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More Nasty Critters Legendary Edition


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Posted
15 hours ago, MadMansGun said:

just turn off match creature gender in sexlab and use any of the female anal animations.

Already did, but for some creatures are limit (even don't have one) 

Thanks though 

Posted (edited)

edit : i found out that this file was responsivle for it : meshes / actors /horse /character assets /horse.nif

i couldnt find that file in my mod files. Your files and body files have skeleton.nif files in that folder, but no horse.nif

Like the problem with the dogs, i solved it, but dont know why.

Edited by shiagwen
Posted

Hello, I have a rather strange problem. I have a game save where the werewolf does not stay in the animation of the last sex stage.

But when I load the same save (after restarting the game) that I did, the werewolf animation stays in the last stage of sex like here in the video.

 

I am doing the instruction again here:

Spoiler

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".

8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

Everything works I save, reset the game, load save (same save) and again the same problem with the werewolf again.

What could be the cause of this?

Posted
1 hour ago, AthenaTheLover said:

What could be the cause of this?

something is seriously wrong with your sexlab, fnis or one of the werewolf animation mods.

try the top reset everything button in sexlab's debug menu, unpause and wait a bit, then re enable creature animations.

Posted
11 hours ago, MadMansGun said:

something is seriously wrong with your sexlab, fnis or one of the werewolf animation mods.

try the top reset everything button in sexlab's debug menu, unpause and wait a bit, then re enable creature animations.

You mean "Clean System", yes? Ok i will try

Posted

Unfortunately, however, this did not help. I even did that I turned off the animations from SLAL and only SexLab loaded the animations from Sexlab. 

 

In general, there are other problems in other creatures. The dragon, for example, has a desynchronisation of the animation with the NPC and when I change the stage from 2 to 1, the stage 2 animation on the dragon remains.

 

I will still try it on the new save and see if there are similar problems

Posted

are you using mods that edit sexlab itself? because theses are not normal sexlab problems at all.

Posted
13 hours ago, MadMansGun said:

are you using mods that edit sexlab itself? because theses are not normal sexlab problems at all.

I have some what changes the amount of max animations from 500 to I think 1250(?).

And yes I checked on the new Save and it seems to be working correctly meaning I have a corrupted save?

Posted (edited)
1 hour ago, AthenaTheLover said:

I have some what changes the amount of max animations from 500 to I think 1250(?).

And yes I checked on the new Save and it seems to be working correctly meaning I have a corrupted save?

that could maybe do it if it was installed mid game (also make sure your using the Swe-DivX version and not the older one from before 2020....but do note that i had problems with there version of SLAL, it could of just been me but maybe avoid it)

Edited by MadMansGun
Posted (edited)
11 hours ago, MadMansGun said:

that could maybe do it if it was installed mid game (also make sure your using the Swe-DivX version and not the older one from before 2020....but do note that i had problems with there version of SLAL, it could of just been me but maybe avoid it)

I don't remember using it this one, but I looked in my modlist and I think it would be: https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

Edited by AthenaTheLover
Posted

Hi Mad Man

your mod makes me mad.

A longer problem with dogs still open,  the dick of dogs do not fit to some billy animations, seems to be older cocks ?

big problems with werewolves, 15.4, 15.3 they switched to female when starting sexlab scene . if i make females to males in ck they disappear totally. If i use older MNC, 12.6, 12.7, the cocks are white like no textures

Posted (edited)
Quote

the dick of dogs do not fit to some billy animations, seems to be older cocks

stop using ASOS.

Quote

they switched to female when starting sexlab scene

go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.

Edited by MadMansGun
  • 2 weeks later...
Posted (edited)
On 10/27/2018 at 10:59 PM, Twisted Allegro said:

Hi! Is there a way to make this work (meaning give a penis to a horse) with mod added horses? There is a horse called Emfy that I would like to schlongify.
Emfy comes from the Emfy cleric robes mod

 

Was there a schlongify patch released for this particular horse?

 

Edit: Sorry, I meant it for SE, Google found this thread only.

Edited by monsta88
Posted

Hello MMG

I just want to tell you what a great and fantastic work you make

 

Why do i tell you that now ? you know,  i dont like the dogs and made them to Huskies. recently some newer animations from Billy husky cock didnt work with mouth of pc.  now i upgraded ut, again aimply renamed the canine meshes in mnc file, and works great. all huskies get a new and much better working cock now.. they are happy. haha. 

Posted
On 3/12/2024 at 4:03 PM, qq927803938 said:

 

Where can I download the 12.8B version? I don’t want werewolf and other updates. I like the old one.

 

Got 12.6 and 12.7 for you with old werewolfes. But i tell you, some newer animations from Billy wont fit correct with old cocks.  and for female giants and draugrs, you can simply make them to male in ck by taking the female enable out of first page.  well at least the dogs can all be huskies, just rename the meshes. 

MoreNastyCritters_v12_6C.7z MoreNastyCritters_v12_7A.7z

Posted (edited)

Is it MNC that changes the idles of aroused werewolves to them masturbating? If so, how hard would it be to apply the same behavior to other creatures, mainly the humanoids; draugr, giants, falmer and rieklings. Any tips?

Edited by Attenater
Posted
4 hours ago, Attenater said:

Is it MNC that changes the idles of aroused werewolves to them masturbating?

yes, and actually there are 2 things going on with them:

1. all/most werewolf animations have been replaced/remade to add penis animations.

2. DAR animations that replace the (non-combat/weapon not drawn) standing idle with masturbate animations when they are aroused.

 

4 hours ago, Attenater said:

how hard would it be to apply the same behavior to other creatures

the way i did it? a pain in the fucking ass with many hidden problems to deal with (Eg: when i did the horses i lost both there sound effects and there tail animations)

 

5 hours ago, Attenater said:

Any tips?

yea, don't try to replace everything like i tried to do. just use DAR and have it replace the standing animation/s when aroused.

make your "_conditions.txt" look like this

IsWornHasKeyword("CreatureFramework.esm" | 0x68F6) AND
NOT IsFemale()

 

then do some digging in slal packs to find a suitable animation to copy & use (or learn how to make your own)

Posted (edited)
3 hours ago, MadMansGun said:

yes, and actually there are 2 things going on with them:

1. all/most werewolf animations have been replaced/remade to add penis animations.

2. DAR animations that replace the (non-combat/weapon not drawn) standing idle with masturbate animations when they are aroused.

 

the way i did it? a pain in the fucking ass with many hidden problems to deal with (Eg: when i did the horses i lost both there sound effects and there tail animations)

 

yea, don't try to replace everything like i tried to do. just use DAR and have it replace the standing animation/s when aroused.

make your "_conditions.txt" look like this

IsWornHasKeyword("CreatureFramework.esm" | 0x68F6) AND
NOT IsFemale()

 

then do some digging in slal packs to find a suitable animation to copy & use (or learn how to make your own)

DAR idea worked, I borrowed some animations from Billy. Now I just need to figure out how to make it so characters don't rotate 180 degrees when the animation kicks in... i'd appreciate any help

Edited by Attenater
  • 2 weeks later...
Posted

Out of curiosity, do the dragoness meshes have any potential means to be set up for HDT? (not sure if this is the right term). I know back when the dragonesses were intitially available, Olebronkosrak got their meshes working with the animated pussy. It's limited to that mesh though, I think, the one currently packed in with with Animal SoS.

 

Since MNC introduces a variant mesh for the dragonesses though, is there any means for that being set up the same way? Always fun to see everything moving so I figured to ask just incase there already exists the option/mod somewhere.

Posted (edited)
10 hours ago, Vaalkk said:

Out of curiosity, do the dragoness meshes have any potential means to be set up for HDT? (not sure if this is the right term). I know back when the dragonesses were intitially available, Olebronkosrak got their meshes working with the animated pussy. It's limited to that mesh though, I think, the one currently packed in with with Animal SoS.

 

Since MNC introduces a variant mesh for the dragonesses though, is there any means for that being set up the same way? Always fun to see everything moving so I figured to ask just incase there already exists the option/mod somewhere.

it's a bit of a problem area to deal with, both the legs and the tail have weights in the area, so adding more bones there causes it to deform incorrectly (mesh starts folding over on itself)

the tail is the biggest issue with how much it effect everything

 

Edited by MadMansGun
Posted
On 4/21/2024 at 9:52 PM, MadMansGun said:

it's a bit of a problem area to deal with, both the legs and the tail have weights in the area, so adding more bones there causes it to deform incorrectly (mesh starts folding over on itself)

the tail is the biggest issue with how much it effect everything

 

_scene.avi 33 MB · 4 downloads

 

Gotcha, yeah that definitely looks like a finicky area to get working. I dig the MNC mesh for it too -- feels a lot more apt for a dragoness. Ah well - can't win them all!

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