Tiruil Posted March 17, 2022 Posted March 17, 2022 (edited) So wait, Im confused, is @GuruSR still doing the quest fixes for the mod or is it all down to @botticelli now ? Edited March 17, 2022 by Tiruil
drgnbzfan84 Posted March 17, 2022 Posted March 17, 2022 not sure why but when i go to load a previous save on new game now it keeps crashing on load
NexusRefugee Posted March 17, 2022 Posted March 17, 2022 (edited) 3 hours ago, drgnbzfan84 said: not sure why but when i go to load a previous save on new game now it keeps crashing on load you can check your crash log if you use various crash logging mods https://www.nexusmods.com/skyrim/mods/106929 Edited March 17, 2022 by MuchW0W
botticelli Posted March 17, 2022 Posted March 17, 2022 (edited) 13 hours ago, MysticDaedra said: Missing masters (.esm or .esp) 100% definitely can and do cause CTD on load, and again is perhaps the single most common cause of such a crash (before main menu). A ton of mods require other mods that are only in .esp format. Going to try out the new update later, looking forward to it! Ok, to post it correctly: If a mod requires a master (esm or esp), it will cause a CTD on load if not present, BUT it is considered bad style to have an esp as master (regardless of having to edit it in again every time you made a change in CK). You'd rather set your mod to inactive like BAC does when MME is not present than have it require that mod. Edited March 17, 2022 by botticelli 1
botticelli Posted March 17, 2022 Posted March 17, 2022 11 hours ago, Tiruil said: So wait, Im confused, is @GuruSR still doing the quest fixes for the mod or is it all down to @botticelli now ? afaik @GuruSR is content with me taking this over. I have transferred his changes regarding the milk pump activation into my version.
drgnbzfan84 Posted March 17, 2022 Posted March 17, 2022 yeah ever since i got new mod and dependecys now the game will not load saved games keeps making me do new game every time any advice
botticelli Posted March 17, 2022 Posted March 17, 2022 (edited) 50 minutes ago, drgnbzfan84 said: yeah ever since i got new mod and dependecys now the game will not load saved games keeps making me do new game every time any advice ever heard of google? Anyway I have no idea, this hasn't happened to me yet. Someone had this fix that might help you. I needed a fresh install oce (which I then used to change to Vortex) because my old modding tool had left orphaned files all over that Skyrim could no longer cope with. Edited March 17, 2022 by botticelli
Addywil Posted March 17, 2022 Posted March 17, 2022 Hi. Something in BAC that has bothered me a bit is the cow ears mesh/textures. I started to play around in Zbrush, sculting a cow ear and textured them in Substance. I admit that I am not the best at stylized fur texturing or non-PBR-texturing (I am used to newer engines ) , also that I have a limited experience in implementing meshes and textures for Skyrim: But if I were to provide obj's and texture files for the ears, would someone here be willing to covert them and add them to this unofficial release of BAC (if you want them that is ) when they are done? Feedback is also welcomed. 2
NoirXiaoba Posted March 17, 2022 Posted March 17, 2022 30 minutes ago, Addywil said: Feedback is also welcomed. These look fantastic and would upgrade the look of the ears tremendously. I keep my fingers crossed that someone makes them work with the game for you. Maybe you wanna take a crack at the other body parts next? Hooves, tail, and udders all are kinda basic as of now. (Maybe you even have an idea for a kind of "armor" or "clothing" doing fancy mutaty stuff to a character's breasts.)
drgnbzfan84 Posted March 17, 2022 Posted March 17, 2022 3 hours ago, botticelli said: ever heard of google? Anyway I have no idea, this hasn't happened to me yet. Someone had this fix that might help you. I needed a fresh install oce (which I then used to change to Vortex) because my old modding tool had left orphaned files all over that Skyrim could no longer cope with. sure i have lol just dont use it much but it does play better just seems now that it cant hold saved games new game every time and it plays fine until i manual save and exit then gets to loading screen fine but its wierd
botticelli Posted March 17, 2022 Posted March 17, 2022 (edited) 1 hour ago, Addywil said: Hi. Something in BAC that has bothered me a bit is the cow ears mesh/textures. I started to play around in Zbrush, sculting a cow ear and textured them in Substance. I admit that I am not the best at stylized fur texturing or non-PBR-texturing (I am used to newer engines ) , also that I have a limited experience in implementing meshes and textures for Skyrim: But if I were to provide obj's and texture files for the ears, would someone here be willing to covert them and add them to this unofficial release of BAC (if you want them that is ) when they are done? Feedback is also welcomed. I'd definitely give it a try. Just keep in mind that there are three color types (brown, white, and spotted) and they have 3 growth stages (could have 4 combined with the large horns). If possible they should somehow wrap over type 4 standard ears. Edited March 17, 2022 by botticelli
Tiruil Posted March 17, 2022 Posted March 17, 2022 I am not sure of the mere fact i need to run bodyslide every time there's an update; when all I used to have to do was run FNIS and it did the job. From what I can recall, GuruSR was also fixing the quests for grammar too ?
dryer3 Posted March 17, 2022 Posted March 17, 2022 the se version of the udders is glitched. it can be seen in bodyslide and in game
botticelli Posted March 18, 2022 Posted March 18, 2022 13 hours ago, Tiruil said: I am not sure of the mere fact i need to run bodyslide every time there's an update; when all I used to have to do was run FNIS and it did the job. From what I can recall, GuruSR was also fixing the quests for grammar too ? in nearly every update until now I did change some nifs, so if you want to see the changes, you need to run BodySlide. In the next update there will be color-matching hand hooves, so you'll probably need to run it again. Whenever I do not change any Bodyslide presets, I'll leave that message out. 1
botticelli Posted March 19, 2022 Posted March 19, 2022 (edited) bringing on the next version: 1.9C8 features... added color-matching hand hooves (so you'll need to run Bodyslide again - at least for those). the metabolism switch potion now has the correct effect (no longer size switch) Paul discontinues his frequent visits to Riverwood. This was caused by the Hammerheart quest restarting and passing stage 10 again. Every time that would happen, Paul would be tempted to go on a stroll to Riverwood. Now there is a global variable bac_welcome_done which gets set to 1 after his initial stint to Riverwood and then helps skipping the two scenes from stage 10 and 20 (wait in Riverwood and walk to Whiterun Stables). So, if you ever feel like Paul should go again, just set that variable to 0 and either wait for Hammerheart to restart (after your weekly visit) or do it manuelly on the MCM debug page. Just don't expect it to last, because after game load, the updater will check on that variable and set it to 1 again, if Who I Am quest is at least at stage 10. Hopefully the spontaneous stage 80 setting in the Freak Show quest after it had been completed has been contained, but I'm not entirely sure of it. Just report it, if it happens to you again with this version. Added some sound effects to the spontaneous milk production event. Sorry I can't do this for regular milk production since MME does not provide a mod event for that occasion. Added some hopefully fitting score to the Shake Your Ass, Cow quest. Skyrimfet had actually prepared music for that scene, but it somehow didn't get added to the package. Since I wasn't able to locate that score (MUS_BardFlute_01_Sarba.wav), I added something else. fixed BAC's werewolf transformation response. Since I had moved the large hooves effect into the nifs, it was no longer detected by the script. Turns out that even with equipped hooves (I checked " - Worn" in the console), Game.GetPlayer().GetWornForm(Armor.GetMaskForSlot(37)) returns "none", if the player is in beast form. So now, the script saves any heels effect - whether it be from BAC or not does not matter - upon equipping or unequipping footwear and applies the opposite effect upon werewolf change. I don't know if that effect persists in SE. In LE, werewolves would hover in the air if wearing NiOverride high heels at change. Also, their left foot would be scaled according to the scale setting in the nif (but not their right foot). Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted 5
Tiruil Posted March 19, 2022 Posted March 19, 2022 Ok so, by "run bodyslide" what exactly do you mean by that, what commands, it doesnt make animations changes like FNIS or NEMESIS does. So by running bodyslide; what commands do I use ? I'm not as well versed in bodyslide as one might expect other then to fix clothing related nifs, so when I get told to run bodyslide I'm entirely in the dark with no idea what to do
Encon4 Posted March 19, 2022 Posted March 19, 2022 After updating the new version, the hand hooves disappears after updating the character. I turn it off then on and still nothing, can see the "almost" invisible fingers.
venomr Posted March 20, 2022 Posted March 20, 2022 2 hours ago, Tiruil said: Ok so, by "run bodyslide" what exactly do you mean by that, what commands, it doesnt make animations changes like FNIS or NEMESIS does. So by running bodyslide; what commands do I use ? I'm not as well versed in bodyslide as one might expect other then to fix clothing related nifs, so when I get told to run bodyslide I'm entirely in the dark with no idea what to do Ah, "run bodyslide" usually just means to build all the armors related to the mod.
Tiruil Posted March 20, 2022 Posted March 20, 2022 1 hour ago, venomr said: Ah, "run bodyslide" usually just means to build all the armors related to the mod. Yes, but how, what commands do I use ?
venomr Posted March 20, 2022 Posted March 20, 2022 35 minutes ago, Tiruil said: Yes, but how, what commands do I use ? You type "bac" into the search bar in bodyslide. ( the search bar is in the upper right corner.) This will populate the "outfit/body" section with all the bac related armors. bac breast chains bac uddersnewbig bac hand_hooves1 and some other stuff. Use the preset list to find the body preset that you usually use for all your bodyslide armors, then use the large "build" button to create your armors. ( or you can use the "batch build" button to create many armors at once. The build buttons are at the bottom of the bodyslide screen.
botticelli Posted March 20, 2022 Posted March 20, 2022 (edited) 8 hours ago, Encon4 said: After updating the new version, the hand hooves disappears after updating the character. I turn it off then on and still nothing, can see the "almost" invisible fingers. Did you run bodyslide? 5 hours ago, Tiruil said: Yes, but how, what commands do I use ? Open up bodyslide with your favorite preset, then click on "Batch Build" You don't want to choose each set separately. Aside from the tedious clicking, those sets would be generated separately from your body settings. Instead batch build will use the settings from your body preset and apply them to all of the sliders in one go. Then right-click in an empty space and choose "Select None" Then scroll down until you reach the bac sliders, tick those you want to (re-)create and then hit "Buld" This is an example: For the hand hooves you would need those six slider sets. But, if unsure, tick them all. It goes very easy with space bar / down arrow keys after selecting the first entry you want to tick. Btw. Aside from BAC: Before starting a new character, I always run bodyslide on my preset with the "Build Morphs" box enabled and after that I do the batch build for all those sets (Select All). Depending on which mods I changed between characters, new sliders may have appeared there and wouldn't get used/created if weren't to do that. Right now, I have 589 slider sets in operation. Creating all of those one by one is not an option. If you a full batch build, a second popup may occur if you have alternate sets that create the same thing. You'd then have to choose the alternative for each of those. Bodyslide will remember your setting there (sadly, it does not remember it, when you install a new version), so the next time, you just need to hit Build. Edited March 20, 2022 by botticelli
dryer3 Posted March 20, 2022 Posted March 20, 2022 whenever i do the riften quest where you get captured it works normally until you are moved for a second time. my screen goes black and there is nothing i can do. the game is still working i can open the console, go into the menu and wait but the screen is black. does anyone know a fix for this
botticelli Posted March 20, 2022 Posted March 20, 2022 1 hour ago, dryer3 said: whenever i do the riften quest where you get captured it works normally until you are moved for a second time. my screen goes black and there is nothing i can do. the game is still working i can open the console, go into the menu and wait but the screen is black. does anyone know a fix for this a) which version do you run, b) did you clean out the old scripts before or after installing (especially qf_bac_capturedcow2_050266c0.pex)?
dryer3 Posted March 20, 2022 Posted March 20, 2022 i run the se version and its the one that MysticDaedra ported of yours. how do i clean out old scripts? I never started playing the other Bac version before I upgraded. that could be the problem. also is there a command or a cheat to level up my cow automatically.
MysticDaedra Posted March 20, 2022 Posted March 20, 2022 4 hours ago, dryer3 said: i run the se version and its the one that MysticDaedra ported of yours. how do i clean out old scripts? I never started playing the other Bac version before I upgraded. that could be the problem. also is there a command or a cheat to level up my cow automatically. My ported version is no longer the most recent version. To port yourself, run the mod through CAO (Cathedral Assets Optimizer), and convert new meshes to SSE (can use Nifskope or other NIF editor to do so, make sure you have BSTriShapes instead of NITriShapes. This will ensure RaceMenu HH functions properly in SE.
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