Jump to content

HGEC lowerbody Gape project.


Recommended Posts

Posted
9 minutes ago, DogOnPorch said:

I suppose I could weld some big leg irons around them.

The foot nif

Most foot nif looks like this ( or all foot nifs)

Spoiler

abc18.jpg

In Set Body I found only one foot nif that looks like this ( foot below the legs)

Spoiler

abc19.jpg

That is the Speedbuster SPBX1 Heavy Body

This nif  femalefoot.nif

You need some very big leg irons  :D

Posted

I suppose I would...lol.

 

I added a few wandering around in their armor out in the woods. It's a huge radius wander package...yet to run into one. Probably off in Hammerfell somewhere.

Posted

I needed a break from doing lower bodies so I made this.

 

I'm calling it the Anti-Joburg Sword.

 

Ya know because it's Oblivion and there no Bear mace.

 

Because the Sword is so Feminine in nature I'm going to start a new thread for it and maybe get a whole new project going.

 

I piece of my heart and soul went into this blade. Just letting that be known.

Spoiler

5a23e45d8f801_Dwm2017-12-0215-13-12-27.thumb.JPEG.4214ed3a4dc663d31d146f0e68a7ce52.JPEG5a23e4a019fd7_Dwm2017-12-0215-13-12-28.thumb.JPEG.6c5200c3e9e2f783b465691fe3a7679f.JPEG5a23e4e637b9c_Dwm2017-12-0215-13-12-29.thumb.JPEG.216dff6cd0868efacef3ab84ae818ce2.JPEG

 

Posted
6 hours ago, TheRealMissAmber said:

I needed a break from doing lower bodies so I made this.

 

I'm calling it the Anti-Joburg Sword.

 

Ya know because it's Oblivion and there no Bear mace.

 

Because the Sword is so Feminine in nature I'm going to start a new thread for it and maybe get a whole new project going.

 

I piece of my heart and soul went into this blade. Just letting that be known.

  Reveal hidden contents

5a23e45d8f801_Dwm2017-12-0215-13-12-27.thumb.JPEG.4214ed3a4dc663d31d146f0e68a7ce52.JPEG5a23e4a019fd7_Dwm2017-12-0215-13-12-28.thumb.JPEG.6c5200c3e9e2f783b465691fe3a7679f.JPEG5a23e4e637b9c_Dwm2017-12-0215-13-12-29.thumb.JPEG.216dff6cd0868efacef3ab84ae818ce2.JPEG

 

 

Need an anti-Joburg SHIELD, too...if you recall, if you set block when one of those guys are stalking you, they might bounce right off.

Posted

Nah is they a re a rapist pice of shit they can die like a rapist piece of shit.

 

I'm testing it in game and it's so pretty.

 

I'm going to play with the normals some more. Right now I'm just not happy with how weak they are.

 

I wanted to go subtle but now that much.

 

Right now I have it in game with a damage of 500 ÷ Lv 4 = 149 attack damage + ignore normal resistance + reach 1.7509 x speed 1.7500 = a MONSTER of a blade.

 

Needs a bit more UV work. Pros and cons of using such a high resolution texture.

 

Right now this sword alone holds 1 Nif with 3 NiTrishapes 3 4096 x 4096 Textures and 3 4096 x 4096 Normals.

 

Unpacked with ESP included this Sword alone is a 512Mb of data.

 

All further commentary on this blade should be posted here

 

https://www.loverslab.com/topic/89140-get-her-what-she-really-wants-you-fool/?_fromLogout=1

 

I would like to somewhat keep this thread on track.

 

 

  • 2 weeks later...
  • 4 weeks later...
Posted

Dont know if your still having Normal map Issues but maybe this will help.

Open GL  uses a +Y direction for its Green Channel.

Direct X uses a -Y direction for its Green Channel.

Blender uses Open GL even though Most Games Use Direct X

Cycles Render(Not Blender Render,) can bake/generate both types of Normal Maps, i dont know how myself but it can be done.

NormalExample.png.f170e05a8dc9a3291cabf7f6ddab6e14.png

however if you were talking about the the meshes face normal's then this is kinda useless information.

 

Posted
7 hours ago, Frayja said:

Dont know if your still having Normal map Issues but maybe this will help.

Open GL  uses a +Y direction for its Green Channel.

Direct X uses a -Y direction for its Green Channel.

Blender uses Open GL even though Most Games Use Direct X

Cycles Render(Not Blender Render,) can bake/generate both types of Normal Maps, i dont know how myself but it can be done.

 

however if you were talking about the the meshes face normal's then this is kinda useless information.

 

This is Oblivion. There are no Open GL and Direct X Textures no a+Y or a-Y.  You use the Texture not the mesh to create the normal map.

There are "normal" Normal maps .

Spoiler

DTX5 or

footfemale.jpg

 

Or DTX1

footfemale1.jpg

 

Posted

That's still really awesome to know. Thank you.

 

I have sense started baking normals fro textures like Fejeena said.

 

I use gimp and it has invert for X and y axis.

 

Normally I can just bake height and it works for most of what I do for Oblivion.

 

Skyrim is a different story.

 

Thank you for that info.

Posted
20 hours ago, fejeena said:

This is Oblivion. There are no Open GL and Direct X Textures no a+Y or a-Y.  You use the Texture not the mesh to create the normal map.

There are "normal" Normal maps .

  Reveal hidden contents

DTX5 or

footfemale.jpg

 

Or DTX1

footfemale1.jpg

 

Not sure what you are saying but. to kinda clear up what i am saying is that Gamebryo Engine(the Engine that Oblivion's Construction Kit is Built from which) uses Direct X Rendering for its Textures and Model Shading in real-time.

in Blender you can Bake a Lighting Information from a high poly model to a low poly model to Creaet a Normal Map.

Blender uses Open GL to Render and Not Direct X and both Render normal maps slightly Differently, Open GL stores lighting Information to its green Channel using +Y and and Direct X stores lighting Information to its green channel using -Y.

NormalExample2.png.dd4b777391467aea7d8607c7580b63d7.png

you can Generate a Normal Map from Both a mesh or a texture.

Posted
3 hours ago, Frayja said:

Not sure what you are saying but. to kinda clear up what i am saying is that Gamebryo Engine(the Engine that Oblivion's Construction Kit is Built from which) uses Direct X Rendering for its Textures and Model Shading in real-time.

in Blender you can Bake a Lighting Information from a high poly model to a low poly model to Creaet a Normal Map.

Blender uses Open GL to Render and Not Direct X and both Render normal maps slightly Differently, Open GL stores lighting Information to its green Channel using +Y and and Direct X stores lighting Information to its green channel using -Y.

NormalExample2.png.dd4b777391467aea7d8607c7580b63d7.png

you can Generate a Normal Map from Both a mesh or a texture.

You are exactly right and I have.

My blender likes to CTD when making normals in cycles from high poly to low poly. Blender render bakes just fine.

 

I have heard of x normal too.

 

Honestly I'm not above making a normal in blender and merging it with a texture baked normal. That has had some very WRONG, and some times very RIGHT results

 

My avatar for example is a photo of Lorde half Normal, half Negative Normal.

 

 

As long as you grey-scale your texture before you bake it normally turns out decent.

Posted

@TDA

Lmao idk. 

 

I do know 2 things.

 

1. It is impossible for a vagina to stay open like that. I know this for a fact because I have one. Unless you use a speculum or upside down with your legs in the air HOLDING your vag lips open this is just not possible.

 

2. The original Gape lower body was just stupid to look at. Not even the structure of the pussy was even remotely life like.

 

It looked like my grandmother made it during a seizure.

Posted
1 hour ago, TheRealMissAmber said:

@TDA

Lmao idk. 

 

I do know 2 things.

 

1. It is impossible for a vagina to stay open like that. I know this for a fact because I have one. Unless you use a speculum or upside down with your legs in the air HOLDING your vag lips open this is just not possible.

 

2. The original Gape lower body was just stupid to look at. Not even the structure of the pussy was even remotely life like.

 

It looked like my grandmother made it during a seizure.

 

The S & LL are both very nice...but need...you know.

Spoiler

3940.thumb.jpg.8c5c0fd28219762693aa049a9131a74e.jpg

 

Posted
But the problem is that you have to change the body. 
As with the existing mod, the buttocks must be pulled apart or you do not see the "Reveal hidden contents" .
And add both in one body ( gaping vagina and "Reveal hidden contents" )...will be tricky.
 
Posted
2 minutes ago, fejeena said:
But the problem is that you have to change the body. 
As with the existing mod, the buttocks must be pulled apart or you do not see the "Reveal hidden contents" .
And add both in one body ( gaping vagina and "Reveal hidden contents" )...will be tricky.
 

Yep. Exactly. I can do a decal but without her cheeks being spread apart it will look weird.

 

Unfortunately Oblivion butts don't spread when you bend over or squat.

 

It would be possible with an animation but I don't think it exists.

Posted
29 minutes ago, TheRealMissAmber said:

@myuhinny is it possible to move this thread into my Club?

 

I don't think I can do it but can you??

A moving thread? Do you have a skeleton / bones for the thread and a matching animation / kf file ?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...