DogOnPorch Posted December 3, 2017 Posted December 3, 2017 There are steam versions of the GOTY edition for like $5. But it'd be nice to find a copy on disc.
fejeena Posted December 3, 2017 Posted December 3, 2017 9 minutes ago, DogOnPorch said: I suppose I could weld some big leg irons around them. The foot nif Most foot nif looks like this ( or all foot nifs) Spoiler In Set Body I found only one foot nif that looks like this ( foot below the legs) Spoiler That is the Speedbuster SPBX1 Heavy Body This nif femalefoot.nif You need some very big leg irons :D
DogOnPorch Posted December 3, 2017 Posted December 3, 2017 I suppose I would...lol. I added a few wandering around in their armor out in the woods. It's a huge radius wander package...yet to run into one. Probably off in Hammerfell somewhere.
TheRealMissAmber Posted December 3, 2017 Author Posted December 3, 2017 I needed a break from doing lower bodies so I made this. I'm calling it the Anti-Joburg Sword. Ya know because it's Oblivion and there no Bear mace. Because the Sword is so Feminine in nature I'm going to start a new thread for it and maybe get a whole new project going. I piece of my heart and soul went into this blade. Just letting that be known. Spoiler
DogOnPorch Posted December 3, 2017 Posted December 3, 2017 6 hours ago, TheRealMissAmber said: I needed a break from doing lower bodies so I made this. I'm calling it the Anti-Joburg Sword. Ya know because it's Oblivion and there no Bear mace. Because the Sword is so Feminine in nature I'm going to start a new thread for it and maybe get a whole new project going. I piece of my heart and soul went into this blade. Just letting that be known. Reveal hidden contents Need an anti-Joburg SHIELD, too...if you recall, if you set block when one of those guys are stalking you, they might bounce right off.
TheRealMissAmber Posted December 3, 2017 Author Posted December 3, 2017 Nah is they a re a rapist pice of shit they can die like a rapist piece of shit. I'm testing it in game and it's so pretty. I'm going to play with the normals some more. Right now I'm just not happy with how weak they are. I wanted to go subtle but now that much. Right now I have it in game with a damage of 500 ÷ Lv 4 = 149 attack damage + ignore normal resistance + reach 1.7509 x speed 1.7500 = a MONSTER of a blade. Needs a bit more UV work. Pros and cons of using such a high resolution texture. Right now this sword alone holds 1 Nif with 3 NiTrishapes 3 4096 x 4096 Textures and 3 4096 x 4096 Normals. Unpacked with ESP included this Sword alone is a 512Mb of data. All further commentary on this blade should be posted here https://www.loverslab.com/topic/89140-get-her-what-she-really-wants-you-fool/?_fromLogout=1 I would like to somewhat keep this thread on track.
Guest Posted January 12, 2018 Posted January 12, 2018 Dont know if your still having Normal map Issues but maybe this will help. Open GL uses a +Y direction for its Green Channel. Direct X uses a -Y direction for its Green Channel. Blender uses Open GL even though Most Games Use Direct X Cycles Render(Not Blender Render,) can bake/generate both types of Normal Maps, i dont know how myself but it can be done. however if you were talking about the the meshes face normal's then this is kinda useless information.
fejeena Posted January 12, 2018 Posted January 12, 2018 7 hours ago, Frayja said: Dont know if your still having Normal map Issues but maybe this will help. Open GL uses a +Y direction for its Green Channel. Direct X uses a -Y direction for its Green Channel. Blender uses Open GL even though Most Games Use Direct X Cycles Render(Not Blender Render,) can bake/generate both types of Normal Maps, i dont know how myself but it can be done. however if you were talking about the the meshes face normal's then this is kinda useless information. This is Oblivion. There are no Open GL and Direct X Textures no a+Y or a-Y. You use the Texture not the mesh to create the normal map. There are "normal" Normal maps . Spoiler DTX5 or Or DTX1
TheRealMissAmber Posted January 12, 2018 Author Posted January 12, 2018 That's still really awesome to know. Thank you. I have sense started baking normals fro textures like Fejeena said. I use gimp and it has invert for X and y axis. Normally I can just bake height and it works for most of what I do for Oblivion. Skyrim is a different story. Thank you for that info.
Guest Posted January 13, 2018 Posted January 13, 2018 20 hours ago, fejeena said: This is Oblivion. There are no Open GL and Direct X Textures no a+Y or a-Y. You use the Texture not the mesh to create the normal map. There are "normal" Normal maps . Reveal hidden contents DTX5 or Or DTX1 Not sure what you are saying but. to kinda clear up what i am saying is that Gamebryo Engine(the Engine that Oblivion's Construction Kit is Built from which) uses Direct X Rendering for its Textures and Model Shading in real-time. in Blender you can Bake a Lighting Information from a high poly model to a low poly model to Creaet a Normal Map. Blender uses Open GL to Render and Not Direct X and both Render normal maps slightly Differently, Open GL stores lighting Information to its green Channel using +Y and and Direct X stores lighting Information to its green channel using -Y. you can Generate a Normal Map from Both a mesh or a texture.
TheRealMissAmber Posted January 13, 2018 Author Posted January 13, 2018 3 hours ago, Frayja said: Not sure what you are saying but. to kinda clear up what i am saying is that Gamebryo Engine(the Engine that Oblivion's Construction Kit is Built from which) uses Direct X Rendering for its Textures and Model Shading in real-time. in Blender you can Bake a Lighting Information from a high poly model to a low poly model to Creaet a Normal Map. Blender uses Open GL to Render and Not Direct X and both Render normal maps slightly Differently, Open GL stores lighting Information to its green Channel using +Y and and Direct X stores lighting Information to its green channel using -Y. you can Generate a Normal Map from Both a mesh or a texture. You are exactly right and I have. My blender likes to CTD when making normals in cycles from high poly to low poly. Blender render bakes just fine. I have heard of x normal too. Honestly I'm not above making a normal in blender and merging it with a texture baked normal. That has had some very WRONG, and some times very RIGHT results My avatar for example is a photo of Lorde half Normal, half Negative Normal. As long as you grey-scale your texture before you bake it normally turns out decent.
TheRealMissAmber Posted January 13, 2018 Author Posted January 13, 2018 @TDA Lmao idk. I do know 2 things. 1. It is impossible for a vagina to stay open like that. I know this for a fact because I have one. Unless you use a speculum or upside down with your legs in the air HOLDING your vag lips open this is just not possible. 2. The original Gape lower body was just stupid to look at. Not even the structure of the pussy was even remotely life like. It looked like my grandmother made it during a seizure.
DogOnPorch Posted January 13, 2018 Posted January 13, 2018 1 hour ago, TheRealMissAmber said: @TDA Lmao idk. I do know 2 things. 1. It is impossible for a vagina to stay open like that. I know this for a fact because I have one. Unless you use a speculum or upside down with your legs in the air HOLDING your vag lips open this is just not possible. 2. The original Gape lower body was just stupid to look at. Not even the structure of the pussy was even remotely life like. It looked like my grandmother made it during a seizure. The S & LL are both very nice...but need...you know. Spoiler
fejeena Posted January 13, 2018 Posted January 13, 2018 But the problem is that you have to change the body. As with the existing mod, the buttocks must be pulled apart or you do not see the "Reveal hidden contents" . And add both in one body ( gaping vagina and "Reveal hidden contents" )...will be tricky.
TheRealMissAmber Posted January 13, 2018 Author Posted January 13, 2018 Oh my lord I can see her Oblivion gate! Ur so bad!
TheRealMissAmber Posted January 13, 2018 Author Posted January 13, 2018 2 minutes ago, fejeena said: But the problem is that you have to change the body. As with the existing mod, the buttocks must be pulled apart or you do not see the "Reveal hidden contents" . And add both in one body ( gaping vagina and "Reveal hidden contents" )...will be tricky. Yep. Exactly. I can do a decal but without her cheeks being spread apart it will look weird. Unfortunately Oblivion butts don't spread when you bend over or squat. It would be possible with an animation but I don't think it exists.
TheRealMissAmber Posted January 13, 2018 Author Posted January 13, 2018 @myuhinny is it possible to move this thread into my Club? I don't think I can do it but can you??
fejeena Posted January 13, 2018 Posted January 13, 2018 29 minutes ago, TheRealMissAmber said: @myuhinny is it possible to move this thread into my Club? I don't think I can do it but can you?? A moving thread? Do you have a skeleton / bones for the thread and a matching animation / kf file ?
myuhinny Posted January 13, 2018 Posted January 13, 2018 Didn't think we could but it looks like we do have a club tab so I moved it to the C:/program files/bethesdasoftworks section.
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