Jump to content

Recommended Posts

Posted
6 hours ago, drgnbzfan84 said:

do u mean turn off my perivious mods well i have being a cow original i have bac1.8pre3, and bac tats,bac update 1.9a, abd bac update 2 was tricky betting this to work

Yes. turning them off but not removing them will still leave the scripts lying around. And those old scripts are no longer compatible with my version.

Posted (edited)

This update is for the Riften sequence starting with Marc and the capture scene only, I didn't change anything else. So, if you're already past that in your playthrough, you don't need this right now. There were several issues even after the pump fixes from GuruSR:

  • The quest disabled player controls several times with the wrong parameters thus forcing you into 1st person even with some ForceThirdPerson() calls in the script (which were ignored). In 1st person, the locking milk pump in the cellar will release you upon ForceGreeted by the Master thus breaking the scene
  • When I got that to run in 3rd person, it turned out that equipping things (e. g. hooves during cow levelup) while being milked by the pump also stops that and breaks the scene. So now, reequipping will be temporarily suspended while in those scenes with the pumps.
  • As already stated somewhere above, there were several race conditions setting quest stages far too early
  • The pump didn't have enough time in the end to release you, so after teleporting you into Riften for the parade, you would end up with the restraints from the pump still somewhat attached to you.
  • The crowd scene in Riften could break, if there were too many npcs standing in that small area before Honeyside and the Master got somehow pushed though the railing and into the water. I made enough idlemarkers around the far side balcony for all those npcs to line up an wave at you, so they no longer clog the alleyway.
  • Also, apparently skyrimfet planned for 16 npcs in the crowd in the script. The actual quest scene missed #12 reference, though, which resulted in a stopped scene whenever the collection found more than 12 )0..11) viable npcs to add to the crowd.
  • The auction scene also did not leave enough time in the end for the pump to release you.
  • As a side effect, the black screen time has been reduced, since it is no longer necessary to that extent. Upon moving the character to Riften, I deliberately turned the black screen off immediately, even though that means, you'll be standing there for some time until the crowd has been gathered and the master appears. But standing there in blackness does not help it either.

As always, don't forget to run BodySlide. The attached file is for Skyrim LE.

 

Edited by botticelli
file space - attachement deprecated and deleted
Posted

well i turned off all previous versions except original being a cow then put on new mod but it still dosent even get to loading screen i also have improved udders which i have to also turn off and my racemenu 3 4 4 but now i put origial stiff back on since it did not work but now no changes happen at all no horns nothing when i checked mutations does not let me remove any mutation or turn them off says max amount of points already done any advice or i guess i screwed up and now i have no working version

Posted
Just now, drgnbzfan84 said:

well i turned off all previous versions except original being a cow then put on new mod but it still dosent even get to loading screen i also have improved udders which i have to also turn off and my racemenu 3 4 4 but now i put origial stiff back on since it did not work but now no changes happen at all no horns nothing when i checked mutations does not let me remove any mutation or turn them off says max amount of points already done any advice or i guess i screwed up and now i have no working version

oohh and i do have zaz 8

Posted

Just checking on a question that I've wondered about this mod. I know that it is mostly a transformation mod, but I'm most interested in the quests and slavery aspect of this without the physical transformation. I like the cow and milking elements, but want my character to remain human. Will this work in that way?

Posted

well turned off everything related to bac then tried the new bac alternate but again crashed before even got to main menu again now my older verion not working anymore so guess im stuck until i figure it out but hell the first way took me a few months to figure so if it doesnt work again ill delete all being a cow mods and give up on this mod 

Posted
2 hours ago, botticelli said:

Yes. turning them off but not removing them will still leave the scripts lying around. And those old scripts are no longer compatible with my version.

so delete all completely but the new version of bac alt ?

Posted
Just now, drgnbzfan84 said:

so delete all completely but the new version of bac alt ?

the racemenu that worked of older versions was 3 4 4 does that need changed as well?

 

Posted
54 minutes ago, cerebus300 said:

Just checking on a question that I've wondered about this mod. I know that it is mostly a transformation mod, but I'm most interested in the quests and slavery aspect of this without the physical transformation. I like the cow and milking elements, but want my character to remain human. Will this work in that way?

not quite. You'll have to allow for at least a partial transformation because that's part of the quest. Along the way you have to options, either to let you get caught or not. If you choose the latter, you can get away with minimal transformation (i. e. stage 1, very small horns). You would just need to use a UnBlock Self-Bovinification postion just after stage 1. But the main questline will not start, if you aren't at least a minimal cow.

Posted (edited)

Would it be possible in future update to add a toggle to display visual effect for the cow squirt effect. I find it rather ridiculous looking in contrast to everything else but can't turn off wet cow because you don't get imagery pregnancy mutation option. 

also fyi 1.9C6 seems to be working on my old save just fine so far. 

Edited by MuchW0W
more info
Posted (edited)
56 minutes ago, drgnbzfan84 said:

the racemenu that worked of older versions was 3 4 4 does that need changed as well?

 

There is no specific version requirement for Racemenu. I run 3.4.5, but 3.4.4 should be sufficient.

But, I added a requirement for Devious Devices (Assets) v5.1.

Edited by botticelli
Posted
8 minutes ago, MuchW0W said:

Would it be possible in future update to add a toggle to display visual effect for the cow squirt effect. I find it rather ridiculous looking in contrast to everything else but can't turn off wet cow because you don't get imagery pregnancy mutation option. 
 

just the squirting or the tats also?

Posted

What do I do? I'm supposed to work off the debt for Paul  for the certificate but nothing happens. What did I do wrong?

 

Also if I get captured and Paul buys me back it says look for him in Riverwood, but he does nothing. What do I do for that as well?

Posted
17 minutes ago, silverfox9260 said:

What do I do? I'm supposed to work off the debt for Paul  for the certificate but nothing happens. What did I do wrong?

 

Also if I get captured and Paul buys me back it says look for him in Riverwood, but he does nothing. What do I do for that as well?

Do you use one of my versions (bac_alternate_1.9x) or skyrimfet's original one (1.8g)?

Posted
On 3/5/2022 at 5:38 AM, botticelli said:

Onwards to 1.9C4, hoping this version now got all the holes plugged. Changes:

  • bac_watchdog OnUpdate() will also have a look at the two books from "Who I Am" and set the quest stages accordingly, if missing. This update runs every 5-7 seconds, so it may lag a little after reading the book
  • Disabled "My Mind" at the end of the "Who I Am" quest. Else, he would later turn up again, sometimes even visible and looking the Paul clone he is
  • renamed "Paul - Farrier" to "Paul Maréchal-Ferrant" to better reflect his breton heritage, the meaning is the same
  • extended Q2C support also to the total removal methods which only run, if you either unregister a cow by unregistering her as a MilkMaid in MME or run a complete update on her
  • made a new setting "Weight change with drawn weapon" which will only affect the player cow. It was inherent in this mod since the beginning that every time OnLocationChange() happened, the reequip process would run which in turn would check your cow's weight and change it accordingly regarding eaten food/potions and also activity. This weight change makes the character sheathe and redraw her weapon(s) which was the cause for many a CTD during autosave when entering some new location. Due to scheduled and threaded reequip this now happens later. But still, the sheathe and redraw would take place, which could be annoying depending on the situation. E. g. leaving Dayspring Canyon with Serana the first time spawns a bunch of vampires on the road. Now I want to have my weapon or spell ready to combat them, but, entering Skyrim proper, the character used to sheathe her weapon (and redaw it). With a spell even the redraw would not take place. So now the reequip process skips weight changes regarding the player character, if this new option is disabled and she's armed with something. The weight change will be applied later by the watchdog spell once you have actively sheathed your weapon or spell, thus keeping you combat-ready even when entering a new location. I advise you to keep this unchecked and I will not answer any CTD bug reports stating failure on entering some location with drawn weapons/spell and this option enabled.

20220305112338_1.jpg

bac_alternate_1.9C4.7z 131 MB · 176 downloads

 

Vorrtex is saying there are missing masters, so what files am I missing?

Posted
4 minutes ago, silverfox9260 said:

 

Vorrtex is saying there are missing masters, so what files am I missing?

if you click on that message, Vortex should tell you. As for BAC, siee this post.

Posted
36 minutes ago, botticelli said:

if you click on that message, Vortex should tell you. As for BAC, siee this post.

 

so yeah for my previous posts, I realized I was using an outdated file. Hopefully this fixes everything

Posted
On 3/3/2022 at 12:51 PM, Deathtone said:

I'm sorry if you answered this already but the horns (textures?) appear to be (missing?) because they appear in multiple colors (pink and purple and shit) I already ran bodyslide (the horns appear normal in the original BAC) is there an additional file I should install with the 1.9c3.zip ? @botticelli

Dunno if you still have this problem; I had the same problem and fixed it by turning up my texture resolution and enabling FXAA through the game launcher.

Posted
15 hours ago, drgnbzfan84 said:

the racemenu that worked of older versions was 3 4 4 does that need changed as well?

 

yeah  so do i delete all related mods or previous bersions of bac includong original bac and just install new version only iam sorry it just took me forever to get okder version working right  now it dosent work at all so im trying to get this to work thanks

Posted

hey guys well i deleted all older bac mods and only installed new mods bac 1.9c abd all updated mods to 1.9c6 but it still crashes before i eben get to main menu to start new game i have no idea what im doing wrong now the older version i had that worked is gone any advice

 

Posted
3 hours ago, drgnbzfan84 said:

hey guys well i deleted all older bac mods and only installed new mods bac 1.9c abd all updated mods to 1.9c6 but it still crashes before i eben get to main menu to start new game i have no idea what im doing wrong now the older version i had that worked is gone any advice

 

Crash before main menu means missing masters. Check your load order again and look for any missing master warnings. Be sure to re-run FNIS as well.

Posted
On 3/13/2022 at 11:44 PM, botticelli said:

This update is for the Riften sequence starting with Marc and the capture scene only, I didn't change anything else. So, if you're already past that in your playthrough, you don't need this right now. There were several issues even after the pump fixes from GuruSR:

  • The quest disabled player controls several times with the wrong parameters thus forcing you into 1st person even with some ForceThirdPerson() calls in the script (which were ignored). In 1st person, the locking milk pump in the cellar will release you upon ForceGreeted by the Master thus breaking the scene
  • When I got that to run in 3rd person, it turned out that equipping things (e. g. hooves during cow levelup) while being milked by the pump also stops that and breaks the scene. So now, reequipping will be temporarily suspended while in those scenes with the pumps.
  • As already stated somewhere above, there were several race conditions setting quest stages far too early
  • The pump didn't have enough time in the end to release you, so after teleporting you into Riften for the parade, you would end up with the restraints from the pump still somewhat attached to you.
  • The crowd scene in Riften could break, if there were too many npcs standing in that small area before Honeyside and the Master got somehow pushed though the railing and into the water. I made enough idlemarkers around the far side balcony for all those npcs to line up an wave at you, so they no longer clog the alleyway.
  • Also, apparently skyrimfet planned for 16 npcs in the crowd in the script. The actual quest scene missed #12 reference, though, which resulted in a stopped scene whenever the collection found more than 12 )0..11) viable npcs to add to the crowd.
  • The auction scene also did not leave enough time in the end for the pump to release you.
  • As a side effect, the black screen time has been reduced, since it is no longer necessary to that extent. Upon moving the character to Riften, I deliberately turned the black screen off immediately, even though that means, you'll be standing there for some time until the crowd has been gathered and the master appears. But standing there in blackness does not help it either.

As always, don't forget to run BodySlide. The attached file is for Skyrim LE.

bac_alternate_1.9C6.7z 130.93 MB · 54 downloads

I'm quite curious as to why you don't make a new mod page?

 

I've  seen a few other mods like Animal Mansion and Wartimes that get brought back to life. Someone takes up the mantle and continues to develop the mod long after the OG dev is gone and they post in the old forum thread, which most new people are never likely to stumble upon unless by accidental searching, or waning through pages of mods.

 

I for one didn't even know this was being updated again because of what I've said above. 

Posted
2 hours ago, RoxDox said:

I'm quite curious as to why you don't make a new mod page?

 

I've  seen a few other mods like Animal Mansion and Wartimes that get brought back to life. Someone takes up the mantle and continues to develop the mod long after the OG dev is gone and they post in the old forum thread, which most new people are never likely to stumble upon unless by accidental searching, or waning through pages of mods.

 

I for one didn't even know this was being updated again because of what I've said above. 

I can only do this with consent from the original author (skyrimfet) who is still around but has not answered my PM.

Posted
On 3/11/2022 at 2:12 AM, MysticDaedra said:

The HDT tail is a separate download on LL somewhere. Botticelli's version does not include the rigged tail. However, the HDT tail mod should be fully compatible afaik.

okay i'm gonna check this because vortex suggest to after  Tail HDT

let see convert version is work  or not

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...