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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
5 hours ago, Psalam said:

Check to make sure that you have the correct skeleton (XPMS(S)E). Then be certain that whoever you are trying to have sex with also uses that skeleton if they are NPC (i.e., they are not a custom race with an unusual skeleton) or that you have the appropriate (i.e., MNC) skeleton installed for beasts.

Yes i already have XPMSSE and i tried with Normal Human NPC. but it's still bugged

Posted
4 hours ago, UlbertAlainOdle said:

Yes i already have XPMSSE and i tried with Normal Human NPC. but it's still bugged

Did you run FNIS?

Posted

Bug report.

 

One way to reproduce "teleport to giant camp". Code that starts animation must be like:

 

sslBaseAnimation[] anims
sslThreadModel Make = SexLab.NewThread()

 

Make.AddActor(_actor1)
Make.AddActor(_actor2)

 

... stuff

 

Make.SetAnimations(anims)  ; <b>anims array is none</b>
Make.StartThread()

...

 

Call to SetAnimations() with parameter "none".

Posted

Okay, SO I just installed Skyrim on my  new computer... what do I download for Sexlab and what else do I download to make it work? Also how do I get associated mods to work with it like Sorlis Balarn's Treasure?

 

Posted
5 minutes ago, 117Jorn said:

Okay, SO I just installed Skyrim on my  new computer... what do I download for Sexlab and what else do I download to make it work? Also how do I get associated mods to work with it like Sorlis Balarn's Treasure?

 

This is a whole section of the forum dedicated to SexLab and it's associated plugins.  Check the first page.

Posted
8 minutes ago, Dragoncoc696969 said:

Can anyone tell me why the cum effect doesn't show on body!

I would also like to know that. And why do my character opens his/her mouth after the scene?

Posted
3 hours ago, Warsteiner said:

I would also like to know that. And why do my character opens his/her mouth after the scene?

more over, when an animal animation starts, after a while only with pc the animal starts to vibrate.

Posted
13 hours ago, Warsteiner said:

I would also like to know that. And why do my character opens his/her mouth after the scene?

Have that issue as well, thought it was from trying to use a different texture but even with that mod removed still dont get anything show

 

Otherwise everything else works fine

Posted

Running a super solid 4k build, my load screens dont even take five seconds (even the first). New version seems to work great, but is there nothing i can do about the animation load times? it takes like a minute or more to initiate any scene from defeat, follow me, or randm sex. This makes it unplayable for me. Keep up the good work.

Posted

Got massive problem, when trying to run any scene (critters, npc, whatever) scene starts but characters are stuck in each other standing undressed and doing nothing, sound will play but no animation plays did anyone had same problem? Any ideas how to solve it?

Posted
On 1/3/2020 at 5:24 AM, Dragoncoc696969 said:

Can anyone tell me why the cum effect doesn't show on body!

 

On 1/3/2020 at 5:33 AM, Warsteiner said:

I would also like to know that.

 

On 1/3/2020 at 6:43 PM, pinky6225 said:

Have that issue as well,

There are TWO checkboxes in SexLab MCM relating to cum:

  • Enable ending orgasm effects (or similar words)
  • Show cum textures

You must tick (enable) both of them, then you will see cum for as long after the scene as you have set the duration (in seconds.)

 

The SL cum textures were not strong enough for me, so I converted (just scanned the dds files) and installed SexLab Sperm Replacer and got perfect realistic cum:

20190523070120_1.jpg.50aaa7af17d2b73f228f9b78aff81c7d.jpg

Posted
10 hours ago, Vyxenne said:

 

 

There are TWO checkboxes in SexLab MCM relating to cum:

  • Enable ending orgasm effects (or similar words)
  • Show cum textures

You must tick (enable) both of them, then you will see cum for as long after the scene as you have set the duration (in seconds.)

 

The SL cum textures were not strong enough for me, so I converted (just scanned the dds files) and installed SexLab Sperm Replacer and got perfect realistic cum:

20190523070120_1.jpg.50aaa7af17d2b73f228f9b78aff81c7d.jpg

Nice, thanks! I disabled the orgasm effects because i didnt like the camera shaking at the end of the scene. It seems  Sexlab for SE requires both to check then to get the cum effects.

Posted
10 hours ago, Vyxenne said:

 

 

There are TWO checkboxes in SexLab MCM relating to cum:

  • Enable ending orgasm effects (or similar words)
  • Show cum textures

You must tick (enable) both of them, then you will see cum for as long after the scene as you have set the duration (in seconds.)



The SL cum textures were not strong enough for me, so I converted (just scanned the dds files) and installed SexLab Sperm Replacer and got perfect realistic cum:

20190523070120_1.jpg.50aaa7af17d2b73f228f9b78aff81c7d.jpg

Thank you, you didnt need both of those ticked on in the LE version so i'd left that one off, with it on it works

Posted
3 minutes ago, 117Jorn said:

So apparently I need the SkyUI for the mod to work... however the link provided doesn't HAVE that mod anymore so... what do I do?

You can get SkyUI on SE Nexus,

Posted
18 minutes ago, poisonkeyblade said:

I feel real dumb because I can't figure out how to trigger any activities. Also, how do I change my character's sexuality? Do I need to go into race menu and make changes?

Install Oldrim Matchmaker to trigger SexLab anims in SSE. You can resave the plugin in the CK to update it to SSE Spec Form Type 44, but it works fine without doing that. Matchmaker gives you two spells-

  • Irresistibly Attractive (for use on yourself)
  • Irresistibly Attractive Target (for use on any NPC)

If you cast the appropriate spell on yourself and on an NPC within a few seconds, you and that NPC will get busy making the world a better place. If you cast the appropriate spell on yourself (or an NPC) and do not cast it on an NPC (or yourself) within a few seconds, you (or the NPC) will masturbate.

Posted

Feeling kind of stupid for asking this, but what's a fix for when your strapon doesn't show up during scenes where it should be appearing?

 

I'm using the Equipable Schlong mod and have that set up as a strapon in the SexLab menu, but for some reason it won't appear during the animations. And if I equip it manually prior to the scene, it gets removed whenever the animation starts. I've tried rebuilding the strapon list, disabling free camera (as I've heard some reports that that causes problems with strapons), but to no avail. My Nord Beastess still humps the air between her and her Flame Atronach. 

 

Any solutions?

Posted

Does anyone know why SexLab's actor position controls are so unreliable? I've been having several basic actor alignment failure modes, beginning with the actors being horribly out of alignment (as in, a foot or two off, penis through the heart, or the ear, or so far away from my face that I couldn't liplock it with a tennis racquet to the back of my head, etc.) at the start of stages. Here are my basic failure modes:

  1. The alignment keys do nothing- neither the expected thing nor any other thing. It's as though I hadn't pressed a key at all.
  2. They do something, but in an unexpected direction- normally ; (without the Shift combo key) moves the actor up. But sometimes, it moves him/her down for no apparent reason.
  3. They do something, but in the opposite direction from the way they worked the last time I pressed that control. Example: the ; key moves my actor up, but then on the other actor it moves him/her down. Same for all other actor positioning controls, both the single-key controls and the Shift+Key variants.
  4. Sometimes an entire series of identical inputs on the same actor (example: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ) works one way for 2 or 3 presses, then works the opposite way, thereby undoing what it had just done. This is similar to, but subtly different from, #3 above- in #3, the reversal happens when I switch actors or when I pause for 5-10 seconds before resuming on the same actor, but in this #4 failure mode, it happens in the half-second between a series of identical keypresses on the same actor, needed because the actor is so egregiously out of alignment to start with and/or scaling failures and/or the failure to actually remove the HH offset even though that option is enabled.

The only key that works 100% for me is End, which I find myself using more and more due to my inability to get a man and a woman to line up where sex might be remotely possible.

 

If I had to sum up the failures in a concise sentence, I would say SexLab just loses its mind when I try to adjust actor positions to achieve credible alignment. Is there an ini setting somewhere that I can set differently to help the mod's alignment controls work right? If it's script lag/overload, are there some variables I can set or some console command I can issue to tell the game to put whatever it wants to do on hold and give SL top priority until I can get my actors aligned? Is there some troubleshooting technique I can use to determine the cause of my dysfunctional controls, or does everybody experience this and I should just resign myself to it?

 

Thanks.

Posted

@Ashal Few bug reports...

 

Bug 1: When playing as a male character, if you have foreplay animations set to play before a sex act, the male will strip to the foreplay setting properly, however once the main sex scene starts no further stripping occurs, he will stay at the foreplay strip setting instead of getting fully naked.

 

Bug 2: When using the remove high heels function, if you have foreplay set to play and the female keeps her boots on the extra height will be remove leaving the boots/heels clipping through the floor, then when the main sex scene starts and the footwear is remove the extra height will be removed again leaving the character clipping badly on a much lower than normal position.

 

Bug 3: If you start a sex scene and then open up the MCM sometimes it will open straight to the animation editor. Making changes to the scene for a male/female and then attempting to switch the the other characters in the scene will cause the MCM to lose all options, forcing you to exit back to the game and then reopen it. Now, simply making sure you scroll to the anim editor manually (so its highlighted with the little arrow thing) will stop this from happening, though I imagine the anim editor opening up instantly was meant to be a convenience thing and it's not quite performing as such right now.

Posted

I've got problem with langage of all of these mods. Its a possible to change them somehow?
Skyrim SE | MO2 |
I already have on steam my language also i've tryed to change direcly in mod files. from english to polish. Nothing. Even i deleted all of usless lanugages and still english.. How?
In MO2 also i've got set on polish. 
The basic game is fine, with polish language, but just these mods. Any tips what to do?

Posted
10 hours ago, Vyxenne said:

Does anyone know why SexLab's actor position controls are so unreliable? I've been having several basic actor alignment failure modes, beginning with the actors being horribly out of alignment (as in, a foot or two off, penis through the heart, or the ear, or so far away from my face that I couldn't liplock it with a tennis racquet to the back of my head, etc.) at the start of stages. Here are my basic failure modes:

  1. The alignment keys do nothing- neither the expected thing nor any other thing. It's as though I hadn't pressed a key at all.
  2. They do something, but in an unexpected direction- normally ; (without the Shift combo key) moves the actor up. But sometimes, it moves him/her down for no apparent reason.
  3. They do something, but in the opposite direction from the way they worked the last time I pressed that control. Example: the ; key moves my actor up, but then on the other actor it moves him/her down. Same for all other actor positioning controls, both the single-key controls and the Shift+Key variants.
  4. Sometimes an entire series of identical inputs on the same actor (example: ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ) works one way for 2 or 3 presses, then works the opposite way, thereby undoing what it had just done. This is similar to, but subtly different from, #3 above- in #3, the reversal happens when I switch actors or when I pause for 5-10 seconds before resuming on the same actor, but in this #4 failure mode, it happens in the half-second between a series of identical keypresses on the same actor, needed because the actor is so egregiously out of alignment to start with and/or scaling failures and/or the failure to actually remove the HH offset even though that option is enabled.

The only key that works 100% for me is End, which I find myself using more and more due to my inability to get a man and a woman to line up where sex might be remotely possible.

 

If I had to sum up the failures in a concise sentence, I would say SexLab just loses its mind when I try to adjust actor positions to achieve credible alignment. Is there an ini setting somewhere that I can set differently to help the mod's alignment controls work right? If it's script lag/overload, are there some variables I can set or some console command I can issue to tell the game to put whatever it wants to do on hold and give SL top priority until I can get my actors aligned? Is there some troubleshooting technique I can use to determine the cause of my dysfunctional controls, or does everybody experience this and I should just resign myself to it?

 

Thanks.

1. You installed a mod (or one of the old ones) that went script crazy and is eating all the CPU cycles.

 

2. Character is stuck in 2 SL threads/animations. Normaly one char can only be i one SL thread/animations, but shit happens.  2 SL threads/animations are compeating for the control over same character. Its like thread 1 want to lock character in position X, thread 2 wants to move to X+1, but then thread 1 kick in and moves it back to X.

 

3. Some other mod wants to control your character. Its is like (2).

 

If 2: theres a button in MCM that stops all active SL threads/animations.

 

If 1: Fallrim tools Resaver can help. Open game save, and look for Active Scripts and Suspended Stacks section.

 

 

 

Posted
14 hours ago, Fotogen said:

1. You installed a mod (or one of the old ones) that went script crazy and is eating all the CPU cycles.

 

2. Character is stuck in 2 SL threads/animations. Normaly one char can only be i one SL thread/animations, but shit happens.  2 SL threads/animations are compeating for the control over same character. Its like thread 1 want to lock character in position X, thread 2 wants to move to X+1, but then thread 1 kick in and moves it back to X.

 

3. Some other mod wants to control your character. Its is like (2).

 

If 2: theres a button in MCM that stops all active SL threads/animations.

 

If 1: Fallrim tools Resaver can help. Open game save, and look for Active Scripts and Suspended Stacks section.

Firstly, thanks for your response. After reading your response, I went rifling through my mods looking for resource hogs other than physics and enb, and found 2 possibles: I changed my Jaxonz auto-looter from scanning the area every 0.1 second to every 2 seconds to cut down on that overhead, and also disabled my SINful CBP/CBPC "Tuning Rate" which is what they call it when their mod rescans for settings changes (uselessly unless you have just changed a setting) and applies them in near-real time so you don't have to exit the game, change an ini file, launch the game, test, exit, etc. etc.

 

Then I went in-game to test some new eyeglasses meshes & textures I had found lying on a sidewalk in St. Petersburg with my name on them, and cobbled them together into an installable archive, and experienced 3 consecutive SL scenes (pics on request :classic_tongue: ) with very few glitches- beginning alignments were either perfect or close enough that it took only minor adjustments, and all actor controls worked more or less as expected. So it's entirely popsicle that just the 2 mods I reined in were sucking up my entire available supply of electrons... :classic_biggrin:

 

There is no other active mod that seeks to control my character except Flower Girls, and it wasn't active, nor did Resaver find any orphan scripts belonging to FG when I used it to try to find out what was wrong with my SL controls.

 

I had forgotten about SL's "Stop All" control, but wouldn't have thought of it because I didn't know it was possible for SL to be in mortal combat with itself for control. I'll keep it in mind now that you have said it's possible.

 

I run Resaver to Clean Unattached Instances and Undefined Elements almost as a preventive tool since I have so many mods, although few of them are scripted. Since I have full backups weekly and Resaver backs up the original Savegame before overwriting it with the edited copy it, I feel it's worth the slight risk of doing that. Next time SL takes a dump in my Wheaties I'll specifically check for active scripts and suspended stacks.

 

Thanks again for your suggestions.

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