Guest tomm434 Posted April 22, 2015 Posted April 22, 2015 But I do the same - I compare call fnSexoutActorInuse Myself to 1.
prideslayer Posted April 22, 2015 Author Posted April 22, 2015 But I do the same - I compare call fnSexoutActorInuse Myself to 1. I don't think you quite read what I said there. You're calling two functions, their return value meanings aren't the same.
Guest tomm434 Posted April 22, 2015 Posted April 22, 2015 I don't understand the problem here.  What's the difference between: if eval (1 == call fnSexoutActorValid Myself) else    return endif and if eval (1 != call fnSexoutActorValid Myself)  return endif In both variants if function returns any value than 1, script will stop.
prideslayer Posted April 22, 2015 Author Posted April 22, 2015 No, they actually say exactly the opposite of each other. Â The first one says "return if the result is equal to 1" The second one says "return if the result is NOT equal to 1"
prideslayer Posted April 22, 2015 Author Posted April 22, 2015 Oh bugger an empty if for an else? Who does that.
Halstrom Posted April 22, 2015 Posted April 22, 2015 Oh bugger an empty if for an else? Who does that. I've only done that a few times but it always irked me inside somehow, so the few times I did do it were because I was putting something in there later and then put a comment in there so I would notice it
ButchDiavolo Posted April 23, 2015 Posted April 23, 2015 Hi Pride, Â I was test driving the updated Spunk and, while checking the console, I came across these errors. They look similar to what tomm434 had? Unfortunately I didn't have debug on and in the console I couldn't find the "call" thingie. The sex event happened without a problem. I am using beta10 and the latest versions of everything else (including Spunk 0.9). Â Also I found another weird/ misalligned animation before I noticed these errors. GetEVSt: sexout-amra.esm GetEVFl: 903.00000 Â Should I post animation issues here or, in this case since it is sexout-amra, on Amra's thread? Or is there a special thread for the Sexout-Amra file? Â ~ V. Â
prideslayer Posted April 23, 2015 Author Posted April 23, 2015 Odessa is keeping an eye on this thread, I'm sure, so here is fine for now. Errors that still allow sex to work are... well that's weird. I'll be digging into all this more this weekend.
panthercom Posted April 23, 2015 Posted April 23, 2015  (Odessa) Are the Amra 3-ways being excluded from the random picker?  I have yet to see his oral-vaginal, double handjob, or anal-vaginal animations.   There was also a vanilla oral-vaginal with open mouth (5401, 5402?) which lined up pretty damn good with older Sexout versions which seems to be MIA   Animation 1932 launched as a 3way, with one actor standing motionless and the other two engaged in a standing male/female face to face that I recognized as a valid 2 way animation.
Odessa Posted April 23, 2015 Posted April 23, 2015 @Vachnic: Amra903 looks like this for me:  The alignment isn't perfect (penis clips, in particular), but it doesn't look too bad to me.  @Panthercom: Sexout-Amra.esp adds all its animations to the random picker, the following are 3P animations:   ; 3 P   let Actors  := ar_List "male", "both", "male"   let Flags   := ar_List "dp", "lay", "vaginal", "anal"   let Pen     := ar_Map "ato"::"b", "ain"::"anus", "cto"::"b", "cin"::"genital"   let Anim_Def := ar_Map "idx"::5301 "idle"::"Amra5301" "desc"::"Facing down and sandwiched" "actors"::actors "flags"::flags "pen"::Pen   call fnSexoutAddAnim Anim_Def   let Actors  := ar_List "male", "both", "both"   let Flags   := ar_List "doggy", "lay", "vaginal", "anal", "love"   let Pen     := ar_Map "ato"::"b", "ain"::"genital"   let Anim_Def := ar_Map "idx"::5302 "idle"::"amra3pMFFDoggy" "desc"::"Two ladies cuddling while one guy screws them" "actors"::actors "flags"::flags "pen"::Pen   call fnSexoutAddAnim Anim_Def   let Actors  := ar_List "male", "both", "female"   let Flags   := ar_List "eat", "oral", "vaginal", "anal", "kiss", "facesit", "cowgirl"   let Pen     := ar_Map "ato"::"b", "ain"::"genital", "cto"::"a", "cin"::"mouth"   let Anim_Def := ar_Map "idx"::5303 "idle"::"amra3pFFM" "desc"::"Man takes both a cowgirl and a queen" "actors"::actors "flags"::flags "pen"::Pen   call fnSexoutAddAnim Anim_Def   let Actors  := ar_List "male", "both", "both"   let Flags   := ar_List "oral", "blow", "kneel"   let Pen     := ar_Map "ato"::"b", "ain"::"mouth" ; , "ato"::"c", "ain"::"mouth" *Yeah, that won't work    let Anim_Def := ar_Map "idx"::5304 "idle"::"amra3pBJ" "desc"::"Two ladies kneel and take turns fellating man" "actors"::actors "flags"::flags "pen"::Pen   call fnSexoutAddAnim Anim_Def   let Actors  := ar_List "male", "both", "male"   let Flags   := ar_List "nonpen", "handjob", "kneel", "facial"   let Pen     := ar_Map "ato"::"b", "ain"::"hand", "cto"::"b", "cin"::"hand"   let Anim_Def := ar_Map "idx"::5305 "idle"::"amra3PHJ" "desc"::"Kneel and give two hand jobs at once" "actors"::actors "flags"::flags "pen"::Pen   call fnSexoutAddAnim Anim_Def    Because of the required actor genders/category flags, you will probably not see the last 3 with most mods currently, since they set MFM gender and vaginal and/or anal flags. I'll update Soliciting to use Sexout-Amra this weekend, since I can call them directly since beta8.  Sexout-Amra does not have a #1932 animation, so that will be either a bug in sexout, or the mod calling it.
panthercom Posted April 23, 2015 Posted April 23, 2015 Â The 3 ways were all being triggered by Sex Assault. Â 1932 could be an error on my part; is there a 932? Â Â 903 works fine for me too, as well as can be expected when the actors can't sync with each other. It seems like I read something about WSex animations that were actually synced together, and the animator used pickidle (or was it playidle?) instead of whatever is used in Sexout animations. Â
Odessa Posted April 23, 2015 Posted April 23, 2015 Yes, it is set to 2P though.      let Actors  := ar_List "both", "both"   ...   let Flags   := ar_List "vaginal", "anal", "cowgirl", "lay"   ...   let Anim_Def := ar_Map "idx"::932 "idle"::"Amra932" "desc"::"Strange angled cow girl" "actors"::actors "flags"::flags   call fnSexoutAddAnim Anim_Def    SexAssault currently sets vaginal and anal for 3P, i think it allows MFF. Females with strapons count as male though, I believe.
ButchDiavolo Posted April 23, 2015 Posted April 23, 2015 @Vachnic: Amra903 looks like this for me: amra903.jpg  The alignment isn't perfect (penis clips, in particular), but it doesn't look too bad to me.  [snipped]  Hey Odessa  For me the rider was a few feet past the head of the dude. So he was humping air and I was... well... suspended in midair pushing down on nothingness. It could have maybe been a fluke. I will keep an eye out if it happens again. Thank you for checking though.
D_ManXX2 Posted April 24, 2015 Posted April 24, 2015 pride could you take a look at this thread ?? http://www.loverslab.com/topic/46051-tutorial-adding-new-animations-to-sexout-with-skeleton-plugin/?do=findComment&comment=1154564 Â I don't understand it was suppose to be the same animation of the bighorner that was already in sexout but i made a new one using ik contrains but somehow the animation angle for npc don't look right yet the bighorner seem to use the exact off-set the old animation used do you know what could cause this bug from happening ??
Thenryb Posted April 26, 2015 Posted April 26, 2015 Sexout 610 looks like this for me. Using Beta 10 and no Amra animations which are not within Odessa's esp. Activated with sex key: Â Perhaps this is how it is supposed to look.
ButchDiavolo Posted April 26, 2015 Posted April 26, 2015 Hi Pride, Â Here is a debug file which (should) have a complete sex act in it, including those error messages. A bit of background: the sex act was initiated by sexout assault at Moriarty's bar (Gob got lucky!). As I said before, I use Beta10, Spunk 0.9, Assault, Sexout-Amra. Â Hope this helps in tracking down what causes the error messages. But, again, the sex act happened normally. The errors are only in console, no errors during gameplay. Â Â debug.txt
Guest tomm434 Posted April 27, 2015 Posted April 27, 2015 So many reports! Â Anim 802 is missing mesh. Â Also I noticed long time ago that in new beta cycle "lag" after scene starts is more noticeable than before. Any change this is going tobe fixed or this new anim system requires much CPU resources?
Odessa Posted April 29, 2015 Posted April 29, 2015 The beta10 random picker seems to be choosing creature animations for humans, meaning ActorA stands still. Â Â
DoctaSax Posted May 8, 2015 Posted May 8, 2015 I'm getting the same error as Vachnic at sex start. Seems like the first reported script fails to retrieve that array with NX_GetEVSTAr that it needs for the foreach loop, in turn throwing something off in the randomizer.
Odessa Posted May 10, 2015 Posted May 10, 2015 On the beta10 random picker ignoring actor skeletons, so choosing creature animations for humans:  It seems (as observed so far) to happen only if a flag is set, eg: by using SexoutDoPlayerVaginal, which currently sets the "doggy" flag.  Debug logs attached, 2 actors male and female, sex started via CIOS SexoutDoPlayerVaginal, animation chosen 1003 (dog not human).  Load Order: Sexout only.   1003 is:  let actors := ar_List "dog" "both" let flags  := ar_List "doggy" "vaginal" "anal" let animDef := ar_Map "idx"::1003 "idle"::"SNG1003" "desc"::"Doggystyle hands and knees" "actors"::actors "flags"::flags call fnSexoutAddAnim animDef     sexout-93b10-a.txt
Odessa Posted May 10, 2015 Posted May 10, 2015 I have debugged this:  The problem is in script fnSexoutGetAnimIntersect  - It loops through the Ar_Keys of the animations array, and erases the elements which don't match the flags. - Since it is a regular array, the keys no longer match up once one is removed.  Quick Fix: (tested working)  Loop through the keys in reverse.  Line 88:   -   let arKeys := ar_Keys arResult   +   let arKeys := Ar_Sort (ar_Keys arResult), 1 ; Reversed  Line 111:   -   let arKeys := ar_Keys arResult   +   let arKeys := Ar_Sort (ar_Keys arResult), 1 ; Reversed   fnSexoutGetAnimIntersect.txt
liniul Posted May 16, 2015 Posted May 16, 2015 Thanks for the fix Odessa , I have just upgraded to b10 and adjusted the scrips
Loogie Posted May 16, 2015 Posted May 16, 2015 Wouldn't be a bad idea for someone to take over Sexout if they feel so inclined.
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