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9 hours ago, Narue said:

In hindsight, I think I'll re-add the MCM option to explicitly track a selected NPC. The cell scan is good, but not perfect. That said, if sex occurs with a woman either with SexLab or Flower Girls, she'll be added for tracking. So you don't need to rely on the cell scan for a woman to be tracked.

Please do. :) Altho I ve not had any issue with NPC's I do want tracked not showing, the option to manage your track list via each npc ( add / remove / etc ) is missed.  

 

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6 hours ago, tod howard said:

Just a few bugs I've had.

 

1. Visable belly growth seems to work for the PC but not NPCs. I'm using CBBE and I assume the mod is using the bodymorph scaling option. The belly options have been removed from the MCM so I don't know.

 

2. Babies growing into children crash every time.

1. Both the PC and NPCs use exactly the same code, and yes, the body morph option is used. Do you have anything that changes the player's model and NPC models independently?

 

2. Please PM me your load order and Papyrus log.

5 hours ago, Metaton said:

You cannot wait for the npcs to always hang around for hours before the "thing" happen, sometimes things happen a bit more quick  (like in a new cell when you enter) and it won't register.

As an alternative to waiting, you can also leave the cell and come back to trigger the cell scan again. I'll continue trying to figure out why the cell scan doesn't always pick up everyone.

4 hours ago, seiryuufang said:

Keep trying to test via "waiting" in game during pregnancy (induced via MCM) but about 50% of the way in pregnancy is aborted every time (baby did nbot survive, etc). This seems to occur every time I try to test pregnancy. Is this just an issue with MCM induced pregnancy or what?

You need to sleep, your baby's health is dropping. ;) For testing purposes you can cheat a bit by going into tfc mode and waiting. Not only does that make the wait faster, after it's over you get the same effect as sleeping and the baby's health is restored.

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I'm having some trouble when I change the settings in the new version

  • Sperm life always resets to 5 days
  • If I change the length of the cycle (to 24 days) it changes itself to 2 days

With ovulation on day 8, a cycle length of 2 days is not going to work.

The only thing overwriting Fertility Mode is the Sexlab patch

 

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31 minutes ago, Fredfish said:

I'm having some trouble when I change the settings in the new version

  • Sperm life always resets to 5 days
  • If I change the length of the cycle (to 24 days) it changes itself to 2 days

With ovulation on day 8, a cycle length of 2 days is not going to work.

The only thing overwriting Fertility Mode is the Sexlab patch

 

That's a bug in the MCM, unfortunately. The next release will include my final fixes and additions, but you can use the attached in the meantime.

_JSW_BB_ConfigQuestScript.pex _JSW_BB_ConfigQuestScript.psc

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3 hours ago, Narue said:

You need to sleep, your baby's health is dropping. ;) For testing purposes you can cheat a bit by going into tfc mode and waiting. Not only does that make the wait faster, after it's over you get the same effect as sleeping and the baby's health is restored.

Thanks! Was wondering why the babies were all dyin'. =(

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Narue have you done some whit the bodyscaling system?

It previus version it did work whit UNP body now I cant get it to work.

On the clothes it works but not naked body.

 

I use the lose scriptfiles you did post the other day.

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1 hour ago, Uncle64 said:

Narue have you done some whit the bodyscaling system?

It previus version it did work whit UNP body now I cant get it to work.

On the clothes it works but not naked body.

 

I use the lose scriptfiles you did post the other day.

I removed all but the body morph option (I'll likely add SLIF support in the near future). Have you batch built the morphs for your UNP body in BodySlide?

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I hope somebody can help me out here.  First off I do have SKSE the up to date version, SKYUI . I"m using MO2  , my issue is there's no MCM option,  I don't see this mod in MCM.  Hopefully somebody  can help out. I downloaded the main file for SE and the patch for FG SE. Do I need the children part for this mod to work? is that what I'm missing?  I know that MCM works cause other mods using it are showing up? I feel dumb for asking so any help would be grateful. Thanks for your time in making this mod and I hope I can enjoy using it. 

 

Have a good day.

 

Edited:  Forgot to mention I'm using FG's 

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1 hour ago, Narue said:

I removed all but the body morph option (I'll likely add SLIF support in the near future). Have you batch built the morphs for your UNP body in BodySlide?

Ok I think I have read some about that.


I have done that body morph, I will check one more time so I have not made one mistake. Since it works fine on the clothes and armor that have node.

Also have one other issue that no one do get prognant, but I can force it.

1 hour ago, Bravo267 said:

I hope somebody can help me out here.  First off I do have SKSE the up to date version, SKYUI . I"m using MO2  , my issue is there's no MCM option,  I don't see this mod in MCM.  Hopefully somebody  can help out. I downloaded the main file for SE and the patch for FG SE. Do I need the children part for this mod to work? is that what I'm missing?  I know that MCM works cause other mods using it are showing up? I feel dumb for asking so any help would be grateful. Thanks for your time in making this mod and I hope I can enjoy using it. 

 

Have a good day.

 

Edited:  Forgot to mention I'm using FG's 

You dont have anything that overwrites Fertilitys mode MCM files? and have you sorted your left side to?

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Uncle64, Thanks for the help. I didn't see and conflicts or overwrites I justed started using MO2  the first week of Feb.  of this year and still trying to learn it.  To add to that this is my first play thru ever with Skyrim  .   I did what you recommended and sorted my mods, back in game at first it wasn't showing up. But after a little bit " like 10 seconds"  I got a message that MCM added something new.  Now its in my MCM  just going through the options.  Weird might have been I didn't wait long enough the first time to see if MCM would have picked it up and gave me that messsage newbie here lol. Regardless Sir, thank you for replying and your advise. 

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Question Narue.

What is the difference on the versions you have uploaded.

 

And the issue I did have whit belly node that I did have and asked about, it was one user error. It works fine in V2 whit UNP.

Was one mistake I had done. As I did suspect.

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3 hours ago, Uncle64 said:

Question Narue.

What is the difference on the versions you have uploaded.

 

And the issue I did have whit belly node that I did have and asked about, it was one user error. It works fine in V2 whit UNP.

Was one mistake I had done. As I did suspect.

  1. In the MCM, sperm life was incorrectly modifying cycle duration. That was fixed.
  2. In the MCM, pregnancy and recovery durations were incorrectly capped at 31 days. Both are now capped at 365 days.
  3. Hearthfire Multiple Adoptions seems to have been causing MCM load failures, so I removed it from the base versions and added a patch instead.
  4. All meshes and textures have been converted/optimized for SSE in the SSE version.
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5 minutes ago, Church the Cat said:

Any plans for twins, triplets, quadruplets and etcetera? Back when I played "Oldrim", I used Beeing Female. There was support for a configurable chance of multiple births, up to sextuplets. (Six babies.) ???????

Honestly, no. The reason is strictly technical. To handle multiples to my satisfaction, there would need to be appropriate baby models, and since I'm not a modeler it won't happen unless someone else wants to help out. Also, the Hearthfire compatibility comes into question because what if you have one adopted child already and then give birth to twins, as an example?

 

With suitable models/textures, and a good answer to the "growing up" question, I'd be totally down for that feature, and it would be relatively easy to add. But at the moment there are no plans.

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On 10/31/2017 at 4:31 AM, Narue said:

Fertility Mode

View File


Adds a menstrual cycle to the women of Skyrim for role play purposes. Tracked women proceed through the menstrual cycle and can become pregnant as well as give birth to babies and Hearthfire-compatible children.

 

Requirements

 

SKSE
SkyUI (for MCM configuration)

 

Installation/Removal

 

To install, add the mod with your favorite mod manager (recommended), or drop the extracted contents of the archive to your Skyrim Special Edition Data folder. You may be prompted to overwrite UILIB, it is safe to do so.

 

To uninstall, remove the mod with your favorite mod manager (recommended), or delete the archive files from the Skyrim Special Edition Data folder. It is recommended to leave UILIB as removing it could break other mods that utilize the library.

 

How Does It Work?

 

When Fertility Mode is enabled, women encountered within Skyrim will be automatically tracked. Insemination can be achieved automatically with an MCM option, through additional mods such as Flower Girls or SexLab, or by using the debug MCM menu when the woman is selected in your crosshairs. Additionally, when married, sleeping with your spouse will also inseminate one or the other accordingly.

 

After being added to the tracking list, a woman is given a random day within the menstrual cycle. The cycles will be updated in game time (every hour by default), and when the end of the cycle is reached, it will start over back at the beginning. The cycle is partially realistic, with a menstruation phase (no chance of pregnancy), an ovulation phase (good chance of pregnancy), and a luteal phase (low chance of pregnancy).

 

Three craftable potions are offered. One for increased fertility, one for reduced fertility, and one to terminate an existing pregnancy. All of these can be crafted at any cook pot.

 

If the conception checks succeed, the woman will become pregnant and the cycle will be paused for the duration of the pregnancy. During pregnancy, the woman will experience belly and breast growth at a uniform rate. At the end of the pregnancy, birth options will be applied, then the cycle begins again after a recovery period. Birth options include a wearable baby in a sling, a filled black soul gem, and nothing. If the baby item is selected, the player's children will potentially grow into Hearthfire-compatible children.

 

Both male and female players are supported. As a female player, you have a menstrual cycle and an informative widget showing your current state. As a male player, you are included in automatic insemination and can explicitly inseminate women through Flower Girls or SexLab. While pregnant, the player must sleep regularly, as the baby's health will gradually drop.

 

Children

 

Babies can grow into child actors. This only occurs if certain requirements are met:

 

  • The player must own at least one Hearthfire-compatible house.
  • The player's current home must have at least one free child's bed.
  • The player must not have reached the Hearthfire adoption limit (2 in vanilla, 6 with the Hearthfire Multiple Adoptions mod).
  • The player must not be in their home at the time of spawning.
  • The mother's race must have a supported actor (all of the vanilla races are supported).
  • Both male and female players are supported, and the race of the child will match the race of the mother.

 

Credits

 

In no particular order:

 

  • Lactina electric, for the wonderful baby model and textures.
  • Vioxsis, for conversion efforts of the model and textures for use in Skyrim.
  • tesseractangular, for the Mer child models and textures from Kidmer.
  • triptherift, for the Argonian and Khajiit models and textures from The Kids Are Alright.
  • Milzschnitte, for his BeeingFemale mod which encouraged me to write this, as well as permission to use sound assets.
  • Vinfamy, for placing climax hooks into SexLab SE at my request.
  • Xiderpunk, for assistance with the CK Story Manager, moral support, and the Flower Girls mod.
  • Mara Lightfeather, for assistance gaining permission to the baby model.
  • giamel, for extensive testing, feature ideas, and corrections to the baby item files as well as new baby world models.
  • Everyone who offered feedback and suggestions. This mod would not exist without you.

 

FAQ

 

"How do I get belly and breast scaling to work?"
You must have BodySlide, a body morph compatible body, and body morph compatible clothing/armors installed. Run BodySlide, select your body type, ensure that the "Build Morphs" checkbox is checked, and click the Batch Build button.


  • Submitter
  • Submitted
    10/31/2017
  • Category
  • Requires
    SKSE, SkyUI
  • Regular Edition Compatible
    Yes

 

will there be compatibility with TKAA? (the kids are alright) 

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14 hours ago, strikemasterz said:

I'm not sure if you saw my message Narue, but is it at all possible to make this mod work with SexLab Inflation Framework?

The two work together for me. Not sure if it's advisable but if I'm interpreting correctly (which I might or might not be) it seems that Inflation Framework adds to the belly node so it stacks with Fertility Mode's adjustments. I just came inside Sapphire who was already preggo and sticking out and I think it just made her stick out more than she already was. So, if I had to guess, I think you're probably okay to use both, but I can't say for certain.

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7 hours ago, PsychoWookiee9 said:

The two work together for me. Not sure if it's advisable but if I'm interpreting correctly (which I might or might not be) it seems that Inflation Framework adds to the belly node so it stacks with Fertility Mode's adjustments. I just came inside Sapphire who was already preggo and sticking out and I think it just made her stick out more than she already was. So, if I had to guess, I think you're probably okay to use both, but I can't say for certain.

Thank you @PsychoWookiee9!

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