MysticDaedra Posted March 27, 2022 Posted March 27, 2022 So, one of my pet peeves about the current state of the quests is how short the amount of time locked in the milking machines are. The hunters threaten to hasten the transformation, but even on Fast it seems like barely even a single level is gained, both in the cart and in the basement/auction. I also noticed that whatever is increasing the milk quantity during these sessions (the "drug") seems to be limited by the MME max milk/maid level setting. I prefer to use this setting,.. anyone have any thoughts/suggestions on how I might roleplay getting transformed faster without resorting to the potions?
botticelli Posted March 27, 2022 Posted March 27, 2022 15 minutes ago, MysticDaedra said: So, one of my pet peeves about the current state of the quests is how short the amount of time locked in the milking machines are. The hunters threaten to hasten the transformation, but even on Fast it seems like barely even a single level is gained, both in the cart and in the basement/auction. I also noticed that whatever is increasing the milk quantity during these sessions (the "drug") seems to be limited by the MME max milk/maid level setting. I prefer to use this setting,.. anyone have any thoughts/suggestions on how I might roleplay getting transformed faster without resorting to the potions? During the pump scenes, I'll check, if your current milk amount drops below 10, and then add 20 units with no max check enforcement. Would that be ok?
MysticDaedra Posted March 27, 2022 Posted March 27, 2022 4 minutes ago, botticelli said: During the pump scenes, I'll check, if your current milk amount drops below 10, and then add 20 units with no max check enforcement. Would that be ok? No max check enforcement (if it's even possible to bypass the MME setting?) for those scenes would be fantastic. Might be a good idea to add that to the Breast Enlargement job as well, since it's a similar thing ("drugs" that increase breast size by increasing amount of milk).
botticelli Posted March 27, 2022 Posted March 27, 2022 1 hour ago, MysticDaedra said: No max check enforcement (if it's even possible to bypass the MME setting?) for those scenes would be fantastic. Might be a good idea to add that to the Breast Enlargement job as well, since it's a similar thing ("drugs" that increase breast size by increasing amount of milk). MME_storage.changeMilkCurrent(Actor akActor, float Delta, bool enforceMaxValue) can do that with enforceMaxValue = false 1
DevilGod05 Posted March 27, 2022 Posted March 27, 2022 10 hours ago, MysticDaedra said: The horns are a texture issue, possibly related to VRAM or something else. I turned my graphics higher and fixed but my game fps is now crap. I wasn't having this texture issue with the original file that's connected to the mod. I'm not sure if the textures were made higher or changed is some way but is it possible I can replace those files with the ones from the original file or is there a way to lower the texture quality?
botticelli Posted March 27, 2022 Posted March 27, 2022 Here is the ears pack with the awesome new ears made by @Addywil. Just let them overwrite any existing files. BAC_newEars_by_addywil.7z 1
MysticDaedra Posted March 27, 2022 Posted March 27, 2022 2 hours ago, DevilGod05 said: I turned my graphics higher and fixed but my game fps is now crap. I wasn't having this texture issue with the original file that's connected to the mod. I'm not sure if the textures were made higher or changed is some way but is it possible I can replace those files with the ones from the original file or is there a way to lower the texture quality? CAO (Cathedral Assets Optimizer) is not just used for converting stuff to SSE, it can also be used to make textures and I believe meshes more performance friendly. You could give it a try, it might help.
DevilGod05 Posted March 27, 2022 Posted March 27, 2022 It worked but now I have this purple body now not sure if this has to do with the mesh or the textures.
w234aew Posted March 27, 2022 Posted March 27, 2022 23 minutes ago, DevilGod05 said: It worked but now I have this purple body now not sure if this has to do with the mesh or the textures. What file did you grab? Current 1.9D file has all required textures.
DevilGod05 Posted March 27, 2022 Posted March 27, 2022 1 hour ago, w234aew said: What file did you grab? Current 1.9D file has all required textures. 1.9D
DevilGod05 Posted March 28, 2022 Posted March 28, 2022 46 minutes ago, Unknown34 said: where is the 1.9D?
jacobrox5656 Posted March 28, 2022 Posted March 28, 2022 (edited) Bac is crashing my game at when i get to stage 5 of the transformation and idk why. Edited March 28, 2022 by jacobrox5656
Steamedcorgi Posted March 28, 2022 Posted March 28, 2022 (edited) BAC is crashing when the cow head mutations start, the other mutations work though. Edited March 28, 2022 by Steamedcorgi it crashes at cow head 3 to be specific.
NexusRefugee Posted March 28, 2022 Posted March 28, 2022 (edited) 1 hour ago, Steamedcorgi said: BAC is crashing when the cow head mutations start, the other mutations work though. Not since i fixed it awhile ago Re-run your texture conversion that's what did the trick for me + i started a new game as my old one finally got to messed up from all my mod changes and my issue was on SE not LE so if yours is on LE might try rebuilt bodys or check your install. Edited March 28, 2022 by MuchW0W
MysticDaedra Posted March 28, 2022 Posted March 28, 2022 The new ears look absolutely fantastic! I'd dearly love to see some new hand hoof meshes, the current ones are fine in third-person, but as soon as I go into first-person... Can't stand them. So I usually end up just keeping my human hands.
MysticDaedra Posted March 28, 2022 Posted March 28, 2022 (edited) 7 hours ago, Steamedcorgi said: BAC is crashing when the cow head mutations start, the other mutations work though. Can confirm, the new head meshes appear to be broken somehow? I'm also getting a crash, although mine is happening at the first mutation. Are y'all on SSE? It's possible that something is borked in the conversion... this might be a mesh that shouldn't be converted to a bsTriShape. EDIT: Yep, confirmed. The converted meshes don't work for some reason, but the original ones do. Just replace the heads folder in the SSE conversion with the original heads folder from @botticelli's original 1.9D. Edited March 28, 2022 by MysticDaedra
botticelli Posted March 28, 2022 Posted March 28, 2022 (edited) 15 hours ago, DevilGod05 said: It worked but now I have this purple body now not sure if this has to do with the mesh or the textures. Check the slavetats in data\Textures\Actors\Character\SlaveTats. There should be a file named bac.json and a directory named bac with about 87 textures. If in doubt, check this post. Edited March 28, 2022 by botticelli
botticelli Posted March 28, 2022 Posted March 28, 2022 3 hours ago, MysticDaedra said: Can confirm, the new head meshes appear to be broken somehow? I'm also getting a crash, although mine is happening at the first mutation. Are y'all on SSE? It's possible that something is borked in the conversion... this might be a mesh that shouldn't be converted to a bsTriShape. EDIT: Yep, confirmed. The converted meshes don't work for some reason, but the original ones do. Just replace the heads folder in the SSE conversion with the original heads folder from @botticelli's original 1.9D. I just used Bethesda's femalehead.nif as a base and applied some morphs in Outfit Studio, nothing more. So, this issure should be the same if you try to convert the standard femalehead.nif (see below). femalehead.nif
Addywil Posted March 28, 2022 Posted March 28, 2022 7 hours ago, MysticDaedra said: The new ears look absolutely fantastic! I'd dearly love to see some new hand hoof meshes, the current ones are fine in third-person, but as soon as I go into first-person... Can't stand them. So I usually end up just keeping my human hands. Glad you like them And a huge thanks to @botticelli for making them work with Skyrim. I don't use the hand-hooves for the same reason. It could be interesting to look into though, but the fact that they are rigged with grip-motion makes it a bit more difficult. It would take some trial and error, so sending it back and forth for someone else to implement would not work as well in this case. I would have to learn to skin and weight to the skeleton myself (I am not unfamilar with the process, I'm just not used to work with such old tools, I am spoiled ). Another option would be to have a stiff Hand-hoof, but that on the other hand might look weird with holding weapons (If one allow that for their own Roleplaying that is ). I am not saying that I am going to do it mind you, atleast not any time soon. But if you have any ideas/inspirations how they might look like, I might be convinced. On an udder note: I have started to play around with some new udders, maybe with several stages of growth. I already have a beginning of a model done in zBrush. 4
NexusRefugee Posted March 28, 2022 Posted March 28, 2022 17 minutes ago, Addywil said: Glad you like them And a huge thanks to @botticelli for making them work with Skyrim. I don't use the hand-hooves for the same reason. It could be interesting to look into though, but the fact that they are rigged with grip-motion makes it a bit more difficult. It would take some trial and error, so sending it back and forth for someone else to implement would not work as well in this case. I would have to learn to skin and weight to the skeleton myself (I am not unfamilar with the process, I'm just not used to work with such old tools, I am spoiled ). Another option would be to have a stiff Hand-hoof, but that on the other hand might look weird with holding weapons (If one allow that for their own Roleplaying that is ). I am not saying that I am going to do it mind you, atleast not any time soon. But if you have any ideas/inspirations how they might look like, I might be convinced. On an udder note: I have started to play around with some new udders, maybe with several stages of growth. I already have a beginning of a model done in zBrush. That's udderly delightful to hear 1
MysticDaedra Posted March 28, 2022 Posted March 28, 2022 5 hours ago, botticelli said: I just used Bethesda's femalehead.nif as a base and applied some morphs in Outfit Studio, nothing more. So, this issure should be the same if you try to convert the standard femalehead.nif (see below). femalehead.nif 85.13 kB · 9 downloads Very odd. I'm not an expert on meshes by any stretch of the imagination... but so far your originals are working just fine ?♂️
DevilGod05 Posted March 29, 2022 Posted March 29, 2022 12 hours ago, botticelli said: Check the slavetats in data\Textures\Actors\Character\SlaveTats. There should be a file named bac.json and a directory named bac with about 87 textures. If in doubt, check this post. Fixed it, thanks.
epol Posted March 29, 2022 Posted March 29, 2022 Sorry for placing this question. What do i need to install to use:BeingaCow1.9D I have installed everything from the old mod requirement list. But im getting a red/white exclamation mark and when and the mech at whiterun stables is only a red/white exclamation mark Is there someparts that i need to install from the old mod or some other requirements?
SilentOption Posted March 29, 2022 Posted March 29, 2022 On 3/24/2022 at 9:21 PM, LinksSword said: head mesh works for me but i am not confident enough to share the port. as you can see it works but i got other issues that i am trying to sort where can I get this head mesh? I'm on stage 29/30 and she doesn't have that look
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