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SexoutNG - Beta (2.10.93b10) release thread


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I am not sure if this is from this beta or not. I am using version 11. Anyway the vaginal sex animations Arma's have a new sound the is supposed to be the Flap flap, but sounds like CLICK CLICK, and sometimes a buzzer going off. and is really loud compared to other sounds.

 

anyone else noticed this.

this was a conflict will the Jill valentine race mod. The voiced parts interfered. Worked great for stalkers, though, sorry I had to remove it and go to an earlier save.

 

I have screen shots of animations with missing penis if wanted.

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To explain the current situation

 

Prideslayer is no longer actively maintaining sexout. Hopefully this is temporary, because, in short, he is great, did an awesome job with it, and has inspired a hell of a lot of people :)

 

I don't want to speak for him regarding his reasons, but to clarify the current status of sexout, I'll quote this excerpt from a pm:

 

Prideslayer:

 


You and everyone else are free to do with Sexout whatever you wish, as always.

Best of luck with it! :D

 

---

 

He bounced a lot of the ideas for '93 off me whilst he was creating it, so I have moderately good idea of how it fits together.

 

I am not adopting sexout, the way I see it, we are all as a community adopting it, until he decides to come back.

 

I have forked the project on gitlab, and I can give write access to anyone who wants to contribute.

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Standalone plugin or '94?

- MCM customization of anims in random picker, using above. Anyone interested in giving this a shot?

 

'94:

- Allow animations to specify custom male body suits, to solve the Amra vs Sexout penis battle.

 

Not sure how complicated. but maybe an new mcm menu needs to be created specifically for all animations that way it will be as sexlab where you can chose to witch animations to play and witch too deactivate.

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To explain the current situation

 

Prideslayer is no longer actively maintaining sexout. Hopefully this is temporary, because, in short, he is great, did an awesome job with it, and has inspired a hell of a lot of people :)

 

I don't want to speak for him regarding his reasons, but to clarify the current status of sexout, I'll quote this excerpt from a pm:

 

Prideslayer:

 

You and everyone else are free to do with Sexout whatever you wish, as always.

 

Best of luck with it! :D

 

---

 

He bounced a lot of the ideas for '93 off me whilst he was creating it, so I have moderately good idea of how it fits together.

 

I am not adopting sexout, the way I see it, we are all as a community adopting it, until he decides to come back.

 

I have forked the project on gitlab, and I can give write access to anyone who wants to contribute.

I know you aren't taking over for Sexout.. however it might be easier for you to have the OP temp transferred to you so that you can upload info and updates into the OP. Make a disclaimer offer the mod to the community and all that but there are some that will miss updates for this beta and start reporting something that has been fixed already.. ;). It would be sad to loose valuable testing from volunteers because they missed or have the wrong version..

 

Hey maybe get the op.. post a link to current work  in the forum and update the downloads.. Leave the rest of the op intact?

 

Or perhaps start a community beta thread for this until / if / when/ Pride comes back. this might be the best as the original would be intact.. A new thread that can be updated for the community would be created.. and finally if something happens and you would be busy or the project that is being worked on for the next version is better suited for someone else the ownership of that thread (and version) would be transferred to the new individual until that project was done and someone else stepped in. All free, and open.. I am sure that would make Pride proud of what we are accomplishing with his absence/ inactivity.... :angel:

Just an idea.

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Sexout '93 Beta 14

 

Changes:

- Anims can be blocked from random picker by adding their idx numbers to a black list. The backend works, will look at adding customization by MCM for '94, (..it will be hard work). In the mean time, since so many people have been asking about this, I have added customization via a console command as placeholder:


Player.AddItem XX0B19AA 1

Then follow the instructions it prints. The above is printed to console on game load.
Currently you can only block Sexout.esm anims this way.


- Mavia's 'suspended' animation is blocked from random picker by default.
- The fisting and toy animations are still in the random picker, but no longer flagged "vaginal" "anal". This means they will not get chosen by regular sex calls, you need to specify "fist" or "toy". Please give feedback on this move.
- New testing convenience spell 'SexoutDPMe', starts a 3P anim with the target between 2 local males. Anim number and plugin can be specified via NX call convention.
- Fixed or improved alignment of some 3P anims. Still working on this.

Known Issues

- NPC only animation alignment needs investigating.
---

@Halstrom: I'll look into adding an MCM option to have FadeToBlack placeholders when no animation is available for '94.

@RC: That would probably make sense ;).

 

---

 

(meshes - Breeze hasn't changed since prideslayer added them in an earlier beta)

Sexout-93-beta14---May-25-2015.7z

meshes - Breeze.7z

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Thanks so much for the update in general, and for the ability to customize via the console. It seems to work perfectly and I have gleefully omitted certain animations from being selected by the random picker. A variation on Murphy's law is that the more you dislike an animation, the more often it is likely to be randomly selected.

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Hello everyone. It's something like a trouble. I update SexoutNG to 93b10, NVSE and NVSE exender, and now when animation starts sexout put active NPC into wilderness. But it works, playing animation and etc.

Via console it's
 

Error in script 0b0afa1f 

Operator <-Faild to evluate to a valid result

  File: Sexout.esm Offset: 0x007a Command: <unknown>

Error in script 0b0afa1f 

An expression failed to evaluate to a valid result

  File: Sexout.esm Offset: 0x007a Command: <unknown>

Error in script 0b0afa1f 

ForEach expression failde to return a value

Error in script 0b09165a

An expression failed to evaluate to a valid result

  File: Sexout.esm Offset: 0x07f0 Command: Let

Error in script 0b09165a

An expression failed to evaluate to a valid result

  File: Sexout.esm Offset: 0x07f0 Command: Let 

 

 

 

FalloutNV.esm
ThePitt.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutStore.esm
SexOutMDJJFollowerBase.esm
msexBase.esm
Lings.esm
SexoutSlavery.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
DarNifiedUINV.esp
new_race_.esp
Centered 3rd Person Camera - Unraised.esp
URWLNV.esp
Type3MClothing.esp
Project13 - Populated Wasteland.esp
SKINNY in Vegas Basic.esp
The Mod Configuration Menu.esp
SexoutTrade.esp
SexoutHookupsAlt.esp
SexoutCheckMeOut.esp
SexoutClothingEval.esp
SexoutRex.esp
SexoutRocket.esp
SexoutReward.esp
SexoutResolutions.esp
SexoutDiscounts.esp
SexoutFadeToBlack.esp
SexoutCompanions.esp
SexOutBrutildaTheButcher.esp
SexoutDrugs.esp
LingsPrettyThings.esp
msexCourtesan.esp
msexVeronica.esp
msexFort.esp
SexoutStraponSex.esp
SexoutBrutalRapers.esp
SexoutSex.esp
SexoutAfterSexEffect.esp
Smalltalk.esp
A Better Veronica.esp
A Better Cass.esp
SexoutZAZ.esp
SunnyCompanion.esp
 
 

 
What's wrong? How to fix it? Plase help ^^
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The version in the OP is no longer the latest version. Try using 2.10.93b14, which is a few posts above yours.

 

Thx for answer, I'v done it, but it dosen't helped =( Same errors

Error in script 0b0afa1f 

Operator <-Faild to evluate to a valid result

  File: Sexout.esm Offset: 0x007a Command: <unknown>

Error in script 0b0afa1f 

An expression failed to evaluate to a valid result

  File: Sexout.esm Offset: 0x007a Command: <unknown>

Error in script 0b0afa1f 

ForEach expression failde to return a value

Error in script 0b09165a

An expression failed to evaluate to a valid result

  File: Sexout.esm Offset: 0x07f0 Command: Let

Error in script 0b09165a

An expression failed to evaluate to a valid result

  File: Sexout.esm Offset: 0x07f0 Command: Let 

 

 

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Are you sure? That is the issue tomm434 reported and I fixed it in beta 12. I am pretty sure it is impossible to get that error now. 

 

Beta 14 is a few posts up. If you are sure you are using it, I need a full debug log:

 

At main menu, enter into console:

 

scof "debug.txt"

 

Then load game, enable sexout debug via MCM, and upload the log file 'debug.txt' from your FNV main directory if it happens again.

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Guest tomm434

Are you sure? That is the issue tomm434 reported and I fixed it in beta 12. I am pretty sure it is impossible to get that error now. 

 

Beta 14 is a few posts up. If you are sure you are using it, I need a full debug log:

 

At main menu, enter into console:

 

scof "debug.txt"

 

Then load game, enable sexout debug via MCM, and upload the log file 'debug.txt' from your FNV main directory if it happens again.

It hasn't been fixed in beta12 for me.

This is the log from beta14

Error in script 150afa1f
Operator <- failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x007A Command: <unknown>
Error in script 150afa1f
An expression failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x007A Command: <unknown>
Error in script 150afa1f
ForEach expression failed to return a value
Error in script 1509165a
Operator := failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x07F0 Command: Let
Error in script 1509165a
An expression failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x07F0 Command: Let
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Are you sure? That is the issue tomm434 reported and I fixed it in beta 12. I am pretty sure it is impossible to get that error now. 

 

Beta 14 is a few posts up. If you are sure you are using it, I need a full debug log:

 

At main menu, enter into console:

 

scof "debug.txt"

 

Then load game, enable sexout debug via MCM, and upload the log file 'debug.txt' from your FNV main directory if it happens again.

 

I'm sure. Thx for ansering. this is txt

 

May be i can try version 12?  

nvm...  not helped.

 

debug.txt

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Thanks, but that log ends before the sexout call does, and there are no errors. Did it work?

 

If you could get one that includes the errors it would be useful.

 

--

 

I think the problem might be the GetSelf failing in SexoutNGCallSortEffectScript, which is several scripts before the error, so I'm surprised it gets as far as it does. It also looks like prideslayer was part way through refactoring some of the old spell system at the core into UDFs, and there may be some teething problems there, but I want to make sure I properly understand everything going on before I poke around there.

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Guest tomm434

 

Please follow the instructions you were given.

Wasn't given any instructions.

 

 

 

Odessa, here is the full log with beta 14. I waited untill sex act ends and Sunny stands up.

 

 

SetConsoleOutputFilename >> 'SexoutBeta14V2'

fnSAIu returning 0

fnSAIu returning 0

fnSAR: Starting for 00000000

fnSARF: Locked actorA (00000014 -- Lancaster).

fnSARF: Locked actorB (00104E85 -- Sunny Smiles).

fnSARF: Invoking CIOS.

fnSAR: Completed for 00000000

fnCSE (1): from (00000000) on Lancaster (00000014)

fnCSE (1): is actor

fnCSE (1): CV2

fnSoCSv: Lancaster (00000014) 'Sexout:Start::' -> Lancaster (00000014) 'Sexout:Start:1::'

fnSoNXClr Sexout:Start:: Lancaster (00000014)

fnCSE (1): Returning 1

fnSNNXA: T:Lancaster (00000014), K:Sexout:Start:1::

fnSNNXA: Checked A (1)

fnSNNXA: Checked B (1)

fnSNNXA: Final A:Lancaster(00000014)

fnSNNXA: Final B:Sunny Smiles(00104E85)

fnSNNXA: Final C:(00000000)

fnSNNXA: Final X:(00000000)

CSES: Normalize finished, checking sanitizer.

fnSoRandAct: In randomizer

fnSoRandAct: na 2

Error in script 150afa1f

Operator <- failed to evaluate to a valid result

File: Sexout.esm Offset: 0x007A Command:

Error in script 150afa1f

An expression failed to evaluate to a valid result

File: Sexout.esm Offset: 0x007A Command:

Error in script 150afa1f

ForEach expression failed to return a value

Error in script 1509165a

Operator := failed to evaluate to a valid result

File: Sexout.esm Offset: 0x07F0 Command: Let

Error in script 1509165a

An expression failed to evaluate to a valid result

File: Sexout.esm Offset: 0x07F0 Command: Let

fnSGAI: Validating flags

fnSGAI: Flag 'vaginal' valid

fnSGAI: Working flag 'vaginal' (116)

fnSoGAI: Before genfilt: 116

fnSoGAI: After genfilt: 116

fnSoGAI: Before black list check: 116

fnSoGAI: After black list check: 115

fnSoGAI: Before actfilt: 115

fnSoGAI: After actfilt: 46

Valid anim choices: 933, 932, 931, 906, 905, 904, 903, 902, 901, 723, 722, 721, 717, 716, 715, 714, 712, 711, 710, 709, 708, 707, 706, 705, 704, 703, 702, 701, 638, 637, 636, 635, 634, 633, 632, 631, 610, 609, 608, 607, 606, 605, 604, 603, 602, 601,

NGSAN (1): Returning 0.000000

CSES: SES done with CSE=1 SAN=0.000000, Stage=0 SEU next.

CSES: ActorB validity is 1

fnSAVa: Actor validity is 0 (2)

fnSAVa: Lock present but invalid, clearing.

fnSAVa: Returning 0

fnSAIu returning 0

CSES: ActorA validity is 1

fnSAVa: Actor validity is 0 (2)

fnSAVa: Lock present but invalid, clearing.

fnSAVa: Returning 0

fnSAIu returning 0

CSES (1): initializing actors

CSES (1): init actorA Lancaster (00000014), Lancaster (00000014), Lancaster (00000014)

fnSoNXClr Sexout:Started:: Lancaster (00000014)

fnSoCSv: Lancaster (00000014) 'Sexout:Start:1::' -> Lancaster (00000014) 'Sexout:Started::'

CSES (1): init actorB Lancaster (00000014), Sunny Smiles (00104E85), Lancaster (00000014)

fnSoNXClr Sexout:Started:: Sunny Smiles (00104E85)

fnSoCSv: Lancaster (00000014) 'Sexout:Start:1::' -> Sunny Smiles (00104E85) 'Sexout:Started::'

fnSoNXClr Sexout:Start:1:: Sunny Smiles (00104E85)

CSES (1): clearing selfkey

fnSoNXClr Sexout:Start:1:: Lancaster (00000014)

CSES (1): kickoff

CSES (1): Transitioning from 0 -> 1000

CSES (1): Transitioning from 1000 -> 1001

SexoutNGBES (1): SES A=Lancaster (00000014) CBD= (00000000)

SexoutNGBES (1): SES B=Sunny Smiles (00104E85) CBD= (00000000)

SexoutNGBES (1): SES C= (00000000) CBD= (00000000)

SexoutNGBES (1): SES X= (00000000) CBD= (00000000)

fnSAIu returning 0

fnSAL: 00000014 (Lancaster) initial lock state: 0

fnSAVa: Actor validity is 1 (8)

fnSAVa: Returning 1

fnSAIu returning 1

fnSAL: 00000014 (Lancaster) final lock state: 1 0

Scaling A from 1.000000 to 1.0

fnSAIu returning 0

fnSAL: 00104E85 (Sunny Smiles) initial lock state: 0

fnSAVa: Actor validity is 1 (8)

fnSAVa: Returning 1

fnSAIu returning 1

fnSAL: 00104E85 (Sunny Smiles) final lock state: 1 0

Scaling B from 0.950000 to 1.0

fnSoNXClr Sexout:Core:Cleanup Lancaster (00000014)

fnSoNXClr Sexout:Core:Cleanup Sunny Smiles (00104E85)

SexoutNGBES (1): SES: Setting global hook vars.

SexoutNGBES (1): SES: Global hook triggered, SES moving to BES stage 0.

SexoutNGBES (1): SEU: Stage 2.025640 0 -> 1

SexoutNGBES (1): SEU: Stage 0.494993 1 -> 10

SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0

SexoutNGBES (1): SEU: Stage 0.024000 10 -> 11

SexoutNGBES (1): Casting undress on player.

SexoutNGBES (1): SEU: Stage 0.021000 11 -> 12

SNGUndress (1): Found Lightweight Leather Armor (001735E0) on Lancaster (00000014)

SNGUndress (1): Added Lightweight Leather Armor (001735E0) on Lancaster (00000014)

SNGUndress (1): Found Pip-Boy Glove (00025B83) on Lancaster (00000014)

SNGUndress (1): Added Pip-Boy Glove (00025B83) on Lancaster (00000014)

SNGUndress (1): Found Varmint Rifle (0007EA24) on Lancaster (00000014)

SNGUndress (1): Added Varmint Rifle (0007EA24) on Lancaster (00000014)

SNGUndress (1): Lancaster (00000014) undress stage transition from 0 -> 10

SNGUndress (1): Removing 'Lightweight Leather Armor' from Lancaster (00000014)

SNGUndress (1): Removing 'Pip-Boy Glove' from Lancaster (00000014)

SNGUndress (1): Removing 'Varmint Rifle' from Lancaster (00000014)

SNGUndress (1): Lancaster (00000014) undress stage transition from 10 -> 20

SNGUndress (1): Lancaster (00000014) undress stage transition from 20 -> 100

SNGUndress (1): Lancaster (00000014) undress stage transition from 100 -> 110

SexoutNGBES (1): SEU: Stage 0.521994 12 -> 13

SexoutNGBES (1): SEU: Stage 1.027988 13 -> 14

SexoutNGBES (1): SEU: Stage 1.025982 14 -> 100

soAPS (NG 721): HOA1 = 0

soAPS (NG 721): HOB1 = 0

soAPS (NG 721): HOC1 = 0

soAPS (NG 721): VOA1 = 0

soAPS (NG 721): VOB1 = 0

soAPS (NG 721): VOC1 = 0

soAPS (NG 721): HOA2 = 0

soAPS (NG 721): HOB2 = 0

soAPS (NG 721): HOC2 = 0

soAPS (NG 721): VOA2 = 0

soAPS (NG 721): VOB2 = 0

soAPS (NG 721): VOC2 = 0

soAPS (NG 721): ZRA = 0

soAPS (NG 721): ZRB = 0

soAPS (NG 721): ZRC = 0

SNGUndress (1): Found Leather Armor (00020423) on Sunny Smiles (00104E85)

SNGUndress (1): Added Leather Armor (00020423) on Sunny Smiles (00104E85)

SNGUndress (1): Found Varmint Rifle (0007EA24) on Sunny Smiles (00104E85)

SNGUndress (1): Added Varmint Rifle (0007EA24) on Sunny Smiles (00104E85)

SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 0 -> 10

SNGUndress (1): Removing 'Leather Armor' from Sunny Smiles (00104E85)

SNGUndress (1): Removing 'Varmint Rifle' from Sunny Smiles (00104E85)

soAPS (NG 721): HOA1 = 0

soAPS (NG 721): HOB1 = 0

soAPS (NG 721): HOC1 = 0

soAPS (NG 721): VOA1 = 0

soAPS (NG 721): VOB1 = 0

soAPS (NG 721): VOC1 = 0

soAPS (NG 721): HOA2 = 0

soAPS (NG 721): HOB2 = 0

soAPS (NG 721): HOC2 = 0

soAPS (NG 721): VOA2 = 0

soAPS (NG 721): VOB2 = 0

soAPS (NG 721): VOC2 = 0

soAPS (NG 721): ZRA = 0

soAPS (NG 721): ZRB = 0

soAPS (NG 721): ZRC = 0

SexoutNGBES (1): SEU: Stage 0.013000 100 -> 101

SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 10 -> 100

SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 100 -> 110

SexoutNGBES (1): SEU: Stage 15.007006 101 -> 200

SexoutNGBES (1): SEU: Stage 0.011002 200 -> 201

SexoutNGBES (1): SEU: Stage 0.271008 201 -> 300

NGK Knockdown Sunny Smiles 207

NGK Knockdown Lancaster 452

SexoutNGBES (1): SEU: Stage 0.515003 300 -> 301

fnSoNXClr Sexout:Start:: Lancaster (00000014)

NGClean (1 0): Started on 'Sunny Smiles' (00104E85)

NGClean (1 20): T=Sunny Smiles (00104E85) CBD= (00000000)

fnSoNXClr Sexout:Started:: Sunny Smiles (00104E85)

NGClean (1 20): stage 0 -> 20 for Sunny Smiles (00104E85)

NGClean (1 0): Started on 'Lancaster' (00000014)

NGClean (1 20): T=Lancaster (00000014) CBD= (00000000)

fnSoNXClr Sexout:Started:: Lancaster (00000014)

NGClean (1 20): stage 0 -> 20 for Lancaster (00000014)

SexoutNGBES (1): SEU: Stage 0.014999 301 -> 1000

NGClean (1 30): stage 20 -> 30 for Lancaster (00000014)

SNGUndress (1): Lancaster (00000014) undress stage transition from 110 -> 200

SNGUndress (1): Equipping 'Lightweight Leather Armor' on Lancaster (00000014)

SNGUndress (1): Equipping 'Pip-Boy Glove' on Lancaster (00000014)

SNGUndress (1): Equipping 'Varmint Rifle' on Lancaster (00000014)

SNGUndress (1): Lancaster (00000014) undress stage transition from 200 -> 1000

SNGUndress (1): Lancaster (00000014) undress stage transition from 1000 -> 2000

NGClean (1 31): stage 30 -> 31 for Lancaster (00000014)

NGClean (1 40): stage 31 -> 40 for Lancaster (00000014)

NGClean (1 200): stage 40 -> 200 for Lancaster (00000014)

NGClean (1 1000): stage 200 -> 1000 for Lancaster (00000014)

NGClean (1 30): stage 20 -> 30 for Sunny Smiles (00104E85)

SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 110 -> 200

SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 200 -> 1000

SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 1000 -> 2000

NGClean (1 31): stage 30 -> 31 for Sunny Smiles (00104E85)

NGClean (1 40): stage 31 -> 40 for Sunny Smiles (00104E85)

NGClean (1 200): stage 40 -> 200 for Sunny Smiles (00104E85)

NGClean (1 1000): stage 200 -> 1000 for Sunny Smiles (00104E85)

SexoutNGBES (1): SEU: Stage 7.154160 1000 -> 1001

SexoutNGBES (1): SEU: Stage 0.019001 1001 -> 3001

fnSoNXClr Sexout:TFlags Lancaster (00000014)

fnSAVa: Actor validity is 1 (1)

fnSAVa: Returning 1

fnSAIu returning 1

fnSAU: 00000014 (Lancaster) initial lock state: 1

fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(15000ADE)'s from Lancaster(00000014)

fnSAIu returning 0

fnSAU: 00000014 (Lancaster) final lock state: 0

fnSoNXClr Sexout:Core:Cleanup Lancaster (00000014)

Rescaling A to 1.000000

fnSoNXClr Sexout:TFlags Sunny Smiles (00104E85)

fnSAVa: Actor validity is 1 (7)

fnSAVa: Returning 1

fnSAIu returning 1

fnSAU: 00104E85 (Sunny Smiles) initial lock state: 1

fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(15000ADE)'s from Sunny Smiles(00104E85)

fnSAIu returning 0

fnSAU: 00104E85 (Sunny Smiles) final lock state: 0

fnSoNXClr Sexout:Core:Cleanup Sunny Smiles (00104E85)

Rescaling B to 0.950000

SexoutNGBES (1): SEU: Stage 0.000000 3001 -> 3002

SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0

SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0

 

 

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Thanks, but that log ends before the sexout call does, and there are no errors. Did it work?

 

If you could get one that includes the errors it would be useful.

 

--

 

I think the problem might be the GetSelf failing in SexoutNGCallSortEffectScript, which is several scripts before the error, so I'm surprised it gets as far as it does. It also looks like prideslayer was part way through refactoring some of the old spell system at the core into UDFs, and there may be some teething problems there, but I want to make sure I properly understand everything going on before I poke around there.

 

I found the place, wth the error. may be that coud help.

 

fnSAR: Starting for 00000000
 
fnSARF: Locked actorA (000E3697 -- Телохранитель подрывников).
 
fnSARF: Locked actorB (00000014 -- Sonya).
 
fnSARF: Invoking CIOS.
 
fnSAR: Completed for 00000000
 
fnCSE (2): from <no name> (00000000) on Телохранитель подрывников (000E3697)
 
fnCSE (2): is actor
 
fnCSE (2): CV2
 
fnSoCSv: Телохранитель подрывников (000E3697) 'Sexout:Start::' -> Телохранитель подрывников (000E3697) 'Sexout:Start:2::'
 
fnSoNXClr Sexout:Start:: Телохранитель подрывников (000E3697)
 
fnCSE (2): Returning 1
 
fnSNNXA: T:Телохранитель подрывников (000E3697), K:Sexout:Start:2::
 
fnSNNXA: Checked A (1)
 
fnSNNXA: Checked B (1)
 
fnSNNXA: Final A:Телохранитель подрывников(000E3697)
 
fnSNNXA: Final B:Sonya(00000014)
 
fnSNNXA: Final C:<no name>(00000000)
 
fnSNNXA: Final X:<no name>(00000000)
 
CSES: Normalize finished, checking sanitizer.
 
fnSoRandAct: In randomizer
 
fnSoRandAct: na 2
 
Error in script 0b0afa1f
 
Operator <- failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x007A Command: <unknown>
 
Error in script 0b0afa1f
 
An expression failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x007A Command: <unknown>
 
Error in script 0b0afa1f
 
ForEach expression failed to return a value
 
Error in script 0b09165a
 
Operator := failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x07F0 Command: Let
 
Error in script 0b09165a
 
An expression failed to evaluate to a valid result
    File: Sexout.esm Offset: 0x07F0 Command: Let
 
fnSGAI: Validating flags
 
fnSGAI: Flag 'anal' valid
 
fnSGAI: Working flag 'anal' (116)
 
fnSoGAI: Before genfilt: 116
 
fnSoGAI: After genfilt: 116
 
fnSoGAI: Before black list check: 116
 
fnSoGAI: After black list check: 115
 
fnSoGAI: Before actfilt: 115
 
fnSoGAI: After actfilt: 46
 
Valid anim choices: 933, 932, 931, 906, 905, 904, 903, 902, 901, 723, 722, 721, 717, 716, 715, 714, 712, 711, 710, 709, 708, 707, 706, 705, 704, 703, 702, 701, 638, 637, 636, 635, 634, 633, 632, 631, 610, 609, 608, 607, 606, 605, 604, 603, 602, 601, 
 
NGSAN (2): Returning 0.000000
 
CSES: SES done with CSE=1 SAN=0.000000, Stage=0 SEU next.
 
CSES: ActorB validity is 1
 
fnSAVa: Actor validity is 0 (2)
 
fnSAVa: Lock present but invalid, clearing.
 
fnSAVa: Returning 0
 
fnSAIu returning 0
 
CSES: ActorA validity is 1
 
fnSAVa: Actor validity is 0 (2)
 
fnSAVa: Lock present but invalid, clearing.
 
fnSAVa: Returning 0
 
fnSAIu returning 0
 
CSES (2): initializing actors
 
CSES (2): init actorA Телохранитель подрывников (000E3697), Телохранитель подрывников (000E3697), Телохранитель подрывников (000E3697)
 
fnSoNXClr Sexout:Started:: Телохранитель подрывников (000E3697)
 
fnSoCSv: Телохранитель подрывников (000E3697) 'Sexout:Start:2::' -> Телохранитель подрывников (000E3697) 'Sexout:Started::'
 
CSES (2): init actorB Телохранитель подрывников (000E3697), Sonya (00000014), Телохранитель подрывников (000E3697)
 
fnSoNXClr Sexout:Started:: Sonya (00000014)
 
fnSoCSv: Телохранитель подрывников (000E3697) 'Sexout:Start:2::' -> Sonya (00000014) 'Sexout:Started::'
 
fnSoNXClr Sexout:Start:2:: Sonya (00000014)
 
CSES (2): clearing selfkey
 
fnSoNXClr Sexout:Start:2:: Телохранитель подрывников (000E3697)
 
CSES (2): kickoff
 
CSES (2): Transitioning from 0 -> 1000
 
CSES (2): Transitioning from 1000 -> 1001
 
SexoutNGBES (2): SES A=Телохранитель подрывников (000E3697) CBD=<no name> (00000000)
 
SexoutNGBES (2): SES B=Sonya (00000014) CBD=<no name> (00000000)
 
SexoutNGBES (2): SES C=<no name> (00000000) CBD=<no name> (00000000)
 
SexoutNGBES (2): SES X=<no name> (00000000) CBD=<no name> (00000000)
 
fnSAIu returning 0
 
fnSAL: 000E3697 (Телохранитель подрывников) initial lock state: 0
 
fnSAVa: Actor validity is 1 (8)
 
fnSAVa: Returning 1
 
fnSAIu returning 1
 
fnSAL: 000E3697 (Телохранитель подрывников) final lock state: 1 0
 
Scaling A from 1.000000 to 1.0
 
fnSAIu returning 0
 
fnSAL: 00000014 (Sonya) initial lock state: 0
 
fnSAVa: Actor validity is 1 (8)
 
fnSAVa: Returning 1
 
fnSAIu returning 1
 
fnSAL: 00000014 (Sonya) final lock state: 1 0
 
Scaling B from 1.000000 to 1.0
 
fnSoNXClr Sexout:Core:Cleanup Телохранитель подрывников (000E3697)
 
fnSoNXClr Sexout:Core:Cleanup Sonya (00000014)
 
SexoutNGBES (2): SES: Setting global hook vars.
 
SexoutNGBES (2): SES: Global hook triggered, SES moving to BES stage 0.
 
SexoutNGBES (2): SEU: Stage 0.033005 0 -> 10
 
SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0
 
SexoutNGBES (2): SEU: Stage 0.263000 10 -> 11
 
SexoutNGBES (2): Casting undress on player.
 
SNGUndress (2): Found Кожаная броня (00020423) on Sonya (00000014)
 
SNGUndress (2): Added Кожаная броня (00020423) on Sonya (00000014)
 
SNGUndress (2): Found Перчатка Пип-боя (00025B83) on Sonya (00000014)
 
SNGUndress (2): Added Перчатка Пип-боя (00025B83) on Sonya (00000014)
 
SNGUndress (2): Found Варминт-винтовка (0007EA24) on Sonya (00000014)
 
SNGUndress (2): Added Варминт-винтовка (0007EA24) on Sonya (00000014)
 
SNGUndress (2): Sonya (00000014) undress stage transition from 0 -> 10
 
SNGUndress (2): Removing 'Кожаная броня' from Sonya (00000014)
 
SNGUndress (2): Removing 'Перчатка Пип-боя' from Sonya (00000014)
 
SNGUndress (2): Removing 'Варминт-винтовка' from Sonya (00000014)
 
SexoutNGBES (2): SEU: Stage 0.033005 11 -> 12
 
SNGUndress (2): Sonya (00000014) undress stage transition from 10 -> 100
 
SNGUndress (2): Sonya (00000014) undress stage transition from 100 -> 110
 
SexoutNGBES (2): SEU: Stage 0.305023 12 -> 13
 
SexoutNGBES (2): SEU: Stage 1.057037 13 -> 14
 
SexoutNGBES (2): SEU: Stage 1.056030 14 -> 15
 
SexoutNGBES (2): SEU: Stage 0.659027 15 -> 16
 
SexoutNGBES (2): SEU: Stage 0.033005 16 -> 100
 
SexoutNGBES (2): SEU: Stage 0.033005 100 -> 101
 
SNGUndress (2): Found Броня охранника подрывников (000A4730) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Added Броня охранника подрывников (000A4730) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Found 9-мм пистолет-пулемет "Масленка" (0008F217) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Added 9-мм пистолет-пулемет "Масленка" (0008F217) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Found Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Added Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Found Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Added Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 0 -> 10
 
SNGUndress (2): Removing 'Броня охранника подрывников' from Телохранитель подрывников (000E3697)
 
SNGUndress (2): Removing '9-мм пистолет-пулемет "Масленка"' from Телохранитель подрывников (000E3697)
 
SNGUndress (2): Removing 'Солнечные очки' from Телохранитель подрывников (000E3697)
 
SNGUndress (2): Removing 'Солнечные очки' from Телохранитель подрывников (000E3697)
 
SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 10 -> 20
 
SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 20 -> 100
 
SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 100 -> 110
 
tfc
 
SexoutNGBES (2): SEU: Stage 10.014297 101 -> 200
 
SexoutNGBES (2): SEU: Stage 0.033005 200 -> 201
 
SexoutNGBES (2): SEU: Stage 0.033005 201 -> 300
 
NGK Knockdown Sonya 382
 
NGK Knockdown Телохранитель подрывников 242
 
SexoutNGBES (2): SEU: Stage 0.560028 300 -> 301
 
fnSoNXClr Sexout:Start:: Телохранитель подрывников (000E3697)
 
NGClean (2 0): Started on 'Sonya' (00000014)
 
NGClean (2 20): T=Sonya (00000014) CBD=<no name> (00000000)
 
fnSoNXClr Sexout:Started:: Sonya (00000014)
 
NGClean (2 20): stage 0 -> 20 for Sonya (00000014)
 
NGClean (2 0): Started on 'Телохранитель подрывников' (000E3697)
 
NGClean (2 20): T=Телохранитель подрывников (000E3697) CBD=<no name> (00000000)
 
fnSoNXClr Sexout:Started:: Телохранитель подрывников (000E3697)
 
NGClean (2 20): stage 0 -> 20 for Телохранитель подрывников (000E3697)
 
SexoutNGBES (2): SEU: Stage 0.033005 301 -> 1000
 
NGClean (2 30): stage 20 -> 30 for Sonya (00000014)
 
NGClean (2 30): stage 20 -> 30 for Телохранитель подрывников (000E3697)
 
SNGUndress (2): Sonya (00000014) undress stage transition from 110 -> 200
 
SNGUndress (2): Equipping 'Кожаная броня' on Sonya (00000014)
 
SNGUndress (2): Equipping 'Перчатка Пип-боя' on Sonya (00000014)
 
SNGUndress (2): Equipping 'Варминт-винтовка' on Sonya (00000014)
 
SNGUndress (2): Sonya (00000014) undress stage transition from 200 -> 1000
 
SNGUndress (2): Sonya (00000014) undress stage transition from 1000 -> 2000
 
SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 110 -> 200
 
SNGUndress (2): Equipping 'Броня охранника подрывников' on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Equipping '9-мм пистолет-пулемет "Масленка"' on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Equipping 'Солнечные очки' on Телохранитель подрывников (000E3697)
 
SNGUndress (2): Equipping 'Солнечные очки' on Телохранитель подрывников (000E3697)
 
NGClean (2 31): stage 30 -> 31 for Sonya (00000014)
 
NGClean (2 31): stage 30 -> 31 for Телохранитель подрывников (000E3697)
 
SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 200 -> 1000
 
SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 1000 -> 2000
 
NGClean (2 40): stage 31 -> 40 for Sonya (00000014)
 
NGClean (2 40): stage 31 -> 40 for Телохранитель подрывников (000E3697)
 
NGClean (2 200): stage 40 -> 200 for Sonya (00000014)
 
NGClean (2 200): stage 40 -> 200 for Телохранитель подрывников (000E3697)
 
NGClean (2 1000): stage 200 -> 1000 for Sonya (00000014)
 
NGClean (2 1000): stage 200 -> 1000 for Телохранитель подрывников (000E3697)
 
SexoutNGBES (2): SEU: Stage 2.378098 1000 -> 1001
 
NGCBQ1: Casting Talk to player (2E024F00) on Sonya (00000014)
 
SexoutNGBES (2): SEU: Stage 0.033005 1001 -> 3001
 
fnSoNXClr Sexout:TFlags Телохранитель подрывников (000E3697)
 
SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0
 
SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0
 
fnSAVa: Actor validity is 1 (1)
 
fnSAVa: Returning 1
 
fnSAIu returning 1
 
fnSAU: 000E3697 (Телохранитель подрывников) initial lock state: 1
 
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(0B000ADE)'s from Телохранитель подрывников(000E3697)
 
fnSAIu returning 0
 
fnSAU: 000E3697 (Телохранитель подрывников) final lock state: 0
 
fnSoNXClr Sexout:Core:Cleanup Телохранитель подрывников (000E3697)
 
Rescaling A to 1.000000
 
fnSoNXClr Sexout:TFlags Sonya (00000014)
 
fnSAVa: Actor validity is 1 (7)
 
fnSAVa: Returning 1
 
fnSAIu returning 1
 
fnSAU: 00000014 (Sonya) initial lock state: 1
 
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(0B000ADE)'s from Sonya(00000014)
 
fnSAIu returning 0
 
fnSAU: 00000014 (Sonya) final lock state: 0
 
fnSoNXClr Sexout:Core:Cleanup Sonya (00000014)
 
Rescaling B to 1.000000
 
SexoutNGBES (2): SEU: Stage 0.000000 3001 -> 3002

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