just have one Problem and i dont know... maybe its normal. When i start a new Game from my normal Fresh Savepoint after Helgen. In the first Minutes when all Mods loading.... The Game iss extreme unstable. Just a "load and save" and sometimes it crashes. But when Sexlab is complete Loaded.. and than after a Save and load (when its no crashed...) And all things are loaded in Correctly... all Mods... and again Save and Load. The CTDs are just stopping and than it runs without Problems... Is this normal at the firsts Starts with sexlab in kombination with many other Mods ? Or i maybe have some other Problem ? Like Load order or incompatible Mod.. ? I am just a bit scared. maybe i get Problems in late Game... (Will be my first real Skyrim run with Mods...)
x-tian Posted December 17, 2019 Posted December 17, 2019 I cannot use this "Suppress Disabled Animations" button for the workaround to disable unwanted animations. It is canceled out in the MCM SL tab. Version is v1.63 BETA8.
Ashal Posted December 17, 2019 Author Posted December 17, 2019 4 hours ago, x-tian said: I cannot use this "Suppress Disabled Animations" button for the workaround to disable unwanted animations. It is canceled out in the MCM SL tab. Version is v1.63 BETA8. The button is only enabled when you have disabled animation currently in the registry. Once you disable some animations from the toggle page, the button should be clickable.
x-tian Posted December 17, 2019 Posted December 17, 2019 31 minutes ago, Ashal said: The button is only enabled when you have disabled animation currently in the registry. Once you disable some animations from the toggle page, the button should be clickable. Okay got it, you have to deactivate one by one and cannot use fast filter by tag option.
Vyxenne Posted December 18, 2019 Posted December 18, 2019 15 hours ago, Yunjitzu said: Hi ! I have a Question ! (btw.. my English isnt the Best, dont wondering ^^) I have Sexlab installed and some Other Mods, Flowergirls is installed to. It works all nice, works with all mods like Mias Lab or Wet funktion... 3BBB SMP belly... All is working. I just have one Problem and i dont know... maybe its normal. When i start a new Game from my normal Fresh Savepoint after Helgen. In the first Minutes when all Mods loading.... The Game iss extreme unstable. Just a "load and save" and sometimes it crashes. But when Sexlab is complete Loaded.. and than after a Save and load (when its no crashed...) And all things are loaded in Correctly... all Mods... and again Save and Load. The CTDs are just stopping and than it runs without Problems... Is this normal at the firsts Starts with sexlab in kombination with many other Mods ? Or i maybe have some other Problem ? Like Load order or incompatible Mod.. ? I am just a bit scared. maybe i get Problems in late Game... (Will be my first real Skyrim run with Mods...) Just a note to let you know that I started a new game last week using the vanilla Helgen start with all 275+ of my mods (including SL and FG) loaded and did not have any issues at all- no crashing. Some of my mods seem to be Helgen-aware and do not load themselves until I emerge from the cave with Ralof. All I do is stand there watching the activation notifications until they stop, then save and party on... no crashing and no need to reload the game as you are describing. FULL DISCLOSURE: I am not on the current versions of SKSE+dll mods- I opted out of Bethesda's game-breaking Crapware Club scheme and am running Game 1.5.62, SKSE64 2.0.12 and Sexlab 1.63 Beta 5.
Yunjitzu Posted December 18, 2019 Posted December 18, 2019 I have Around 1000 Mods Merged in many Files and Compressed as BSA.. maybe thats the Prob with my start. (Dont understand me Wrong... All the Merges are save things like Clouthes or Default Followers or Homes without heavy Scripts..) (And some Visual Merge / BSA Combos for Textures and things like Footsteps or other Visual things..) Like i say, when i stay there after the Cave like you, and watching them Activating, and in this Phase isnt a Crash... I Save... Wait Again (For the Secound Wave Activation.) and than again Save and Load.... Than it looks fine, no Crashes anymore. Its only in the Activating Phase unstable. btw. with 1.580 and with the new Patch... but same build (and the newer releases for the SKSE Mods.. or the new ussep..) its the Same. No diffrence. Thing is... All is working fine without Problems... Tested it all out... Only the thing with the unstable Starting Phase when all Mods are Activatin.. Seems like in the Time Sexlab is loading the Animations in... looks like this is the Critical Phase in my Case.. After this... it looks fine... hrm ^^
Vyxenne Posted December 18, 2019 Posted December 18, 2019 11 hours ago, x-tian said: 11 hours ago, Ashal said: The button is only enabled when you have disabled animation currently in the registry. Once you disable some animations from the toggle page, the button should be clickable. Okay got it, you have to deactivate one by one and cannot use fast filter by tag option. This is not true- you can filter many animations at once by tags, then you must un-tick them to disable them. I have deactivated 20-30 animations at a time based on filtering by a tag, then disabled 20 more by filtering on another tag... and then after disabling many animations, I have gone to the bottom tab and removed (unregistered) all of them at once. Don't forget to run GenerateFNISforUsers.exe after you unregister them. I believe what @Ashal means is that the "Remove disabled animations" button is not clickable until you have some disabled animations that have not yet been removed. Then it becomes clickable, but once you click it, and the animations are removed, it is no longer clickable again until/unless you disable some more animations.
Ashal Posted December 18, 2019 Author Posted December 18, 2019 4 hours ago, Vyxenne said: (Don't forget to run GenerateFNISforUsers.exe after you unregister them). The suppression system only stops the animations from being installed into SexLab, so you can stay under the SEXLAB limit of 750 animation sets and/or remove unwanted animations from ever showing up. It DOES NOT remove the the relevant animations from FNIS. So, running the FNISforUsers tool will do nothing. Suppressed animations will still be counted towards FNIS's own limit, as doing so would be impossible without some currently non-existent external plugin voodoo. 4 hours ago, Vyxenne said: I believe what @Ashal means is that the "Remove disabled animations" button is not clickable until you have some disabled animations that have not yet been removed. Then it becomes clickable, but once you click it, and the animations are removed, it is no longer clickable again until/unless you disable some more animations. Correct. 1
Darnexx Posted December 18, 2019 Posted December 18, 2019 So yesterday I updated my Skyrim and it's Mods. Today I wanted to try it out and run into one Problem. It seems that SexLab Beta8 conflicts with the Mod PapyrusUtil SE - Modders Scripting Utility Functions When I load SexLab after it, my Game won't stop loading. When I load it above my Game works but I can't install/activate SexLab Ingame.. Edit: It only seems to happen on a new Save, on an older one with an older SexLab Version it updates and then works well.
LukeDuke Posted December 18, 2019 Posted December 18, 2019 ^ It's not a conflict, those are the same files used by SexLab and provided by Ashal
Darnexx Posted December 18, 2019 Posted December 18, 2019 2 hours ago, LukeDuke said: ^ It's not a conflict, those are the same files used by SexLab and provided by Ashal Ok but I still have the Problem that I can't seem to use the Mod correctly on a New Game. At least it's working normal on my old saves. xD
Sailing Rebel Posted December 18, 2019 Posted December 18, 2019 2 hours ago, Darnexx said: So yesterday I updated my Skyrim and it's Mods Looks like you missed one. Make sure you have the latest PapyrusUtil SE which indicates compatibility with SKSE64 v2.0.17. If you are using MO2 use the <Contains Script Extender> filter (bottom left of the left panel). This will display all of the mods that must be compatible with the installed version of SKSE. There is no forwards or backwards compatibility - if the mods does not explicitly indicate your exact SKSE version then it is not compatible and must be replaced or removed.
Vyxenne Posted December 18, 2019 Posted December 18, 2019 10 hours ago, Ashal said: 14 hours ago, Vyxenne said: (Don't forget to run GenerateFNISforUsers.exe after you unregister them). The suppression system only stops the animations from being installed into SexLab, so you can stay under the SEXLAB limit of 750 animation sets and/or remove unwanted animations from ever showing up. It DOES NOT remove the the relevant animations from FNIS. So, running the FNISforUsers tool will do nothing. Suppressed animations will still be counted towards FNIS's own limit, as doing so would be impossible without some currently non-existent external plugin voodoo. Wow, thank you for that correction / new info!
Yunjitzu Posted December 19, 2019 Posted December 19, 2019 ok i think i fixed my Problem... Wasnt even something with Sexlab... i think it was mfg fix + mfg opparco + Poser + Tania in combination... but have to test a bit more to be sure...
Darnexx Posted December 19, 2019 Posted December 19, 2019 16 hours ago, Sailing Rebel said: Looks like you missed one. Make sure you have the latest PapyrusUtil SE which indicates compatibility with SKSE64 v2.0.17. If you are using MO2 use the <Contains Script Extender> filter (bottom left of the left panel). This will display all of the mods that must be compatible with the installed version of SKSE. There is no forwards or backwards compatibility - if the mods does not explicitly indicate your exact SKSE version then it is not compatible and must be replaced or removed. On the Mod Pages it says that it's compactible with the newest SKSE and SSE "version 3.8 for SKSE64 2.0.17 & SSE 1.5.97". And I made sure to update all Mods that had a new Version.
reikiri Posted December 19, 2019 Posted December 19, 2019 2 hours ago, Darnexx said: On the Mod Pages it says that it's compactible with the newest SKSE and SSE "version 3.8 for SKSE64 2.0.17 & SSE 1.5.97". And I made sure to update all Mods that had a new Version. When you said it only breaks on "new game", are you playing without installing SL (and bunch of other mods) up until riverwood (or using some mod that bypasses the helgen questline)? And then only installing it once you're at least in riverwood? 1
Darnexx Posted December 19, 2019 Posted December 19, 2019 5 hours ago, reikiri said: When you said it only breaks on "new game", are you playing without installing SL (and bunch of other mods) up until riverwood (or using some mod that bypasses the helgen questline)? And then only installing it once you're at least in riverwood? I used the Console Command "coc Whiterun" just to jump in the Game to test something. So, I just went ingame with the New Game Option and it works! I guess the Console Command going in did fuck it up. False Alarm it was. ^^"
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