LesboIsBesto Posted March 3, 2018 Posted March 3, 2018 O mah gawd how many updates there gonna be lmao, am still gettin my other mods in order b4 I start to add creature stuff & these updates confusin me
Dadii JR Posted March 3, 2018 Posted March 3, 2018 I need help guys, I updated from MNC v9.3 to MNC v11h2, and now I've tested it and the creatures are animating but the female pc is stuck on t-pose while the animation is active, any solution for this?
DrowKit Posted March 3, 2018 Posted March 3, 2018 compatible with all-in-one HDT pussy? creature schlongs clip through character's vagina with no effect; sex with humans is normal
MadMansGun Posted March 3, 2018 Author Posted March 3, 2018 32 minutes ago, Dadii JR said: I need help guys, I updated from MNC v9.3 to MNC v11h2, and now I've tested it and the creatures are animating but the female pc is stuck on t-pose while the animation is active, any solution for this? only the females? try toggling the "gender specific animations" setting in FNIS, you may have a mod that needs it turned on. MNC is not known to cause a female only t-pose.
MadMansGun Posted March 3, 2018 Author Posted March 3, 2018 5 minutes ago, DrowKit said: compatible with all-in-one HDT pussy? creature schlongs clip through character's vagina with no effect; sex with humans is normal no it's out of date (or so i'm told), you need to use Naturalistic HDT: https://www.loverslab.com/files/file/2431-naturalistic-hdt-and-beast-hdt/ with the Beast HDT found here: https://www.loverslab.com/topic/54417-naturalistic-hdt-and-beast-hdt/?page=48&tab=comments#comment-2140999
MadMansGun Posted March 3, 2018 Author Posted March 3, 2018 1 hour ago, Destroyah340 said: O mah gawd how many updates there gonna be lmao 999999999
Dadii JR Posted March 3, 2018 Posted March 3, 2018 1 hour ago, MadMansGun said: only the females? try toggling the "gender specific animations" setting in FNIS, you may have a mod that needs it turned on. MNC is not known to cause a female only t-pose. I'm sorry I didn't test it on the male pc awhile ago. I've tested it now and it seems that the male pc is also affected by the t-pose. EDIT: It looks like I fixed it accidentally, it's totally my fault xD. A file was overwriting the settings FNIS made via load order which causes the T-Pose on the PC! It seems to be working fine now, thank you for looking into this.
Pfiffy Posted March 3, 2018 Posted March 3, 2018 It seems like I'm good at making mistakes.... I have CF running again in SE. To convert the ESM, had to create an .esp and activated it accidentially. With both enabled, I was able to register the nude meshes to CF. And now they work. This is Skyrim SE.
MadMansGun Posted March 3, 2018 Author Posted March 3, 2018 4 hours ago, Pfiffy said: It seems like I'm good at making mistakes.... I have CF running again in SE. To convert the ESM, had to create an .esp and activated it accidentially. With both enabled, I was able to register the nude meshes to CF. And now they work. This is Skyrim SE. yea, i can see how having 2 CFs running at the same time could mess things up, it would be conflicting with itself on all commands and doing everything twice. MoreNastyCritters.esp is setup to use CreatureFramework.esm as a master, not CreatureFramework.esp.
Pfiffy Posted March 3, 2018 Posted March 3, 2018 well, It seems like SE needs the .esp to register the nude meshes, and the rest is done by the .esm. I'm not done with experimenting, but I reproduced what I have done. We have been struggling so long on making this work and the solution was doing it wrong...
MRSS Posted March 4, 2018 Posted March 4, 2018 22 hours ago, MadMansGun said: try this one, at the vary least the stray dogs should be female: GenderDogs.esp Thx for the esp and your help. Sadly there are still no female dogs, so I guess there is a mod conflict somewhere. The only problem is that as far as i know, I don't use any other mods that replace dog textures/meshes. (Except Bad Dogs Immersive Creatures, but this should not be a problem I hope.) Mod Organizer doesn't show any other mod overriding mnc or the patches either.
MadMansGun Posted March 4, 2018 Author Posted March 4, 2018 6 hours ago, MRSS said: Thx for the esp and your help. Sadly there are still no female dogs, so I guess there is a mod conflict somewhere. The only problem is that as far as i know, I don't use any other mods that replace dog textures/meshes. (Except Bad Dogs Immersive Creatures, but this should not be a problem I hope.) Mod Organizer doesn't show any other mod overriding mnc or the patches either. if this don't do it nothing will ALL ARE SET TO FEMALE!!! GenderDogs.esp 45 minutes ago, EndlessRoad said: Have you considered adding a Hentai Skeleton? i guess i missed one...i'll get that next time.
wiltkd1 Posted March 4, 2018 Posted March 4, 2018 Hi, i just updated from the previous version to this one (v11h2) and now i cant load or start a new game. Note that i updated every thing that goes with it compatibility patch, fnis etc... Do anyone know what usually can cause this to happen?
MadMansGun Posted March 4, 2018 Author Posted March 4, 2018 7 minutes ago, wiltkd1 said: Hi, i just updated from the previous version to this one (v11h2) and now i cant load or start a new game. Note that i updated every thing that goes with it compatibility patch, fnis etc... Do anyone know what usually can cause this to happen? that's not much info to work on, guessing out of my ass i would say: something has not been installed right, or there is some sort of mod manager problem (if your using one that is), or your using a wrong patch version on something, or you installed a patch for a mod that you don't even have, or have the wrong load order, or missed important information about something, or you got LE and SE mods mixed up, or you forgot to run FNIS, or 10000 other things.
Unicom1981 Posted March 4, 2018 Posted March 4, 2018 Hello first of all thank you for your great work on this mod. I have a little problem with Apropos Classic, 20170302.1 since the change of MNC 9.3 I did not read the dog animations on More Nasty Critters: SLAL Edition I could fix the problem. It was just a missing entry in the MoreNastyCritters.json file Entry before change: "tags": "MNC, Panicforever, Bestiality, Dog, Doggystyle, Anal" after the change "tags": "MNC, Canine, Panicforever, Bestiality, Dog, Doggystyle, Anal" Apparently Apropos only reads the tags Canine. Maybe you can take that into your mod. Thank you. With friendly greetings Patrik
wiltkd1 Posted March 4, 2018 Posted March 4, 2018 10 hours ago, MadMansGun said: that's not much info to work on, guessing out of my ass i would say: something has not been installed right, or there is some sort of mod manager problem (if your using one that is), or your using a wrong patch version on something, or you installed a patch for a mod that you don't even have, or have the wrong load order, or missed important information about something, or you got LE and SE mods mixed up, or you forgot to run FNIS, or 10000 other things. Ha it seem like i did mix up the LE and SE version... still not working, it must have change something else . Unless you know what could have been change i will say thanks you and try figuring it out myself.
MadMansGun Posted March 5, 2018 Author Posted March 5, 2018 7 hours ago, Unicom1981 said: Apparently Apropos only reads the tags Canine. is this better? SLAnims.7z
Unicom1981 Posted March 5, 2018 Posted March 5, 2018 Thank you very much. That's how the entry works. My friendly greeting Patrik
MRSS Posted March 5, 2018 Posted March 5, 2018 21 hours ago, MadMansGun said: if this don't do it nothing will ALL ARE SET TO FEMALE!!! GenderDogs.esp i guess i missed one...i'll get that next time. Well, (almost) all dogs i could find were still male with this. But one thing i noticed is, that Stump in Riverwood is in fact female with the latest file. In the mcm of creature framework stump is the only dog shown as a female dog. (Just to rule out mod conflicts, im running this with a minimum load order and a new game)
Pfiffy Posted March 5, 2018 Posted March 5, 2018 6 hours ago, wiltkd1 said: Ha it seem like i did mix up the LE and SE version... still not working, it must have change something else . Unless you know what could have been change i will say thanks you and try figuring it out myself. missing Jcontainers64 or Creature framework?
MadMansGun Posted March 6, 2018 Author Posted March 6, 2018 1 hour ago, Kenkrev said: I found out that i don't have DLCs. Is there any way i can launch this mod without them? download v10 off of the google drive
user33333333333 Posted March 6, 2018 Posted March 6, 2018 Same as the last guy, but not such an easy fix... Game is crashing after bethesda when MNC is loaded. I've done all the things I can think to try: - Using Mod Manager - Running LOOT - Cleaned update/dlc files with TES5Edit - Ran Wyre Bash and made sure all were green and generated bash patch - Ran FNIS - Loaded all esm/esps in TES5Edit with no errors - Ran game via SKSE launcher Papyrus log shows no errors. My LO: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp RaceCompatibilityUSKPOverride.esp UIExtensions.esp FNIS.esp SOSRaceMenu.esp XPMSE.esp SexLabTools.esp Schlongs of Skyrim.esp SOS - Shop.esp MoreNastyCritters.esp SexLabMatchMaker.esp SLAnimLoader.esp Alternate Start - Live Another Life.esp Bashed Patch, 0.esp As far as file conflicts, MNC is overwriting a few files from dragonborn, and is being overwritten by SLAL (slalLoader.psc, slalLoader.px) As soon as I disable MNC game runs fine... Happy to provide more info. Suggestions? Thanks...
MadMansGun Posted March 6, 2018 Author Posted March 6, 2018 49 minutes ago, Bromum said: How is this mod an improvement over the original MNC? Does reassignment of creature animation control to SLAL reduce the scriptload of SL Framework, thereby resulting in overall improved performance? there's a 6 page long change log on the front page. i'm not sure about any performance changes, there's less papyrus scripts but more jsons.
swmas Posted March 6, 2018 Posted March 6, 2018 52 minutes ago, Bromum said: How is this mod an improvement over the original MNC? Does reassignment of creature animation control to SLAL reduce the scriptload of SL Framework, thereby resulting in overall improved performance? It adds more stuff. 3 minutes ago, user33333333333 said: Same as the last guy, but not such an easy fix... Game is crashing after bethesda when MNC is loaded. I've done all the things I can think to try: - Using Mod Manager - Running LOOT - Cleaned update/dlc files with TES5Edit - Ran Wyre Bash and made sure all were green and generated bash patch - Ran FNIS - Loaded all esm/esps in TES5Edit with no errors - Ran game via SKSE launcher Papyrus log shows no errors. My LO: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp RaceCompatibilityUSKPOverride.esp UIExtensions.esp FNIS.esp SOSRaceMenu.esp XPMSE.esp SexLabTools.esp Schlongs of Skyrim.esp SOS - Shop.esp MoreNastyCritters.esp SexLabMatchMaker.esp SLAnimLoader.esp Alternate Start - Live Another Life.esp Bashed Patch, 0.esp As far as file conflicts, MNC is overwriting a few files from dragonborn, and is being overwritten by SLAL (slalLoader.psc, slalLoader.px) As soon as I disable MNC game runs fine... Happy to provide more info. Suggestions? Thanks... That load order should work. If everything loads in xEdit there is no master missing.
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