vinfamy Posted August 12, 2017 Author Posted August 12, 2017 Is it normal that the belly stays a tiny bit bigger after the pregnancy? One could even say it's realistic Yes, it's deliberate. For realism.
VonHelton Posted August 12, 2017 Posted August 12, 2017 Is it normal that the belly stays a tiny bit bigger after the pregnancy? Yup. Real women are like that for a bit after giving birth. :) :) Will be resolved with the new animation loader. As I mentioned before, Doc's old system doesn't translate well to anything above two actors, which is why we're working on the animation loader. The dogmeat humping air thing is probably camera clipping. Turn off the Auto Fly Cam Does Autonomy recognize Dogmeat yet? I never see him get some randomly...... ETA on the Animation Loader?
phillipswilliam92 Posted August 13, 2017 Posted August 13, 2017 With blopie's futa Galore Body and Mauler158's bag of dicks is their any way to make it so that a Futa Character can get a female NPC Pregnant and become pregnant them selfs maybe by using the Control Pannel or MCM to Change the PC's Gender to Futa?
vinfamy Posted August 14, 2017 Author Posted August 14, 2017 With blopie's futa Galore Body and Mauler158's bag of dicks is their any way to make it so that a Futa Character can get a female NPC Pregnant and become pregnant them selfs maybe by using the Control Pannel or MCM to Change the PC's Gender to Futa? I haven't had a chance to look at futa support at all. Will do at some point. You can edit my FPFP_Player script to remove the male condition though.
phillipswilliam92 Posted August 14, 2017 Posted August 14, 2017 With blopie's futa Galore Body and Mauler158's bag of dicks is their any way to make it so that a Futa Character can get a female NPC Pregnant and become pregnant them selfs maybe by using the Control Pannel or MCM to Change the PC's Gender to Futa? I haven't had a chance to look at futa support at all. Will do at some point. You can edit my FPFP_Player script to remove the male condition though. Thanks but unfurtchunetly I do not know how to edit script otherwise I would so i guss i am jest going to have to wait until you get a chance to look at Futa support
phillipswilliam92 Posted August 14, 2017 Posted August 14, 2017 With blopie's futa Galore Body and Mauler158's bag of dicks is their any way to make it so that a Futa Character can get a female NPC Pregnant and become pregnant them selfs maybe by using the Control Pannel or MCM to Change the PC's Gender to Futa? I haven't had a chance to look at futa support at all. Will do at some point. You can edit my FPFP_Player script to remove the male condition though. Thanks but unfurtchunetly I do not know how to edit script otherwise I would so i guss i am jest going to have to wait until you get a chance to look at Futa support So if I wear to edit your FPFP_Player Script how would I do that?
aspelling72 Posted August 14, 2017 Posted August 14, 2017 complete newbie here, but it looks like if you change this sectionline 386 to 391 If Sex0 == 1 && Sex1 == 0 Woman = Actor0 Man = Actor1 Elseif Sex0 == 0 && Sex1 == 1 Woman = Actor1 Man = Actor0 Insert this here Elseif Sex0 == 1 && Sex1 == 1 Woman = Actor1 Man = Actor0 Endif Aaron
VonHelton Posted August 15, 2017 Posted August 15, 2017 complete newbie here, but it looks like if you change this section line 386 to 391 If Sex0 == 1 && Sex1 == 0 Woman = Actor0 Man = Actor1 Elseif Sex0 == 0 && Sex1 == 1 Woman = Actor1 Man = Actor0 Insert this here Elseif Sex0 == 1 && Sex1 == 1 Woman = Actor1 Man = Actor0 Endif Aaron You typed the same thing twice.......Was that intentional? ??
vinfamy Posted August 15, 2017 Author Posted August 15, 2017 It's not the same thing twice, aspelling72 is spot-on
Raider1 Posted August 15, 2017 Posted August 15, 2017 complete newbie here, but it looks like if you change this section line 386 to 391 If Sex0 == 1 && Sex1 == 0 Woman = Actor0 Man = Actor1 Elseif Sex0 == 0 && Sex1 == 1 Woman = Actor1 Man = Actor0 Insert this here Elseif Sex0 == 1 && Sex1 == 1 Woman = Actor1 Man = Actor0 Endif Aaron You typed the same thing twice.......Was that intentional? ?? Its different, check out the else if Sex0 and Sex1 lines carefully
phillipswilliam92 Posted August 15, 2017 Posted August 15, 2017 complete newbie here, but it looks like if you change this section line 386 to 391 If Sex0 == 1 && Sex1 == 0 Woman = Actor0 Man = Actor1 Elseif Sex0 == 0 && Sex1 == 1 Woman = Actor1 Man = Actor0 Insert this here Elseif Sex0 == 1 && Sex1 == 1 Woman = Actor1 Man = Actor0 Endif Aaron You typed the same thing twice.......Was that intentional? ?? Its different, check out the else if Sex0 and Sex1 lines carefully So now that I know which lines to change how do I accsess the script?
vinfamy Posted August 15, 2017 Author Posted August 15, 2017 Data > scripts > source > user You'll need to compile the script when done. Need the creation kit for that
aspelling72 Posted August 15, 2017 Posted August 15, 2017 Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se. But certain 4play scripts refuse to compile. Other f4se scripts seem to compile no problem, but 4play ones keep telling me C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbaseNo output generated for FPFP_Player_Script.psc, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on FPFP_Player_Script.psc so I extracted the original scripts sources and tried again, same error. f4se.pex does compile, so I think F4se is set up correctly. Aaron SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script"SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script".SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script".SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata"SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main"SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main"SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main".SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE"SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE"SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE".
VonHelton Posted August 15, 2017 Posted August 15, 2017 It's not the same thing twice, aspelling72 is spot-on I was a bit tired........That's my excuse & I'm sticking with it! :P :P
vinfamy Posted August 15, 2017 Author Posted August 15, 2017 Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se. But certain 4play scripts refuse to compile. Other f4se scripts seem to compile no problem, but 4play ones keep telling me C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase No output generated for FPFP_Player_Script.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on FPFP_Player_Script.psc so I extracted the original scripts sources and tried again, same error. f4se.pex does compile, so I think F4se is set up correctly. Aaron SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script" SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". you need to extract four_play.ba2, then install the Community Patch again
phillipswilliam92 Posted August 15, 2017 Posted August 15, 2017 Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se. But certain 4play scripts refuse to compile. Other f4se scripts seem to compile no problem, but 4play ones keep telling me C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase No output generated for FPFP_Player_Script.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on FPFP_Player_Script.psc so I extracted the original scripts sources and tried again, same error. f4se.pex does compile, so I think F4se is set up correctly. Aaron SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script" SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". you need to extract four_play.ba2, then install the Community Patch again Ok Since I know nothing about programing or modding and this all confusing the hell out of me I think I am jest going to wait untill VINFAMY adds Futa support to Family Planing which I am shur will happen soon given the fact that their are moor and moor Futa mods poping up for fallout 4 every day
aspelling72 Posted August 15, 2017 Posted August 15, 2017 Awesome got it to work. Thank you. Much easier than I thought. https://ufile.io/xjbb9 just drop it in the fallout 4\data\Scripts folder and it works. Piper just got pregnant from Cait. forgot to add, if you are pregnant you won't impregnate someone else . Aaron now to actually learn how to script
phillipswilliam92 Posted August 15, 2017 Posted August 15, 2017 Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se. But certain 4play scripts refuse to compile. Other f4se scripts seem to compile no problem, but 4play ones keep telling me C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase No output generated for FPFP_Player_Script.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on FPFP_Player_Script.psc so I extracted the original scripts sources and tried again, same error. f4se.pex does compile, so I think F4se is set up correctly. Aaron SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script" SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". you need to extract four_play.ba2, then install the Community Patch again Ok Since I know nothing about programing or modding and this all confusing the hell out of me I think I am jest going to wait untill VINFAMY adds Futa support to Family Planing which I am shur will happen soon given the fact that their are moor and moor Futa mods poping up for fallout 4 every day Ok I figured out out to Chang the script but the results are not quit what I was looking for. I was looking for a way for a Female or Futa PC or NPC to impregnate anther Female or Futa PC or NPC even why'll she is pregnant. exampel I want a way for my pregnant futa PC to Impregnate Piper. Gess I will jest have to wait untill vinfamy finds a way to implament full Futa functioninality in to FP
Slayerhero90 Posted August 15, 2017 Posted August 15, 2017 i can attest that this script replacement works just knocked up the atom cats' rowdy (after a buttload of sessions) that said, if suggestions are welcome, i would suggest adding some options for very high probabilities of impregnation
TBDM Posted August 16, 2017 Posted August 16, 2017 If you use Vinfamy's Control Panel you'll have options to customize the chance of impregnation. I really enjoy this mod Vinfamy. I imagine you have a lot planned going forward, and have a lot on your plate with all the mods you're working on, but if it's possible for this mod (and you aren't already planning it) my biggest recommendation going forward would be to have the impregnation chances be able to be set by race. That way people can potentially disable any kind of interspecies impregnation that they don't want, and everyone can set their own custom settings for sex with a dog, supermutant, another human, etc. Going forward I think that would be the best way to have most people customize the mod the way they want, and would hopefully save you potential headaches if there's a feature that only some people want
vinfamy Posted August 16, 2017 Author Posted August 16, 2017 If you use Vinfamy's Control Panel you'll have options to customize the chance of impregnation. I really enjoy this mod Vinfamy. I imagine you have a lot planned going forward, and have a lot on your plate with all the mods you're working on, but if it's possible for this mod (and you aren't already planning it) my biggest recommendation going forward would be to have the impregnation chances be able to be set by race. That way people can potentially disable any kind of interspecies impregnation that they don't want, and everyone can set their own custom settings for sex with a dog, supermutant, another human, etc. Going forward I think that would be the best way to have most people customize the mod the way they want, and would hopefully save you potential headaches if there's a feature that only some people want Yeah, that would definitely be done at some point. When I first made Family Planning, Four-Play didn't have creature support, so I didn't think of it.
Slayerhero90 Posted August 16, 2017 Posted August 16, 2017 If you use Vinfamy's Control Panel you'll have options to customize the chance of impregnation. it only goes up to 10% dawg i'm talking like fuckin 50-100% probability reckon it could be done with a console too, tho
vinfamy Posted August 16, 2017 Author Posted August 16, 2017 If you use Vinfamy's Control Panel you'll have options to customize the chance of impregnation. it only goes up to 10% dawg i'm talking like fuckin 50-100% probability reckon it could be done with a console too, tho set FPFP_Global_Chance to 50 Although 10% is very high already, get defeated once with Violate and you'll get pregnant most of the time. Also during your perio, your chance doubles.
Raider1 Posted August 16, 2017 Posted August 16, 2017 Ok I decided to try out the creation kit, downloaded installed and set up the ini to handle F4Se. But certain 4play scripts refuse to compile. Other f4se scripts seem to compile no problem, but 4play ones keep telling me C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\four_play\Main.psc(5,7): unknown namespace four_play:loaderbase No output generated for FPFP_Player_Script.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on FPFP_Player_Script.psc so I extracted the original scripts sources and tried again, same error. f4se.pex does compile, so I think F4se is set up correctly. Aaron SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "four_play_event" on object "FPFP_Player_Script" SCRIPTS: Error: Unable to link types associated with function "::remote_four_play:Main_animation_over" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link types associated with function "LoadFP" in state "" on object "FPFP_Player_Script". SCRIPTS: Error: Unable to link type of variable "DATA" on struct "four_play:main#actordata" SCRIPTS: Error: Unable to link type of variable "::actor_list_var" on object "four_play:Main" SCRIPTS: Error: Unable to link type of property "actor_list" on object "four_play:Main" SCRIPTS: Error: Unable to link types associated with function "dress_actor_f4se" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "get_actor_data" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "store_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_stage" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "test_v" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "ChangeAnimation" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "add_scene" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "three_play" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "four_play_main" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "SwapPosition" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "::remote_Actor_OnItemUnequipped" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "OnKeyDown" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "Stop_Actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link types associated with function "remove_actor" in state "" on object "four_play:Main". SCRIPTS: Error: Unable to link type of variable "::API_var" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link type of property "API" on object "four_play:Main_F4SE" SCRIPTS: Error: Unable to link types associated with function "strip_actor_f4se" in state "" on object "four_play:Main_F4SE". you need to extract four_play.ba2, then install the Community Patch again Ok Since I know nothing about programing or modding and this all confusing the hell out of me I think I am jest going to wait untill VINFAMY adds Futa support to Family Planing which I am shur will happen soon given the fact that their are moor and moor Futa mods poping up for fallout 4 every day Ok I figured out out to Chang the script but the results are not quit what I was looking for. I was looking for a way for a Female or Futa PC or NPC to impregnate anther Female or Futa PC or NPC even why'll she is pregnant. exampel I want a way for my pregnant futa PC to Impregnate Piper. Gess I will jest have to wait untill vinfamy finds a way to implament full Futa functioninality in to FP it might be possible if you use a custom race and define that race as male. I'm guessing since most of my modding was for FNV which uses the GECK, my prior experience with the skyrim CK was limited.
Slayerhero90 Posted August 16, 2017 Posted August 16, 2017 the console command given does not work or, at least, the informational cheats are lying to me chance is still stuck at 10% sorry for hounding you for solutions
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