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Posted
6 hours ago, MuchW0W said:

https://www.nexusmods.com/skyrimspecialedition/mods/13366?tab=files

SE version to Q2C mod

tried 1.9c4 on my old save of se, the equip / unequip is so much faster holy crap lol. 

i noticed a small texture flicker when rotating camera around on the hooves/legs i don't remember it before might of been my compression or something with SE here's a image of issue the small skin gap z fighting/ flickering. 

Skyrim Special Edition 3_5_2022 3_17_07 PM.png

It more looks like some lighter partof the legwear rhather than a seam. The seams I know of, you can look right through and see the background. These hooves are the spots version and they end idark grey at the top. There is no brown in that dds. Normally, the leg above should also be colored in grey/white. Did you put the hooves on directly via console or does your character wear something?

Posted

I'll get a proper conversion out in the morning/early afternoon. If anyone doesn't want to wait: run folder through CAO, and load converted meshes from back a page or so after 1.9C4. Remember to do Bodyslide.

Posted
22 minutes ago, DivineDefiance said:

@botticelli, I wanted to ask what features you plan to add in future updates if you do end up doing that?

I'd like to have skyrimfet's approval first, but there is no answer yet. For the time being, items on the list are

  • Bovinification Block (so actor can become MilkMaid but not cow, or, if already a cow, will not progress further)
  • Fixing Hammerheart (so that ZaZ furniture will (dis)appear correctly)
  • Perhaps Hammerheart option for NPC cows
  • Learning more about nifs, so that I can attach the horseshoes to the feet bones instead of the toe bones and not have them look completely scrapped
Posted

in Guru version awhile back he had it so you could select if you were a cow or not a cow which prevented the changes if you were a milk maid.

you had to become cow first though ie get 1 level then you could go to page where it displays your progress in % then select that and change to not a cow if my memory serves me right. (am old lol)

so usually for me or npc it was > Become milk maid > get 1 level of BAC > open MCM and select not a cow for me or NPC. 

--
(previous version dont know about this latest one you did botticelli)
As for the furniture what seems to work best for me is talking to Paul once > the stable door opens if no  Furniture  displayed > close stable door. Talk to Paul again right and select the same options again and the Furniture will display. This has always worked for me that way strange.. right lol


Thanks for all your changes so far very fun 

Posted (edited)
2 hours ago, botticelli said:

I'd like to have skyrimfet's approval first, but there is no answer yet. For the time being, items on the list are

  • Bovinification Block (so actor can become MilkMaid but not cow, or, if already a cow, will not progress further)
  • Fixing Hammerheart (so that ZaZ furniture will (dis)appear correctly)
  • Perhaps Hammerheart option for NPC cows
  • Learning more about nifs, so that I can attach the horseshoes to the feet bones instead of the toe bones and not have them look completely scrapped

so the very needed changes, I know if you talk to paul again you can get the zaz furn to disappear, perhaps if a second dialogue is introduced after the changes are made to your body that could do whatever it does, that it does when you talk with him twice. That ends up removing the zaz furniture.

Edited by DivineDefiance
words
Posted

It would be really nice, if the mod would get some new development, so hopefully skyrimfet will agree to that. And if it does and you want to add some more quest content to it, then it might be nice to have at least one way for the player to end up in a stable with the 31 previous cows in the end. Maybe even forced to hunt down further additions, so they can roam around still.

Posted
2 hours ago, MuchW0W said:

in Guru version awhile back he had it so you could select if you were a cow or not a cow which prevented the changes if you were a milk maid.

you had to become cow first though ie get 1 level then you could go to page where it displays your progress in % then select that and change to not a cow if my memory serves me right. (am old lol)

so usually for me or npc it was > Become milk maid > get 1 level of BAC > open MCM and select not a cow for me or NPC. 

--
(previous version dont know about this latest one you did botticelli)
As for the furniture what seems to work best for me is talking to Paul once > the stable door opens if no  Furniture  displayed > close stable door. Talk to Paul again right and select the same options again and the Furniture will display. This has always worked for me that way strange.. right lol


Thanks for all your changes so far very fun 

I already made 2 spells (not yet published, though): UnBlock Bovinification and UnBlock Self-Bovinification. With them you can...

  • Block becoming a cow entirely for either yourself or an NPC before registering as a cow
  • Block transformation progress by levelup for either yourself or an NPC after registering as a cow, this includes the levelup potion but will not block random mutation potion.
  • Unblock any blocked character again

Probably Farengar will sell them to you, but I haven't decided on that one yet.

 

I've found one small issue in 1.9C4: The face branding for Cow32 will not appear. This is due to me having hooked those to the faction rank only. Before that, bac_blacksmith quest would have applied them, but they somehow fell totally through the roster, even during update. Only a full update would have removed them.

 

Still, I didn't deem this worthy of a new version yet ?. I'm also trying to nail down all those topic snippets (scripts names tif__*.pex) which are a nuisance to find in the directory, if you keep the default name (which skyrimfet did), because there are tons of them. So, whenever I find one, I rename it to tif_bac_*, but I've gotten to only a third of them yet.

Posted
On 3/5/2022 at 3:38 AM, botticelli said:

Onwards to 1.9C4, hoping this version now got all the holes plugged. Changes:

  • bac_watchdog OnUpdate() will also have a look at the two books from "Who I Am" and set the quest stages accordingly, if missing. This update runs every 5-7 seconds, so it may lag a little after reading the book
  • Disabled "My Mind" at the end of the "Who I Am" quest. Else, he would later turn up again, sometimes even visible and looking the Paul clone he is
  • renamed "Paul - Farrier" to "Paul Maréchal-Ferrant" to better reflect his breton heritage, the meaning is the same
  • extended Q2C support also to the total removal methods which only run, if you either unregister a cow by unregistering her as a MilkMaid in MME or run a complete update on her
  • made a new setting "Weight change with drawn weapon" which will only affect the player cow. It was inherent in this mod since the beginning that every time OnLocationChange() happened, the reequip process would run which in turn would check your cow's weight and change it accordingly regarding eaten food/potions and also activity. This weight change makes the character sheathe and redraw her weapon(s) which was the cause for many a CTD during autosave when entering some new location. Due to scheduled and threaded reequip this now happens later. But still, the sheathe and redraw would take place, which could be annoying depending on the situation. E. g. leaving Dayspring Canyon with Serana the first time spawns a bunch of vampires on the road. Now I want to have my weapon or spell ready to combat them, but, entering Skyrim proper, the character used to sheathe her weapon (and redaw it). With a spell even the redraw would not take place. So now the reequip process skips weight changes regarding the player character, if this new option is disabled and she's armed with something. The weight change will be applied later by the watchdog spell once you have actively sheathed your weapon or spell, thus keeping you combat-ready even when entering a new location. I advise you to keep this unchecked and I will not answer any CTD bug reports stating failure on entering some location with drawn weapons/spell and this option enabled.

20220305112338_1.jpg

bac_alternate_1.9C4.7z 131 MB · 93 downloads

Hey @botticelli I am installing this on a new save, do I need to download the "Skyrim - Being a Cow - Tats 1.7e.7z" file or is that stuff included in this? Also in a related question, do I need to have "Skyrim - Being a Cow 1.7g.zip" installed and then have this installed over it or do I only need this file?

Posted
11 hours ago, Eluchel said:

Hey @botticelli I am installing this on a new save, do I need to download the "Skyrim - Being a Cow - Tats 1.7e.7z" file or is that stuff included in this? Also in a related question, do I need to have "Skyrim - Being a Cow 1.7g.zip" installed and then have this installed over it or do I only need this file?

No, this is standalone with all the tats included. Just make sure, you have the corect ZaZ version (and optionally Q2C as mentioned above)

Posted
6 hours ago, botticelli said:

No, this is standalone with all the tats included. Just make sure, you have the corect ZaZ version (and optionally Q2C as mentioned above)

Sounds good. Thanks!

Posted

So hi I have this version at the moment bac_alternate_1.9C4 that i cathedral since it isnt SE yet but somehow Paul wasnt even at riverwood

So it said i was missing heel sound and it was so i activated it but i still have a red triangle here

 

image.png.a244106058118b10429b43e403c7b36f.png

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