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Posted

Love the Mod, but there's a chance for a breeding quest(evil)? like being forced to mate with a bull for calfs to reduce even further the debt(only active with Being Female mod?

Also a place to sleep in the Stables next to the horses with a chance that the horse also wants to mate... also a place to eat where Paul gives a bale of straw for the cow to eat or grain.

will it be more transformation stages to even further deform the body planned?

 

Posted
42 minutes ago, drgnbzfan84 said:

ok so i got the devious devices 5.1 but when i try to activate it want to upgrade because i have devious devices contraptions 1.5b and DD equipment 256 do i want to upgrade because it wont activacte? also i have being a cow ,being a cow tats, being a cow update and being a cow update 2 so which do i get rid of before activating the newest version? again i thank u for all the help iam pretty slow at learning this lol been teaching myself 2 years now

as for BAC again: get rid of ALL of them

as you can read on the bottom of the DD 5.1 page, it is DD Assets, DD Integration, DD Expansion, and DD Contraptions COMBINED, so get rid of all of those older versions.

DD Equip 256 is way outdated. Current versrion is 5.34.1 and it requires Skyrim Utility Mod, so you'll probably have to install those, too.

Posted
20 minutes ago, Encon4 said:

Love the Mod, but there's a chance for a breeding quest(evil)? like being forced to mate with a bull for calfs to reduce even further the debt(only active with Being Female mod?

Also a place to sleep in the Stables next to the horses with a chance that the horse also wants to mate... also a place to eat where Paul gives a bale of straw for the cow to eat or grain.

will it be more transformation stages to even further deform the body planned?

 

As I stated about 10 pages back, my first goal is to make this mod stable as in "not CTDing every second location" and the existing quests working smoothly. Going along with that, I did a rewrite of most of the scripts and that led to some content additions along the way. There are still issues with this mod:

  • the Freak Show quest will sometimes spontaneously come back to life after completion at stage 80 and if you miss the message, you'll be punished for not returning to your master (which you already did)
  • Paul travels back to Riverwood every now and then

As for mating with a bull: I do not want to rely on external content availability (there are only cows in Skyrim, not bulls, so a) bulls and b) sex animations with bulls are secondary content, I would then need to require everyone to install for this quest to run). Also, Being Female spawns babies, baby soul gems, or child actors, nothing else. There was a request for small animal prodigy which was denied by the author.

The problem with further deformations is that the body needs to stick to certain proportions for the sex animations to look even remotely comprehensive. Anthing that changes proportions will make those animations look ridiculous. I am experimenting with further growing feet (and ass), but that also has its limits and I cannot make the legs longer because of the proportions problem.

Posted
30 minutes ago, botticelli said:

as for BAC again: get rid of ALL of them

as you can read on the bottom of the DD 5.1 page, it is DD Assets, DD Integration, DD Expansion, and DD Contraptions COMBINED, so get rid of all of those older versions.

DD Equip 256 is way outdated. Current versrion is 5.34.1 and it requires Skyrim Utility Mod, so you'll probably have to install those, too.

i have utility mod was also wondering if  my devious framework 2.06 plus ZAZ leash tuff patch was out of date?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Posted
39 minutes ago, botticelli said:

as for BAC again: get rid of ALL of them

as you can read on the bottom of the DD 5.1 page, it is DD Assets, DD Integration, DD Expansion, and DD Contraptions COMBINED, so get rid of all of those older versions.

DD Equip 256 is way outdated. Current versrion is 5.34.1 and it requires Skyrim Utility Mod, so you'll probably have to install those, too.

iam trying to get DD ACTIVE with updates i deleted all older ones

Posted
24 minutes ago, drgnbzfan84 said:

iam trying to get DD ACTIVE with updates i deleted all older ones

well got it to somewhat work did not crash but when new game starts it says current version not compatible something about SUM no idea what that means

Posted
9 hours ago, botticelli said:

.esp dependencies are normally not checked on load, only if you edit the dependency into the mod vis TES5edit. But you would need to do that every time you change someting in CK, because that eliminates all hard dependencies on .esps on save. So, .esp dependencies are best resolved via script and should not cause CTD on load.

Missing masters (.esm or .esp) 100% definitely can and do cause CTD on load, and again is perhaps the single most common cause of such a crash (before main menu). A ton of mods require other mods that are only in .esp format.

 

Going to try out the new update later, looking forward to it!

Posted
2 hours ago, drgnbzfan84 said:

iam trying to get DD ACTIVE with updates i deleted all older ones

well got it to somewhat work did not crash but when new game starts it says current version not compatible something about SUM no idea what that means never mind the utility mod wasnt up to date it is now

 

Posted (edited)
13 hours ago, MysticDaedra said:

Missing masters (.esm or .esp) 100% definitely can and do cause CTD on load, and again is perhaps the single most common cause of such a crash (before main menu). A ton of mods require other mods that are only in .esp format.

 

Going to try out the new update later, looking forward to it!

Ok, to post it correctly: If a mod requires a master (esm or esp), it will cause a CTD on load if not present, BUT it is considered bad style to have an esp as master (regardless of having to edit it in again every time you made a change in CK). You'd rather set your mod to inactive like BAC does when MME is not present than have it require that mod.

Edited by botticelli
Posted (edited)
50 minutes ago, drgnbzfan84 said:

yeah ever since i got new mod and dependecys now the game will not load saved games keeps making me do new game every time any advice

ever heard of google? Anyway I have no idea, this hasn't happened to me yet. Someone had this fix that might help you. I needed a fresh install oce (which I then used to change to Vortex) because my old modding tool had left orphaned files all over that Skyrim could no longer cope with.

Edited by botticelli
Posted

Hi. Something in BAC that has bothered me a bit is the cow ears mesh/textures. I started to play around in Zbrush, sculting a cow ear and textured them in Substance. I admit that I am not the best at stylized fur texturing or non-PBR-texturing (I am used to newer engines :P ) , also that I have a limited experience in implementing meshes and textures for Skyrim: But if I were to provide obj's and texture files for the ears, would someone here be willing to covert them and add them to this unofficial release of BAC (if you want them that is :P ) when they are done?

 

Feedback is also welcomed.

CowEar.png.9108a12782c6cca4f1d729c63b20daf5.pngCowEarZB.png.6bbd797fa7e6cea529a89f0ace17101b.png

Posted
30 minutes ago, Addywil said:

Feedback is also welcomed.

 

These look fantastic and would upgrade the look of the ears tremendously. I keep my fingers crossed that someone makes them work with the game for you.

 

Maybe you wanna take a crack at the other body parts next? Hooves, tail, and udders all are kinda basic as of now. (Maybe you even have an idea for a kind of "armor" or "clothing" doing fancy mutaty stuff to a character's breasts.)

Posted
3 hours ago, botticelli said:

ever heard of google? Anyway I have no idea, this hasn't happened to me yet. Someone had this fix that might help you. I needed a fresh install oce (which I then used to change to Vortex) because my old modding tool had left orphaned files all over that Skyrim could no longer cope with.

sure i have lol just dont use it much but it does play better just seems now that it cant hold saved games new game every time and it plays fine until i manual save and exit then gets to loading screen fine but its wierd 

Posted (edited)
1 hour ago, Addywil said:

Hi. Something in BAC that has bothered me a bit is the cow ears mesh/textures. I started to play around in Zbrush, sculting a cow ear and textured them in Substance. I admit that I am not the best at stylized fur texturing or non-PBR-texturing (I am used to newer engines :P ) , also that I have a limited experience in implementing meshes and textures for Skyrim: But if I were to provide obj's and texture files for the ears, would someone here be willing to covert them and add them to this unofficial release of BAC (if you want them that is :P ) when they are done?

 

Feedback is also welcomed.

CowEar.png.9108a12782c6cca4f1d729c63b20daf5.pngCowEarZB.png.6bbd797fa7e6cea529a89f0ace17101b.png

I'd definitely give it a try. Just keep in mind that there are three color types (brown, white, and spotted) and they have 3 growth stages (could have 4 combined with the large horns). If possible they should somehow wrap over type 4 standard ears.

20220317223539_1.jpg

Edited by botticelli
Posted

I am not sure of the mere fact i need to run bodyslide every time there's an update; when all I used to have to do was run FNIS and it did the job. From what I can recall, GuruSR was also fixing the quests for grammar too ?

Posted
13 hours ago, Tiruil said:

I am not sure of the mere fact i need to run bodyslide every time there's an update; when all I used to have to do was run FNIS and it did the job. From what I can recall, GuruSR was also fixing the quests for grammar too ?

in nearly every update until now I did change some nifs, so if you want to see the changes, you need to run BodySlide. In the next update there will be color-matching hand hooves, so you'll probably need to run it again. Whenever I do not change any Bodyslide presets, I'll leave that message out.

Posted (edited)

bringing on the next version: 1.9C8 features...

  • added color-matching hand hooves (so you'll need to run Bodyslide again - at least for those).
  • the metabolism switch potion now has the correct effect (no longer size switch)
  • Paul discontinues his frequent visits to Riverwood. This was caused by the Hammerheart quest restarting and passing stage 10 again. Every time that would happen, Paul would be tempted to go on a stroll to Riverwood. Now there is a global variable bac_welcome_done which gets set to 1 after his initial stint to Riverwood and then helps skipping the two scenes from stage 10 and 20 (wait in Riverwood and walk to Whiterun Stables). So, if you ever feel like Paul should go again, just set that variable to 0 and either wait for Hammerheart to restart (after your weekly visit) or do it manuelly on the MCM debug page. Just don't expect it to last, because after game load, the updater will check on that variable and set it to 1 again, if Who I Am quest is at least at stage 10.
  • Hopefully the spontaneous stage 80 setting in the Freak Show quest after it had been completed has been contained, but I'm not entirely sure of it. Just report it, if it happens to you again with this version.
  • Added some sound effects to the spontaneous milk production event. Sorry I can't do this for regular milk production since MME does not provide a mod event for that occasion.
  • Added some hopefully fitting score to the Shake Your Ass, Cow quest. Skyrimfet had actually prepared music for that scene, but it somehow didn't get added to the package. Since I wasn't able to locate that score (MUS_BardFlute_01_Sarba.wav), I added something else.
  • fixed BAC's werewolf transformation response. Since I had moved the large hooves effect into the nifs, it was no longer detected by the script. Turns out that even with equipped hooves (I checked " - Worn" in the console), Game.GetPlayer().GetWornForm(Armor.GetMaskForSlot(37)) returns "none", if the player is in beast form. So now, the script saves any heels effect - whether it be from BAC or not does not matter - upon equipping or unequipping footwear and applies the opposite effect upon werewolf change. I don't know if that effect persists in SE. In LE, werewolves would hover in the air if wearing NiOverride high heels at change. Also, their left foot would be scaled according to the scale setting in the nif (but not their right foot).

 

Edited by botticelli
file space - attachement deprecated and deleted
Posted

Ok so, by "run bodyslide" what exactly do you mean by that, what commands, it doesnt make animations changes like FNIS or NEMESIS does.

 

So by running bodyslide; what commands do I use ? I'm not as well versed in bodyslide as one might expect other then to fix clothing related nifs, so when I get told to run bodyslide I'm entirely in the dark with no idea what to do

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