Jump to content

Recommended Posts

Posted
3 hours ago, perezidental said:

Using CBBE,

 

did the morphs and all, but now the belly is over inflated to the point of badly clipping. Seems like there a large oval sack in front of her. Any tips to fix this?

Seems like the issue was with the pregnancy. The cycle was set to two days and it had been her 6-7th day on pregnancy. I can't get the NPC (wife) to spawn the baby. She just remains preggo's and belly grows infinitely large

Posted

Had the free space and added this mod. Is it bad that the tracking feature for NPCs makes me want the extra option for women to want you to deal with deadbeat dads? I have three that are currently pregnant and the father is listed as bandit, so that option sounds fun in my head.

Posted
2 hours ago, kdoggg1971 said:

Had the free space and added this mod. Is it bad that the tracking feature for NPCs makes me want the extra option for women to want you to deal with deadbeat dads? I have three that are currently pregnant and the father is listed as bandit, so that option sounds fun in my head.

Also if your dragonborn is the mother then you have to go deal with the deadbeat bandit in question. :(

Posted
8 hours ago, kdoggg1971 said:

Had the free space and added this mod. Is it bad that the tracking feature for NPCs makes me want the extra option for women to want you to deal with deadbeat dads? I have three that are currently pregnant and the father is listed as bandit, so that option sounds fun in my head.

I took pains to make sure that non-unique actors were tracked (BeeingFemale only tracking unique actors chafed with me), largely to give Skyrim more of a gritty environment than Bethesda's somewhat Disney'esque representation. To be fair, father selection in automatic tracking is dumber than it could be to ensure that the scripts run efficiently. ;)

 

Technically, it's possible to add miscellaneous quests to "deal with the father", or if the player is the father have bounty hunters go after you. I've been tempted to do that for quite some time, but making sure the core functionality is rock solid remains my priority.

Posted
4 hours ago, Narue said:

Technically, it's possible to add miscellaneous quests to "deal with the father", or if the player is the father have bounty hunters go after you. I've been tempted to do that for quite some time, but making sure the core functionality is rock solid remains my priority.

Man, my dragonborn would be in deep trouble if the many women he has impregnated wanted him to assist with childrearing.  Up to 122 kids at the moment (yes I just counted), though a number of those are from my travelling harem, who would likely not need to send bounty hunters after me.

Posted

I had one follower that was whit me, that did get pregnant whit one char at the other side of the map. Think you need to tweak that script little.

One more thing, did have one pregnant npc, and she did have one random sex whit one other npc and the new npc did take over the father part.


Also have some bandits that have got pregnant, and killed and still in the pregnant list.

 

 

Posted

I had one follower that was whit me, that did get pregnant whit one char at the other side of the map. Think you need to tweak that script little.

 

Yeah, it's definitely weird. That's one of the trade offs I ended up making so that fathers could actually be selected when the tracked NPCs are not currently loaded in memory. Otherwise the vast majority of fathers would be "Unknown", which would be more weird. ;)

 

That said, right now the selection is a simple minded random selection from all encountered men. I could also track the general area where the NPCs were originally found and use that for matching mothers and fathers. The big question with that approach is how much it will slow down the status updates. In hindsight, I also need to do some tweaking with the father tracking in general.

 

> Also have some bandits that have got pregnant, and killed and still in the pregnant list.

 

If you wait an hour (thus forcing the status update to run), do the bandits remain in the list? The dead actor removal should occur on each poll.

Posted
1 hour ago, Hippeus said:

Could this work with Simple Children or would I need to switch to RS children?

It would work with Simple Children in that both mods would work.  But your children created through this mod would be vanilla.    RS Children was the first child mod to get a patch.  I believe TKAA is supposed to come soon.  Don't know if there is any plans for Simple Children or other child mods.

Posted
2 minutes ago, axz2 said:

It would work with Simple Children in that both mods would work.  But your children created through this mod would be vanilla.    RS Children was the first child mod to get a patch.  I believe TKAA is supposed to come soon.  Don't know if there is any plans for Simple Children or other child mods.

Okay thanks! Think I’ll switch to this for my run. Was using Hentai but like features from this as it reminds me a lot of Family Planning from Fallout 4.

Posted
6 hours ago, Narue said:

I had one follower that was whit me, that did get pregnant whit one char at the other side of the map. Think you need to tweak that script little.

 

Yeah, it's definitely weird. That's one of the trade offs I ended up making so that fathers could actually be selected when the tracked NPCs are not currently loaded in memory. Otherwise the vast majority of fathers would be "Unknown", which would be more weird. ;)

 

That said, right now the selection is a simple minded random selection from all encountered men. I could also track the general area where the NPCs were originally found and use that for matching mothers and fathers. The big question with that approach is how much it will slow down the status updates. In hindsight, I also need to do some tweaking with the father tracking in general.

 

> Also have some bandits that have got pregnant, and killed and still in the pregnant list.

 

If you wait an hour (thus forcing the status update to run), do the bandits remain in the list? The dead actor removal should occur on each poll.

Unknown not that one, but I have got "Ghost" as father.

 

I have not checked the Bandit issue more, but I can do that.

Posted
43 minutes ago, axz2 said:

It would work with Simple Children in that both mods would work.  But your children created through this mod would be vanilla.    RS Children was the first child mod to get a patch.  I believe TKAA is supposed to come soon.  Don't know if there is any plans for Simple Children or other child mods.

Pretty sure it would work with Rustic Children, since all it does is make the child head mesh not look so potato.

Posted
6 hours ago, Lucifeller said:

With Sexlab installed I just need the Sexlab file, not the base file that's 65mb, correct? Or both?

You need the base file. SexLab orgasm events are natively recognized, so technically you don't *need* the SexLab patch. The patch is only for enabling Fertility Mode to recognize SexLab gender preferences rather than strictly using CK gender preferences.

Posted
5 hours ago, Uncle64 said:

Unknown not that one, but I have got "Ghost" as father.

 

I have not checked the Bandit issue more, but I can do that.

Yeah, I've seen "Ghost" as well, mostly when testing in Solitude. Apparently there's a ghost hanging around there that's invisible and not disabled, which is odd. That's one of the oddities I've been looking into.

Posted
3 hours ago, Narue said:

You need the base file. SexLab orgasm events are natively recognized, so technically you don't *need* the SexLab patch. The patch is only for enabling Fertility Mode to recognize SexLab gender preferences rather than strictly using CK gender preferences.

Thanks.

Posted
11 hours ago, Narue said:

Yeah, I've seen "Ghost" as well, mostly when testing in Solitude. Apparently there's a ghost hanging around there that's invisible and not disabled, which is odd. That's one of the oddities I've been looking into.

Seems that there is one ghost faction and it seems to have connections to Potema. And in the questline Valthume.
Faction have ID 000D33A2

 

And Btw, The pregnant Bandit is gone from the tracking list now.
 

Posted

Curious what does the ! mean next to Fertile on the widget? Cause right now my nord Woman is 2% fertile atm cause of her cycle but has a ! Next to it. Is this just a indication that the sperm is still alive in her body?

Posted
8 hours ago, Hippeus said:

Curious what does the ! mean next to Fertile on the widget? Cause right now my nord Woman is 2% fertile atm cause of her cycle but has a ! Next to it. Is this just a indication that the sperm is still alive in her body?

Yup, that's it exactly. In all honesty the widget isn't something I made (and it's something I couldn't make with my current skills). However, the widget does have some string length limitations, so I went with a few somewhat informative abbreviations to avoid bugs. (!) means inseminated, (+) means a fertility effect is applied, and (-) means a contraception effect is applied. You may see (!) along with (+) or (-), and the fertility percentage should be represented appropriately.

Posted
5 minutes ago, Narue said:

Yup, that's it exactly. In all honesty the widget isn't something I made (and it's something I couldn't make with my current skills). However, the widget does have some string length limitations, so I went with a few somewhat informative abbreviations to avoid bugs. (!) means inseminated, (+) means a fertility effect is applied, and (-) means a contraception effect is applied. You may see (!) along with (+) or (-), and the fertility percentage should be represented appropriately.

ok thanks!

Posted

I wanted to install the new version of Fertily, Fertily HMA + Sexlabs and the game does not recognize the mod.
He does not appear in the MCM.

Posted

Hi Narue,

 

Just noticed a couple of problems, please if you could look into them. (many many thanks :) )  Using Sexlab version, not using automatic insemination.

 

1.  MCM Creature option does not doing anything at all. Does not matter if it is enabled or disabled, doesn't work and does not track anything (any creatures)

 

2. The description says :"The cycle is partially realistic, with a menstruation phase (no chance of pregnancy), an ovulation phase (good chance of pregnancy), and a luteal phase (low chance of pregnancy)."

I didn't see luteal phase ingame, is it  exists? In MCM there is no way to set a time for it.

 

3. If the character pregnant and losing a lot if life , is there still a possibility of losing the child? If there is, please implement a slider to disable it. Probably a lot of people plays with bleedout mods like death alternative and alike. In that case whenever you get defeated you immediately lose the child, because you go down to 0 life.  The game becomes unplayable (or you lose the baby all the time in the first fight when you go down)

 

and this is not a bug : Did you consider adding animations for the childbirth like BF had?

 

Posted
Spoiler

 

 

Luteal phase is just the phase after ovulation when pregnancy has not occured, technically the phase after menstruation is the folicular phase.

I'm guessing Narue just combined these low pregnancy phases into one for simplicity.

Basically if the woman is not menstruating or fertile she's in luteal phase.

 

https://en.wikipedia.org/wiki/Luteal_phase

Posted
7 hours ago, Fredfish said:
  Reveal hidden contents

 

 

Luteal phase is just the phase after ovulation when pregnancy has not occured, technically the phase after menstruation is the folicular phase.

I'm guessing Narue just combined these low pregnancy phases into one for simplicity.

Basically if the woman is not menstruating or fertile she's in luteal phase.

 

https://en.wikipedia.org/wiki/Luteal_phase

I think the mod should be as complex as Beeing Female if that is added.

Posted
On 5/14/2019 at 9:58 AM, Metaton said:

Hi Narue,

 

Just noticed a couple of problems, please if you could look into them. (many many thanks :) )  Using Sexlab version, not using automatic insemination.

 

1.  MCM Creature option does not doing anything at all. Does not matter if it is enabled or disabled, doesn't work and does not track anything (any creatures)

 

2. The description says :"The cycle is partially realistic, with a menstruation phase (no chance of pregnancy), an ovulation phase (good chance of pregnancy), and a luteal phase (low chance of pregnancy)."

I didn't see luteal phase ingame, is it  exists? In MCM there is no way to set a time for it.

 

3. If the character pregnant and losing a lot if life , is there still a possibility of losing the child? If there is, please implement a slider to disable it. Probably a lot of people plays with bleedout mods like death alternative and alike. In that case whenever you get defeated you immediately lose the child, because you go down to 0 life.  The game becomes unplayable (or you lose the baby all the time in the first fight when you go down)

 

and this is not a bug : Did you consider adding animations for the childbirth like BF had?

 

1. I'll do some more testing. It was working for me before.

 

2. You set the number of days in the cycle, the days for menstruation, and the days for ovulation. Any remaining days are the luteal phase. I figured that adding day selection for the luteal phase would be redundant. The default settings are reasonably close to the average real world cycle (other than using straight fertility values for each phase rather than a bell curve).

 

3. Nope, I decided that went against the spirit of the mod in that it discouraged adventuring while pregnant. 2.0 instead uses sleep to manage baby health. The baby's health will drop as you go over a day without sleep (the more days you don't sleep, the more health is lost, btw). This fits better with the spirit of the mod in that you're not discouraged from adventuring, but you're also encouraged to use beds, homes, and inns. Win win. :D

 

Did you consider adding animations for the childbirth like BF had?

 

Yes. I'm still fiddling with how best to handle it in a nice but non-annoying way.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...