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Posted

Hey guys

 

I don't know how i got this mod in my game

 

but it's there.

 

I love the textures and everything, but their missing their eyes

 

and the hair eye extender won't even work for this

 

 

9nrXW.jpg0FFRR.jpg

 

 

 

I've tried several xeo links and none of them seemed to fix my problem

 

any suggestions?

 

thanks!

Posted

Wow.. 46 pages. Simple question needing an answer, please :) (About XEO/MBP)

 

I have MBP/MBP++ and x117/x117++ installed. Played made characters and the premade characters look great, of course.

 

So... since I have those installed and running perfectly, what version of XEO do I need for NPCs? XEOsp only? (I don't see a download link for xeosp though...) That's it? Do I need anything else installed or... that's it? Thanks in advance :)

Posted

Omod of Xeorc 4' date=' Lop-ear elf, and Lop-ear elf mini

http://freakshare.com/files/57um6fbp/XEORC4_1.5-Lop-earsElf-Lop-earsElf_mini.omod.html

[/quote']

 

Thanks for that. I hate how XEO changes all the bodies though... it also messes with running/walking animations and BBB. Is there a work around for this? Possibly someone has gone through this and pointed everything back to their ozomo hi-res (4096*4096)/BBB files?

 

I found a work around for fixing the walk/run but everything else.... :(

 

I may disable XEO just until i can find a fix, and just use ColourWheels prettypeople-whatever for the time being : /

 

 

Thanks in advance to all and anyone : )

Posted

I used to have a few variations of Xeo and other mods uploaded on mediafire but they seemed to have been removed. I'm re-upping Xeosp to megaupload atm. I'll post the link once its done incase you still need it.

Posted

I used to have a few variations of Xeo and other mods uploaded on mediafire but they seemed to have been removed. I'm re-upping Xeosp to megaupload atm. I'll post the link once its done incase you still need it.

 

I have XEOsp installed - or do you mean a fixed .esp file or something? That would be fantastic if so >_<

 

I am just hating how Roberts male Textures (hi-res and very nice) and the female hi-res textures get replaced : (

 

~*~*~*~ This is what someone said on TESNEXUS' date=' that did exactly what I would like also ~*~*~*~

 

[b']After reading all the threads in the forums it got me interested but I also read about how it overwrites custom body files and the existing Oblivion files......so I decided to download it and take a look at it.

 

Sure enough it would have overwritten my HGEC body files and goofed up my BBB and sexy walks animations.

 

So I got an idea......I renamed my Oblivion Texture and Meshes folders.....

 

dropped in the esp and the mods Texture and mesh folder......then I fired up TESEdit Mod Packager and repacked the files as a BSA after taking out the files that

would have overwritten my HGEC body files and animations.

 

The I renamed my Texture and Mesh folders back to the original names, and took out the mods Texture and Mesh folders.....recopied the new ESP that is now directed at the newly created BSA resources.......now no files were overwritten......opened up the ESP in the CS.......fixed the voices and eyes for the custom races that I read

people had trouble with.. saved the XEO esp again..

 

Started up Oblivion and Whalla!!.......Good looking NPC's and no conflicts with any of my animation or body files.......so ended up with exactly with what I wanted without any of the unwanted side effects......and the game is certainly different now with better looking NPC's that still use my custom animations and body type.....Winner!

I like the change![/b]

 

 

Posted

Typically the body replacers and walk anims and such are not an issue for me as I always install all the beautification mods I want to use first. I then add body replacers such as 4096 hi rez pack via its self installer and normally do not have an issue at all.

Posted

The files aren't overwritten (as I can just un-check the XEOSp (XEOEX?).esp and all bodies will return to normal.

 

Anytime I use a setbody spell, their bodies (meshes) changes, but the textures are the lower-res XEO ones.. same for the males - none use roberts textures anymore.. just the meshes (with XEO activated)

 

FACES look great, it's just the lower-res bodies. And also it changes BBB I believe for NPC's (because of the changed bodies)

 

: (

Posted

Alright, so I installed MBP, MBP++, x117, and Chanpon. I tried to make a new character and while the races show up fine, I can't change their hair or eyes, and some of the chanpon have extremely black/thick eyelashes. If I import someone elses save, the race shows up fine and lets me select hair/eyes, so any idea what the problem might be?

Posted

Assuming you have the custom race fix installed right?

 

I have seen this occasionally at the initial screen, however you can adjust the options again prior to leaving the prison and they seem to work better then.

Posted

The files aren't overwritten (as I can just un-check the XEOSp (XEOEX?).esp and all bodies will return to normal.

 

Anytime I use a setbody spell' date=' their bodies (meshes) changes, but the textures are the lower-res XEO ones.. same for the males - none use roberts textures anymore.. just the meshes (with XEO activated)

 

FACES look great, it's just the lower-res bodies. And also it changes BBB I believe for NPC's (because of the changed bodies)

 

: (

[/quote']

 

You could try something besides XEO: http://www.loverslab.com/showthread.php?tid=1029&highlight=mbp

 

Posted

Alright, so exiting the sewers lets me change the hair eyes, but there are still a few issues, certain races like the lop mini are bald and have messed up textures, and also aren't short like they're supposed to be.

Posted

 

Is that all those optional Xeo mods + Ozmo's high resolution textures?

 

No' date=' it's XeoSP++ with High-rez texture in omod format.

[/quote']

 

I couldn't find XeoSP++ mentioned in the op, so I wondered. Is XeoSP++ the most recent Xeo then? Some download links in the op seem like they're outdated too. Wish there was a complete Xeo+XEORC+etc. mod somewhere. :s

Posted

 

Is that all those optional Xeo mods + Ozmo's high resolution textures?

 

No' date=' it's XeoSP++ with High-rez texture in omod format.

[/quote']

 

I couldn't find XeoSP++ mentioned in the op, so I wondered. Is XeoSP++ the most recent Xeo then? Some download links in the op seem like they're outdated too. Wish there was a complete Xeo+XEORC+etc. mod somewhere. :s

 

Have A Look Here 2nd Post

 

http://www.loverslab.com/showthread.php?tid=474&page=2

Posted

Where can I find a english esp for the newest xeosp++ (the one updated on 7.18 at 3DM?)

 

or can I just use the esp file found on another thread even though it is not the newest version of it? (Which is what I am doing now....)

Posted

Where can I find a english esp for the newest xeosp++ (the one updated on 7.18 at 3DM?)

 

or can I just use the esp file found on another thread even though it is not the newest version of it? (Which is what I am doing now....)

 

Try Looking Here ....

http://www.loverslab.com/showthread.php?tid=474&page=2

 

I actually kinda read through the 21 pages :P but as I said, the newest translated esp in that thread seems to be posted on April, so I'm not sure if using it with the newest xeosp++ is ok :-/

Thanks anyway

Posted

I've got a minor issue, I checked the esm/esps in the CS and chocolate elves have all the hair, but ingame, they only have 2 of the corean ones, and I can't change it to anything else even with showracemenu/etc. Is there a reason they're only showing 2?

Posted

Tes4Edit is a very handy tool for figuring out and fixing such issues. It will show you all mods that modify a particular record. In this case you'd scroll to the chocolate elves plugin, open the races category and highlight the chocolate elves. It shows every mod that changes the chocolate elves, which will clear up why the hairs aren't showing up. One column will have all the hairs, another will most likely have only 2.

 

 

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