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More Nasty Critters Legendary Edition


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Posted
On 4/3/2019 at 6:56 AM, Aurastryke said:

Will there be support for the goblins from the carved brink mod?
They're using reikling skeletons I think but I'm not sure how to register the custom race.

 

How difficult would be make a patch for Carved Brink goblins? And for patch I mean the ultra lazy way, replacing the male model with the riekling model, it's the same mesh but with different textures (green and black). They have little clothes and equipment, that will be lost I suppose. It's something that can be done with xEdit? 

Posted
6 hours ago, Nymra said:

?

I just ordered a better micro. Lets see what I can do then. 

Do you have some reference for a dragon voice/roar/moan that is more to your liking? 

turns out that it's impossible to find the sound i'm looking for, it's like this but also not like this:

npc_dragon_edit1.wav

npc_dragon_edit2.wav

...or is it? i don't know what i want anymore.

20 minutes ago, xtrange988 said:

 

How difficult would be make a patch for Carved Brink goblins? And for patch I mean the ultra lazy way, replacing the male model with the riekling model, it's the same mesh but with different textures (green and black). They have little clothes and equipment, that will be lost I suppose. It's something that can be done with xEdit? 

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Posted
19 hours ago, MadMansGun said:
21 hours ago, chipstick said:

Given that version 12.01 incorporates a new version of creature framework, is it possible to upgrade from 11.X to 12.01+ on an existing save? If so, any specific upgrade instructions?

 

Or will it cause an apocalypse?

 

Thanks for any response.

you should probably first click on the uninstall button in CF's mcm and save before updating, but it seemed to keep working fine when i skipped that in a test.

 Right so no clean save shennanigans required then? (Those always make me uneasy cos I know I'm gradually destablising the save)

Posted
15 hours ago, xtrange988 said:

Thanks, I'll try my best!

tip: sometimes it works better to copy the body to the penis instead of the penis to the body.

 

4 hours ago, chipstick said:

 Right so no clean save shennanigans required then? (Those always make me uneasy cos I know I'm gradually destablising the save)

nope, CF was made to be updated.

Posted
On 4/3/2019 at 3:45 PM, MadMansGun said:
On 4/3/2019 at 9:56 AM, Aurastryke said:

Will there be support for the goblins from the carved brink mod?
They're using reikling skeletons I think but I'm not sure how to register the custom race.

i'll look into it later, but right now i'm trying to solve this fucking horse mystery.

Sexlab Spell: "Your Spell Fizzles and Fails".
Can there be registration for the goblins from Carved Brink mod?
https://www.nexusmods.com/skyrim/mods/96862

 

Quote

registered a bunch of Mihail's race mods, everything up to 02/02/2018  (but actually getting skyrim to reload the script is a pain in the ass)

Thank you.

Posted
3 hours ago, chloepricelis said:

Sexlab Spell: "Your Spell Fizzles and Fails".
Can there be registration for the goblins from Carved Brink mod?

looking at the script it seems that i already did that at some point, so i'm guessing you still have a much older script stuck in your save file...

 

Quote

 

8. use a save editor to remove these scripts/script instances from your save file:
(note: not all save tools are the same and i don't know which one works best)
MoreNastyCrittersFactory
MoreNastyCrittersAlias
slncAbstractAddonScript
slncAddonDBScript
slncAddonDGScript
slncConfigMenu
slncMainQuestScript
slncPlayerAliasScript

 

 

10. you will need to Rebuild the Animation Registry, go to the Animation Loader's MCM and then:
click on the "Disable All" button.
click on "Rebuild Animation Registry", then Wait for the message to pop up*.
click on "Reload JSON".
click on "Enable All".
click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted

Wait a second, so I just delete all instances of this from my mod folder and there wont be any problem? 

 

 

Posted
46 minutes ago, elsexyboygian said:

Wait a second, so I just delete all instances of this from my mod folder and there wont be any problem?

i guess? i've never uninstalled it, only parts of it to update/edit other parts.

Posted
3 minutes ago, GoldMembr said:

@MadMansGun

 

Quick question I assume you replaced the male heavy armor falmer "DLC Warmongers I Think Is What They Were?" that didn't work before because I never see them anymore?

no they are still there (and working), what level are you at? they are a higher level enemy.

Posted

@MadMansGun

 

Quick question. Curious why the Dawnguard DLC Falmer Warmonger Males keep the heavy helmet and heavy gauntlets, but loose the heavy boots on arousal and sex looks kinda strange lol. Maybe it looked stranger with the heavy boots on as well? Also I hardly ever see them spawn anymore like they used to before, it's always Shadowmasters most of the time.

Posted
1 hour ago, GoldMembr said:

@MadMansGun

 

Quick question. Curious why the Dawnguard DLC Falmer Warmonger Males keep the heavy helmet and heavy gauntlets, but loose the heavy boots on arousal and sex looks kinda strange lol. Maybe it looked stranger with the heavy boots on as well? Also I hardly ever see them spawn anymore like they used to before, it's always Shadowmasters most of the time.

because i wanted it to still look like a Falmer Warmonger, not just another Falmer.

Posted
1 hour ago, MadMansGun said:

because i wanted it to still look like a Falmer Warmonger, not just another Falmer.

I think you misread the question I like it to look like a Warmonger too that's why I was asking why you didn't leave the heavy boots on? Did it look strange?? They hardly ever even spawn for me anymore either which is strange.

Posted
55 minutes ago, GoldMembr said:

I think you misread the question I like it to look like a Warmonger too that's why I was asking why you didn't leave the heavy boots on? Did it look strange??

oops yes i did, the feet clip through them, so that's why there not used. i would need to delete there feet from the mesh.

 

55 minutes ago, GoldMembr said:

They hardly ever even spawn for me anymore either which is strange

well i don't know why, i did not edit there leveled npc lists. maybe it's a bash patch or something like that.

Posted

That's weird then. I have had High Level Enemies installed since older MNC and they used to spawn all the time but they never had schlongs. Warmongers are Higher level than Shadowmasters too so dunno what happened gonna have to try to figure it out.

Posted
2 hours ago, thehoodedteddy13 said:

The dragons don't seem to be animating for me.  I'm new to this so what sort of info do I need to give for this problem to be diagnosed?

Quote

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

also make sure that you actually have some dragon animations installed, Eg:

https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/

 

Posted

@MadMansGun

What happened to all the Leto Wolf animations? Only the Leto Dog/Canine animations are there or does the canine animations work on both? If that's the case and it's both wolfs/deathhounds and dogs don't line up the same.

 

LetoWolfAnal

LetoWolfBJ

LetoWolfCunni

LetoWolfDoggy

LetoWolfMFC

LetoWolfMFC2

LetoWolfMissionary

LetoWolfNonCon

 

Posted
19 minutes ago, GoldMembr said:

@MadMansGun

What happened to all the Leto Wolf animations? Only the Leto Dog/Canine animations are there or does the canine animations work on both? If that's the case and it's both wolfs/deathhounds and dogs don't line up the same.

"Canine" works for both, and the wolves have been made to line up (it has been this way for a few years now)

Posted
2 hours ago, MadMansGun said:

"Canine" works for both, and the wolves have been made to line up (it has been this way for a few years now)

I see, cool they didn't before if they do now I'll have to try it. Was using old MNC 9 until a few months ago thanks for the info. Seems like the new wolf schlongs start way up now in some animations so I gotta practically go to -5 ot -6 just to get straight linups with the AnimalSOS that's currently in his download section. Guess it's these new changes to support ABC/ASOS animation's? All animations I had worked lined up fine besides a few Horse animations that were specific for ABC I would imagine. I'm using your MNC v12 the one right before v12.01

 

 

Also for anyone wondering I also had no problem just unintalling MNC V12RC11 and installing MNC V12 with the CF update straight in used "GenerateFNISforUsers" again and CF upgraded fine and I just hit "Re-registered all mods" button.

Posted

I have a tiny question. My CPU crashed and I lost my Creature Features file (I guess that is what is called) but I cannot find the file anywhere on the website. I can't change the horse to use the ABC stuff now. Where can I get the file or am I just out of luck?

Posted
44 minutes ago, ryproar said:

I have a tiny question. My CPU crashed and I lost my Creature Features file (I guess that is what is called) but I cannot find the file anywhere on the website. I can't change the horse to use the ABC stuff now. Where can I get the file or am I just out of luck?

Creature Framework is now (re)included with MNCv12.

Posted

Lol I just tried the Giant and it has and ABC moving cock even though I don't have ABC installed is that normal? When you said to have ABC animation support I figured you would still need to have the mod but if you don't that's cool too.

Posted
32 minutes ago, GoldMembr said:

it has and ABC moving cock even though I don't have ABC installed is that normal?

yes.

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