Alturistix Posted March 3, 2022 Posted March 3, 2022 Hey, is hammerheart not supposed to start in the new versions on a new save? Irrc it would start on init on 1.8. Im using SSE btw.
DivineDefiance Posted March 3, 2022 Posted March 3, 2022 23 minutes ago, Alturistix said: Hey, is hammerheart not supposed to start in the new versions on a new save? Irrc it would start on init on 1.8. Im using SSE btw. the 1.9 version seems a bit buggy at the moment with starting the actual quest, does the mcm menu for being a cow work for at all or is that also not working, because if it isn't working your having the same issue as everyone else thats trying to make the SSE version work.
Alturistix Posted March 3, 2022 Posted March 3, 2022 7 minutes ago, DivineDefiance said: the 1.9 version seems a bit buggy at the moment with starting the actual quest, does the mcm menu for being a cow work for at all or is that also not working, because if it isn't working your having the same issue as everyone else thats trying to make the SSE version work. I once loaded it up in my old save, where the menu seemed to be working, but no matter how many times i tried to start BAC, it would not start. I thought that it might be a problem with it not registering my PC on an old save, but the MCM isnt popping up in a new save.
DivineDefiance Posted March 3, 2022 Posted March 3, 2022 2 hours ago, Alturistix said: I once loaded it up in my old save, where the menu seemed to be working, but no matter how many times i tried to start BAC, it would not start. I thought that it might be a problem with it not registering my PC on an old save, but the MCM isnt popping up in a new save. yep, your having the exact same problem as me, and I assume everyone else, where new saves aren't functioning properly.
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) Ok, I nailed the problem, I think. Strangely this wouldn't happen when starting from a clean save which I normally do. Using "New" eluded me. The update process of this mod is also called initially when starting a new game. Before I introduced the threaded character update, that would wait until after this initial update completes. With the threads however, it takes right off first during update to internal version 2.7 and then again to 4.7, and again at the end. Each call stops the initial update, so I removed one after the other and now it works again. This version includes the pump activators from @GuruSR, so the quest pumps should correctly restrain the character. Please allow for some extended blackout time for this to happen. I reworked some more dialogue but probably haven't gotten all the culprits where skyrimfet used accent characters instad of apostrophes. I also moved some of the dialogue script activators from end of dialogue to beginning in order to have the dialogue end correctly. Please report any dialogue that should end but doesn't. <file deleted: see this post below> Edited March 3, 2022 by botticelli 1
Deathtone Posted March 3, 2022 Posted March 3, 2022 1 hour ago, botticelli said: Ok, I nailed the problem, I think. Strangely this wouldn't happen when starting from a clean save which I normally do. Using "New" eluded me. The update process of this mod is also called initially when starting a new game. Before I introduced the threaded character update, that would wait until after this initial update completes. With the threads however, it takes right off first during update to internal version 2.7 and then again to 4.7, and again at the end. Each call stops the initial update, so I removed one after the other and now it works again. This version includes the pump activators from @GuruSR, so the quest pumps should correctly restrain the character. Please allow for some extended blackout time for this to happen. I reworked some more dialogue but probably haven't gotten all the culprits where skyrimfet used accent characters instad of apostrophes. I also moved some of the dialogue script activators from end of dialogue to beginning in order to have the dialogue end correctly. Please report any dialogue that should end but doesn't. bac_alternate_1.9C3.7z 130.85 MB · 10 downloads still doesn't work for me.... I don't know if this would help or not but I noticed that when I installed the original being a cow again in the top left side two messages would appear 1) being a cow - update actor - START 2) being a cow - update actor - END but with 1.9c3 only the first message appears 1) being a cow - update actor - START could this be what's causing the problem for me?
botticelli Posted March 3, 2022 Posted March 3, 2022 25 minutes ago, Deathtone said: still doesn't work for me.... I don't know if this would help or not but I noticed that when I installed the original being a cow again in the top left side two messages would appear 1) being a cow - update actor - START 2) being a cow - update actor - END but with 1.9c3 only the first message appears 1) being a cow - update actor - START could this be what's causing the problem for me? are you starting a new character or did you just upgrade with your existing one? I checked the new character start again and it looks like this. 1
Deathtone Posted March 3, 2022 Posted March 3, 2022 3 minutes ago, botticelli said: are you starting a new character or did you just upgrade with your existing one? I checked the new character start again and it looks like this. an already existing save but haven't started BAC or MME yet maybe I have to create a new character
Deathtone Posted March 3, 2022 Posted March 3, 2022 3 minutes ago, Deathtone said: an already existing save but haven't started BAC or MME yet maybe I have to create a new character the mods were installed but not started is what I'm trying to say
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) On 3/3/2022 at 2:45 PM, Deathtone said: the mods were installed but not started is what I'm trying to say Please try out this bac.bsa with the existing character. I completely diabled all updateActor calls during the update and only put one at the end. It will only work correctly after Thread setup (see 2nd console pic above). Edited April 1, 2025 by botticelli file space - attachment deprecated and deleted
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) 16 minutes ago, Deathtone said: the mods were installed but not started is what I'm trying to say BAC Main Quest initializes the mod at new game startup. Any (de-)activation later only re-runs the update, So, if you updated from a non-threaded version to the threaded one, that one needs to set up the Thread quests in order to be able to update the character again. When updateActor() is called before that point, it will hang indefinitely. I'll correct this and put an initialization check in there, so it should return immediately and do nothing. Edited March 3, 2022 by botticelli
Deathtone Posted March 3, 2022 Posted March 3, 2022 15 minutes ago, botticelli said: Please try out this bac.bsa with the existing character. I completely diabled all updateActor calls during the update and only put one at the end. It will only work correctly after Thread setup (see 2nd console pic above). bac.7z 29.99 MB · 1 download now it says: BAC storage util setup done being a cow - update actor - START being a cow - update actor - END but my character appearance doesn't change and the quest doesn't start (after being milked for the first time)
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) 2 minutes ago, Deathtone said: now it says: BAC storage util setup done being a cow - update actor - START being a cow - update actor - END but my character appearance doesn't change and the quest doesn't start (after being milked for the first time) depends on the amount. It takes some 2-4 units of milk, maybe even more depending on the transformation speed in MCM. Edited March 3, 2022 by botticelli
Deathtone Posted March 3, 2022 Posted March 3, 2022 Just now, botticelli said: depends on the amount. It takes some 2-4 units of milk. it was 4 when the original BAC was installed I used the mcm to change my character's maid level and how much she got milked (in MME) and BAC would then immediately start and my character would grow horns and stuff but that doesn't work with 1.9c3 neither from getting milked or changing the values in mcm
vioth Posted March 3, 2022 Posted March 3, 2022 i have been trying to use this version for skyrim se1013473806_bac_alternate_1.9C1SSEv2.rar but it only goes up to this
Deathtone Posted March 3, 2022 Posted March 3, 2022 5 minutes ago, botticelli said: depends on the amount. It takes some 2-4 units of milk, maybe even more depending on the transformation speed in MCM. augh I'll just start a new character and test it later I guess
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) 3 minutes ago, Deathtone said: it was 4 when the original BAC was installed I used the mcm to change my character's maid level and how much she got milked (in MME) and BAC would then immediately start and my character would grow horns and stuff but that doesn't work with 1.9c3 neither from getting milked or changing the values in mcm that is correct. skyrimfet did some sort of guess with the values he read from MME and kind of speed-ran you through the transformation. I do instead react to MME's MilkingStage ModEvent and start the process when you start milking regardless of any level or milk you have already on your score. If you need to level up your cow faster, there's a LevelUp potion in the mod. Edited March 3, 2022 by botticelli
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) So here is the corrected 1.9C3. Hopefully it will work this time ? Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted 2
Deathtone Posted March 3, 2022 Posted March 3, 2022 4 minutes ago, botticelli said: that is correct. skyrimfet did some sort of guess with the values he read from MME and kind of speed-ran you through the transformation. I do instead react to MME's MilkingStage ModEvent and start the process when you start milking regardless of any level or milk you have already on your score. If you need to level up your cow faster, there's a LevelUp potion in the mod. Interesting..... would you mind telling me why did you change it to be this way? was it causing problems earlier? or was it for convenience sake?
botticelli Posted March 3, 2022 Posted March 3, 2022 1 minute ago, Deathtone said: Interesting..... would you mind telling me why did you change it to be this way? was it causing problems earlier? or was it for convenience sake? Depending on the "gushing" setting of MME, it would either run you ridiculously fast through the transformation or not at all. I had the BAC speed set to Fast (Ultra is my introduction) and gushing to 80% and nothing happened. When I changed the gushing to 0%, transformation would run normally. Since I made some trials with cows producing ~100.000 units of milk per hour, milking with just 1 unit per tick is somewhat annoying.
botticelli Posted March 3, 2022 Posted March 3, 2022 15 minutes ago, vioth said: i have been trying to use this version for skyrim se1013473806_bac_alternate_1.9C1SSEv2.rar but it only goes up to this yep. That's the problem. Either you'll have to wait until someone converts the 1.9C3 above or do it yourself... 1
MysticDaedra Posted March 3, 2022 Posted March 3, 2022 (edited) 1 hour ago, botticelli said: yep. That's the problem. Either you'll have to wait until someone converts the 1.9C3 above or do it yourself... On it! This also includes the converted meshes so that RaceMenu HH will work properly in SSE (BSTriShapes instead of NiTriShapes). Just run Bodyslide EDIT: Note, I could not get Skyrim to start without unpacking bac.bsa in MO2. Not sure what's up with that. EDIT2: At least on an existing save, this version starts up normally, yay! Thanks @botticelli! 775538461_BeingaCow1.9C3_SSE.7z Edited March 3, 2022 by MysticDaedra 2
vioth Posted March 3, 2022 Posted March 3, 2022 just tried the new version but i am unable to launch skyrim se with it enabled
fyredraken Posted March 3, 2022 Posted March 3, 2022 (edited) Okay is this version missing the face tats? I started a new game and have the 1.9c and 1.9c3 installed and enabled. At stage 30 I'm still not getting any facial morphs other than tongue. These pics are from LE And on SE after running through CAO and nif optimizer I'm still not getting any facial morphs. on SE i have 1.9C, 1.9C1 and 1.9C3 installed. Am I missing something? Cause there should be nose and mouth morphs going on correct? or did you sculpt the face in the picture you posted back a few pages? Edited March 3, 2022 by fyredraken
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) 14 minutes ago, fyredraken said: Okay is this version missing the face tats? I started a new game and have the 1.9c and 1.9c3 installed and enabled. At stage 30 I'm still not getting any facial morphs other than tongue. These pics are from LE And on SE after running through CAO and nif optimizer I'm still not getting any facial morphs. on SE i have 1.9C, 1.9C1 and 1.9C3 installed. Am I missing something? Cause there should be nose and mouth morphs going on correct? or did you sculpt the face in the picture you posted back a few pages? scrap the older versions 1.9C..C2 are bugged. The facetats are included as always. An empty SlaveTats page however hints to the possibility that you haven't enabled them in nioverride.ini. Which version of SlaveTats do you use? Because: in LE you can install the latest SE version, It works fine for me. The so-called FaceMorphs (FaceCow1..3) are just FacePart replacemants of nose, mouth, and eyes with a specific setting. If, by chance, you have that setting on your character from the start, you won't see a thing: nose=FacePreset 4, mouth=FacePreset 11, eyes = FacePreset 8 of RaceMenu. This has always been so, I didn't change it. Edited March 3, 2022 by botticelli
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