botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) 3 minutes ago, Deathtone said: it was 4 when the original BAC was installed I used the mcm to change my character's maid level and how much she got milked (in MME) and BAC would then immediately start and my character would grow horns and stuff but that doesn't work with 1.9c3 neither from getting milked or changing the values in mcm that is correct. skyrimfet did some sort of guess with the values he read from MME and kind of speed-ran you through the transformation. I do instead react to MME's MilkingStage ModEvent and start the process when you start milking regardless of any level or milk you have already on your score. If you need to level up your cow faster, there's a LevelUp potion in the mod. Edited March 3, 2022 by botticelli
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) So here is the corrected 1.9C3. Hopefully it will work this time ? Â Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted 2
Deathtone Posted March 3, 2022 Posted March 3, 2022 4 minutes ago, botticelli said: that is correct. skyrimfet did some sort of guess with the values he read from MME and kind of speed-ran you through the transformation. I do instead react to MME's MilkingStage ModEvent and start the process when you start milking regardless of any level or milk you have already on your score. If you need to level up your cow faster, there's a LevelUp potion in the mod. Interesting..... would you mind telling me why did you change it to be this way? was it causing problems earlier? or was it for convenience sake?
botticelli Posted March 3, 2022 Posted March 3, 2022 1 minute ago, Deathtone said: Interesting..... would you mind telling me why did you change it to be this way? was it causing problems earlier? or was it for convenience sake? Depending on the "gushing" setting of MME, it would either run you ridiculously fast through the transformation or not at all. I had the BAC speed set to Fast (Ultra is my introduction) and gushing to 80% and nothing happened. When I changed the gushing to 0%, transformation would run normally. Since I made some trials with cows producing ~100.000 units of milk per hour, milking with just 1 unit per tick is somewhat annoying.
botticelli Posted March 3, 2022 Posted March 3, 2022 15 minutes ago, vioth said: i have been trying to use this version for skyrim se1013473806_bac_alternate_1.9C1SSEv2.rar but it only goes up to this yep. That's the problem. Either you'll have to wait until someone converts the 1.9C3 above or do it yourself... 1
MysticDaedra Posted March 3, 2022 Posted March 3, 2022 (edited) 1 hour ago, botticelli said: yep. That's the problem. Either you'll have to wait until someone converts the 1.9C3 above or do it yourself... On it! This also includes the converted meshes so that RaceMenu HH will work properly in SSE (BSTriShapes instead of NiTriShapes). Just run Bodyslide  EDIT: Note, I could not get Skyrim to start without unpacking bac.bsa in MO2. Not sure what's up with that.  EDIT2: At least on an existing save, this version starts up normally, yay! Thanks @botticelli! 775538461_BeingaCow1.9C3_SSE.7z Edited March 3, 2022 by MysticDaedra 2
vioth Posted March 3, 2022 Posted March 3, 2022 just tried the new version but i am unable to launch skyrim se with it enabled
fyredraken Posted March 3, 2022 Posted March 3, 2022 (edited) Okay is this version missing the face tats? I started a new game and have the 1.9c and 1.9c3 installed and enabled. At stage 30 I'm still not getting any facial morphs other than tongue. These pics are from LE     And on SE after running through CAO and nif optimizer I'm still not getting any facial morphs.   on SE i have 1.9C, 1.9C1 and 1.9C3 installed. Am I missing something? Cause there should be nose and mouth morphs going on correct? or did you sculpt the face in the picture you posted back a few pages? Edited March 3, 2022 by fyredraken
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) 14 minutes ago, fyredraken said: Okay is this version missing the face tats? I started a new game and have the 1.9c and 1.9c3 installed and enabled. At stage 30 I'm still not getting any facial morphs other than tongue. These pics are from LE     And on SE after running through CAO and nif optimizer I'm still not getting any facial morphs.   on SE i have 1.9C, 1.9C1 and 1.9C3 installed. Am I missing something? Cause there should be nose and mouth morphs going on correct? or did you sculpt the face in the picture you posted back a few pages? scrap the older versions 1.9C..C2 are bugged. The facetats are included as always. An empty SlaveTats page however hints to the possibility that you haven't enabled them in nioverride.ini. Which version of SlaveTats do you use? Because: in LE you can install the latest SE version, It works fine for me. The so-called FaceMorphs (FaceCow1..3) are just FacePart replacemants of nose, mouth, and eyes with a specific setting. If, by chance, you have that setting on your character from the start, you won't see a thing: nose=FacePreset 4, mouth=FacePreset 11, eyes = FacePreset 8 of RaceMenu. This has always been so, I didn't change it. Edited March 3, 2022 by botticelli
fyredraken Posted March 3, 2022 Posted March 3, 2022 (edited) 1 hour ago, botticelli said: scrap the older versions 1.9C..C2 are bugged. The facetats are included as always. An empty SlaveTats page however hints to the possibility that you haven't enabled them in nioverride.ini. Which version of SlaveTats do you use? Because: in LE you can install the latest SE version, It works fine for me. The so-called FaceMorphs (FaceCow1..3) are just FacePart replacemants of nose, mouth, and eyes with a specific setting. If, by chance, you have that setting on your character from the start, you won't see a thing: nose=FacePreset 4, mouth=FacePreset 11, eyes = FacePreset 8 of RaceMenu. This has always been so, I didn't change it. Using 1.3.6 slavetat for LE. I did look at my nioveride and changed a few settings there back to post cleaning. that may be it on the face.  Edit:  Checked the racemenu and that is what the settings show. Your pic just looked more like a muzzle of sorts. I need to get better at sculpting or find a preset. In my NIoverride I changed the overlays and enabled the face overlays so that is working now, at least for BAC. Edited March 3, 2022 by fyredraken
botticelli Posted March 3, 2022 Posted March 3, 2022 38 minutes ago, fyredraken said: Using 1.3.6 slavetat for LE. I did look at my nioveride and changed a few settings there back to post cleaning. that may be it on the face.  Edit:  Checked the racemenu and that is what the settings show. Your pic just looked more like a muzzle of sorts. I need to get better at sculpting or find a preset. In my NIoverride I changed the overlays and enabled the face overlays so that is working now, at least for BAC. I always change the face in RaceMenu manually. There is no script method available to change FaceGen morphs.
Deathtone Posted March 3, 2022 Posted March 3, 2022 (edited) I'm sorry if you answered this already but the horns (textures?) appear to be (missing?) because they appear in multiple colors (pink and purple and shit) I already ran bodyslide (the horns appear normal in the original BAC) is there an additional file I should install with the 1.9c3.zip ? @botticelli Edited March 3, 2022 by Deathtone
MysticDaedra Posted March 3, 2022 Posted March 3, 2022 2 hours ago, vioth said: just tried the new version but i am unable to launch skyrim se with it enabled I had the same issue until I extracted the loose files from bac.bsa and deleted the .bsa. For some reason the most recent .bsa isn't working with SE.
botticelli Posted March 3, 2022 Posted March 3, 2022 45 minutes ago, Deathtone said: I'm sorry if you answered this already but the horns (textures?) appear to be (missing?) because they appear in multiple colors (pink and purple and shit) I already ran bodyslide (the horns appear normal in the original BAC) is there an additional file I should install with the 1.9c3.zip ? @botticelli textures\bac\horn.dds is definitely included in the .bsa 1
MysticDaedra Posted March 3, 2022 Posted March 3, 2022 27 minutes ago, botticelli said: textures\bac\horn.dds is definitely included in the .bsa @Deathtone yep, and it works fine for me as well. Something is wrong with your installation of BAC, or something else is causing the problem. Like I said before, it could be VRAM-related if you have a very low-end GPU, or your GPU is failing or something. That's pretty much the only other thing I could guess to be causing your issue.
Deathtone Posted March 3, 2022 Posted March 3, 2022 2 minutes ago, MysticDaedra said: @Deathtone yep, and it works fine for me as well. Something is wrong with your installation of BAC, or something else is causing the problem. Like I said before, it could be VRAM-related if you have a very low-end GPU, or your GPU is failing or something. That's pretty much the only other thing I could guess to be causing your issue. I'll check my installation... but I have another problem (sorry I know it's pretty old and many people talked about it but idk how to fix it) which is that the branding scene for the nose ring doesn't spawn the zaz 8 furniture needed... any advice? thanks anyway
botticelli Posted March 3, 2022 Posted March 3, 2022 18 minutes ago, Deathtone said: I'll check my installation... but I have another problem (sorry I know it's pretty old and many people talked about it but idk how to fix it) which is that the branding scene for the nose ring doesn't spawn the zaz 8 furniture needed... any advice? thanks anyway When the branding scene quits on you, do sqv bac_blacksmith and find the id for the correct furniture (ring = chair, bell = stocks, branding = bitchLession [sic]) then do prid <id> and enable. Then ask Paul again. 1
botticelli Posted March 3, 2022 Posted March 3, 2022 One other thing: I made a hidden script to access MME items which seems *not* to be included in the package. Please drop the contents of this into data\ (and possibly see my next post ?) bac_mme_access.7z 1
Deathtone Posted March 3, 2022 Posted March 3, 2022 6 minutes ago, botticelli said: One other thing: I made a hidden script to access MME items which seems *not* to be included in the package. Please drop the contents of this into data\ (and possibly see my next post ?) bac_mme_access.7z 1.01 kB · 0 downloads Hey man thanks a lot for your help  I'll try it right now   Â
botticelli Posted March 3, 2022 Posted March 3, 2022 (edited) ...I added optional support for Quad2Core's inventory functions which is probably LE only, though I found some SE GitHub project that seems to do the same. The reason for this is that the item lists have gotten quite large and the update takes too long in my opinion because it needs to loop over all the lists and check whether the character in question is wearing that item to remove it. Having 187 bells/noserings, some 54 hooves, and 45 tongues slows things down. So, I added keywords to all those items. Since neither Bethesda nor SKSE itself offer a function to get all items with keyword x, this plugin enters the stage. If it is not available, the mod will continue to traverse the FormLists, otherwise it will grab the item(s) with the keyword from the inventory of the character which is much faster. The version below now contains the hidden scripts mentioned above, the only change to 1.9C3 being the Q2C_inventory support. Â Edited April 1, 2025 by botticelli file space - attachement deprecated and deleted
MysticDaedra Posted March 3, 2022 Posted March 3, 2022 (edited) @botticelli I will give the Q2C_inventory conversion to SSE a try and report my findings here. Â Also, heads up: quest triggers don't seem to be working starting with "Who Am I" (bac_whoiam) in C3. You included the updated scripts from Guru, correct? Somehow the triggers are not firing, i.e. picking up the book in Farengar's bookshelf, picking up/reading the diary at the old house... I'm having to setstage each one. Â The random mutation start stage override also doesn't seem to be working. I can still change the mutation start stage from the Milkmaid View tab, but the setting on the Settings page doesn't seem to be doing anything. (Settings page set to 7, View tab still at default 11, I'm at stage 10 and no random mutations. Could be bad luck I guess?) Edited March 3, 2022 by MysticDaedra
MysticDaedra Posted March 3, 2022 Posted March 3, 2022 1 hour ago, botticelli said: When the branding scene quits on you, do sqv bac_blacksmith and find the id for the correct furniture (ring = chair, bell = stocks, branding = bitchLession [sic]) then do prid <id> and enable. Then ask Paul again. The ring furniture is actually orgstock_var. It's the Dynamic Garrote or however it's spelled.
LinksSword Posted March 3, 2022 Posted March 3, 2022 i'm on 1.9c2 i heard 1.9c3 has some issues especially on SSE? Best to wait then right.
MysticDaedra Posted March 3, 2022 Posted March 3, 2022 1 hour ago, LinksSword said: i'm on 1.9c2 i heard 1.9c3 has some issues especially on SSE? Best to wait then right. Works fine for me. Didn't try it on a new game though. Look up a few posts for the conversion, then drop the new script in that @botticelli fixed and uploaded.
MysticDaedra Posted March 4, 2022 Posted March 4, 2022 Tats switch (for the cow 32/paul tats) doesn't work in C3. Tats are locked to "on". Toggling the option in the MCM doesn't do anything.
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