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Posted
11 hours ago, CPU said:

I may try in a future version.

But it will be very difficult to have it working in case Aroused is not installed.

Was thinking about some like that to, but I think you need to do one script that checks for it.

Posted

Well, I finally ended up making those dirt textures we talked about. No more blob....

 

It's pretty good but when it gets really dirty (shader4), the seams become slightly visible. I got the idea of how to upgrade the textures from https://www.nexusmods.com/skyrimspecialedition/mods/20223 which has no seam problems and great textures. I hoped it would just be an easy swap for textures but for some reason his textures wrap around the body differently so I had to make my own..... Can you explain why this is?

mndDirtShader1.dds

mndDirtShader2.dds

mndDirtShader3.dds

mndDirtShader4.dds

  • 1 month later...
Posted
16 minutes ago, Rettas said:

Any news about an update to fix those minor things? I mean, i think they're minor...

No. I am not working on it.

  • 2 months later...
Posted

I thought I made this request with Serial Strip, but guess that mod is done.

 

What I would like to see for bathing is an option to use Serial Strip, but instead of just equipping the clothes/armor, it would be more realistic if they were dropped before bathing.  I use Serial Stripper before bathing already but I wish the clothing would be dropped.  Even though there is slight chance that it may disappear, there could sneaky panties thieves lingering about.  This would be more realistic and more interesting if you are accosted during bathing.  I'm just not sure how you would change that without putting that animation into your mod.

Posted
17 hours ago, cailic said:

I thought I made this request with Serial Strip, but guess that mod is done.

 

What I would like to see for bathing is an option to use Serial Strip, but instead of just equipping the clothes/armor, it would be more realistic if they were dropped before bathing.  I use Serial Stripper before bathing already but I wish the clothing would be dropped.  Even though there is slight chance that it may disappear, there could sneaky panties thieves lingering about.  This would be more realistic and more interesting if you are accosted during bathing.  I'm just not sure how you would change that without putting that animation into your mod.

First the bathing system should be fixed... since you can't bathe in river because a message always pops up saying that the water is too deep, and it doesn't matter the level of the water. Right now, the only way to bathe with this mod is the showers (which is pretty unrealistic if you ask me... a shower in the middle of the street of a city...)

Posted
On 3/23/2019 at 5:23 AM, Rettas said:

First the bathing system should be fixed... since you can't bathe in river because a message always pops up saying that the water is too deep, and it doesn't matter the level of the water. Right now, the only way to bathe with this mod is the showers (which is pretty unrealistic if you ask me... a shower in the middle of the street of a city...)

Actually, there are certain places that you can bathe in a river.  Outside Whiterun there is a spot and there are a few others I have discovered.

  • 3 weeks later...
Posted

CPU ,

Can you please add an option to satisfy thirst with pee? Pc's or follower's. Cause all mods that had this type of content are outdated. Nowhere to go.

And maybe speechskill or relations check for asking follower. It can be not by direct animation but by bottle if you are not into this stuff.

Posted
20 minutes ago, Black Justicar said:

CPU ,

Can you please add an option to satisfy thirst with pee? Pc's or follower's. Cause all mods that had this type of content are outdated. Nowhere to go.

And maybe speechskill or relations check for asking follower. It can be not by direct animation but by bottle if you are not into this stuff.

Technically I can do this is my other mod Follow me for Sex is installed.

With this mod there are "golden showers" possible (with animations, of course) so it may work.

I will check if I will add it. (And it will be a soft dependency not a hard one.)

Posted

Hello CPU,

 

somehow first time i come across your great mod, it sounds great, i really like the creative penalty used, and include private needs! I have one question, the mod i use now EatingSleepingDrinking for a long time, most because it has lovely animation for so many things. I tried to look but could not find the information, does your mod also have its own animation?

Posted
24 minutes ago, handsandarrows said:

Hello CPU,

 

somehow first time i come across your great mod, it sounds great, i really like the creative penalty used, and include private needs! I have one question, the mod i use now EatingSleepingDrinking for a long time, most because it has lovely animation for so many things. I tried to look but could not find the information, does your mod also have its own animation?

It has some animations. Eating, drinking, taking a bath or a shower, pissing, pupping.

Posted
51 minutes ago, MayDayCray said:

Soo.. CPU, my friend.. Can we shit in a bucket now or do we have to shit in the forest still, like savages?

 

 

You can shit in rooms, and then clean up the mess you did (all of this is actually possible with the mod.)

Posted
19 minutes ago, CPU said:

You can shit in rooms, and then clean up the mess you did (all of this is actually possible with the mod.)

..but on the floor? lol CPU noooo lol.. You should add a pot to piss in 

Posted

There is a toilet. You did not find it? You can also build it.

  • 3 weeks later...
Posted

Well i've been using the mod for a while tried to fine tune the time needed for hunger and drink as im playing the game and it broke i think. Both hunger and thirst are not going down for some reason. Anyone else might know a fix?

 

Edit:
tried disabling > reenabling > set to defaults. Food and drinks dont work anymore > they dont decrease hunger and thirst. I use only vanilla food, tried with nutriton options on and off as well as changing cells.

  • 1 month later...
Posted

I was thinking of integrating to this from my mod, to have some events count as sleep time for MiniNeeds.

 

From a quick look it seems that just replicating OnSleepStop() from mndMiniNeedsPlayerScript using the available global instance() might do the trick? Am I reading it correctly that the time slept doesn't actually matter, but the sleep need is just calculated from the last wakeup time basically?

 

I was thinking of having events in my mod to only partially count as sleep so for that I think I would need to first get the current sleep percentage with one modevent, listen to the result, and send another modevent to set the new value. Any chance to add one more mod event listener to modify the value? :) E.g. SendModEvent("MiniNeedsModValue", "Sleep", -20) which would decrease the need by 20%?

 

Thanks!

Posted
8 minutes ago, Srende said:

I was thinking of integrating to this from my mod, to have some events count as sleep time for MiniNeeds.

 

From a quick look it seems that just replicating OnSleepStop() from mndMiniNeedsPlayerScript using the available global instance() might do the trick? Am I reading it correctly that the time slept doesn't actually matter, but the sleep need is just calculated from the last wakeup time basically?

 

I was thinking of having events in my mod to only partially count as sleep so for that I think I would need to first get the current sleep percentage with one modevent, listen to the result, and send another modevent to set the new value. Any chance to add one more mod event listener to modify the value? :) E.g. SendModEvent("MiniNeedsModValue", "Sleep", -20) which would decrease the need by 20%?

As you may know I stopped modding a while ago.

But you are free to create a patch to add the extra mod event you are looking for.

Posted
On 6/2/2019 at 7:24 PM, CPU said:

As you may know I stopped modding a while ago.

But you are free to create a patch to add the extra mod event you are looking for.

Ah, missed that.

 

But in any case, one more question. What values should the MiniNeedsSetValue modevent take to adjust it properly?

Looks like the calculations are done so that 0 is basically setting it to waking up now, and 1 would be to be 100% tired. The issue with this is that the modevent ( & underlying function ) take ints, and not floats, so that doesn't really give you much choice.

 

If that's indeed the case, I may just make a patch and distribute it as a separate download with PP, to make float version of that event (and possibly the ModValue event)

Posted
22 minutes ago, Srende said:

Ah, missed that.

 

But in any case, one more question. What values should the MiniNeedsSetValue modevent take to adjust it properly?

Looks like the calculations are done so that 0 is basically setting it to waking up now, and 1 would be to be 100% tired. The issue with this is that the modevent ( & underlying function ) take ints, and not floats, so that doesn't really give you much choice.

 

If that's indeed the case, I may just make a patch and distribute it as a separate download with PP, to make float version of that event (and possibly the ModValue event)

Go with a value between 0 and 100, and scale it after you receive the mod event.

Use the special value -1 for special tricks.

  • 1 month later...
Posted

I personally like the mod...Pee and Fart. It is customizable and has the ability to read RND. Is there a chance that you can release a version that doesn't have the urination and defication in it and instead ties into the Pee and Fart mod with a patch or something? Also, I was wondering if this had animations for eating and drinking when you use food or drink items?

  • 2 months later...
Posted

Is there an option or button to remove the dirt textures? With my ENB, they don't look great. I have disabeled dirt being applied from not bathing, but they still show up. How can I disable them?

 

Edit: I applied the dirt penalty manually, hoping there would be an option to remove it afterwards. No such thing. Now I am permamently stuck with this dirt effect, and I have searched all through the MCM for an option to remove the effect and found none. Typing resurrect in console on my character removed the effects for half a second, which I think means the dirt is still being re-applied immediately even though I have dirt effects disabled in the penalty config. How do I remove this? I will have to uninstall if I cannot remove it, as the effects are incredibly ugly. 

 

Edit2: Disabled the mod, and the effects are still omnipresent. Starting to wonder if MiniNeeds caused this effect. It's a yellowish color applied to my character, and I cannot think of any other of my mods that is causing it. Going to try a clean install without it to see if its still here.

 

Edit3: Removing mod from load order removed the effect. So it is apart of MiniNeeds. This is a huge issue, not allowing users to manually remove/prevent this effect. @CPU I really hope you add an option to disable/remove these dirt effects. I will reinstall once you do. Until then, I probably need to make a new character because removing a mod this big mid-playthrough is only going to cause a lot of problems.

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