D_ManXX2 Posted May 25, 2015 Posted May 25, 2015 I'd roll the anim selection into the base mod. I know Pride had plans on doing it before his (hopefully temporary) retirement. When did this happen ?? Is prideslayer no longer working on SexoutNG ??
Arcturus7777 Posted May 25, 2015 Posted May 25, 2015 I am not sure if this is from this beta or not. I am using version 11. Anyway the vaginal sex animations Arma's have a new sound the is supposed to be the Flap flap, but sounds like CLICK CLICK, and sometimes a buzzer going off. and is really loud compared to other sounds. anyone else noticed this. this was a conflict will the Jill valentine race mod. The voiced parts interfered. Worked great for stalkers, though, sorry I had to remove it and go to an earlier save. I have screen shots of animations with missing penis if wanted.
Odessa Posted May 25, 2015 Posted May 25, 2015 To explain the current situation Prideslayer is no longer actively maintaining sexout. Hopefully this is temporary, because, in short, he is great, did an awesome job with it, and has inspired a hell of a lot of people . I don't want to speak for him regarding his reasons, but to clarify the current status of sexout, I'll quote this excerpt from a pm: Prideslayer: You and everyone else are free to do with Sexout whatever you wish, as always.Best of luck with it! --- He bounced a lot of the ideas for '93 off me whilst he was creating it, so I have moderately good idea of how it fits together. I am not adopting sexout, the way I see it, we are all as a community adopting it, until he decides to come back. I have forked the project on gitlab, and I can give write access to anyone who wants to contribute.
D_ManXX2 Posted May 25, 2015 Posted May 25, 2015 Standalone plugin or '94? - MCM customization of anims in random picker, using above. Anyone interested in giving this a shot? '94: - Allow animations to specify custom male body suits, to solve the Amra vs Sexout penis battle. Not sure how complicated. but maybe an new mcm menu needs to be created specifically for all animations that way it will be as sexlab where you can chose to witch animations to play and witch too deactivate.
RitualClarity Posted May 25, 2015 Posted May 25, 2015 To explain the current situation Prideslayer is no longer actively maintaining sexout. Hopefully this is temporary, because, in short, he is great, did an awesome job with it, and has inspired a hell of a lot of people . I don't want to speak for him regarding his reasons, but to clarify the current status of sexout, I'll quote this excerpt from a pm: Prideslayer: You and everyone else are free to do with Sexout whatever you wish, as always. Best of luck with it! --- He bounced a lot of the ideas for '93 off me whilst he was creating it, so I have moderately good idea of how it fits together. I am not adopting sexout, the way I see it, we are all as a community adopting it, until he decides to come back. I have forked the project on gitlab, and I can give write access to anyone who wants to contribute. I know you aren't taking over for Sexout.. however it might be easier for you to have the OP temp transferred to you so that you can upload info and updates into the OP. Make a disclaimer offer the mod to the community and all that but there are some that will miss updates for this beta and start reporting something that has been fixed already.. . It would be sad to loose valuable testing from volunteers because they missed or have the wrong version.. Hey maybe get the op.. post a link to current work in the forum and update the downloads.. Leave the rest of the op intact? Or perhaps start a community beta thread for this until / if / when/ Pride comes back. this might be the best as the original would be intact.. A new thread that can be updated for the community would be created.. and finally if something happens and you would be busy or the project that is being worked on for the next version is better suited for someone else the ownership of that thread (and version) would be transferred to the new individual until that project was done and someone else stepped in. All free, and open.. I am sure that would make Pride proud of what we are accomplishing with his absence/ inactivity.... Just an idea.
Odessa Posted May 25, 2015 Posted May 25, 2015 Sexout '93 Beta 14 Changes:- Anims can be blocked from random picker by adding their idx numbers to a black list. The backend works, will look at adding customization by MCM for '94, (..it will be hard work). In the mean time, since so many people have been asking about this, I have added customization via a console command as placeholder: Player.AddItem XX0B19AA 1Then follow the instructions it prints. The above is printed to console on game load.Currently you can only block Sexout.esm anims this way. - Mavia's 'suspended' animation is blocked from random picker by default.- The fisting and toy animations are still in the random picker, but no longer flagged "vaginal" "anal". This means they will not get chosen by regular sex calls, you need to specify "fist" or "toy". Please give feedback on this move.- New testing convenience spell 'SexoutDPMe', starts a 3P anim with the target between 2 local males. Anim number and plugin can be specified via NX call convention.- Fixed or improved alignment of some 3P anims. Still working on this.Known Issues- NPC only animation alignment needs investigating.---@Halstrom: I'll look into adding an MCM option to have FadeToBlack placeholders when no animation is available for '94.@RC: That would probably make sense . --- (meshes - Breeze hasn't changed since prideslayer added them in an earlier beta) Sexout-93-beta14---May-25-2015.7z meshes - Breeze.7z
Thenryb Posted May 25, 2015 Posted May 25, 2015 Thanks so much for the update in general, and for the ability to customize via the console. It seems to work perfectly and I have gleefully omitted certain animations from being selected by the random picker. A variation on Murphy's law is that the more you dislike an animation, the more often it is likely to be randomly selected.
RitualClarity Posted May 26, 2015 Posted May 26, 2015 @RC: That would probably make sense . Only if you were comfortable with the process. then perhaps A.J. Jamm as well as others can take a turn at Sexout with their skill sets improving the mod as we go "Cathedral Style".
Crw0 Posted May 26, 2015 Posted May 26, 2015 Hello everyone. It's something like a trouble. I update SexoutNG to 93b10, NVSE and NVSE exender, and now when animation starts sexout put active NPC into wilderness. But it works, playing animation and etc. Via console it's Error in script 0b0afa1f Operator <-Faild to evluate to a valid result File: Sexout.esm Offset: 0x007a Command: <unknown> Error in script 0b0afa1f An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x007a Command: <unknown> Error in script 0b0afa1f ForEach expression failde to return a value Error in script 0b09165a An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x07f0 Command: Let Error in script 0b09165a An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x07f0 Command: Let FalloutNV.esm ThePitt.esm Anchorage.esm BrokenSteel.esm PointLookout.esm Zeta.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutStore.esm SexOutMDJJFollowerBase.esm msexBase.esm Lings.esm SexoutSlavery.esm SexoutTryout.esm SexoutWorkingGirl.esp DarNifiedUINV.esp new_race_.esp Centered 3rd Person Camera - Unraised.esp URWLNV.esp Type3MClothing.esp Project13 - Populated Wasteland.esp SKINNY in Vegas Basic.esp The Mod Configuration Menu.esp SexoutTrade.esp SexoutHookupsAlt.esp SexoutCheckMeOut.esp SexoutClothingEval.esp SexoutRex.esp SexoutRocket.esp SexoutReward.esp SexoutResolutions.esp SexoutDiscounts.esp SexoutFadeToBlack.esp SexoutCompanions.esp SexOutBrutildaTheButcher.esp SexoutDrugs.esp LingsPrettyThings.esp msexCourtesan.esp msexVeronica.esp msexFort.esp SexoutStraponSex.esp SexoutBrutalRapers.esp SexoutSex.esp SexoutAfterSexEffect.esp Smalltalk.esp A Better Veronica.esp A Better Cass.esp SexoutZAZ.esp SunnyCompanion.esp What's wrong? How to fix it? Plase help ^^
zippy57 Posted May 26, 2015 Posted May 26, 2015 The version in the OP is no longer the latest version. Try using 2.10.93b14, which is a few posts above yours.
Crw0 Posted May 26, 2015 Posted May 26, 2015 The version in the OP is no longer the latest version. Try using 2.10.93b14, which is a few posts above yours. Thx for answer, I'v done it, but it dosen't helped =( Same errors Error in script 0b0afa1f Operator <-Faild to evluate to a valid result File: Sexout.esm Offset: 0x007a Command: <unknown> Error in script 0b0afa1f An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x007a Command: <unknown> Error in script 0b0afa1f ForEach expression failde to return a value Error in script 0b09165a An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x07f0 Command: Let Error in script 0b09165a An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x07f0 Command: Let
Odessa Posted May 26, 2015 Posted May 26, 2015 Are you sure? That is the issue tomm434 reported and I fixed it in beta 12. I am pretty sure it is impossible to get that error now. Beta 14 is a few posts up. If you are sure you are using it, I need a full debug log: At main menu, enter into console: scof "debug.txt" Then load game, enable sexout debug via MCM, and upload the log file 'debug.txt' from your FNV main directory if it happens again.
Guest tomm434 Posted May 26, 2015 Posted May 26, 2015 Are you sure? That is the issue tomm434 reported and I fixed it in beta 12. I am pretty sure it is impossible to get that error now. Beta 14 is a few posts up. If you are sure you are using it, I need a full debug log: At main menu, enter into console: scof "debug.txt" Then load game, enable sexout debug via MCM, and upload the log file 'debug.txt' from your FNV main directory if it happens again. It hasn't been fixed in beta12 for me. This is the log from beta14 Error in script 150afa1f Operator <- failed to evaluate to a valid result File: Sexout.esm Offset: 0x007A Command: <unknown> Error in script 150afa1f An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x007A Command: <unknown> Error in script 150afa1f ForEach expression failed to return a value Error in script 1509165a Operator := failed to evaluate to a valid result File: Sexout.esm Offset: 0x07F0 Command: Let Error in script 1509165a An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x07F0 Command: Let
Crw0 Posted May 26, 2015 Posted May 26, 2015 Are you sure? That is the issue tomm434 reported and I fixed it in beta 12. I am pretty sure it is impossible to get that error now. Beta 14 is a few posts up. If you are sure you are using it, I need a full debug log: At main menu, enter into console: scof "debug.txt" Then load game, enable sexout debug via MCM, and upload the log file 'debug.txt' from your FNV main directory if it happens again. I'm sure. Thx for ansering. this is txt May be i can try version 12? nvm... not helped. debug.txt
Odessa Posted May 26, 2015 Posted May 26, 2015 Thanks, but that log ends before the sexout call does, and there are no errors. Did it work? If you could get one that includes the errors it would be useful. -- I think the problem might be the GetSelf failing in SexoutNGCallSortEffectScript, which is several scripts before the error, so I'm surprised it gets as far as it does. It also looks like prideslayer was part way through refactoring some of the old spell system at the core into UDFs, and there may be some teething problems there, but I want to make sure I properly understand everything going on before I poke around there.
Guest tomm434 Posted May 26, 2015 Posted May 26, 2015 Please follow the instructions you were given. Wasn't given any instructions. Odessa, here is the full log with beta 14. I waited untill sex act ends and Sunny stands up. SetConsoleOutputFilename >> 'SexoutBeta14V2' fnSAIu returning 0 fnSAIu returning 0 fnSAR: Starting for 00000000 fnSARF: Locked actorA (00000014 -- Lancaster). fnSARF: Locked actorB (00104E85 -- Sunny Smiles). fnSARF: Invoking CIOS. fnSAR: Completed for 00000000 fnCSE (1): from (00000000) on Lancaster (00000014) fnCSE (1): is actor fnCSE (1): CV2 fnSoCSv: Lancaster (00000014) 'Sexout:Start::' -> Lancaster (00000014) 'Sexout:Start:1::' fnSoNXClr Sexout:Start:: Lancaster (00000014) fnCSE (1): Returning 1 fnSNNXA: T:Lancaster (00000014), K:Sexout:Start:1:: fnSNNXA: Checked A (1) fnSNNXA: Checked B (1) fnSNNXA: Final A:Lancaster(00000014) fnSNNXA: Final B:Sunny Smiles(00104E85) fnSNNXA: Final C:(00000000) fnSNNXA: Final X:(00000000) CSES: Normalize finished, checking sanitizer. fnSoRandAct: In randomizer fnSoRandAct: na 2 Error in script 150afa1f Operator <- failed to evaluate to a valid result File: Sexout.esm Offset: 0x007A Command: Error in script 150afa1f An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x007A Command: Error in script 150afa1f ForEach expression failed to return a value Error in script 1509165a Operator := failed to evaluate to a valid result File: Sexout.esm Offset: 0x07F0 Command: Let Error in script 1509165a An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x07F0 Command: Let fnSGAI: Validating flags fnSGAI: Flag 'vaginal' valid fnSGAI: Working flag 'vaginal' (116) fnSoGAI: Before genfilt: 116 fnSoGAI: After genfilt: 116 fnSoGAI: Before black list check: 116 fnSoGAI: After black list check: 115 fnSoGAI: Before actfilt: 115 fnSoGAI: After actfilt: 46 Valid anim choices: 933, 932, 931, 906, 905, 904, 903, 902, 901, 723, 722, 721, 717, 716, 715, 714, 712, 711, 710, 709, 708, 707, 706, 705, 704, 703, 702, 701, 638, 637, 636, 635, 634, 633, 632, 631, 610, 609, 608, 607, 606, 605, 604, 603, 602, 601, NGSAN (1): Returning 0.000000 CSES: SES done with CSE=1 SAN=0.000000, Stage=0 SEU next. CSES: ActorB validity is 1 fnSAVa: Actor validity is 0 (2) fnSAVa: Lock present but invalid, clearing. fnSAVa: Returning 0 fnSAIu returning 0 CSES: ActorA validity is 1 fnSAVa: Actor validity is 0 (2) fnSAVa: Lock present but invalid, clearing. fnSAVa: Returning 0 fnSAIu returning 0 CSES (1): initializing actors CSES (1): init actorA Lancaster (00000014), Lancaster (00000014), Lancaster (00000014) fnSoNXClr Sexout:Started:: Lancaster (00000014) fnSoCSv: Lancaster (00000014) 'Sexout:Start:1::' -> Lancaster (00000014) 'Sexout:Started::' CSES (1): init actorB Lancaster (00000014), Sunny Smiles (00104E85), Lancaster (00000014) fnSoNXClr Sexout:Started:: Sunny Smiles (00104E85) fnSoCSv: Lancaster (00000014) 'Sexout:Start:1::' -> Sunny Smiles (00104E85) 'Sexout:Started::' fnSoNXClr Sexout:Start:1:: Sunny Smiles (00104E85) CSES (1): clearing selfkey fnSoNXClr Sexout:Start:1:: Lancaster (00000014) CSES (1): kickoff CSES (1): Transitioning from 0 -> 1000 CSES (1): Transitioning from 1000 -> 1001 SexoutNGBES (1): SES A=Lancaster (00000014) CBD= (00000000) SexoutNGBES (1): SES B=Sunny Smiles (00104E85) CBD= (00000000) SexoutNGBES (1): SES C= (00000000) CBD= (00000000) SexoutNGBES (1): SES X= (00000000) CBD= (00000000) fnSAIu returning 0 fnSAL: 00000014 (Lancaster) initial lock state: 0 fnSAVa: Actor validity is 1 (8) fnSAVa: Returning 1 fnSAIu returning 1 fnSAL: 00000014 (Lancaster) final lock state: 1 0 Scaling A from 1.000000 to 1.0 fnSAIu returning 0 fnSAL: 00104E85 (Sunny Smiles) initial lock state: 0 fnSAVa: Actor validity is 1 (8) fnSAVa: Returning 1 fnSAIu returning 1 fnSAL: 00104E85 (Sunny Smiles) final lock state: 1 0 Scaling B from 0.950000 to 1.0 fnSoNXClr Sexout:Core:Cleanup Lancaster (00000014) fnSoNXClr Sexout:Core:Cleanup Sunny Smiles (00104E85) SexoutNGBES (1): SES: Setting global hook vars. SexoutNGBES (1): SES: Global hook triggered, SES moving to BES stage 0. SexoutNGBES (1): SEU: Stage 2.025640 0 -> 1 SexoutNGBES (1): SEU: Stage 0.494993 1 -> 10 SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0 SexoutNGBES (1): SEU: Stage 0.024000 10 -> 11 SexoutNGBES (1): Casting undress on player. SexoutNGBES (1): SEU: Stage 0.021000 11 -> 12 SNGUndress (1): Found Lightweight Leather Armor (001735E0) on Lancaster (00000014) SNGUndress (1): Added Lightweight Leather Armor (001735E0) on Lancaster (00000014) SNGUndress (1): Found Pip-Boy Glove (00025B83) on Lancaster (00000014) SNGUndress (1): Added Pip-Boy Glove (00025B83) on Lancaster (00000014) SNGUndress (1): Found Varmint Rifle (0007EA24) on Lancaster (00000014) SNGUndress (1): Added Varmint Rifle (0007EA24) on Lancaster (00000014) SNGUndress (1): Lancaster (00000014) undress stage transition from 0 -> 10 SNGUndress (1): Removing 'Lightweight Leather Armor' from Lancaster (00000014) SNGUndress (1): Removing 'Pip-Boy Glove' from Lancaster (00000014) SNGUndress (1): Removing 'Varmint Rifle' from Lancaster (00000014) SNGUndress (1): Lancaster (00000014) undress stage transition from 10 -> 20 SNGUndress (1): Lancaster (00000014) undress stage transition from 20 -> 100 SNGUndress (1): Lancaster (00000014) undress stage transition from 100 -> 110 SexoutNGBES (1): SEU: Stage 0.521994 12 -> 13 SexoutNGBES (1): SEU: Stage 1.027988 13 -> 14 SexoutNGBES (1): SEU: Stage 1.025982 14 -> 100 soAPS (NG 721): HOA1 = 0 soAPS (NG 721): HOB1 = 0 soAPS (NG 721): HOC1 = 0 soAPS (NG 721): VOA1 = 0 soAPS (NG 721): VOB1 = 0 soAPS (NG 721): VOC1 = 0 soAPS (NG 721): HOA2 = 0 soAPS (NG 721): HOB2 = 0 soAPS (NG 721): HOC2 = 0 soAPS (NG 721): VOA2 = 0 soAPS (NG 721): VOB2 = 0 soAPS (NG 721): VOC2 = 0 soAPS (NG 721): ZRA = 0 soAPS (NG 721): ZRB = 0 soAPS (NG 721): ZRC = 0 SNGUndress (1): Found Leather Armor (00020423) on Sunny Smiles (00104E85) SNGUndress (1): Added Leather Armor (00020423) on Sunny Smiles (00104E85) SNGUndress (1): Found Varmint Rifle (0007EA24) on Sunny Smiles (00104E85) SNGUndress (1): Added Varmint Rifle (0007EA24) on Sunny Smiles (00104E85) SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 0 -> 10 SNGUndress (1): Removing 'Leather Armor' from Sunny Smiles (00104E85) SNGUndress (1): Removing 'Varmint Rifle' from Sunny Smiles (00104E85) soAPS (NG 721): HOA1 = 0 soAPS (NG 721): HOB1 = 0 soAPS (NG 721): HOC1 = 0 soAPS (NG 721): VOA1 = 0 soAPS (NG 721): VOB1 = 0 soAPS (NG 721): VOC1 = 0 soAPS (NG 721): HOA2 = 0 soAPS (NG 721): HOB2 = 0 soAPS (NG 721): HOC2 = 0 soAPS (NG 721): VOA2 = 0 soAPS (NG 721): VOB2 = 0 soAPS (NG 721): VOC2 = 0 soAPS (NG 721): ZRA = 0 soAPS (NG 721): ZRB = 0 soAPS (NG 721): ZRC = 0 SexoutNGBES (1): SEU: Stage 0.013000 100 -> 101 SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 10 -> 100 SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 100 -> 110 SexoutNGBES (1): SEU: Stage 15.007006 101 -> 200 SexoutNGBES (1): SEU: Stage 0.011002 200 -> 201 SexoutNGBES (1): SEU: Stage 0.271008 201 -> 300 NGK Knockdown Sunny Smiles 207 NGK Knockdown Lancaster 452 SexoutNGBES (1): SEU: Stage 0.515003 300 -> 301 fnSoNXClr Sexout:Start:: Lancaster (00000014) NGClean (1 0): Started on 'Sunny Smiles' (00104E85) NGClean (1 20): T=Sunny Smiles (00104E85) CBD= (00000000) fnSoNXClr Sexout:Started:: Sunny Smiles (00104E85) NGClean (1 20): stage 0 -> 20 for Sunny Smiles (00104E85) NGClean (1 0): Started on 'Lancaster' (00000014) NGClean (1 20): T=Lancaster (00000014) CBD= (00000000) fnSoNXClr Sexout:Started:: Lancaster (00000014) NGClean (1 20): stage 0 -> 20 for Lancaster (00000014) SexoutNGBES (1): SEU: Stage 0.014999 301 -> 1000 NGClean (1 30): stage 20 -> 30 for Lancaster (00000014) SNGUndress (1): Lancaster (00000014) undress stage transition from 110 -> 200 SNGUndress (1): Equipping 'Lightweight Leather Armor' on Lancaster (00000014) SNGUndress (1): Equipping 'Pip-Boy Glove' on Lancaster (00000014) SNGUndress (1): Equipping 'Varmint Rifle' on Lancaster (00000014) SNGUndress (1): Lancaster (00000014) undress stage transition from 200 -> 1000 SNGUndress (1): Lancaster (00000014) undress stage transition from 1000 -> 2000 NGClean (1 31): stage 30 -> 31 for Lancaster (00000014) NGClean (1 40): stage 31 -> 40 for Lancaster (00000014) NGClean (1 200): stage 40 -> 200 for Lancaster (00000014) NGClean (1 1000): stage 200 -> 1000 for Lancaster (00000014) NGClean (1 30): stage 20 -> 30 for Sunny Smiles (00104E85) SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 110 -> 200 SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 200 -> 1000 SNGUndress (1): Sunny Smiles (00104E85) undress stage transition from 1000 -> 2000 NGClean (1 31): stage 30 -> 31 for Sunny Smiles (00104E85) NGClean (1 40): stage 31 -> 40 for Sunny Smiles (00104E85) NGClean (1 200): stage 40 -> 200 for Sunny Smiles (00104E85) NGClean (1 1000): stage 200 -> 1000 for Sunny Smiles (00104E85) SexoutNGBES (1): SEU: Stage 7.154160 1000 -> 1001 SexoutNGBES (1): SEU: Stage 0.019001 1001 -> 3001 fnSoNXClr Sexout:TFlags Lancaster (00000014) fnSAVa: Actor validity is 1 (1) fnSAVa: Returning 1 fnSAIu returning 1 fnSAU: 00000014 (Lancaster) initial lock state: 1 fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(15000ADE)'s from Lancaster(00000014) fnSAIu returning 0 fnSAU: 00000014 (Lancaster) final lock state: 0 fnSoNXClr Sexout:Core:Cleanup Lancaster (00000014) Rescaling A to 1.000000 fnSoNXClr Sexout:TFlags Sunny Smiles (00104E85) fnSAVa: Actor validity is 1 (7) fnSAVa: Returning 1 fnSAIu returning 1 fnSAU: 00104E85 (Sunny Smiles) initial lock state: 1 fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(15000ADE)'s from Sunny Smiles(00104E85) fnSAIu returning 0 fnSAU: 00104E85 (Sunny Smiles) final lock state: 0 fnSoNXClr Sexout:Core:Cleanup Sunny Smiles (00104E85) Rescaling B to 0.950000 SexoutNGBES (1): SEU: Stage 0.000000 3001 -> 3002 SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0 SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0
Crw0 Posted May 27, 2015 Posted May 27, 2015 Thanks, but that log ends before the sexout call does, and there are no errors. Did it work? If you could get one that includes the errors it would be useful. -- I think the problem might be the GetSelf failing in SexoutNGCallSortEffectScript, which is several scripts before the error, so I'm surprised it gets as far as it does. It also looks like prideslayer was part way through refactoring some of the old spell system at the core into UDFs, and there may be some teething problems there, but I want to make sure I properly understand everything going on before I poke around there. I found the place, wth the error. may be that coud help. fnSAR: Starting for 00000000 fnSARF: Locked actorA (000E3697 -- Телохранитель подрывников). fnSARF: Locked actorB (00000014 -- Sonya). fnSARF: Invoking CIOS. fnSAR: Completed for 00000000 fnCSE (2): from <no name> (00000000) on Телохранитель подрывников (000E3697) fnCSE (2): is actor fnCSE (2): CV2 fnSoCSv: Телохранитель подрывников (000E3697) 'Sexout:Start::' -> Телохранитель подрывников (000E3697) 'Sexout:Start:2::' fnSoNXClr Sexout:Start:: Телохранитель подрывников (000E3697) fnCSE (2): Returning 1 fnSNNXA: T:Телохранитель подрывников (000E3697), K:Sexout:Start:2:: fnSNNXA: Checked A (1) fnSNNXA: Checked B (1) fnSNNXA: Final A:Телохранитель подрывников(000E3697) fnSNNXA: Final B:Sonya(00000014) fnSNNXA: Final C:<no name>(00000000) fnSNNXA: Final X:<no name>(00000000) CSES: Normalize finished, checking sanitizer. fnSoRandAct: In randomizer fnSoRandAct: na 2 Error in script 0b0afa1f Operator <- failed to evaluate to a valid result File: Sexout.esm Offset: 0x007A Command: <unknown> Error in script 0b0afa1f An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x007A Command: <unknown> Error in script 0b0afa1f ForEach expression failed to return a value Error in script 0b09165a Operator := failed to evaluate to a valid result File: Sexout.esm Offset: 0x07F0 Command: Let Error in script 0b09165a An expression failed to evaluate to a valid result File: Sexout.esm Offset: 0x07F0 Command: Let fnSGAI: Validating flags fnSGAI: Flag 'anal' valid fnSGAI: Working flag 'anal' (116) fnSoGAI: Before genfilt: 116 fnSoGAI: After genfilt: 116 fnSoGAI: Before black list check: 116 fnSoGAI: After black list check: 115 fnSoGAI: Before actfilt: 115 fnSoGAI: After actfilt: 46 Valid anim choices: 933, 932, 931, 906, 905, 904, 903, 902, 901, 723, 722, 721, 717, 716, 715, 714, 712, 711, 710, 709, 708, 707, 706, 705, 704, 703, 702, 701, 638, 637, 636, 635, 634, 633, 632, 631, 610, 609, 608, 607, 606, 605, 604, 603, 602, 601, NGSAN (2): Returning 0.000000 CSES: SES done with CSE=1 SAN=0.000000, Stage=0 SEU next. CSES: ActorB validity is 1 fnSAVa: Actor validity is 0 (2) fnSAVa: Lock present but invalid, clearing. fnSAVa: Returning 0 fnSAIu returning 0 CSES: ActorA validity is 1 fnSAVa: Actor validity is 0 (2) fnSAVa: Lock present but invalid, clearing. fnSAVa: Returning 0 fnSAIu returning 0 CSES (2): initializing actors CSES (2): init actorA Телохранитель подрывников (000E3697), Телохранитель подрывников (000E3697), Телохранитель подрывников (000E3697) fnSoNXClr Sexout:Started:: Телохранитель подрывников (000E3697) fnSoCSv: Телохранитель подрывников (000E3697) 'Sexout:Start:2::' -> Телохранитель подрывников (000E3697) 'Sexout:Started::' CSES (2): init actorB Телохранитель подрывников (000E3697), Sonya (00000014), Телохранитель подрывников (000E3697) fnSoNXClr Sexout:Started:: Sonya (00000014) fnSoCSv: Телохранитель подрывников (000E3697) 'Sexout:Start:2::' -> Sonya (00000014) 'Sexout:Started::' fnSoNXClr Sexout:Start:2:: Sonya (00000014) CSES (2): clearing selfkey fnSoNXClr Sexout:Start:2:: Телохранитель подрывников (000E3697) CSES (2): kickoff CSES (2): Transitioning from 0 -> 1000 CSES (2): Transitioning from 1000 -> 1001 SexoutNGBES (2): SES A=Телохранитель подрывников (000E3697) CBD=<no name> (00000000) SexoutNGBES (2): SES B=Sonya (00000014) CBD=<no name> (00000000) SexoutNGBES (2): SES C=<no name> (00000000) CBD=<no name> (00000000) SexoutNGBES (2): SES X=<no name> (00000000) CBD=<no name> (00000000) fnSAIu returning 0 fnSAL: 000E3697 (Телохранитель подрывников) initial lock state: 0 fnSAVa: Actor validity is 1 (8) fnSAVa: Returning 1 fnSAIu returning 1 fnSAL: 000E3697 (Телохранитель подрывников) final lock state: 1 0 Scaling A from 1.000000 to 1.0 fnSAIu returning 0 fnSAL: 00000014 (Sonya) initial lock state: 0 fnSAVa: Actor validity is 1 (8) fnSAVa: Returning 1 fnSAIu returning 1 fnSAL: 00000014 (Sonya) final lock state: 1 0 Scaling B from 1.000000 to 1.0 fnSoNXClr Sexout:Core:Cleanup Телохранитель подрывников (000E3697) fnSoNXClr Sexout:Core:Cleanup Sonya (00000014) SexoutNGBES (2): SES: Setting global hook vars. SexoutNGBES (2): SES: Global hook triggered, SES moving to BES stage 0. SexoutNGBES (2): SEU: Stage 0.033005 0 -> 10 SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0 SexoutNGBES (2): SEU: Stage 0.263000 10 -> 11 SexoutNGBES (2): Casting undress on player. SNGUndress (2): Found Кожаная броня (00020423) on Sonya (00000014) SNGUndress (2): Added Кожаная броня (00020423) on Sonya (00000014) SNGUndress (2): Found Перчатка Пип-боя (00025B83) on Sonya (00000014) SNGUndress (2): Added Перчатка Пип-боя (00025B83) on Sonya (00000014) SNGUndress (2): Found Варминт-винтовка (0007EA24) on Sonya (00000014) SNGUndress (2): Added Варминт-винтовка (0007EA24) on Sonya (00000014) SNGUndress (2): Sonya (00000014) undress stage transition from 0 -> 10 SNGUndress (2): Removing 'Кожаная броня' from Sonya (00000014) SNGUndress (2): Removing 'Перчатка Пип-боя' from Sonya (00000014) SNGUndress (2): Removing 'Варминт-винтовка' from Sonya (00000014) SexoutNGBES (2): SEU: Stage 0.033005 11 -> 12 SNGUndress (2): Sonya (00000014) undress stage transition from 10 -> 100 SNGUndress (2): Sonya (00000014) undress stage transition from 100 -> 110 SexoutNGBES (2): SEU: Stage 0.305023 12 -> 13 SexoutNGBES (2): SEU: Stage 1.057037 13 -> 14 SexoutNGBES (2): SEU: Stage 1.056030 14 -> 15 SexoutNGBES (2): SEU: Stage 0.659027 15 -> 16 SexoutNGBES (2): SEU: Stage 0.033005 16 -> 100 SexoutNGBES (2): SEU: Stage 0.033005 100 -> 101 SNGUndress (2): Found Броня охранника подрывников (000A4730) on Телохранитель подрывников (000E3697) SNGUndress (2): Added Броня охранника подрывников (000A4730) on Телохранитель подрывников (000E3697) SNGUndress (2): Found 9-мм пистолет-пулемет "Масленка" (0008F217) on Телохранитель подрывников (000E3697) SNGUndress (2): Added 9-мм пистолет-пулемет "Масленка" (0008F217) on Телохранитель подрывников (000E3697) SNGUndress (2): Found Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697) SNGUndress (2): Added Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697) SNGUndress (2): Found Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697) SNGUndress (2): Added Солнечные очки (0005C99F) on Телохранитель подрывников (000E3697) SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 0 -> 10 SNGUndress (2): Removing 'Броня охранника подрывников' from Телохранитель подрывников (000E3697) SNGUndress (2): Removing '9-мм пистолет-пулемет "Масленка"' from Телохранитель подрывников (000E3697) SNGUndress (2): Removing 'Солнечные очки' from Телохранитель подрывников (000E3697) SNGUndress (2): Removing 'Солнечные очки' from Телохранитель подрывников (000E3697) SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 10 -> 20 SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 20 -> 100 SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 100 -> 110 tfc SexoutNGBES (2): SEU: Stage 10.014297 101 -> 200 SexoutNGBES (2): SEU: Stage 0.033005 200 -> 201 SexoutNGBES (2): SEU: Stage 0.033005 201 -> 300 NGK Knockdown Sonya 382 NGK Knockdown Телохранитель подрывников 242 SexoutNGBES (2): SEU: Stage 0.560028 300 -> 301 fnSoNXClr Sexout:Start:: Телохранитель подрывников (000E3697) NGClean (2 0): Started on 'Sonya' (00000014) NGClean (2 20): T=Sonya (00000014) CBD=<no name> (00000000) fnSoNXClr Sexout:Started:: Sonya (00000014) NGClean (2 20): stage 0 -> 20 for Sonya (00000014) NGClean (2 0): Started on 'Телохранитель подрывников' (000E3697) NGClean (2 20): T=Телохранитель подрывников (000E3697) CBD=<no name> (00000000) fnSoNXClr Sexout:Started:: Телохранитель подрывников (000E3697) NGClean (2 20): stage 0 -> 20 for Телохранитель подрывников (000E3697) SexoutNGBES (2): SEU: Stage 0.033005 301 -> 1000 NGClean (2 30): stage 20 -> 30 for Sonya (00000014) NGClean (2 30): stage 20 -> 30 for Телохранитель подрывников (000E3697) SNGUndress (2): Sonya (00000014) undress stage transition from 110 -> 200 SNGUndress (2): Equipping 'Кожаная броня' on Sonya (00000014) SNGUndress (2): Equipping 'Перчатка Пип-боя' on Sonya (00000014) SNGUndress (2): Equipping 'Варминт-винтовка' on Sonya (00000014) SNGUndress (2): Sonya (00000014) undress stage transition from 200 -> 1000 SNGUndress (2): Sonya (00000014) undress stage transition from 1000 -> 2000 SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 110 -> 200 SNGUndress (2): Equipping 'Броня охранника подрывников' on Телохранитель подрывников (000E3697) SNGUndress (2): Equipping '9-мм пистолет-пулемет "Масленка"' on Телохранитель подрывников (000E3697) SNGUndress (2): Equipping 'Солнечные очки' on Телохранитель подрывников (000E3697) SNGUndress (2): Equipping 'Солнечные очки' on Телохранитель подрывников (000E3697) NGClean (2 31): stage 30 -> 31 for Sonya (00000014) NGClean (2 31): stage 30 -> 31 for Телохранитель подрывников (000E3697) SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 200 -> 1000 SNGUndress (2): Телохранитель подрывников (000E3697) undress stage transition from 1000 -> 2000 NGClean (2 40): stage 31 -> 40 for Sonya (00000014) NGClean (2 40): stage 31 -> 40 for Телохранитель подрывников (000E3697) NGClean (2 200): stage 40 -> 200 for Sonya (00000014) NGClean (2 200): stage 40 -> 200 for Телохранитель подрывников (000E3697) NGClean (2 1000): stage 200 -> 1000 for Sonya (00000014) NGClean (2 1000): stage 200 -> 1000 for Телохранитель подрывников (000E3697) SexoutNGBES (2): SEU: Stage 2.378098 1000 -> 1001 NGCBQ1: Casting Talk to player (2E024F00) on Sonya (00000014) SexoutNGBES (2): SEU: Stage 0.033005 1001 -> 3001 fnSoNXClr Sexout:TFlags Телохранитель подрывников (000E3697) SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0 SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0 fnSAVa: Actor validity is 1 (1) fnSAVa: Returning 1 fnSAIu returning 1 fnSAU: 000E3697 (Телохранитель подрывников) initial lock state: 1 fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(0B000ADE)'s from Телохранитель подрывников(000E3697) fnSAIu returning 0 fnSAU: 000E3697 (Телохранитель подрывников) final lock state: 0 fnSoNXClr Sexout:Core:Cleanup Телохранитель подрывников (000E3697) Rescaling A to 1.000000 fnSoNXClr Sexout:TFlags Sonya (00000014) fnSAVa: Actor validity is 1 (7) fnSAVa: Returning 1 fnSAIu returning 1 fnSAU: 00000014 (Sonya) initial lock state: 1 fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(0B000ADE)'s from Sonya(00000014) fnSAIu returning 0 fnSAU: 00000014 (Sonya) final lock state: 0 fnSoNXClr Sexout:Core:Cleanup Sonya (00000014) Rescaling B to 1.000000 SexoutNGBES (2): SEU: Stage 0.000000 3001 -> 3002
Arcturus7777 Posted May 30, 2015 Posted May 30, 2015 I seem to be getting a lot of BJ animations even though I am selecting other dialog selections
Odessa Posted May 30, 2015 Posted May 30, 2015 Please see the new Download page/topic for further updates ------ @tomm434 + Crw: Thanks for your logs, I tracked down the issue, which was a minor bug in NX. Fixed in beta 15, along with NPC alignment.
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