alexsl Posted March 12, 2022 Posted March 12, 2022 (edited) 20 minutes ago, botticelli said: The tats do not display correctly on the body. It looks like you do not have enough overlay slots enabled in niverride.ini (at least 30 for body, 20 for face, hands, feet each). You are saying that but im not sure where do i change such thing =/ but also that doesnt change that paul doesnt want to do any update on me again. Edited March 12, 2022 by alexsl
Dale_Gregory Posted March 12, 2022 Posted March 12, 2022 Do you have any idea as to what might cause that, because this problem is pretty common among a lot of mods that I don't download right. For example, I had tried to get S.L.U.T.S redux and went through all the comments to make sure I had the newest version and all it would ever do is CTD before ever getting past the Bethesda Logo. If you can help it would be much appreciated.
frankenara15 Posted March 12, 2022 Posted March 12, 2022 Is there a console command where you can set the transformation stage of yourself or a npc to a specific stage?
drgnbzfan84 Posted March 12, 2022 Posted March 12, 2022 On 3/9/2022 at 3:30 AM, botticelli said: did ypu clean out all the potentially existing old scripts first? This version comes with a bsa archive, but any existing old scripts (data/scripts/bac*.pex, data/scripts/qf_bac*.pex, data/scripts/sf_bac*.pex and a lot of TIF_*-scripts I cannot name in detail, but beware: only some of those relate to BaC, not all of them) may cause conflict. Some pages back someone posted a cleanup batch program, you might want to look that up. well im still learning about all of this it took me awhile to get version i have working with visuals but i have orginal being a cow being a cow tats BAC upgrade 1.9a and bac update 2 also have improved udders and i had to keep racemenu v 3 4 4
MysticDaedra Posted March 12, 2022 Posted March 12, 2022 4 hours ago, Dale_Gregory said: Do you have any idea as to what might cause that, because this problem is pretty common among a lot of mods that I don't download right. For example, I had tried to get S.L.U.T.S redux and went through all the comments to make sure I had the newest version and all it would ever do is CTD before ever getting past the Bethesda Logo. If you can help it would be much appreciated. The most common cause of a CTD on loading of the game is missing masters or a borked load order. If you are new to modding, I highly recommend following Lexy's LOTD guide, specifically the Finishing Line: https://lexyslotd.com/guide/finishing-line/
MysticDaedra Posted March 12, 2022 Posted March 12, 2022 And here's the converted SSE version of 1.9C5, once again including the converted Bodyslide meshes for RaceMenu HH support! Apologies for the delay, senior year of uni has been hell. Enjoy. 235636934_BeingaCow1.9C5SSE.7z 4
botticelli Posted March 13, 2022 Posted March 13, 2022 20 hours ago, alexsl said: You are saying that but im not sure where do i change such thing =/ but also that doesnt change that paul doesnt want to do any update on me again. There's a file data\SKSE\plugins\nioverride.ini. You need to change several settings in there for any serious number of Tats to appear correctly. I attached my settings, so you can compare. As for the quest: Since you forwarded it to stage 100, it has ended and Paul triggers at stage 80 which was probably bypassed. The next quest that Paul starts would be "Intro into being a cow". For the console: startquest bac__quest_neutral_introduction setstage bac__quest_neutral_introduction 10 Also you need to kickstart Hammerheart which you can do in BAC MCM Debug page (Hammerheart 100->0, then exit menu, then enter again and set Hammerheart 100->20). nioverride.ini
botticelli Posted March 13, 2022 Posted March 13, 2022 14 hours ago, frankenara15 said: Is there a console command where you can set the transformation stage of yourself or a npc to a specific stage? There is a Levelup Potion (ttry help bac_levelup in the console). As for reverting back to a previous stage: No there isn't.
drgnbzfan84 Posted March 13, 2022 Posted March 13, 2022 On 3/9/2022 at 3:30 AM, botticelli said: did ypu clean out all the potentially existing old scripts first? This version comes with a bsa archive, but any existing old scripts (data/scripts/bac*.pex, data/scripts/qf_bac*.pex, data/scripts/sf_bac*.pex and a lot of TIF_*-scripts I cannot name in detail, but beware: only some of those relate to BaC, not all of them) may cause conflict. Some pages back someone posted a cleanup batch program, you might want to look that up. do u mean turn off my perivious mods well i have being a cow original i have bac1.8pre3, and bac tats,bac update 1.9a, abd bac update 2 was tricky betting this to work
botticelli Posted March 13, 2022 Posted March 13, 2022 6 hours ago, drgnbzfan84 said: do u mean turn off my perivious mods well i have being a cow original i have bac1.8pre3, and bac tats,bac update 1.9a, abd bac update 2 was tricky betting this to work Yes. turning them off but not removing them will still leave the scripts lying around. And those old scripts are no longer compatible with my version.
botticelli Posted March 13, 2022 Posted March 13, 2022 (edited) This update is for the Riften sequence starting with Marc and the capture scene only, I didn't change anything else. So, if you're already past that in your playthrough, you don't need this right now. There were several issues even after the pump fixes from GuruSR: The quest disabled player controls several times with the wrong parameters thus forcing you into 1st person even with some ForceThirdPerson() calls in the script (which were ignored). In 1st person, the locking milk pump in the cellar will release you upon ForceGreeted by the Master thus breaking the scene When I got that to run in 3rd person, it turned out that equipping things (e. g. hooves during cow levelup) while being milked by the pump also stops that and breaks the scene. So now, reequipping will be temporarily suspended while in those scenes with the pumps. As already stated somewhere above, there were several race conditions setting quest stages far too early The pump didn't have enough time in the end to release you, so after teleporting you into Riften for the parade, you would end up with the restraints from the pump still somewhat attached to you. The crowd scene in Riften could break, if there were too many npcs standing in that small area before Honeyside and the Master got somehow pushed though the railing and into the water. I made enough idlemarkers around the far side balcony for all those npcs to line up an wave at you, so they no longer clog the alleyway. Also, apparently skyrimfet planned for 16 npcs in the crowd in the script. The actual quest scene missed #12 reference, though, which resulted in a stopped scene whenever the collection found more than 12 )0..11) viable npcs to add to the crowd. The auction scene also did not leave enough time in the end for the pump to release you. As a side effect, the black screen time has been reduced, since it is no longer necessary to that extent. Upon moving the character to Riften, I deliberately turned the black screen off immediately, even though that means, you'll be standing there for some time until the crowd has been gathered and the master appears. But standing there in blackness does not help it either. As always, don't forget to run BodySlide. The attached file is for Skyrim LE. Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted 4
drgnbzfan84 Posted March 13, 2022 Posted March 13, 2022 well i turned off all previous versions except original being a cow then put on new mod but it still dosent even get to loading screen i also have improved udders which i have to also turn off and my racemenu 3 4 4 but now i put origial stiff back on since it did not work but now no changes happen at all no horns nothing when i checked mutations does not let me remove any mutation or turn them off says max amount of points already done any advice or i guess i screwed up and now i have no working version
drgnbzfan84 Posted March 13, 2022 Posted March 13, 2022 Just now, drgnbzfan84 said: well i turned off all previous versions except original being a cow then put on new mod but it still dosent even get to loading screen i also have improved udders which i have to also turn off and my racemenu 3 4 4 but now i put origial stiff back on since it did not work but now no changes happen at all no horns nothing when i checked mutations does not let me remove any mutation or turn them off says max amount of points already done any advice or i guess i screwed up and now i have no working version oohh and i do have zaz 8
cerebus300 Posted March 13, 2022 Posted March 13, 2022 Just checking on a question that I've wondered about this mod. I know that it is mostly a transformation mod, but I'm most interested in the quests and slavery aspect of this without the physical transformation. I like the cow and milking elements, but want my character to remain human. Will this work in that way?
drgnbzfan84 Posted March 13, 2022 Posted March 13, 2022 well turned off everything related to bac then tried the new bac alternate but again crashed before even got to main menu again now my older verion not working anymore so guess im stuck until i figure it out but hell the first way took me a few months to figure so if it doesnt work again ill delete all being a cow mods and give up on this mod
drgnbzfan84 Posted March 13, 2022 Posted March 13, 2022 2 hours ago, botticelli said: Yes. turning them off but not removing them will still leave the scripts lying around. And those old scripts are no longer compatible with my version. so delete all completely but the new version of bac alt ?
drgnbzfan84 Posted March 13, 2022 Posted March 13, 2022 Just now, drgnbzfan84 said: so delete all completely but the new version of bac alt ? the racemenu that worked of older versions was 3 4 4 does that need changed as well?
botticelli Posted March 13, 2022 Posted March 13, 2022 54 minutes ago, cerebus300 said: Just checking on a question that I've wondered about this mod. I know that it is mostly a transformation mod, but I'm most interested in the quests and slavery aspect of this without the physical transformation. I like the cow and milking elements, but want my character to remain human. Will this work in that way? not quite. You'll have to allow for at least a partial transformation because that's part of the quest. Along the way you have to options, either to let you get caught or not. If you choose the latter, you can get away with minimal transformation (i. e. stage 1, very small horns). You would just need to use a UnBlock Self-Bovinification postion just after stage 1. But the main questline will not start, if you aren't at least a minimal cow.
NexusRefugee Posted March 13, 2022 Posted March 13, 2022 (edited) Would it be possible in future update to add a toggle to display visual effect for the cow squirt effect. I find it rather ridiculous looking in contrast to everything else but can't turn off wet cow because you don't get imagery pregnancy mutation option. also fyi 1.9C6 seems to be working on my old save just fine so far. Edited March 13, 2022 by MuchW0W more info
botticelli Posted March 13, 2022 Posted March 13, 2022 (edited) 56 minutes ago, drgnbzfan84 said: the racemenu that worked of older versions was 3 4 4 does that need changed as well? There is no specific version requirement for Racemenu. I run 3.4.5, but 3.4.4 should be sufficient. But, I added a requirement for Devious Devices (Assets) v5.1. Edited March 13, 2022 by botticelli
botticelli Posted March 13, 2022 Posted March 13, 2022 8 minutes ago, MuchW0W said: Would it be possible in future update to add a toggle to display visual effect for the cow squirt effect. I find it rather ridiculous looking in contrast to everything else but can't turn off wet cow because you don't get imagery pregnancy mutation option. just the squirting or the tats also?
silverfox9260 Posted March 13, 2022 Posted March 13, 2022 What do I do? I'm supposed to work off the debt for Paul for the certificate but nothing happens. What did I do wrong? Also if I get captured and Paul buys me back it says look for him in Riverwood, but he does nothing. What do I do for that as well?
botticelli Posted March 13, 2022 Posted March 13, 2022 17 minutes ago, silverfox9260 said: What do I do? I'm supposed to work off the debt for Paul for the certificate but nothing happens. What did I do wrong? Also if I get captured and Paul buys me back it says look for him in Riverwood, but he does nothing. What do I do for that as well? Do you use one of my versions (bac_alternate_1.9x) or skyrimfet's original one (1.8g)?
silverfox9260 Posted March 13, 2022 Posted March 13, 2022 On 3/5/2022 at 5:38 AM, botticelli said: Onwards to 1.9C4, hoping this version now got all the holes plugged. Changes: bac_watchdog OnUpdate() will also have a look at the two books from "Who I Am" and set the quest stages accordingly, if missing. This update runs every 5-7 seconds, so it may lag a little after reading the book Disabled "My Mind" at the end of the "Who I Am" quest. Else, he would later turn up again, sometimes even visible and looking the Paul clone he is renamed "Paul - Farrier" to "Paul Maréchal-Ferrant" to better reflect his breton heritage, the meaning is the same extended Q2C support also to the total removal methods which only run, if you either unregister a cow by unregistering her as a MilkMaid in MME or run a complete update on her made a new setting "Weight change with drawn weapon" which will only affect the player cow. It was inherent in this mod since the beginning that every time OnLocationChange() happened, the reequip process would run which in turn would check your cow's weight and change it accordingly regarding eaten food/potions and also activity. This weight change makes the character sheathe and redraw her weapon(s) which was the cause for many a CTD during autosave when entering some new location. Due to scheduled and threaded reequip this now happens later. But still, the sheathe and redraw would take place, which could be annoying depending on the situation. E. g. leaving Dayspring Canyon with Serana the first time spawns a bunch of vampires on the road. Now I want to have my weapon or spell ready to combat them, but, entering Skyrim proper, the character used to sheathe her weapon (and redaw it). With a spell even the redraw would not take place. So now the reequip process skips weight changes regarding the player character, if this new option is disabled and she's armed with something. The weight change will be applied later by the watchdog spell once you have actively sheathed your weapon or spell, thus keeping you combat-ready even when entering a new location. I advise you to keep this unchecked and I will not answer any CTD bug reports stating failure on entering some location with drawn weapons/spell and this option enabled. bac_alternate_1.9C4.7z 131 MB · 176 downloads Vorrtex is saying there are missing masters, so what files am I missing?
botticelli Posted March 13, 2022 Posted March 13, 2022 4 minutes ago, silverfox9260 said: Vorrtex is saying there are missing masters, so what files am I missing? if you click on that message, Vortex should tell you. As for BAC, siee this post.
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