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More Nasty Critters Legendary Edition


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Posted
On 9/23/2020 at 3:27 PM, jalingon3011 said:

I have got a problem with Ash Hoppers. They somehow become very small, about 25% of the size. And when they die they just stand still while I can't loot or move their corpses.

 

I found out the problem is the skeleton.nif file. When I change it to the original one that I extracted from Dragonborn.bsa the problems are gone, except now when playing sex animations the Ash Hopper penis will stretch to the ground instead of going onto the pussy.

 

I tried uninstall MNC, delete all Ash Hopper files in mesh folder, then install MNC, but it ends up Ash Hoppers not playing sex animations at all.

 

Can someone help me please? Thank you.

 

EDIT: I just found an older version of the file somewhere in my computer. Once I replace with it things work fine now. If anyone else has this problem please contact me and I can give you the file.

every other framework works fine except for the ashopper penis :'] do you still have the files for it?

Posted

The animations seem to be playing but the creatures don't have working dicks, I'm not sure what the problem is, maybe a load order issue?

These are the only things overwriting MNC

Untitled.png

Posted

I was wondering if there is a modern guide to add new creatures to MNC. I've been rigging new creatures into skyrim but im not sure how to get them to switch between hard and soft meshes. Can I somehow do this through creation kit?

Posted
7 hours ago, NoMann said:

I was wondering if there is a modern guide to add new creatures to MNC. I've been rigging new creatures into skyrim but im not sure how to get them to switch between hard and soft meshes. Can I somehow do this through creation kit?

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Posted

hi, how do you add new races into the framework? I edited the factory psc and compiled it, but no changes in game. Even after reseting the creature framework. What am I missing?

Posted
34 minutes ago, ssskn said:

hi, how do you add new races into the framework? I edited the factory psc and compiled it, but no changes in game. Even after reseting the creature framework. What am I missing?

you need to use a save editor to remove the old scripts and then reregister the animations in game.

Posted
On 8/22/2022 at 10:05 AM, SexyKnight said:

every other framework works fine except for the ashopper penis :'] do you still have the files for it?

 

Hi. It's been 2 years and I kind of forgot which file I was talking about. I have uploaded the entire Ash Hopper folder into this link:

 

https://mega.nz/fm/Ygw3xaLY

 

I hope you can find things that can be helpful to you in it.

 

Please let me know once you download the file. I may delete it after a few days.

Posted
On 8/23/2022 at 10:03 AM, sandmanalfa said:

The animations seem to be playing but the creatures don't have working dicks, I'm not sure what the problem is, maybe a load order issue?

These are the only things overwriting MNC

 

-snip MO2 img-

 

I had the same issue but after too many hours (days) I finally figured it out. I am using Wrye Bash and in there it showed that the absolutely important creatures.d directory will be skipped. I think the MO2 skips it too.. I only figured this out because I started manually installing the mods by following the very cool guide made by the author.

 

So grab the creatures.d directory and its contents from MoreNastyCritters_v12_7F.7z and slap it into the skyrim Data directory.

  • 2 weeks later...
Posted

I really need some help with my Install order and Load Order. I'm exhausted from rearranging my SL mods around to get them to play nice and working like they supposed to.  I will list the mods that I'm using that's related. Mind you some of these mods were added from sample mods lists that saw. I will list them accordingly I currently have them Installed. All version of the mods are the most current ones. And I'm using MO2 as my Organizer. My Load Order is LOOT Default.

 

Problems I'm having are as follows - missing or floating cocks on the creatures during animation, Arousal not effecting cocks on both humans and creature (even though all boxes ticked to enable SoS to do this) 

 

Install Order

Skyrim

Dawnguard

Hearthfire

Dragonborn

 

SkyUI

UIExtensions

JContainers

SexLab Framework

SexLab Aroused Redux

SexLab Separate Orgasm

SexLab Eager NPC's

SoS

(rest of my human body mods i.e. Caliente's Beautiful Body Enhancer, CBPC, 3BA Body, etc)

Creature Framework

XP32 Maximum Skeleton Extended

More Nasty Critters

Hentai Creatures

SurverX Floppy SMP

SexLab Aroused Creatures

SexLab Animation Loader

(SexLab Animations)

Animal SoS

Animated Beasts Cocks

SexLab Tools

Match Maker

Cum Textures Remake

SexLab Advance Cum Stages

SexLab Defeat

SexLab Stats Manipulator

Dripping when aroused

SexLab Expressions

 

Any help is much appreciated

Posted (edited)
54 minutes ago, Pirothea said:

missing or floating cocks on the creatures during animation

Animal SoS

Animated Beasts Cocks

that's likely causing your problem for that, theses mods both have there own skeletons in them. there should be a patch for it in one of them.

 

54 minutes ago, Pirothea said:

Arousal not effecting cocks on both humans and creature

can't speak for humans, but for creatures:

Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

 

Edited by MadMansGun
Posted
30 minutes ago, MadMansGun said:

that's likely causing your problem for that, theses mods both have there own skeletons in them. there should be a patch for it in one of them.

 

can't speak for humans, but for creatures:

 

I did a re-install of ABC and ASOS. Didn't find a patch in ABC but in ASOS found a patch for ABC addition which is some kind of hybrid .json. 

 

"Installs ASOS ABC addition.

Adds Animal_SOS_ABC.json hybrid for Creature Framework.

Normal Meshes Animal_SOS in ABC erection animations. Required to play ABC animations."

 

Will this work? If so Do I or Don't I need the ABC mod?

Posted
40 minutes ago, Uxot said:

Does it work on SE too? someone said this a a bundle for LE/SE..

if your talking about mnc the se version is over here:

https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/

13 minutes ago, Pirothea said:

I did a re-install of ABC and ASOS. Didn't find a patch in ABC but in ASOS found a patch for ABC addition which is some kind of hybrid .json. 

 

"Installs ASOS ABC addition.

Adds Animal_SOS_ABC.json hybrid for Creature Framework.

Normal Meshes Animal_SOS in ABC erection animations. Required to play ABC animations."

 

Will this work? If so Do I or Don't I need the ABC mod?

i think you should just dump asos and use mnc or mnc+abc.

  • 2 weeks later...
Posted (edited)

So I've recently uninstalled CF & MNC & installed current versions + added ABC, all of which seem to be working fine with the exception of Zombie textures. CF shows MihailZombies as their governing mod, which I don't have (I did apply the modcompatibilitythingy), but the zombies in the Markarth Hall of the Dead have no textures. I've saved and reloaded, I've reregistered creatures, all to no avail. Anyone have advice on how I might fix this?

 

(edit: I should add that I looked for Mihail's mod, which is apparently a Nexus mod and is set to hidden)

Edited by vladeemer
Posted
10 hours ago, vladeemer said:

So I've recently uninstalled CF & MNC & installed current versions + added ABC, all of which seem to be working fine with the exception of Zombie textures. CF shows MihailZombies as their governing mod, which I don't have (I did apply the modcompatibilitythingy), but the zombies in the Markarth Hall of the Dead have no textures. I've saved and reloaded, I've reregistered creatures, all to no avail. Anyone have advice on how I might fix this?

 

(edit: I should add that I looked for Mihail's mod, which is apparently a Nexus mod and is set to hidden)

You do unfortunately need the original mod to make the compatibility patch work. Without Mihail's mod there are no textures for it to use so you should remove that patch because it's pointing to something that doesn't exist for your setup.

Posted
59 minutes ago, Xiaron said:

You do unfortunately need the original mod to make the compatibility patch work. Without Mihail's mod there are no textures for it to use so you should remove that patch because it's pointing to something that doesn't exist for your setup.

Thank you kindly, looks like that was the issue. I'd mistaken the multipatch for a requirement.

 

The hall of the dead is back to normal, and the zombie breeding will just have to wait until Mihail opens up shop again!

Posted

Hi there, I was just wondering.

I haven't really been having problems that I'm aware of, but I just noticed the warning that says to put MNC after XPMSE skeleton, and have just done that in case it fixes any yet unknown issues I may have in future.

 

The big question now is, where should I put ABC? it's a skeleton based mod, so should it go before or after XPMSE, and before or after MNC?

Posted
9 hours ago, vladeemer said:

Thank you kindly, looks like that was the issue. I'd mistaken the multipatch for a requirement.

 

The hall of the dead is back to normal, and the zombie breeding will just have to wait until Mihail opens up shop again!

No problem, glad it was an 'easy' fix. ;)

So you have a couple options. https://www.nexusmods.com/skyrim/users/37834630?tab=user+files is where Mihail is sharing his mods and the textures you want may be in a pack that's still available but you would have to check.

 

There's also Demonic Creatures which uses a lot of Mihail's creations and other new creatures. It might be more than you're looking for though, since it adds a whole lot more creatures then just zombie dogs. Personally I like the variety and occasional shocking surprise after so many Skyrim playthroughs.

Posted
1 hour ago, AnonAngelion said:

Hi there, I was just wondering.

I haven't really been having problems that I'm aware of, but I just noticed the warning that says to put MNC after XPMSE skeleton, and have just done that in case it fixes any yet unknown issues I may have in future.

 

The big question now is, where should I put ABC? it's a skeleton based mod, so should it go before or after XPMSE, and before or after MNC?

Before of course. The ABC bones are included on the MNC skeleton's together with the ASOS and the XPMSE bones. So you have to place the MNC after any other mod in conflict except for those that comes with a patch for MNC.

 

 

Posted
On 8/8/2022 at 12:52 PM, MadMansGun said:

....i feel like i'm missing part of the conversation here, your werewolves look like werewolves?

thanks MMG, was having a pretty miserable day until I saw that comment! thanks for brightening up my day! :)

  • 3 weeks later...
Posted

Any chance for a patch for Bears of the North? I saw it was being worked on many pages back but didn't see any finished mesh download. If someone has that could I pleeeeaaassseee get it?

 

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