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Four-Play Family Planning (Skin Colors, Growing Up)


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Posted

the console command given does not work

or, at least, the informational cheats are lying to me

chance is still stuck at 10%

sorry for hounding you for solutions

 

type in console "set fpfp_global_chance to 100" (without quotes). IMPORTANT: If your using Vin's Control Panel, you MUST also go into the Family Planning tab (I use cheat notifications) and choose "Enable". Do not go into the Family Planning tab and enter either of the Chance tabs, NPC or PC.

 

Then click "save and exit", you can then open console back up and type "help fpfp_ 0" and see that the global chances have changed.

 

This process works for me 100% of the time when I was testing Animated Fannies along with Family Planning.

 

If you want to test to make sure its working go to an interior cell and type "set timescale to 6000" or sit on a couch or chair and use 3rd person to wait for 24hrs. You should see your PC or an NPC change as the days roll by.

Posted

are there any pics of the baby actually, like, in the crib as intended? i'm using the crib in the misc section of the normal, non-ske decorations tab but i get the feeling that little bit of functionality isn't working

 

as far as i'm aware, the crib itself is unaltered by any other mods, but i do have mods that add new decorations to its tab and mods that alter the boundaries of my settlement (egret tours marina) if those might be affecting things

Posted

 

 

 

 

Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se.

But certain 4play scripts refuse to compile.

Other f4se scripts seem to compile no problem, but 4play ones keep telling me

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase

No output generated for FPFP_Player_Script.psc, compilation failed.

 

Batch compile of 1 files finished. 0 succeeded, 1 failed.

Failed on FPFP_Player_Script.psc

 

so I extracted the original scripts sources and tried again, same error.

f4se.pex does compile, so I think F4se is set up correctly.

 

Aaron

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script"

 

SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script".

 

SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"

 

SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"

 

SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".

 

SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE"

 

SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".

 

 

 

 

you need to extract four_play.ba2, then install the Community Patch again

 

Ok Since I know nothing about programing or modding and this all confusing the hell out of me I think I am jest going to wait untill VINFAMY adds Futa support to Family Planing which I am shur will happen soon given the fact that their are moor and moor Futa mods poping up for fallout 4 every day 

 

Ok I figured out out to Chang the script  but the results are not quit what I was looking for. I was looking for a way for a Female or Futa PC or NPC to impregnate anther  Female or Futa PC or NPC even why'll she is pregnant.  exampel I want a way for my pregnant futa PC to Impregnate Piper. Gess I will jest have to wait untill vinfamy finds a way to implament full Futa functioninality in to FP

 

 

it might be possible if you use a custom race and define that race as male.  I'm guessing since most of my modding was for FNV which uses the GECK, my prior experience with the skyrim  CK was limited.

 

I tyed it with a custom race same results you can not impregnate any one if you are all reedy pregnate 

Posted

Jest out of curiasity are thier any moor updates comming out for any of the For Play mods including FP

 

Yes, once Four-Play 1.0 comes out, all Four-Play mods will get major updates to take advantage of the framework's new features.

Posted

are there any pics of the baby actually, like, in the crib as intended? i'm using the crib in the misc section of the normal, non-ske decorations tab but i get the feeling that little bit of functionality isn't working

 

as far as i'm aware, the crib itself is unaltered by any other mods, but i do have mods that add new decorations to its tab and mods that alter the boundaries of my settlement (egret tours marina) if those might be affecting things

 

It works at Sanctuary.......I just got asked to place the baby in the crib & everything. At Vault 88 however, it doesn't ask me to place them in the crib, they just float in the air.

 

:)

Posted

 

Jest out of curiasity are thier any moor updates comming out for any of the For Play mods including FP

 

Yes, once Four-Play 1.0 comes out, all Four-Play mods will get major updates to take advantage of the framework's new features.

 

Cool in that case I will be keeping an eye out for them.  Can hardly wait

Posted

 

are there any pics of the baby actually, like, in the crib as intended? i'm using the crib in the misc section of the normal, non-ske decorations tab but i get the feeling that little bit of functionality isn't working

 

as far as i'm aware, the crib itself is unaltered by any other mods, but i do have mods that add new decorations to its tab and mods that alter the boundaries of my settlement (egret tours marina) if those might be affecting things

 

It works at Sanctuary.......I just got asked to place the baby in the crib & everything. At Vault 88 however, it doesn't ask me to place them in the crib, they just float in the air.

 

:)

 

it seems to have worked for me at sanctuary hills, too, but not spectacle isle or egret tours marina

Posted

The Doctor options don't appear to be working in Nuka World.  I'm having to go all the way to Diamond City every time.


 

Posted

 

the console command given does not work

or, at least, the informational cheats are lying to me

chance is still stuck at 10%

sorry for hounding you for solutions

 

type in console "set fpfp_global_chance to 100" (without quotes). IMPORTANT: If your using Vin's Control Panel, you MUST also go into the Family Planning tab (I use cheat notifications) and choose "Enable". Do not go into the Family Planning tab and enter either of the Chance tabs, NPC or PC.

 

Then click "save and exit", you can then open console back up and type "help fpfp_ 0" and see that the global chances have changed.

 

This process works for me 100% of the time when I was testing Animated Fannies along with Family Planning.

 

If you want to test to make sure its working go to an interior cell and type "set timescale to 6000" or sit on a couch or chair and use 3rd person to wait for 24hrs. You should see your PC or an NPC change as the days roll by.

 

 

I think the culprit to this is that the changes aren't always saved.  I've upped the chances and then quit, come back in, and the % is back to 10%.  I have also looked at the Vinfamy menu for other stuff, so maybe that was resetting it to default to? 

 

It seems to be hit or miss if the console change will actually stick.

 

The ball-park rough chance of pregnancy in unprotected sex in rl is around 25%.  Although, it could be easily lore that the "default" chance of pregnancy in people is down to 10% after a nuclear holocaust.

 

Posted

I think the culprit to this is that the changes aren't always saved.  I've upped the chances and then quit, come back in, and the % is back to 10%.  I have also looked at the Vinfamy menu for other stuff, so maybe that was resetting it to default to? 

 

It seems to be hit or miss if the console change will actualy stick.

 

 

 

The values shown in Control Panel / Four-Play MCM is always the DEFAULT values, as indicated quite clearly by the word ... "default" 

 

The current values are never shown. It's not possible to show them dynamically in a message box.

Posted

first off terrific mods. makes the game so much more enjoyable. have recently installed four-play mods into my game and have been loving all the new interactions. have a question on the four-play family planning mod, so far i have not been able to start up any kind of birthing or abortion dialog with the Doctor in diamond city. is there a hotkey that starts the conversation?  have contraceptives in game at the vendors that seems to be working correctly.

thank you in advance

 

Posted

first off terrific mods. makes the game so much more enjoyable. have recently installed four-play mods into my game and have been loving all the new interactions. have a question on the four-play family planning mod, so far i have not been able to start up any kind of birthing or abortion dialog with the Doctor in diamond city. is there a hotkey that starts the conversation?  have contraceptives in game at the vendors that seems to be working correctly.

thank you in advance

 

Yup , same here, I've no option to give birth :s even if i have the text " i'm going to labour ... etc "

Posted

 

first off terrific mods. makes the game so much more enjoyable. have recently installed four-play mods into my game and have been loving all the new interactions. have a question on the four-play family planning mod, so far i have not been able to start up any kind of birthing or abortion dialog with the Doctor in diamond city. is there a hotkey that starts the conversation?  have contraceptives in game at the vendors that seems to be working correctly.

thank you in advance

 

Yup , same here, I've no option to give birth :s even if i have the text " i'm going to labour ... etc "

 

 

Plz be patient. Rome wasn't built in a day.

 

;)

Posted

 

Plz be patient. Rome wasn't built in a day.

 

;)

 

 

Ahah, no prob, i'm not english and i don't know if this problem was notified or fixed :)

 

Edit : VonHelton was right xD I've continue to play and one day a quest " give birth " was add. So it's was really a problem of time!

Posted

I can't seem to get the pregnancy belly to appear in game, I am not sure what I am doing wrong though, the F4EE morph box is checked when installing CBBE, and the body I have build in bodyslide has a pregnancy belly slide along with 3 other sliders in the belly section, in game the messages pop up saying my character is pregnant but as time progresses, no belly develops. But the body I have built is showing up properly in game.

Posted

Hmm, I've been skimming the thread and I didnt notice anyone asking this, so here goes(Feel free to ignore me if I'm just a fool and overlooked it, I havent slept in ages so its likely I missed it):
as this mod been built around male characters as well? I dont play female characters as I'd have a hard time putting myself in the role of a woman, rather than a man, and as such I play a male character (Surprise!). If I run out there in the wasteland, gun in one hand, dick in the other and bang everything that moves, are there any catches for male characters?

Such as "A woman you had a one night stand with just contacted your settlement, shes looking for you! Hide or take responsibility!"? Or will I have to do it with a relatively "known" npc so I know where to go and check once in a while?

Posted

So I am having an issue, with the pregnancy. I started a new game and was prego right out of the vault from what the control panel says. My character has advanced to the the point of your in labor find a doctor popping up on the screen. When I check in with the doctors, there is nothing about dealing with the pregnancy. I can buy condoms or pills, but nothing about having the kid. I have reinstalled the entire four play suite a few times because of glitches. This has never gone away. Did I install something wrong or is there a command line that I can use to clear out the prego data? Please help. Thank you in advance.

Posted

i am having an issue after i reinstalled the game, now it keeps telling me "I'm going into labour. I need to find a doctor as soon as possible" yet my character isnt even pregnant. its getting quite annoying

Posted

 

Edit : VonHelton was right xD

 

Holy shit! I need to have this post covered in bronze & hung on my wall......!!

 

:lol: :lol: :lol: :lol: :lol: :lol: :lol:

i am having an issue after i reinstalled the game, now it keeps telling me "I'm going into labour. I need to find a doctor as soon as possible" yet my character isnt even pregnant. its getting quite annoying

 

Tells me the same thing, and my character is a GUY...........ROFLMAO!!

 

:lol: :lol: :lol: :lol: :lol: :lol: :lol:

Posted

Vin, something important for the later updates to family planning.

 

you forgot to set the FPFP_Player quest to run on start. As of the current plugin, OnPlayerGameLoad on the PlayerRef alias will not work, as the quest isn't running during the game, so the PlayerRef alias isn't filled properly.

 

This means that, while the alias script(s) still technically run on quests that have not started up yet, they run on a NONE reference, so that means they don't receive OnPlayerGameLoad, which is vital for updating the mod.

 

I found this out when I wanted to make personal changes to the mod that would require the update procedure to run, and while trying to spoof an update on an existing save, the OnPlayerGameLoad event didn't run.

Posted

Vin, something important for the later updates to family planning.

 

you forgot to set the FPFP_Player quest to run on start. As of the current plugin, OnPlayerGameLoad on the PlayerRef alias will not work, as the quest isn't running during the game, so the PlayerRef alias isn't filled properly.

 

This means that, while the alias script(s) still technically run on quests that have not started up yet, they run on a NONE reference, so that means they don't receive OnPlayerGameLoad, which is vital for updating the mod.

 

I found this out when I wanted to make personal changes to the mod that would require the update procedure to run, and while trying to spoof an update on an existing save, the OnPlayerGameLoad event didn't run.

 

Well, that could be why the console commands don't work.......!!!

 

:lol: :lol: :lol: :lol:

 

 

Posted

I had a question about the breast/belly/butt body morphs post-pregnancy. Will all three reduce over time post pregnancy, and if so roughly how quickly should they return to pre-pregnancy levels? Additionally if a player or NPC gets pregnant again, what happens to these morph effects? Will they continue to grow (and in theory could reach some crazy sizes from multiple pregnancies) or will they sort of reset?

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