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More Nasty Critters Legendary Edition


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Posted
On 6/17/2022 at 5:02 AM, hattarathefox said:

for some reason the giants are still using the original model without the penis, even when in sex animations, how do i fix this? it migh be more than just the giant, as i just installed this a few hours ago and havent seen every creature obviously

 

edit: just realized that it might have something to do with me having around 3 different mods installed that im pretty sure do the same thing, although they were all listed under "other mods" on this mod's download page, so maybe not. the mods in question are this one, animated beast cocks, and horny creatures of skyrim

 

edit 2: i just noticed that wolves also dont have dicks

 

edit 3: i managed to restore the wolf dicks by turning off a gore mod, but when i start an animation with them the dick never unsheathes

nvm i fixed it

Posted (edited)
On 6/18/2022 at 9:42 PM, MadMansGun said:

you can fix it by not installing the LE version of the mod.


Does this work on AE?  I am also getting this message but I am on AE.  No LE version installed.

Edited by balerion999
Posted

Odd problem with foxes. They are the size of wolves dead and actually look bigger while alive. Any solution for this? Foxes go back to normal if I disable More Nasty Critters so I know it has to do with something it does but I can't figure it out. 

Posted
13 minutes ago, Kingpin100 said:

Odd problem with foxes. They are the size of wolves dead and actually look bigger while alive. Any solution for this? Foxes go back to normal if I disable More Nasty Critters so I know it has to do with something it does but I can't figure it out. 

mnc edits there race and it's npcs, so something you have loading after mnc is overriding one of these edits.

Posted

My favourite thing is going through ESPs trying to find out what changed a races scale LOL. So many MODs mess about with it when they don't need to ?

 

Can't beat some digging after you see something has overwrote MNC race records again haha.

Posted
3 hours ago, MadMansGun said:

mnc edits there race and it's npcs, so something you have loading after mnc is overriding one of these edits.

That helped me solve it. Moved mnc to the end of my plugin list and it solved it. No clue how whatever other mod it was changed only foxes when mnc is running but I got them back to normal. Thank you. 

Posted (edited)

MoreNastyCritters v12.7B
found and fixed the camera errors in my edited werewolf animations.

 

CreatureFramework V2.0.5

added in some of bad dog's suggested edits

edited event onupdate script to look for alt-start mods (Skyrim Unbound, Realm of Lorkhan, Live Another Life)

some other small edits that should hopefully make it work better.

 

known/found bug: the freecam seems to be messing with CF's ability to apply meshes onto the player's beast forms, so try turning it off for a bit when a animation first starts so it can get applied.

Edited by MadMansGun
Posted

This is no big deal, but I got curious about it. Sometimes when I'm adventuring I see a wolf or bear kill a rabbit, but the dead rabbit continues to do a running animation, in place. It can't be interacted with. After leaving and coming back later the rabbit then appears as a normal dead rabbit and can be interacted with.

 

Has anyone else seen this? I'm only asking here because clicking on the running rabbit in the console shows that MNC is the last (or perhaps only) mod affecting it.  Thanks in advance.

Posted
6 minutes ago, PubliusNV said:

This is no big deal, but I got curious about it. Sometimes when I'm adventuring I see a wolf or bear kill a rabbit, but the dead rabbit continues to do a running animation, in place. It can't be interacted with. After leaving and coming back later the rabbit then appears as a normal dead rabbit and can be interacted with.

 

Has anyone else seen this? I'm only asking here because clicking on the running rabbit in the console shows that MNC is the last (or perhaps only) mod affecting it.  Thanks in advance.

that sounds like a behavior file problem, rabbits seems to be fine for me so i don't think it's mnc.

Posted
1 hour ago, PubliusNV said:

This is no big deal, but I got curious about it. Sometimes when I'm adventuring I see a wolf or bear kill a rabbit, but the dead rabbit continues to do a running animation, in place. It can't be interacted with. After leaving and coming back later the rabbit then appears as a normal dead rabbit and can be interacted with.

 

Has anyone else seen this? I'm only asking here because clicking on the running rabbit in the console shows that MNC is the last (or perhaps only) mod affecting it.  Thanks in advance.

 

Do you have zaz? there's a patch floating around for zaz and the bunnies.

 

 

Posted
51 minutes ago, zarantha said:

Do you have zaz? there's a patch floating around for zaz and the bunnies.

 

14 minutes ago, MadMansGun said:

...why the hell is zaz even editing that in the first place?

 

Wow, I never would have suspected zaz! Thanks for the pointer to the fix - I download and installed it, now I just have to wait until a bunny gets killed to see whether it works for me.

Posted

the edited idles w/ abc are very cool and it'd be nice to see them for more creatures, even if it's less comprehensive and just on the main idle anims rather than the entire set

Posted

Ive encountered a problem where horses specifically cause my game to crash and a few creatures dont have their penises anymore. This happened while i was playing the game as well, the animations and everything worked fine at first but then something in game caused them to break. I tried all the troubleshooting steps you listed but it still does it, any additional help would be appreciated if possible 

Posted
On 7/11/2022 at 11:42 AM, Hexx48 said:

Ive encountered a problem where horses specifically cause my game to crash

that could be anything, horse mods don't play well with other horse mods.

On 7/11/2022 at 11:42 AM, Hexx48 said:

and a few creatures dont have their penises anymore

you may have something like immersive creatures installed.

Posted

Thank you, i must have missed Immersive Creatures when i was going through turning things off trying to figure what was causing the problem. As for the horses im not sure what was causing the issue there but installing BakaFactorys ABC mod fixed it somehow so im just gonna blame skyrim spaghetti code for that one.

Posted (edited)

So Creature Framework 2.0.5 refuses to fully work for me. No matter what I try, creatures won't switch to their aroused meshes after reaching the threshold I've set. The meshes still swap out perfectly fine when a sex scene starts and ends, but they don't swap from being aroused in general. I have not had this problem using the 1.1.0-pre2 version of Creature Framework, so I do not know what has changed but it just won't work. I've tried forcing the arousal update in CF, triggering the creature itself to update, overriding their arousal and even resetting CF itself... none of these methods seemed to work. Am I doing something wrong?

Edited by Connector196
Posted
4 minutes ago, Connector196 said:

Am I doing something wrong?

probably not, CF is a finicky bastard and i'm in the middle of testing what i hope will be "v3.0".

also that "forced aroused" stuff never seemed to work right in the first place, it may in fact actually work better with that stuff turned off (i'm removing it from v3).

 

so try this or wait for v3 (maybe later tonight or tomorrow if things go well, i need to do a "on top of old install" test and a "new game" test....so far i've only done a "cleaned with save editor first" test).

Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2). NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

but if it's still working when sexlab is running then it may be best not to mess with it, it's better to have 50% working than 0% working.

Posted
3 minutes ago, Szlordrin said:

Forgive me if I missed it, what kind of update did this one entail. I thought there was a change log on the main page, but I couldn't find it.

Quote

MoreNastyCritters v12.7C
edited Skeever texture.
updated Riekling's Tongue to match ABC.
updated AshHopper mesh to match ABC.
added female goat.

.
MoreNastyCritters v12.7B
found and fixed the camera errors in my edited werewolf animations.
.
MoreNastyCritters v12.7A
can't remember, i forgot to update this log.
.
HentaiCreatures v12.7
removed horse keyword from Hentai horses to avoid "mount when banishing" crash.
.
MoreNastyCritters v12.7
added edited horse idles with abc effects.
added edited werewolf idles with abc effects.

 

as for Creature Framework v3.0 the onupdate scripts have been modified to be much more forceful in it's arousal detection, it now looks to see if a "aroused" mesh is actually applied or not instead of using a random dodgy Flag and assuming.

 

sadly the freecam is still messing with the player's werewolf form, but turning it off for a sec should allow the new onupdate script to run another pass on the player to see if the mesh is applied or not.

Posted
2 hours ago, Sladen2019 said:

Its been a long timne since the SSE version got an update. Can someone update the SSE port of MNC and Creature Framework ?

i'm currently waiting to hear back from pfiffy about that.

Posted

I downloaded MoreNastyCritters_v12_7C intending to use it on SE, but it's got a LE DLL in it, apparently. Is it intended to work on SE?

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