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Posted
2 hours ago, alexsl said:

So hi I have this version at the moment bac_alternate_1.9C4 that i cathedral since it isnt SE yet but somehow Paul wasnt even at riverwood

So it said i was missing heel sound and it was so i activated it but i still have a red triangle here

 

image.png.a244106058118b10429b43e403c7b36f.png

Mystic Daedra uploaded the SE version a few posts up

 

Posted (edited)
6 hours ago, Alturistix said:

Mystic Daedra uploaded the SE version a few posts up

 

Yep! As for Paul not being in Riverwood... that's an unrelated problem afaik. Probably a conflict with bac.esp. Best bet is to load up everything in xEdit and check for conflicts.

Edited by MysticDaedra
Posted
10 hours ago, drgnbzfan84 said:

yeah i tried the le version u said but it crashes in process of loading any advice

did ypu clean out all the potentially existing old scripts first? This version comes with a bsa archive, but any existing old scripts (data/scripts/bac*.pex, data/scripts/qf_bac*.pex, data/scripts/sf_bac*.pex and a lot of TIF_*-scripts I cannot name in detail, but beware: only some of those relate to BaC, not all of them) may cause conflict. Some pages back someone posted a cleanup batch program, you might want to look that up.

Posted
3 hours ago, MysticDaedra said:

Yep! That should theoretically fix the missing mesh error, unless something else is wrong with your installation causing that. As for Paul not being in Riverwood... that's an unrelated problem afaik. Probably a conflict with bac.esp. Best bet is to load up everything in xEdit and check for conflicts.

well your version fixed it in the end :)

Posted

update on my situation so ive got to the point that he said hell put a ring on my nose so that i look like im owned. He tell me to take a seat and the gate to this stall open but there nothing to take a seat on and no option on the hay to sit here.

 

image.thumb.png.ac147a00398e14cdd497d3a7b739616e.png

Posted
3 hours ago, alexsl said:

update on my situation so ive got to the point that he said hell put a ring on my nose so that i look like im owned. He tell me to take a seat and the gate to this stall open but there nothing to take a seat on and no option on the hay to sit here.

 

image.thumb.png.ac147a00398e14cdd497d3a7b739616e.png

As you can read in several posts up the line, that issue is still persistent. I'm right now addressing it and have it fixed (hopefully) next version. Until then, do the following after the furniture fails to appear:

  • in the console type sqv bac_blacksmith and have a look at the variables. There should be 4 variables named chair, stocks, stockVert, and bitchLession [sic]. For the items you need (xx = mod No. of BAC)
    • ring: stock xx010589
    • bell: stockVert xx010582
    • branding: bitchLession xx01058c
  • note the id behind the furniture variable, then type prid <id> and enable, it should then appear, but do not use it right now, it will amount to nothing, instead
  • goto Paul again and do the talk again, This time, the furniture should activate and a quest marker be placed on it.

The problem is due to the script snippet at the end of the last dialogue line. It will not execute correctly (and you need to leave dialogue manually nonetheless). I moved those snippets to the beginning of that line resulting in a) the furniture appearing correctly and b) Paul exiting the dialogue as intended. But I still have some issues with the Who I Am quest, so I cannot post that version right now. I removed the invisible "MyMind" character and replaced the activators at the river and Mandy's house with new ones which display the text as thought lines in the center of the screen. I'll hopefully have that fixed until the weekend.

Posted
2 hours ago, botticelli said:

As you can read in several posts up the line, that issue is still persistent. I'm right now addressing it and have it fixed (hopefully) next version. Until then, do the following after the furniture fails to appear:

  • in the console type sqv bac_blacksmith and have a look at the variables. There should be 4 variables named chair, stocks, stockVert, and bitchLession [sic]. For the items you need (xx = mod No. of BAC)
    • ring: stock xx010589
    • bell: stockVert xx010582
    • branding: bitchLession xx01058c
  • note the id behind the furniture variable, then type prid <id> and enable, it should then appear, but do not use it right now, it will amount to nothing, instead
  • goto Paul again and do the talk again, This time, the furniture should activate and a quest marker be placed on it.

The problem is due to the script snippet at the end of the last dialogue line. It will not execute correctly (and you need to leave dialogue manually nonetheless). I moved those snippets to the beginning of that line resulting in a) the furniture appearing correctly and b) Paul exiting the dialogue as intended. But I still have some issues with the Who I Am quest, so I cannot post that version right now. I removed the invisible "MyMind" character and replaced the activators at the river and Mandy's house with new ones which display the text as thought lines in the center of the screen. I'll hopefully have that fixed until the weekend.

Yeah about that part. I never got to mandy house remain but i was with the bandit on the shore. But somehow the marker for mandys house was on my map so i was able to teleport to it. I was a bit confused

Posted
7 hours ago, botticelli said:

As you can read in several posts up the line, that issue is still persistent. I'm right now addressing it and have it fixed (hopefully) next version. Until then, do the following after the furniture fails to appear:

  • in the console type sqv bac_blacksmith and have a look at the variables. There should be 4 variables named chair, stocks, stockVert, and bitchLession [sic]. For the items you need (xx = mod No. of BAC)
    • ring: stock xx010589
    • bell: stockVert xx010582
    • branding: bitchLession xx01058c
  • note the id behind the furniture variable, then type prid <id> and enable, it should then appear, but do not use it right now, it will amount to nothing, instead
  • goto Paul again and do the talk again, This time, the furniture should activate and a quest marker be placed on it.

The problem is due to the script snippet at the end of the last dialogue line. It will not execute correctly (and you need to leave dialogue manually nonetheless). I moved those snippets to the beginning of that line resulting in a) the furniture appearing correctly and b) Paul exiting the dialogue as intended. But I still have some issues with the Who I Am quest, so I cannot post that version right now. I removed the invisible "MyMind" character and replaced the activators at the river and Mandy's house with new ones which display the text as thought lines in the center of the screen. I'll hopefully have that fixed until the weekend.

When i type prid 2601058d enable

 

it says compiled script not ssaveimage.thumb.png.37c01a881c68a10415c14216ba3d672c.png

Posted

My question may be stupid, but do I have to run BAC through the Bethesda Archive Extractor and put the files where needed. Or is there a simpler way to install. I have been wanting to try this mod for a long time but I've never figured out how to properly install it. When I drop the BAC main zip and Tats zip it just crashes to desktop, I would appreciate the help.

Posted (edited)
4 hours ago, Dale_Gregory said:

My question may be stupid, but do I have to run BAC through the Bethesda Archive Extractor and put the files where needed. Or is there a simpler way to install. I have been wanting to try this mod for a long time but I've never figured out how to properly install it. When I drop the BAC main zip and Tats zip it just crashes to desktop, I would appreciate the help.

Do you use Mod Organizer or Vortex? Or nothing at all? Btw. The slavetats pack is not needed, because it is included in my version. If you don't use any mod tool, you'll probably need to unzip the contents on the zip in tha data folder of your Skyrim directory, then run LOOT, FNIS for Users, and BodySlide to create all the nifs.

And: Do you have Skyrim LE (my version) or SE (see @MysticDaedra's version above). The LE version does not run with SE.

Edited by botticelli
Posted
1 hour ago, botticelli said:

Do you use Mod Organizer or Vortex? Or nothing at all? Btw. The slavetats pack is not needed, because it is included in my version. If you don't use any mod tool, you'll probably need to unzip the contents on the zip in tha data folder of your Skyrim directory, then run LOOT, FNIS for Users, and BodySlide to create all the nifs.

And: Do you have Skyrim LE (my version) or SE (see @MysticDaedra's version above). The LE version does not run with SE.

Ok i got further. Now im after mark sold me i was reading the dialogue that the guy who wanted to trow and auction and click on "mmmmh..." then black screen. Waiting doesnt do anything and it does that everytime. Is it because there is nothing after ?

image.thumb.png.0d70ccd7d612ff1de0ca55d45550801a.png

Posted (edited)
On 3/7/2022 at 5:44 AM, MysticDaedra said:

OOF almost forgot to do this lmao! Here y'all go :) I haven't had a chance to test it yet, but it should work just fine in SSE. I also added in the converted meshes, just run Bodyslide again before playing to get functioning RaceMenu HH in your game. Enjoy!

1989441196_BeingaCow1.9C4.7z 118.11 MB · 46 downloads

i have question about Tail HDT  it work right ?
and i need delete all SSE version or overwrite them with this file ?

all i have right now is 1.8g SE and tats + Tail HDT + update 2 from GuruSR

Edited by evilbom
Posted
3 hours ago, alexsl said:

Ok i got further. Now im after mark sold me i was reading the dialogue that the guy who wanted to trow and auction and click on "mmmmh..." then black screen. Waiting doesnt do anything and it does that everytime. Is it because there is nothing after ?

image.thumb.png.0d70ccd7d612ff1de0ca55d45550801a.png

Black screens take real long because of the milk pump activation. It takes 10 seconds and then check for milk pump 3d model load. If that didn't happen, it starts a loop waiting another 3 seconds and then checking again and so on until loading of the pump succeeds... Do you have the ZaZ milk pumps installed? If they aren't there, indeed nothing wil happen.

Posted (edited)

So this is version 1.9C5 for LE.

Changes:

  • Facetats for Cow32 should now be applied correctly according to faction rank
  • Removed "MyMind" character in Who I Am Quest and replaced him with thought activators in the same location
  • Hopefully got all those furniture activators in the blacksmith quest to work now, at least they do, when I try it out with a new character here
  • Made two spells "UnBlock Bovinification" and "UnBlock Self-Bovinification". The spell tomes can be acquired by any spell vendor who sells Alteration spell tomes until you know them. They are added dynamically to the LeveledItem lists, so they do not overwrite items from other mods. Blocked cow list is displayed in MCM on the Debug page
  • Changed the Footstep Sets for the armored hooves (light and heavy) to include the original sounds from skyrimfet on stone/ice/etc. again
  • Added a Lesser Power called "Moon Mooooove", which is essentially a short-range teleport (player only). Player cows will be given this at stage 14 (or on update, if you already are stage 14 and install this afterwards)
  • Ran bac.esp through TES5Edit cleaning and removed 60 ITM records

Don't forget to run BodySlide after installing this.

 

Edited by botticelli
file space - attachement deprecated and deleted
Posted
33 minutes ago, botticelli said:

Black screens take real long because of the milk pump activation. It takes 10 seconds and then check for milk pump 3d model load. If that didn't happen, it starts a loop waiting another 3 seconds and then checking again and so on until loading of the pump succeeds... Do you have the ZaZ milk pumps installed? If they aren't there, indeed nothing wil happen.

Uh well i have the zaz cbbe hdt + installed that seem to be required everywhere when you have sexlab so if that include the milk pump then yes. I do have an animation if i go to riften milkpump tough somehow never get the feeding tube like i use to even tough its checked in milkmaid mod

Posted
5 hours ago, botticelli said:

Do you use Mod Organizer or Vortex? Or nothing at all? Btw. The slavetats pack is not needed, because it is included in my version. If you don't use any mod tool, you'll probably need to unzip the contents on the zip in tha data folder of your Skyrim directory, then run LOOT, FNIS for Users, and BodySlide to create all the nifs.

And: Do you have Skyrim LE (my version) or SE (see @MysticDaedra's version above). The LE version does not run with SE.

I use Vortex and I'm running Skyrim LE, I had looked into some earlier messages and had found that comment about Bethesda Archive Extractor but seeing that I needed to download VC++ I decided against trying to do it.

Posted
5 hours ago, evilbom said:

i have question about Tail HDT  it work right ?
and i need delete all SSE version or overwrite them with this file ?

all i have right now is 1.8g SE and tats + Tail HDT + update 2 from GuruSR

The HDT tail is a separate download on LL somewhere. Botticelli's version does not include the rigged tail. However, the HDT tail mod should be fully compatible afaik.

Posted
2 hours ago, alexsl said:

Uh well i have the zaz cbbe hdt + installed that seem to be required everywhere when you have sexlab so if that include the milk pump then yes. I do have an animation if i go to riften milkpump tough somehow never get the feeding tube like i use to even tough its checked in milkmaid mod

you need this version of ZaZ

Posted
2 hours ago, Dale_Gregory said:

I use Vortex and I'm running Skyrim LE, I had looked into some earlier messages and had found that comment about Bethesda Archive Extractor but seeing that I needed to download VC++ I decided against trying to do it.

normally, you'd just drop the .7z archive into Vortex Mods bottom section and let it do the install. Just make sure, you don't have any leftovers from earlier versions lying around.

Posted
3 hours ago, botticelli said:

normally, you'd just drop the .7z archive into Vortex Mods bottom section and let it do the install. Just make sure, you don't have any leftovers from earlier versions lying around.

I've made sure all the other versions I've downloaded in the past are removed and cleared. Especially since I had to redownload Skyrim after my old hard drive died. And every time i drag and drop the files into vortex it CTD. So when I get out of my class tonight ill try it again.

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