Jump to content

Recommended Posts

Posted
1 hour ago, fyredraken said:

I'm not the best with shape data or body slide other than batch converts. What do we do with these? step by step please ?

 

Responding because I have time between classes xD Just drop these into your BAC folder (assuming you're using MO2, if not then drop them in wherever you have BAC installed) and allow to overwrite (in MO2 this means to merge). Then all you need to do is re-build the BAC assets in Bodyslide as a batch with morphs checked. Easy-peasy-lemon-squeezy :)

Posted
40 minutes ago, esoter said:

Hate to be a bother; I'm bumping this since we're on a new page.

Hmm, something is definitely not right with that texture. Are you on SSE or LE? If on SSE make sure you run the BAC mod folder through CAO to convert and optimize the textures. If that doesn't work, the only other thing I could suggest is re-installing BAC. It's also theoretically possible you're running out of VRAM or something, but the horn texture is pretty small, so I doubt that is the issue here.

Posted (edited)
4 hours ago, botticelli said:

It could be that the menu is becoming too large a load for SKI. I had this issue with MME when I tried to add some options, I succeeded with two and adding the third gave me a blank menu. If this persists through the next update, I'll split it up into 2 mcm quests.

Hmm, interesting. to be clear, I did originally start this save on C1, I only tried using C2 after cleaning the save and uninstalling C2. I am going to go ahead and try a new game again, maybe the way a script fired when first starting up screwed with something... or maybe I touched my mouse too soon or something. Starting a new game can be a finicky process, after all. And C1 seemed to work fine before on my old save.

 

EDIT: Started a new game again, once again no mcm menu for BAC. The only thing different here from my previous game was that I installed BAC during an existing game, I didn't have it installed from the very beginning.

Edited by MysticDaedra
Posted

Okay large problem. So I went into my LE install and cleaned up being a cow. Uninstalled all the old stuff and installed 1.9C1 had no MCM just blank. Have tried all the ones from Botitcelli and i get nothing but a blank MCM entry. If i "setstage ski_configmanagerinstance 1" it removes the bac entry from the menu completely. I thought I saw a while back the alternate has become stand alone, do we still need Skyrimfet's og mod installed?  What variant of it do we need if we do?  I know on the SE install I have just 1.9C1 installed and things work except the face morphs.

Posted
1 hour ago, fyredraken said:

Okay large problem. So I went into my LE install and cleaned up being a cow. Uninstalled all the old stuff and installed 1.9C1 had no MCM just blank. Have tried all the ones from Botitcelli and i get nothing but a blank MCM entry. If i "setstage ski_configmanagerinstance 1" it removes the bac entry from the menu completely. I thought I saw a while back the alternate has become stand alone, do we still need Skyrimfet's og mod installed?  What variant of it do we need if we do?  I know on the SE install I have just 1.9C1 installed and things work except the face morphs.

FTR I have C1 + all the previous versions (original Skyrimfet + SSE + Guru + C1), same problem. Something in the @botticelli versions are not working on new games. I'm going to try setting up a new game without BAC installed, and then install BAC after I get out of the Abandoned Prison. Fingers crossed.

Posted (edited)
16 minutes ago, MysticDaedra said:

FTR I have C1 + all the previous versions (original Skyrimfet + SSE + Guru + C1), same problem. Something in the @botticelli versions are not working on new games. I'm going to try setting up a new game without BAC installed, and then install BAC after I get out of the Abandoned Prison. Fingers crossed.

 

This is a new game on LE. I cleaned everything, verified files and reinstalled the basics. Still same issue.  LinksSword it works on a new game everytime for me on SSE, only problem I have is the face morphs aren't happening except for the nostrils changing. The mouth isn't changing at all and the tongue is just sticking way way out (see picture above). I can use my item add/search mod and it shows BAC items so I know the mod is being read just no MCM or trigger when milked with lactaid. On SSE I just have the 1.9C1 that I converted with CAO.

Edited by fyredraken
Posted
33 minutes ago, LinksSword said:

why am i the only one on SSE to get it working on a new save?

no clue, but I'm having the same issue as everyone else of the mcm not working, you might have a patch mod maybe that no one else has and that may be fixing the issue.

Posted
23 minutes ago, Alturistix said:

Hey, is hammerheart not supposed to start in the new versions on a new save? Irrc it would start on init on 1.8. Im using SSE btw.

 

 

the 1.9 version seems a bit buggy at the moment with starting the actual quest, does the mcm menu for being a cow work for at all or is that also not working, because if it isn't working your having the same issue as everyone else thats trying to make the SSE version work.

Posted
7 minutes ago, DivineDefiance said:

the 1.9 version seems a bit buggy at the moment with starting the actual quest, does the mcm menu for being a cow work for at all or is that also not working, because if it isn't working your having the same issue as everyone else thats trying to make the SSE version work.

I once loaded it up in my old save, where the menu seemed to be working, but no matter how many times i tried to start BAC, it would not start. I thought that it might be a problem with it not registering my PC on an old save, but the MCM isnt popping up in a new save.

Posted
2 hours ago, Alturistix said:

I once loaded it up in my old save, where the menu seemed to be working, but no matter how many times i tried to start BAC, it would not start. I thought that it might be a problem with it not registering my PC on an old save, but the MCM isnt popping up in a new save.

yep, your having the exact same problem as me, and I assume everyone else, where new saves aren't functioning properly.

Posted (edited)

Ok, I nailed the problem, I think. Strangely this wouldn't happen when starting from a clean save which I normally do. Using "New" eluded me. The update process of this mod is also called initially when starting a new game. Before I introduced the threaded character update, that would wait until after this initial update completes. With the threads however, it takes right off first during update to internal version 2.7 and then again to 4.7, and again at the end. Each call stops the initial update, so I removed one after the other and now it works again. This version includes the pump activators from @GuruSR, so the quest pumps should correctly restrain the character. Please allow for some extended blackout time for this to happen. I reworked some more dialogue but probably haven't gotten all the culprits where skyrimfet used accent characters instad of apostrophes. I also moved some of the dialogue script activators from end of dialogue to beginning in order to have the dialogue end correctly. Please report any dialogue that should end but doesn't.

 

<file deleted: see this post below>

 

Edited by botticelli
Posted
1 hour ago, botticelli said:

Ok, I nailed the problem, I think. Strangely this wouldn't happen when starting from a clean save which I normally do. Using "New" eluded me. The update process of this mod is also called initially when starting a new game. Before I introduced the threaded character update, that would wait until after this initial update completes. With the threads however, it takes right off first during update to internal version 2.7 and then again to 4.7, and again at the end. Each call stops the initial update, so I removed one after the other and now it works again. This version includes the pump activators from @GuruSR, so the quest pumps should correctly restrain the character. Please allow for some extended blackout time for this to happen. I reworked some more dialogue but probably haven't gotten all the culprits where skyrimfet used accent characters instad of apostrophes. I also moved some of the dialogue script activators from end of dialogue to beginning in order to have the dialogue end correctly. Please report any dialogue that should end but doesn't.

bac_alternate_1.9C3.7z 130.85 MB · 10 downloads

 

still doesn't work for me.... I don't know if this would help or not but I noticed that when I installed the original being a cow again

in the top left side two messages would appear  

1) being a cow - update actor - START

2) being a cow - update actor  - END

but with 1.9c3 only the first message appears

1) being a cow - update actor - START

 

could this be what's causing the problem for me?

Posted
25 minutes ago, Deathtone said:

 

still doesn't work for me.... I don't know if this would help or not but I noticed that when I installed the original being a cow again

in the top left side two messages would appear  

1) being a cow - update actor - START

2) being a cow - update actor  - END

but with 1.9c3 only the first message appears

1) being a cow - update actor - START

 

could this be what's causing the problem for me?

are you starting a new character or did you just upgrade with your existing one? I checked the new character start again and it looks like this.

20220303142934_1.jpg

20220303142938_1.jpg

20220303143059_1.jpg

20220303143109_1.jpg

20220303143115_1.jpg

Posted
3 minutes ago, botticelli said:

are you starting a new character or did you just upgrade with your existing one? I checked the new character start again and it looks like this.

20220303142934_1.jpg

20220303142938_1.jpg

20220303143059_1.jpg

20220303143109_1.jpg

20220303143115_1.jpg

 

an already existing save but haven't started BAC or MME yet

maybe I have to create a new character

Posted
3 minutes ago, Deathtone said:

 

an already existing save but haven't started BAC or MME yet

maybe I have to create a new character

the mods were installed but not started is what I'm trying to say

Posted (edited)
On 3/3/2022 at 2:45 PM, Deathtone said:

the mods were installed but not started is what I'm trying to say

Please try out this bac.bsa with the existing character. I completely diabled all updateActor calls during the update and only put one at the end. It will only work correctly after Thread setup (see 2nd console pic above).

 

Edited by botticelli
file space - attachment deprecated and deleted
Posted (edited)
16 minutes ago, Deathtone said:

the mods were installed but not started is what I'm trying to say

BAC Main Quest initializes the mod at new game startup. Any (de-)activation later only re-runs the update, So, if you updated from a non-threaded version to the threaded one, that one needs to set up the Thread quests in order to be able to update the character again. When updateActor() is called before that point, it will hang indefinitely. I'll correct this and put an initialization check in there, so it should return immediately and do nothing.

Edited by botticelli
Posted
15 minutes ago, botticelli said:

Please try out this bac.bsa with the existing character. I completely diabled all updateActor calls during the update and only put one at the end. It will only work correctly after Thread setup (see 2nd console pic above).

bac.7z 29.99 MB · 1 download

now it says:

BAC storage util setup done

being a cow - update actor - START

being a cow - update actor  - END

 

but my character appearance doesn't change and the quest doesn't start (after being milked for the first time)

 

Posted (edited)
2 minutes ago, Deathtone said:

now it says:

BAC storage util setup done

being a cow - update actor - START

being a cow - update actor  - END

 

but my character appearance doesn't change and the quest doesn't start (after being milked for the first time)

 

depends on the amount. It takes some 2-4 units of milk, maybe even more depending on the transformation speed in MCM.

Edited by botticelli
Posted
Just now, botticelli said:

depends on the amount. It takes some 2-4 units of milk.

it was 4 

when the original BAC was installed I used the mcm to change my character's maid level and how much she got milked (in MME)

and BAC would then immediately start and my character would grow horns and stuff

but that doesn't work with 1.9c3 neither from getting milked or changing the values in mcm 

Posted
5 minutes ago, botticelli said:

depends on the amount. It takes some 2-4 units of milk, maybe even more depending on the transformation speed in MCM.

augh I'll just start a new character and test it later I guess 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...