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Posted
3 hours ago, CPU said:

1) You just need an empty bottle to do that. When you are in water, use it and it will fill with water.

2) Only items marked as "food" are possible. The game does not allow you to "eat" ingredients. (Food is actually a potion of a special type.) The distinction between foods and drinks is made randomly, so I have my own formlists to handle that.

1) Right, but that means I need bottles. I'd like to just stop in a river and drink.

 

2) ah well. 

 

 

  • 1 month later...
Posted

Would be good to use SL Aroused [reduced] if it is installed(widged value and effects from SLA value) instead of native calculation for better interraction. Only with SL patch archive ofcourse.

Posted
28 minutes ago, Tkc said:

Would be good to use SL Aroused [reduced] if it is installed(widged value and effects from SLA value) instead of native calculation for better interraction. Only with SL patch archive ofcourse.

Will require another dependency.

At the end this is a non-adult mod.

Posted

I had found a slight bug. When your gaged from the devious mods. you can't eat so if your hungry or thirsty. Your going to starve to death or not. (don't know if it's intentional or not.) I had to remove the food and hunger temp so i can find a way to get rid of the gag.

Posted
5 minutes ago, Deviljho-san said:

I had found a slight bug. When your gaged from the devious mods. you can't eat so if your hungry or thirsty. Your going to starve to death or not. (don't know if it's intentional or not.) I had to remove the food and hunger temp so i can find a way to get rid of the gag.

Yeah, actually the impossibility of eat and drink come from the devious mods.

I just respect it, if you cannot remove a gag, you cannot eat... It is logical.

I recommend to increase the time to get hunger and thirst to high values, so you will not starve to death while searching a way to remove the gag.

Posted
1 minute ago, CPU said:

Yeah, actually the impossibility of eat and drink come from the devious mods.

I just respect it, if you cannot remove a gag, you cannot eat... It is logical.

I recommend to increase the time to get hunger and thirst to high values, so you will not starve to death while searching a way to remove the gag.

Ah okay i was just wondering if it was something that was forgotten. If it makes it more immersive then i don't mind.

Posted
12 hours ago, CPU said:

Will require another dependency.

At the end this is a non-adult mod.

It can be like compatibility check i.e. check if installed and then use SLA value instead of native(maybe appeared option like for SL). And it is speech not about main part of mod ofcourse and only about SL patch archive and changes only for SL patch archive. Ofcourse its is mostly not an adult mod.

 

ps.

About version 3.2. I found equiped "no pee" item. I suppose there is no "no playable" flag.

Posted
11 minutes ago, Tkc said:

ps.

About version 3.2. I found equiped "no pee" item. I suppose there is no "no playable" flag.

I forgot to remove its name.

I was using it to be sure it was equipped after peeing, but I forgot to make it invisible before releasing the mod.

Posted
4 hours ago, AAARRR420 said:

oh you see for mods that add their own toilets would it be possible to mark a base object as an outhouse? when scripting it?

Technically it is possible.

Just provide me the links to the mods adding it, I may do an integration in a future version.

Posted

Well There aren't many mods at the moment there's morskom estate that has a toilet
but maybe adding a keyword to your main mod like "OuthouseKW"

then If anyone wants to make a patch to a house mod then they could add the keyword from your mod to the base furniture to make it useable

then they could make the patch themselves by using tes5edit 
:) 

Posted
2 hours ago, AAARRR420 said:

Well There aren't many mods at the moment there's morskom estate that has a toilet
but maybe adding a keyword to your main mod like "OuthouseKW"

then If anyone wants to make a patch to a house mod then they could add the keyword from your mod to the base furniture to make it useable

then they could make the patch themselves by using tes5edit 
:) 

It is not so easy.

First the furniture should have an animation and be usable. Then I need to hook the activation of it with an extra script.

Just adding a keyword to it will make impossible for me to catch events.

 

I will think about something.

Posted

Have you considered adding toilets, outhouses.. or at the very least, a bucket to shit in?  It would be nice to not have to go outside every time I've gotta go potty. 

 

And I can't shit in my house, on the floor.. I'm not that savage. 

Posted
53 minutes ago, MayDayCray said:

Have you considered adding toilets, outhouses.. or at the very least, a bucket to shit in?  It would be nice to not have to go outside every time I've gotta go potty. 

 

And I can't shit in my house, on the floor.. I'm not that savage. 

Maybe. The problem is that stuff requires complex furniture animations.

But maybe I will do it.

At the end I already added the ability to add tubes and showers.

Posted
37 minutes ago, AAARRR420 said:

it could be just a normal sitting animation 

Not really.

you need it to be executed on the right spot, with the right orientation, probably considering collisions, etc.

The only proper way is to create furniture animations

  • 2 weeks later...
Posted

The dirt textures are very glowy with my ENB for SSE

Skyrim Re-Engaged ENB - Vivid

 

Has anyone run into this? or know of what setting I most assuredly missed turning on or off?

Also.. is there a way to disable the dirt textures...  i turned the get dirty penalty off for bathing but they just don't seem to go away.

I may have to resort to script cleaning it out and then reinstalling, but I was hoping to avoid that.  i finally have a semi stable game ><

 

 

Posted
On 9/6/2018 at 11:22 AM, CPU said:

Technically it is possible.

Just provide me the links to the mods adding it, I may do an integration in a future version.

 

On 9/7/2018 at 1:21 AM, CPU said:

Maybe. The problem is that stuff requires complex furniture animations.

But maybe I will do it.

At the end I already added the ability to add tubes and showers.

Got you covered a bit on that one. I've been helping trognog with this mod, and it does provide toilet objects as part of it's deal. Shouldn't be too hard to examine and make your own.

 

Posted
13 hours ago, Lodakai said:

The dirt textures are very glowy with my ENB for SSE

Skyrim Re-Engaged ENB - Vivid

 

Has anyone run into this? or know of what setting I most assuredly missed turning on or off?

Also.. is there a way to disable the dirt textures...  i turned the get dirty penalty off for bathing but they just don't seem to go away.

I may have to resort to script cleaning it out and then reinstalling, but I was hoping to avoid that.  i finally have a semi stable game ><

 

 

Mines are pretty glowy too. I use Kwanon ENB for LE

  • 2 weeks later...
Posted

I'm about to start a new playthrough.   This mod is going into the mix!

 

After reading through all the comments here and seeing some of the requests, it seems that if everyone got what they asked for, the name would be MaximumNeeds.  ?   I'm wondering if this mod could become a framework.   That way some of the more elaborate or unusual mechanisms wouldn't have to be in MiniNeeds.   And, it might make it possible for two different mods to provide conflicting visions so that players could install whichever of the two they preferred.   With the existing modevents perhaps MiniNeeds is already 90% ready to be a framework for others to add to...

Posted
34 minutes ago, MikeWander said:

I'm about to start a new playthrough.   This mod is going into the mix!

 

After reading through all the comments here and seeing some of the requests, it seems that if everyone got what they asked for, the name would be MaximumNeeds.  ?   I'm wondering if this mod could become a framework.   That way some of the more elaborate or unusual mechanisms wouldn't have to be in MiniNeeds.   And, it might make it possible for two different mods to provide conflicting visions so that players could install whichever of the two they preferred.   With the existing modevents perhaps MiniNeeds is already 90% ready to be a framework for others to add to...

It is not really a framework, but has full mod event and direct papyrus interaction possibilities.

In case one or more of the needs are conflicting with another mod it is possible to disable them.

 

At the moment the mod is quite stable and no serious errors were reported. Maybe in future I will do more, but at the moment I have others mods to finalize.

 

Thanks for appreciating the mod.

Posted

I wish this could do schlong size the way it does breast size, as a needs penalty. Or balls size. Otherwise it's a very fun little mod~

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