NexusRefugee Posted March 15, 2022 Posted March 15, 2022 I let HDT Tail overwrite what it needs to and the tail moves around if your talking about SE and my tail works as it should. 1
drgnbzfan84 Posted March 15, 2022 Posted March 15, 2022 18 hours ago, MysticDaedra said: Crash before main menu means missing masters. Check your load order again and look for any missing master warnings. Be sure to re-run FNIS as well. masters? not sure what that is myload order seems automatic and other than this mod no problems
Galactase Posted March 15, 2022 Posted March 15, 2022 1 hour ago, drgnbzfan84 said: masters? not sure what that is myload order seems automatic and other than this mod no problems Masters are mods required to run the mods in your load order. If you don't have all of them, whichever mod is missing its master mods won't function and won't let the game start. You should be able to see somewhere that you're missing master mods depending on your mod manager.
Eluchel Posted March 15, 2022 Posted March 15, 2022 2 hours ago, MuchW0W said: I let HDT Tail overwrite what it needs to and the tail moves around if your talking about SE and my tail works as it should. Do you know where I can find the le HDT Tail mod? I have looked for it and can't find it anywhere
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 well i got the older version to work by original maker. but not sure what im missing for new bac all i see for new mod is bac alternative 1.9c6 can anyone tell me what im missing thank u
botticelli Posted March 16, 2022 Posted March 16, 2022 (edited) 10 hours ago, drgnbzfan84 said: well i got the older version to work by original maker. but not sure what im missing for new bac all i see for new mod is bac alternative 1.9c6 can anyone tell me what im missing thank u Files in data\ with the extension .esm are called "masters", "normal" mods have .esp as extension. Those may rely on existing masters. If any of those is missing, Skyrim will CTD on load. Normally, the modding tool you use should tell you which masters are missing, alternatively you can use LOOT for load ordering, it should also tell you. My version of BAC needs additional masters compared to skyrimfet's version, namely Devious Devices (Assets) Heels Sound (I'm trying I just succeeded to eliminate that dependency, it will no longer be needed from next version on) Both versions need SexLab Framework SexLab Aroused or SexLab Aroused Redux ZaZ 8.0+ Edited March 16, 2022 by botticelli
botticelli Posted March 16, 2022 Posted March 16, 2022 15 hours ago, Eluchel said: Do you know where I can find the le HDT Tail mod? I have looked for it and can't find it anywhere The HDT tail in BAC originally comes from The Ningheim Race mod (Cow Tail in there).
MysticDaedra Posted March 16, 2022 Posted March 16, 2022 30 minutes ago, botticelli said: Files in data\ with the extension .esm are called "masters", "normal" mods have .esp as extension. Those may rely on existing masters. If any of those is missing, Skyrim will CTD on load. Normally, the modding tool you use should tell you which masters are missing, alternatively you can use LOOT for load ordering, it should also tell you. My version of BAC needs additional masters compared to skyrimfet's version, namely Devious Devices (Assets) Heels Sound (I'm trying I just succeeded to eliminate that dependency, it will no longer be needed from next version on) Both versions need SexLab Framework SexLab Aroused or SexLab Aroused Redux ZaZ 8.0+ An ESP file can also be a master. A "master" file just means a mod that is required to be loaded before other mods.
botticelli Posted March 16, 2022 Posted March 16, 2022 (edited) 15 minutes ago, MysticDaedra said: An ESP file can also be a master. A "master" file just means a mod that is required to be loaded before other mods. .esp dependencies are normally not checked on load, only if you edit the dependency into the mod vis TES5edit. But you would need to do that every time you change someting in CK, because that eliminates all hard dependencies on .esps on save. So, .esp dependencies are best resolved via script and should not cause CTD on load. Edited March 16, 2022 by botticelli
botticelli Posted March 16, 2022 Posted March 16, 2022 (edited) So now version 1,9C7 comes along with: removed dependency on Heels Sound.esm, so that particular master is no longer needed for BAC added a slider "# Image Modif" in the quest settings on the Story tab. If you do not show up for your weekly date with Paul, he would start encouraging you with modifications. One such is the ImageSpaceModifier for color desaturation which sets in after about a day of delay. Up until now, this used to be applied each time the punishment timer ran around - up to 144 times. Each time halves the color saturation. The human eye cannot discern desaturation below 1/1000th, so I limited that to 10 (2^10 = 1/1024th). Depending on other ImageSpaceModifiers (from other mods or vanilla ones, like frenzy), even this may be too high resulting in some weird interface where you cannot see anything very well. So, you may turn down this slider as far as 1 (half color) to suit your gameplay best. However this will only be applied on any new quest started after your change. Any running quest will use the previous value. Added Squirting toggle to the Settings tab Applied the equipment block during milk pump scene also to the pump scene on the cart got all TIF__* and PF__* scripts properly renamed to TIF_BAC_* and PF_BAC_* Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted 3
Eluchel Posted March 16, 2022 Posted March 16, 2022 3 hours ago, botticelli said: The HDT tail in BAC originally comes from The Ningheim Race mod (Cow Tail in there). I didn't see any Cow Tails in that mod, what am I missing?
renkai0821 Posted March 16, 2022 Posted March 16, 2022 3 hours ago, botticelli said: 所以现在版本 1,9C7 附带: 删除了对 Heels Sound.esm 的依赖,因此BAC 不再需要特定的 主控 在故事选项卡的任务设置中添加了一个滑块“# Image Modif”。如果你没有出现在与保罗的每周约会中,他会开始鼓励你进行修改。其中之一是用于色彩去饱和的 ImageSpaceModifier,它会在大约一天的延迟后生效。到目前为止,每次惩罚计时器运行时都会应用此功能 - 最多 144 次。每次将颜色饱和度减半。人眼无法辨别低于 1/1000 的去饱和度,因此我将其限制为 10(2^10 = 1/1024)。根据其他 ImageSpaceModifiers(来自其他 mods 或 vanilla 的,如 frenzy),即使这可能太高,导致一些奇怪的界面,你看不到任何东西。因此,您可以将此滑块调低至 1(半色)以最适合您的游戏玩法。但是,这仅适用于您更改后开始的任何新任务。任何正在运行的任务都将使用以前的值。 在设置选项卡中添加了喷射切换 将牛奶泵场景中的设备块也应用到推车上的泵场景 将所有 TIF__* 和 PF__* 脚本正确重命名为 TIF_BAC_* 和 PF_BAC_* bac_alternate_1.9C7.7z 131.01 MB · 33 次下载 More and more interesting, thank you very much!
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 4 hours ago, botticelli said: Files in data\ with the extension .esm are called "masters", "normal" mods have .esp as extension. Those may rely on existing masters. If any of those is missing, Skyrim will CTD on load. Normally, the modding tool you use should tell you which masters are missing, alternatively you can use LOOT for load ordering, it should also tell you. My version of BAC needs additional masters compared to skyrimfet's version, namely Devious Devices (Assets) Heels Sound (I'm trying I just succeeded to eliminate that dependency, it will no longer be needed from next version on) Both versions need SexLab Framework SexLab Aroused or SexLab Aroused Redux ZaZ 8.0+ yeah i have all but the newest devices but when i try to download it says not enough room so i guess ill need to create account on that hope fully that is all i need but when i do get that mod do i delete all older mods to get it ti work or do i do yes to all?
botticelli Posted March 16, 2022 Posted March 16, 2022 2 hours ago, drgnbzfan84 said: yeah i have all but the newest devices but when i try to download it says not enough room so i guess ill need to create account on that hope fully that is all i need but when i do get that mod do i delete all older mods to get it ti work or do i do yes to all? The "safe" approach is to delete all older versions of BAC (and only that), You can try with overwriting, but as I said somewhat earlier: The older versions leave scripts in data\scripts. My version comes with an archive (bac.bsa) where my scripts are located. But, when the game searches for a script, any loose script (of an older version) takes precedence over mine and thus will likely cause errors.
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 53 minutes ago, botticelli said: The "safe" approach is to delete all older versions of BAC (and only that), You can try with overwriting, but as I said somewhat earlier: The older versions leave scripts in data\scripts. My version comes with an archive (bac.bsa) where my scripts are located. But, when the game searches for a script, any loose script (of an older version) takes precedence over mine and thus will likely cause errors. ok so i got the devious devices 5.1 but when i try to activate it want to upgrade because i have devious devices contraptions 1.5b and DD equipment 256 do i want to upgrade because it wont activacte? also i have being a cow ,being a cow tats, being a cow update and being a cow update 2 so which do i get rid of before activating the newest version? again i thank u for all the help iam pretty slow at learning this lol been teaching myself 2 years now
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 by the way what does new finished cow form look like in all would some body screenshot for me thank you
Encon4 Posted March 16, 2022 Posted March 16, 2022 Love the Mod, but there's a chance for a breeding quest(evil)? like being forced to mate with a bull for calfs to reduce even further the debt(only active with Being Female mod? Also a place to sleep in the Stables next to the horses with a chance that the horse also wants to mate... also a place to eat where Paul gives a bale of straw for the cow to eat or grain. will it be more transformation stages to even further deform the body planned?
botticelli Posted March 16, 2022 Posted March 16, 2022 42 minutes ago, drgnbzfan84 said: ok so i got the devious devices 5.1 but when i try to activate it want to upgrade because i have devious devices contraptions 1.5b and DD equipment 256 do i want to upgrade because it wont activacte? also i have being a cow ,being a cow tats, being a cow update and being a cow update 2 so which do i get rid of before activating the newest version? again i thank u for all the help iam pretty slow at learning this lol been teaching myself 2 years now as for BAC again: get rid of ALL of them as you can read on the bottom of the DD 5.1 page, it is DD Assets, DD Integration, DD Expansion, and DD Contraptions COMBINED, so get rid of all of those older versions. DD Equip 256 is way outdated. Current versrion is 5.34.1 and it requires Skyrim Utility Mod, so you'll probably have to install those, too.
botticelli Posted March 16, 2022 Posted March 16, 2022 20 minutes ago, Encon4 said: Love the Mod, but there's a chance for a breeding quest(evil)? like being forced to mate with a bull for calfs to reduce even further the debt(only active with Being Female mod? Also a place to sleep in the Stables next to the horses with a chance that the horse also wants to mate... also a place to eat where Paul gives a bale of straw for the cow to eat or grain. will it be more transformation stages to even further deform the body planned? As I stated about 10 pages back, my first goal is to make this mod stable as in "not CTDing every second location" and the existing quests working smoothly. Going along with that, I did a rewrite of most of the scripts and that led to some content additions along the way. There are still issues with this mod: the Freak Show quest will sometimes spontaneously come back to life after completion at stage 80 and if you miss the message, you'll be punished for not returning to your master (which you already did) Paul travels back to Riverwood every now and then As for mating with a bull: I do not want to rely on external content availability (there are only cows in Skyrim, not bulls, so a) bulls and b) sex animations with bulls are secondary content, I would then need to require everyone to install for this quest to run). Also, Being Female spawns babies, baby soul gems, or child actors, nothing else. There was a request for small animal prodigy which was denied by the author. The problem with further deformations is that the body needs to stick to certain proportions for the sex animations to look even remotely comprehensive. Anthing that changes proportions will make those animations look ridiculous. I am experimenting with further growing feet (and ass), but that also has its limits and I cannot make the legs longer because of the proportions problem. 1
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 30 minutes ago, botticelli said: as for BAC again: get rid of ALL of them as you can read on the bottom of the DD 5.1 page, it is DD Assets, DD Integration, DD Expansion, and DD Contraptions COMBINED, so get rid of all of those older versions. DD Equip 256 is way outdated. Current versrion is 5.34.1 and it requires Skyrim Utility Mod, so you'll probably have to install those, too. i have utility mod was also wondering if my devious framework 2.06 plus ZAZ leash tuff patch was out of date?
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 39 minutes ago, botticelli said: as for BAC again: get rid of ALL of them as you can read on the bottom of the DD 5.1 page, it is DD Assets, DD Integration, DD Expansion, and DD Contraptions COMBINED, so get rid of all of those older versions. DD Equip 256 is way outdated. Current versrion is 5.34.1 and it requires Skyrim Utility Mod, so you'll probably have to install those, too. iam trying to get DD ACTIVE with updates i deleted all older ones
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 24 minutes ago, drgnbzfan84 said: iam trying to get DD ACTIVE with updates i deleted all older ones well got it to somewhat work did not crash but when new game starts it says current version not compatible something about SUM no idea what that means
MysticDaedra Posted March 16, 2022 Posted March 16, 2022 9 hours ago, botticelli said: .esp dependencies are normally not checked on load, only if you edit the dependency into the mod vis TES5edit. But you would need to do that every time you change someting in CK, because that eliminates all hard dependencies on .esps on save. So, .esp dependencies are best resolved via script and should not cause CTD on load. Missing masters (.esm or .esp) 100% definitely can and do cause CTD on load, and again is perhaps the single most common cause of such a crash (before main menu). A ton of mods require other mods that are only in .esp format. Going to try out the new update later, looking forward to it!
drgnbzfan84 Posted March 16, 2022 Posted March 16, 2022 2 hours ago, drgnbzfan84 said: iam trying to get DD ACTIVE with updates i deleted all older ones well got it to somewhat work did not crash but when new game starts it says current version not compatible something about SUM no idea what that means never mind the utility mod wasnt up to date it is now
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