Simolone Posted February 28, 2022 Posted February 28, 2022 (edited) The quest "who I am" don't continue after I take the book "story of a cow" Help pls Edited February 28, 2022 by Strompygames
botticelli Posted February 28, 2022 Posted February 28, 2022 (edited) 6 hours ago, MysticDaedra said: I can't get the tiptoe feet to work with RaceMenu High Heels for some reason. They just don't seem to want to work in my game. Will be looking into the hooves next. If anyone else is interested in adding RaceMenu HH support, it's super easy (if it works...) to do. Instructions are given on the RaceMenu HH Nexus page: https://www.nexusmods.com/skyrimspecialedition/mods/18045 All the hoof nifs have NiStringExtraData SDTA already for NiOverride. Will add the HH_OFFSET NiFloatExtraData, if it doesn't result in double lift. The Nexus page states "While this is a slightly faster method than the one available in LE, high heels that were compatible with NiOverride will also automatically work in SE.". So question is, why don't they? In LE they do. Edited February 28, 2022 by botticelli
botticelli Posted February 28, 2022 Posted February 28, 2022 3 hours ago, Strompygames said: The quest "who I am" don't continue after I take the book "story of a cow" Help pls Question: a) did you read it and b) did you go to Acolyte Jenssen afterwards and ask him about it?
botticelli Posted February 28, 2022 Posted February 28, 2022 (edited) So, here's the next one. Added HH_OFFSET NiFloatExtraData records to hooves, don't forget to run BodySlide after install to make it happen Added 2 potions to switch between a) tall and stunted cow and b) fast and slow metabolism Routed *all* reequip calls through to the threads. So, in theory, you should be able to groom up to 15 cows at once, but I'm not responsible if that crashes your game. If you set the debug verbosity to at least "Brief", you should see some console messages from the reequip job appearing. along this, removed an endless loop of reequip calls because bac_watchdog would call a new round of reequip for each armor you either equip or unequip. Since hooves, ears, horns, etc. are also armor, this would result in a self-fulfilling enterprise. Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted 3
Simolone Posted February 28, 2022 Posted February 28, 2022 2 hours ago, botticelli said: Question: a) did you read it and b) did you go to Acolyte Jenssen afterwards and ask him about it? Yes I read it and nothing change I also tried to talk to Acolyte afterwards but the dialogue for the quest is not here
GuruSR Posted February 28, 2022 Posted February 28, 2022 (edited) On 2/20/2022 at 6:47 AM, botticelli said: ok. Here' s my try at packing the whole thing. New features: unarmed hooves (stage 14) as well as ears should now grow in matching color to the fur some MCM tweaks to Paul's radiant quests an the "Story" page moved item activators from MilkMaid to Settings page MilkMaid list and MilkMaid View now two separate pages in MCM (due to page size limits) Collected the items in FormList objects in the .esp rather than a bunch of arrays that were constructed on each load (and failed to be so sometimes) Dialogue overhaul hooves now have keyword zad_DeviousBoots (requires DDa) 1 hour ago, botticelli said: So, here's the next one. Added HH_OFFSET NiFloatExtraData records to hooves, don't forget to run BodySlide after install to make it happen Added 2 potions to switch between a) tall and stunted cow and b) fast and slow metabolism Routed *all* reequip calls through to the threads. So, in theory, you should be able to groom up to 15 cows at once, but I'm not responsible if that crashes your game. If you set the debug verbosity to at least "Brief", you should see some console messages from the reequip job appearing. along this, removed an endless loop of reequip calls because bac_watchdog would call a new round of reequip for each armor you either equip or unequip. Since hooves, ears, horns, etc. are also armor, this would result in a self-fulfilling enterprise. Glad someone jumped in, been way too busy to keep up with all the projects I have on the go. I saw skyrimfet popped in, not sure what is planned, but hopefully everything will continue smoothly. The attachment I'm adding, is a script you drop into the Data folder for Skyrim, running it will remove the loose scripts so that the ones included in the bsa will be used instead. Just make sure that botticelli has included the latest scripts in the bsa before using. GuruSR. Drop in Data Folder and Run.zip Edited February 28, 2022 by GuruSR Added script to clean loose scripts. 1
botticelli Posted February 28, 2022 Posted February 28, 2022 41 minutes ago, Strompygames said: Yes I read it and nothing change I also tried to talk to Acolyte afterwards but the dialogue for the quest is not here I did not touch the quests as yet and the book doesn't have a script attached. Acolyte Jenssen's dialogue starts with quest "Who I Am" at stage 30, so try a setstage bac_whoiam 30 in the console. Btw. It looks the same with Brandon's diary. That stage would be 60. 1
botticelli Posted February 28, 2022 Posted February 28, 2022 7 minutes ago, GuruSR said: Glad someone jumped in, been way too busy to keep up with all the projects I have on the go. I saw skyrimfet popped in, not sure what is planned, but hopefully everything will continue smoothly. GuruSR. Do you have a list of the changes you made in the .esp? I probably can no longer implement your script changes, because I totally reworked the scripts...
GuruSR Posted February 28, 2022 Posted February 28, 2022 (edited) 42 minutes ago, botticelli said: Do you have a list of the changes you made in the .esp? I probably can no longer implement your script changes, because I totally reworked the scripts... Quest fixes, reworked dialogues, way too many of that to list. The latest version you put up, CTDs Skyrim at the start (Skyrim shows up for less than a second), so I've disabled bac as it is the cause of the crash, unsure what you changed, but it isn't stable. Sadly, with you using the base scripts to start with, you're going to have to go through all the fixes. I did have the quests all patched and working right up to the part where you're owned at the end. That was as far as I got. GuruSR. Edited February 28, 2022 by GuruSR
GuruSR Posted February 28, 2022 Posted February 28, 2022 3 hours ago, botticelli said: Question: a) did you read it and b) did you go to Acolyte Jenssen afterwards and ask him about it? I put a fix/check in for that, apparently it was removed or disabled. This stems from using other mods that give you bonuses for reading books, so it overrides the ability to be told when a book is read, disable any mods that give you boosts for book reading and try it again. GuruSR.
MysticDaedra Posted February 28, 2022 Posted February 28, 2022 3 hours ago, botticelli said: All the hoof nifs have NiStringExtraData SDTA already for NiOverride. Will add the HH_OFFSET NiFloatExtraData, if it doesn't result in double lift. The Nexus page states "While this is a slightly faster method than the one available in LE, high heels that were compatible with NiOverride will also automatically work in SE.". So question is, why don't they? In LE they do. I don't think it'll result in a double lift, I think it'll choose to use one or the other... but I'm no expert. Yes, strange that the NIOverride data wasn't working... I am using SE, so that is a possible culprit. I will continue to test.
MysticDaedra Posted February 28, 2022 Posted February 28, 2022 (edited) 34 minutes ago, GuruSR said: Quest fixes, reworked dialogues, way too many of that to list. The latest version you put up, CTDs Skyrim at the start (Skyrim shows up for less than a second), so I've disabled bac as it is the cause of the crash, unsure what you changed, but it isn't stable. Skyrim SE loads for me, but the latest version appears to not be save-game compatible at the least, as it crashes when loading a save with the previous version installed. EDIT: Something was borked with my save, looks like it's just a locational thing. An earlier save loaded just fine with @botticelli's update. Edited February 28, 2022 by MysticDaedra
botticelli Posted February 28, 2022 Posted February 28, 2022 (edited) 1 hour ago, MysticDaedra said: Skyrim SE loads for me, but the latest version appears to not be save-game compatible at the least, as it crashes when loading a save with the previous version installed. EDIT: Something was borked with my save, looks like it's just a locational thing. An earlier save loaded just fine with @botticelli's update. 1 hour ago, GuruSR said: Quest fixes, reworked dialogues, way too many of that to list. The latest version you put up, CTDs Skyrim at the start (Skyrim shows up for less than a second), so I've disabled bac as it is the cause of the crash, unsure what you changed, but it isn't stable. Sadly, with you using the base scripts to start with, you're going to have to go through all the fixes. I did have the quests all patched and working right up to the part where you're owned at the end. That was as far as I got. GuruSR. Strange, I only did script fixes and added 2 potions. (plus modified the hoof nifs) That shouldn't normally crash Skyrim. Only if upon loading your save file, the script was just running a section I edited. Mine is running fine. That's the reason so many people recommend not doing quicksaves or autosaves because they happen at the worst of moments scriptwise. If I want to change my modding, I try to make sure script load is very low before saving (like in qasmoke). Edited February 28, 2022 by botticelli
botticelli Posted February 28, 2022 Posted February 28, 2022 (edited) 1 hour ago, GuruSR said: I put a fix/check in for that, apparently it was removed or disabled. This stems from using other mods that give you bonuses for reading books, so it overrides the ability to be told when a book is read, disable any mods that give you boosts for book reading and try it again. GuruSR. I added the DefaultOnReadSetStageNoAlias Script (which is Bethesda's) to both books coming up in the next update, so that other mods shouldn't be the problem eny more. Edited February 28, 2022 by botticelli
GuruSR Posted February 28, 2022 Posted February 28, 2022 (edited) 46 minutes ago, botticelli said: Strange, I only did script fixes and added 2 potions. (plus modified the hoof nifs) That shouldn't crash Skyrim? Mine is running fine. Not sure why, the mod (bac.esp) when activated from your archive (a few posts back) on LE, does CTD the game. If I put the original + mine back in, it works, but I retired it anyways. GuruSR. Edited February 28, 2022 by GuruSR
GuruSR Posted February 28, 2022 Posted February 28, 2022 28 minutes ago, botticelli said: I added the DefaultOnReadSetStageNoAlias Script (which is Bethesda's) to both books coming up in the next update, so that other mods shouldn't be the problem eny more. That won't work, other mods override that, that is the issue. You have to check the read status in the background and update the quests that rely on it. GuruSR.
botticelli Posted February 28, 2022 Posted February 28, 2022 (edited) 34 minutes ago, GuruSR said: Not sure why, the mod (bac.esp) when activated from your archive (a few posts back) on LE, does CTD the system. If I put the original + mine back in, it works, but I retired it anyways. GuruSR. If you put it in the first time, it moves the npcs_...-Arrays into StorageUtil. Anyway, the version I put up is the version I'm running myself and it does not crash my game. The only difference is that I run it with loose files vs. .bsa. Perhaps that's the problem? I noticed that the .bsa was considerably smaller this time than the last (172MB vs 188MB). I packed it again and it was that size again, so I gave nothing about it, since BSA browser Portable could read it. I use Load Game CTD Fix and Crash Fixes and so far, it worked. Edited February 28, 2022 by botticelli
Encon4 Posted February 28, 2022 Posted February 28, 2022 Hi, I downloaded the recent update, a so far my character simply doesn't transform, tired to milk her severeal times put on ultra the speed transform, it just nothing happens.... I don't know what to do...
botticelli Posted February 28, 2022 Posted February 28, 2022 21 minutes ago, GuruSR said: That won't work, other mods override that, that is the issue. You have to check the read status in the background and update the quests that rely on it. GuruSR. If that's the case then Lost Legends (Gauldur) and Red Eagle will also not work because they use the same script.
Simolone Posted February 28, 2022 Posted February 28, 2022 3 hours ago, botticelli said: I did not touch the quests as yet and the book doesn't have a script attached. Acolyte Jenssen's dialogue starts with quest "Who I Am" at stage 30, so try a setstage bac_whoiam 30 in the console. Btw. It looks the same with Brandon's diary. That stage would be 60. okok thx
GuruSR Posted February 28, 2022 Posted February 28, 2022 (edited) 2 hours ago, botticelli said: If you put it in the first time, it moves the npcs_...-Arrays into StorageUtil. Anyway, the version I put up is the version I'm running myself and it does not crash my game. The only difference is that I run it with loose files vs. .bsa. Perhaps that's the problem? I noticed that the .bsa was considerably smaller this time than the last (172MB vs 188MB). I packed it again and it was that size again, so I gave nothing about it, since BSA browser Portable could read it. I use Load Game CTD Fix and Crash Fixes and so far, it worked. I removed the previous loose files to avoid conflict, also the loose files that came with the original, then tried yours, I don't think Load Game CTD would have done anything, can't even get to the menu with it open, I do have Crash Fixes. Perhaps move your loose files out and see or have a secondary copy of Skyrim so you can test/debug mods. 2 hours ago, botticelli said: If that's the case then Lost Legends (Gauldur) and Red Eagle will also not work because they use the same script. There are mods out there that rewrite the original default (Bethesda) scripts for reading scrolls/books, not sure what it was called, but it interferes with submitting notifications to the quests needing notifications, I saw someone post a video on this thread with that same thing, they opened one of the books and got a reward for doing it, then the quest didn't progress. You have to either duplicate the default script yourself for all of the reading and make them separate and that will work, but using the default one from Bethesda, expect it to be rewritten for some other mod. No idea what you did with the scripts or where you started, but I did patch all of them to work (especially the ones that wouldn't lock you into the milk machines properly), so looks like you're using the original scripts and starting fresh? GuruSR. Edited February 28, 2022 by GuruSR
botticelli Posted February 28, 2022 Posted February 28, 2022 3 hours ago, Encon4 said: Hi, I downloaded the recent update, a so far my character simply doesn't transform, tired to milk her severeal times put on ultra the speed transform, it just nothing happens.... I don't know what to do... Try the 1.9C1 update for the time being. With a fresh start the 1.9C2 will not trigger ? I found two conditions that contradict each other.
Encon4 Posted February 28, 2022 Posted February 28, 2022 25 minutes ago, botticelli said: Try the 1.9C1 update for the time being. With a fresh start the 1.9C2 will not trigger ? I found two conditions that contradict each other. Actually I was using 1.9C1 as the "Recent" until another update appeared that i didn't noticed. but i'll try the one even before.
NexusRefugee Posted February 28, 2022 Posted February 28, 2022 I feel like a absolute unit at tall cow now did you make them taller with 1.9c2 @botticelli(currently using 1.9d2 on old save tho :D) Im very happy at the fix of the un equip reequip i have not run into any issues. *in SE on old save.
MysticDaedra Posted March 1, 2022 Posted March 1, 2022 5 hours ago, botticelli said: Strange, I only did script fixes and added 2 potions. (plus modified the hoof nifs) That shouldn't normally crash Skyrim. Only if upon loading your save file, the script was just running a section I edited. Mine is running fine. That's the reason so many people recommend not doing quicksaves or autosaves because they happen at the worst of moments scriptwise. If I want to change my modding, I try to make sure script load is very low before saving (like in qasmoke). I don't use quicksaves or autosaves either, only regular saves. The thing is, BAC updates very frequently in the background, and the only way I can know if it is doing one of these updates is by checking the console... which I usually do not do before making a save. It'd be great if you could put in a notification or something that indicates when BAC is doing something in the background.
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