DevilGod05 Posted March 27, 2022 Posted March 27, 2022 1 hour ago, w234aew said: What file did you grab? Current 1.9D file has all required textures. 1.9D
DevilGod05 Posted March 28, 2022 Posted March 28, 2022 46 minutes ago, Unknown34 said: where is the 1.9D?
jacobrox5656 Posted March 28, 2022 Posted March 28, 2022 (edited) Bac is crashing my game at when i get to stage 5 of the transformation and idk why. Edited March 28, 2022 by jacobrox5656
Steamedcorgi Posted March 28, 2022 Posted March 28, 2022 (edited) BAC is crashing when the cow head mutations start, the other mutations work though. Edited March 28, 2022 by Steamedcorgi it crashes at cow head 3 to be specific.
NexusRefugee Posted March 28, 2022 Posted March 28, 2022 (edited) 1 hour ago, Steamedcorgi said: BAC is crashing when the cow head mutations start, the other mutations work though. Not since i fixed it awhile ago Re-run your texture conversion that's what did the trick for me + i started a new game as my old one finally got to messed up from all my mod changes and my issue was on SE not LE so if yours is on LE might try rebuilt bodys or check your install. Edited March 28, 2022 by MuchW0W
MysticDaedra Posted March 28, 2022 Posted March 28, 2022 The new ears look absolutely fantastic! I'd dearly love to see some new hand hoof meshes, the current ones are fine in third-person, but as soon as I go into first-person... Can't stand them. So I usually end up just keeping my human hands.
MysticDaedra Posted March 28, 2022 Posted March 28, 2022 (edited) 7 hours ago, Steamedcorgi said: BAC is crashing when the cow head mutations start, the other mutations work though. Can confirm, the new head meshes appear to be broken somehow? I'm also getting a crash, although mine is happening at the first mutation. Are y'all on SSE? It's possible that something is borked in the conversion... this might be a mesh that shouldn't be converted to a bsTriShape. EDIT: Yep, confirmed. The converted meshes don't work for some reason, but the original ones do. Just replace the heads folder in the SSE conversion with the original heads folder from @botticelli's original 1.9D. Edited March 28, 2022 by MysticDaedra
botticelli Posted March 28, 2022 Posted March 28, 2022 (edited) 15 hours ago, DevilGod05 said: It worked but now I have this purple body now not sure if this has to do with the mesh or the textures. Check the slavetats in data\Textures\Actors\Character\SlaveTats. There should be a file named bac.json and a directory named bac with about 87 textures. If in doubt, check this post. Edited March 28, 2022 by botticelli
botticelli Posted March 28, 2022 Posted March 28, 2022 3 hours ago, MysticDaedra said: Can confirm, the new head meshes appear to be broken somehow? I'm also getting a crash, although mine is happening at the first mutation. Are y'all on SSE? It's possible that something is borked in the conversion... this might be a mesh that shouldn't be converted to a bsTriShape. EDIT: Yep, confirmed. The converted meshes don't work for some reason, but the original ones do. Just replace the heads folder in the SSE conversion with the original heads folder from @botticelli's original 1.9D. I just used Bethesda's femalehead.nif as a base and applied some morphs in Outfit Studio, nothing more. So, this issure should be the same if you try to convert the standard femalehead.nif (see below). femalehead.nif
Addywil Posted March 28, 2022 Posted March 28, 2022 7 hours ago, MysticDaedra said: The new ears look absolutely fantastic! I'd dearly love to see some new hand hoof meshes, the current ones are fine in third-person, but as soon as I go into first-person... Can't stand them. So I usually end up just keeping my human hands. Glad you like them And a huge thanks to @botticelli for making them work with Skyrim. I don't use the hand-hooves for the same reason. It could be interesting to look into though, but the fact that they are rigged with grip-motion makes it a bit more difficult. It would take some trial and error, so sending it back and forth for someone else to implement would not work as well in this case. I would have to learn to skin and weight to the skeleton myself (I am not unfamilar with the process, I'm just not used to work with such old tools, I am spoiled ). Another option would be to have a stiff Hand-hoof, but that on the other hand might look weird with holding weapons (If one allow that for their own Roleplaying that is ). I am not saying that I am going to do it mind you, atleast not any time soon. But if you have any ideas/inspirations how they might look like, I might be convinced. On an udder note: I have started to play around with some new udders, maybe with several stages of growth. I already have a beginning of a model done in zBrush. 4
NexusRefugee Posted March 28, 2022 Posted March 28, 2022 17 minutes ago, Addywil said: Glad you like them And a huge thanks to @botticelli for making them work with Skyrim. I don't use the hand-hooves for the same reason. It could be interesting to look into though, but the fact that they are rigged with grip-motion makes it a bit more difficult. It would take some trial and error, so sending it back and forth for someone else to implement would not work as well in this case. I would have to learn to skin and weight to the skeleton myself (I am not unfamilar with the process, I'm just not used to work with such old tools, I am spoiled ). Another option would be to have a stiff Hand-hoof, but that on the other hand might look weird with holding weapons (If one allow that for their own Roleplaying that is ). I am not saying that I am going to do it mind you, atleast not any time soon. But if you have any ideas/inspirations how they might look like, I might be convinced. On an udder note: I have started to play around with some new udders, maybe with several stages of growth. I already have a beginning of a model done in zBrush. That's udderly delightful to hear 1
MysticDaedra Posted March 28, 2022 Posted March 28, 2022 5 hours ago, botticelli said: I just used Bethesda's femalehead.nif as a base and applied some morphs in Outfit Studio, nothing more. So, this issure should be the same if you try to convert the standard femalehead.nif (see below). femalehead.nif 85.13 kB · 9 downloads Very odd. I'm not an expert on meshes by any stretch of the imagination... but so far your originals are working just fine ?♂️
DevilGod05 Posted March 29, 2022 Posted March 29, 2022 12 hours ago, botticelli said: Check the slavetats in data\Textures\Actors\Character\SlaveTats. There should be a file named bac.json and a directory named bac with about 87 textures. If in doubt, check this post. Fixed it, thanks.
epol Posted March 29, 2022 Posted March 29, 2022 Sorry for placing this question. What do i need to install to use:BeingaCow1.9D I have installed everything from the old mod requirement list. But im getting a red/white exclamation mark and when and the mech at whiterun stables is only a red/white exclamation mark Is there someparts that i need to install from the old mod or some other requirements?
SilentOption Posted March 29, 2022 Posted March 29, 2022 On 3/24/2022 at 9:21 PM, LinksSword said: head mesh works for me but i am not confident enough to share the port. as you can see it works but i got other issues that i am trying to sort where can I get this head mesh? I'm on stage 29/30 and she doesn't have that look
botticelli Posted March 29, 2022 Posted March 29, 2022 (edited) 3 hours ago, epol said: Sorry for placing this question. What do i need to install to use:BeingaCow1.9D I have installed everything from the old mod requirement list. But im getting a red/white exclamation mark and when and the mech at whiterun stables is only a red/white exclamation mark Is there someparts that i need to install from the old mod or some other requirements? The mech and furniture requires ZaZ 8.0+ (LE) and some other ZaZ (7.0?) on SE. No other ZaZ will work. There is one new requirement: DDa (Devious Devices Assets) Edited March 29, 2022 by botticelli
botticelli Posted March 29, 2022 Posted March 29, 2022 11 minutes ago, SilentOption said: where can I get this head mesh? I'm on stage 29/30 and she doesn't have that look I will *not* work for custom races. Only Breton/DarkElf/HighElf/Imperial/Nord/Orc/Redguard/WoodElf. You need to enable CowHead mutations and the one in the picture is stage #8 of that.
epol Posted March 29, 2022 Posted March 29, 2022 21 minutes ago, botticelli said: The mech and furniture requires ZaZ 8.0+ (LE) and some other ZaZ (7.0?) on SE. No other ZaZ will work. There is one new requirement: DDa (Devious Devices Assets) I have both of them installed 7.0 and 8.0+, Running the LE version. this currently the mods what I have installed "Just reinstalled the game" Quote Unmanaged: UIExtensions Unmanaged: SOS - VectorPlexus Regular Addon Unmanaged: SLAnimLoader Unmanaged: MilkMod_MilkPumpsBasic Unmanaged: ZaZAnimationPack Unmanaged: XPMSE Unmanaged: SOSRaceMenu Unmanaged: SOS - Hormones UNP Addon Unmanaged: SlaveTats Unmanaged: SkyUI Unmanaged: SexLabAroused Unmanaged: SexLab_Hormones Unmanaged: SexLab Inflation Framework Unmanaged: SexLab Unmanaged: Schlongs of Skyrim - Core Unmanaged: Schlongs of Skyrim Unmanaged: RaceMenuPlugin Unmanaged: RaceMenuMorphsCBBE Unmanaged: RaceMenu Unmanaged: MilkModNEW HF Unmanaged: MilkModNEW Unmanaged: FNIS Unmanaged: Devious Devices - Integration Unmanaged: Devious Devices - Expansion Unmanaged: Devious Devices - Assets Unmanaged: bac DLC: HighResTexturePack03 DLC: HighResTexturePack02 DLC: HighResTexturePack01 DLC: HearthFires DLC: Dragonborn DLC: Dawnguard Overwrite
SilentOption Posted March 29, 2022 Posted March 29, 2022 22 minutes ago, botticelli said: I will *not* work for custom races. Only Breton/DarkElf/HighElf/Imperial/Nord/Orc/Redguard/WoodElf. You need to enable CowHead mutations and the one in the picture is stage #8 of that. I change her into a Nord. How do I enable the Cowhead mutation?
botticelli Posted March 29, 2022 Posted March 29, 2022 42 minutes ago, SilentOption said: I change her into a Nord. How do I enable the Cowhead mutation? If you didn't disable it, it should be enabled (bottom right of Mutation Targets page). Just try out some muattion potions (xx0375fa).
botticelli Posted March 29, 2022 Posted March 29, 2022 (edited) 57 minutes ago, epol said: I have both of them installed 7.0 and 8.0+, Running the LE version. this currently the mods what I have installed "Just reinstalled the game" seems to be all there - at least for BAC, although I'm not sure how the game reacts with two ZaZ versions installed simultaneously. The mech actually uses textures in data\textures\dwarvenspidercenturion and some other dwarven... folders. Its nif is located in data\meshes\bac\extra\bac_mech.nif. If you have NifScope, try opening that and any missing textures wills how up in bright pink. If all is well it should look like this: Edited March 29, 2022 by botticelli
epol Posted March 29, 2022 Posted March 29, 2022 4 hours ago, botticelli said: seems to be all there - at least for BAC, although I'm not sure how the game reacts with two ZaZ versions installed simultaneously. The mech actually uses textures in data\textures\dwarvenspidercenturion and some other dwarven... folders. Its nif is located in data\meshes\bac\extra\bac_mech.nif. If you have NifScope, try opening that and any missing textures wills how up in bright pink. If all is well it should look like this: Also thanks for the responds. data\meshes\bac\extra\bac_mech.nif I was installed inside my folder "checked with Nifscope" and I see that the texture path is: textures\actors\dwarvenspidercenturion\DwarvenSpiderCenturion.dds only the Texture path/files are missing. So I need to find what I missed or didnt install.
botticelli Posted March 29, 2022 Posted March 29, 2022 18 minutes ago, epol said: Also thanks for the responds. data\meshes\bac\extra\bac_mech.nif I was installed inside my folder "checked with Nifscope" and I see that the texture path is: textures\actors\dwarvenspidercenturion\DwarvenSpiderCenturion.dds only the Texture path/files are missing. So I need to find what I missed or didnt install. Before you look too far: Skyrim - Textures.bsa contains these:
Addywil Posted March 29, 2022 Posted March 29, 2022 Here is a little preview of the first draft of the huge udders (same size as the one in BAC). Feedback is welcomed (I don't know if I went overboard ). 9
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