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Posted (edited)
3 hours ago, epol said:

Sorry for placing this question.

 

What do i need to install to use:BeingaCow1.9D

I have installed everything from the old mod requirement list.

But im getting a red/white exclamation mark and when and the mech at whiterun stables is only a red/white exclamation mark

 

Is there someparts that i need to install from the old mod or some other requirements?

 

The mech and furniture requires ZaZ 8.0+ (LE) and some other ZaZ (7.0?) on SE. No other ZaZ will work. There is one new requirement: DDa (Devious Devices Assets)

Edited by botticelli
Posted
11 minutes ago, SilentOption said:

where can I get this head mesh? I'm on stage 29/30 and she doesn't have that look

I will *not* work for custom races. Only Breton/DarkElf/HighElf/Imperial/Nord/Orc/Redguard/WoodElf. You need to enable CowHead mutations and the one in the picture is stage #8 of that.

Posted
21 minutes ago, botticelli said:

The mech and furniture requires ZaZ 8.0+ (LE) and some other ZaZ (7.0?) on SE. No other ZaZ will work. There is one new requirement: DDa (Devious Devices Assets)

I have both of them installed 7.0 and 8.0+, Running the LE version.

 

this currently the mods what I have installed "Just reinstalled the game"

 

Quote

Unmanaged: UIExtensions
Unmanaged: SOS - VectorPlexus Regular Addon
Unmanaged: SLAnimLoader
Unmanaged: MilkMod_MilkPumpsBasic
Unmanaged: ZaZAnimationPack
Unmanaged: XPMSE
Unmanaged: SOSRaceMenu
Unmanaged: SOS - Hormones UNP Addon
Unmanaged: SlaveTats
Unmanaged: SkyUI
Unmanaged: SexLabAroused
Unmanaged: SexLab_Hormones
Unmanaged: SexLab Inflation Framework
Unmanaged: SexLab
Unmanaged: Schlongs of Skyrim - Core
Unmanaged: Schlongs of Skyrim
Unmanaged: RaceMenuPlugin
Unmanaged: RaceMenuMorphsCBBE
Unmanaged: RaceMenu
Unmanaged: MilkModNEW HF
Unmanaged: MilkModNEW
Unmanaged: FNIS
Unmanaged: Devious Devices - Integration
Unmanaged: Devious Devices - Expansion
Unmanaged: Devious Devices - Assets
Unmanaged: bac
DLC: HighResTexturePack03
DLC: HighResTexturePack02
DLC: HighResTexturePack01
DLC: HearthFires
DLC: Dragonborn
DLC: Dawnguard
Overwrite

 

Posted
22 minutes ago, botticelli said:

I will *not* work for custom races. Only Breton/DarkElf/HighElf/Imperial/Nord/Orc/Redguard/WoodElf. You need to enable CowHead mutations and the one in the picture is stage #8 of that.

I change her into a Nord. How do I enable the Cowhead mutation?

Posted
42 minutes ago, SilentOption said:

I change her into a Nord. How do I enable the Cowhead mutation?

If you didn't disable it, it should be enabled (bottom right of Mutation Targets page). Just try out some muattion potions (xx0375fa).

Posted (edited)
57 minutes ago, epol said:

I have both of them installed 7.0 and 8.0+, Running the LE version.

 

this currently the mods what I have installed "Just reinstalled the game"

 

 

seems to be all there - at least for BAC, although I'm not sure how the game reacts with two ZaZ versions installed simultaneously. The mech actually uses textures in data\textures\dwarvenspidercenturion and some other dwarven... folders. Its nif is located in data\meshes\bac\extra\bac_mech.nif. If you have NifScope, try opening that and any missing textures wills how up in bright pink. If all is well it should look like this:

grafik.png.e104d474e25788cfdc77318b4fc5f00e.png

Edited by botticelli
Posted
4 hours ago, botticelli said:

seems to be all there - at least for BAC, although I'm not sure how the game reacts with two ZaZ versions installed simultaneously. The mech actually uses textures in data\textures\dwarvenspidercenturion and some other dwarven... folders. Its nif is located in data\meshes\bac\extra\bac_mech.nif. If you have NifScope, try opening that and any missing textures wills how up in bright pink. If all is well it should look like this:

 

 

Also thanks for the responds.

 

data\meshes\bac\extra\bac_mech.nif I was installed inside my folder "checked with Nifscope" and I see that the texture path is: textures\actors\dwarvenspidercenturion\DwarvenSpiderCenturion.dds

 

only the Texture path/files are missing.

So I need to find what I missed or didnt install.

 

Posted
18 minutes ago, epol said:

 

Also thanks for the responds.

 

data\meshes\bac\extra\bac_mech.nif I was installed inside my folder "checked with Nifscope" and I see that the texture path is: textures\actors\dwarvenspidercenturion\DwarvenSpiderCenturion.dds

 

only the Texture path/files are missing.

So I need to find what I missed or didnt install.

 

Before you look too far: Skyrim - Textures.bsa contains these:
 

grafik.png

Posted

draft001.png.e15dade0a67f111582e8ab203f2dd465.png
Here is a little preview of the first draft of the huge udders (same size as the one in BAC). Feedback is welcomed (I don't know if I went overboard :classic_blush:).

Posted
8 minutes ago, DevilGod05 said:

Is there a way I can disable taking damage when I drink the mutagen or the level up? 

 

Change your json in Cow Life Services

Posted (edited)
28 minutes ago, Galactase said:

Change your json in Cow Life Services

Sorry, I have no clue where it is or which folder it's in 

Nvm found it but what should I do next?

Edited by DevilGod05
mistake
Posted (edited)

this is how the complete transformation of my character after hitting stage 30/30. It still, look odd though was hoping for an almost cow look. Honestly Being A  Cow mod should transform into 95%99% being a real cow and walk on all fours with just a hint of her humanity that my two cents I'm just wondering if it is even possible. She still looks odd as a half-breed.

 

 

20220329130413_1.jpg

20220329131650_1.jpg

20220329131715_1.jpg

Edited by SilentOption
Posted
3 hours ago, Addywil said:

draft001.png.e15dade0a67f111582e8ab203f2dd465.png
Here is a little preview of the first draft of the huge udders (same size as the one in BAC). Feedback is welcomed (I don't know if I went overboard :classic_blush:).

that looks amazing! would love to see this added.

Posted

All the new changes over the past couple months are definitely outstanding. Huge kudos to everyone involved!

 

That being said... this mod always ends up being a "check out the new transformation stuff" mod, and I rarely continue with it past completion of the transformation. What I'd really like to see at some point is a revamped series of quests that have a larger role in the transformation process, especially continuing the theme of non-consensual transformation. Fingers crossed that makes its way onto the roadmap at some point :)

Posted
1 hour ago, MysticDaedra said:

All the new changes over the past couple months are definitely outstanding. Huge kudos to everyone involved!

 

That being said... this mod always ends up being a "check out the new transformation stuff" mod, and I rarely continue with it past completion of the transformation. What I'd really like to see at some point is a revamped series of quests that have a larger role in the transformation process, especially continuing the theme of non-consensual transformation. Fingers crossed that makes its way onto the roadmap at some point :)

It is a work in progress much better than the original I think it will improve in the future.

Posted
14 hours ago, botticelli said:

Before you look too far: Skyrim - Textures.bsa contains these:
 

grafik.png


I have removed skyrim and reinstalled the game still i'm getting the same white/red error.

is the old version from BeingaCow required or is only BeingaCow1.9D installation enough?

 

Posted
24 minutes ago, epol said:


I have removed skyrim and reinstalled the game still i'm getting the same white/red error.

is the old version from BeingaCow required or is only BeingaCow1.9D installation enough?

 

The old version is no longer required.

Posted
12 hours ago, SilentOption said:

this is how the complete transformation of my character after hitting stage 30/30. It still, look odd though was hoping for an almost cow look. Honestly Being A  Cow mod should transform into 95%99% being a real cow and walk on all fours with just a hint of her humanity that my two cents I'm just wondering if it is even possible. She still looks odd as a half-breed.

 

 

20220329130413_1.jpg

20220329131650_1.jpg

20220329131715_1.jpg

The motive form cannot be changed to quadruplegic because that is not supported by Bethesda. So, the result aill always be something HuCow like. As for the walk on all fours, you can use the sneak on all fours animations at least for sneaking from Beastess I posted some pages back.

Posted
14 hours ago, Addywil said:

draft001.png.e15dade0a67f111582e8ab203f2dd465.png
Here is a little preview of the first draft of the huge udders (same size as the one in BAC). Feedback is welcomed (I don't know if I went overboard :classic_blush:).

Those look great! I do not think them overdone. And the BigUdders Mutation can be disabled by those who do.

Posted
12 hours ago, DivineDefiance said:

just an idea, but I reckon it'd be cool if your characters boobs slowly morphed into udders and moved location from the chest downwards over time as you transformed more.

a) The skeleton doesn't support this. b) The milkpumps do not support this. c) The sex animations do not support this... etc.

Posted
3 hours ago, botticelli said:

a) The skeleton doesn't support this. b) The milkpumps do not support this. c) The sex animations do not support this... etc.

 

The only way I could think to do this is bodymorphs (decrease all to 0, breast flatness to 1) and a larger udder.

 

And that would only be on the body side; no idea how to get around the milk pump and animation issue.

 

TBH, it doesn't interest me either; HuCow is how the mod dialogue was written, not full transformation.

 

 

Idea for a further mod feature: A Mandy NPC!

 

Fully HuCow-ified, found in the Temple of Molag Bal after completing his quest (Markarth).

 

Maybe available as a follower?

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