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More Nasty Critters Legendary Edition


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Posted

I tried reinstalling everything now, restored my skyrim backups, completely clean setup. After setting it up, how I assume is the correct way, the features of the creatures... don't show up at all now. I'm not sure whats going on. If you have the time, I'd appreciate it if you could get ahold of me over discord or something, so I can share my screen and you can see what's going on.

Posted
On 5/14/2022 at 6:46 PM, roldoi1911 said:

https://www.nexusmods.com/skyrim/mods/87316
 

Is there a way to integrate a polymorph/playable creature mod like this to work with animations? I tried to initiate sex with one of these spells, but only got human on human animations.

looks like it's using "new" races and not the actual races. the way it's setup is a bit of a bitch to fix/patch.

Posted
5 hours ago, MadMansGun said:

looks like it's using "new" races and not the actual races. the way it's setup is a bit of a bitch to fix/patch.

Yeah… thats the issue I’m always running into for these kinds of mods. Its never the vanilla races, but a custom race using the models.

  • 2 weeks later...
Posted
2 hours ago, EZK-0X said:

how do i change Giantess hair? is it possible?

i've never tried, looks like it could be possible with some 3dsmax/blender work.

 

1 hour ago, サマエル said:

New Update! great! Any change log? Thank you for your hard work

some small edits that i can't remember and added a slaughterfish mesh to fix a problem i found with the stock skyrim mesh (the eyes would disappear if you zoomed the camera in on it)

Posted

@MadMansGun

1. During an erection, the horse's penis is animated. Interesting! Unfortunately, I have not noticed this effect in other creatures..

2. Werewolves do not get an erection when the aroused level is appropriate. They only get an erection with sex animation.

Posted
7 hours ago, Prymerion said:

@MadMansGun

1. During an erection, the horse's penis is animated. Interesting! Unfortunately, I have not noticed this effect in other creatures..

2. Werewolves do not get an erection when the aroused level is appropriate. They only get an erection with sex animation.

only horses and werewolves* have them at this time.

*HCOS adds extra werewolf idle animations if you also have DAR installed, but it needs to be a MNC/HCOS/ABC penis to work, not SOS.

 

werewolves are a bit finicky due to many things, eg:

cf sometimes has problems if you play as a "beast race" and turn into a werewolf.

SOS causes conflicts due to how it's set up to do werewolves, the human penis armor is "werewolf compatible" so it sometimes does not get unequipped when you transform.

 

5 hours ago, alranteesi said:

not updated from one year

thx for Pfiffy for converted this mod

I hope update this mod with last LE update

i could try, but i don't use SE so i can't test to see if anything fucks up in the conversion.

Posted
20 hours ago, MadMansGun said:

werewolves are a bit finicky due to many things, eg:

cf sometimes has problems if you play as a "beast race" and turn into a werewolf.

SOS causes conflicts due to how it's set up to do werewolves, the human penis armor is "werewolf compatible" so it sometimes does not get unequipped when you transform.

 

I have the schlongs for werewolves turned off in every SoS menu. Additionally, I physically deleted the files responsible for the schlongs for them. In the latest version of More Nasty Critters, the werewolf only has a penis during the animation. In the normal situation, it does not show up at all.

This problem does not occur with older versions of MNC and Creature Framework. I don't know what versions they are, but they are at least a year old.

Posted

.....i don't see how that would effect horse dicks, CF does not use that keyword for anything.

Posted
47 minutes ago, Tlam99 said:

Try it.

there is nothing for me to try, horses are already working fine for me.

 

48 minutes ago, Tlam99 said:

On npc creation the race is called. The npc (horse) has the keyword, but not the race.

Without the keyword you cannot activate ride with "E" key. It is not recognised as horse.

that's how it's meant to work, it's so you don't mound cart, ghost and unsaddled horses.

 

CF does not identify races by keywords, it uses formids.

Posted
31 minutes ago, Tlam99 said:

Something to read for equipitem() under notes point 4. 

....you want to pull Alduin into you inventory? ?

Posted
3 minutes ago, Tlam99 said:

Sorry, I don't get the joke.

 

note 4 is:

Quote

In some cases the aforementioned item addition can be utilized to add non-inventory items. The below will add an Alduin NPC form to the player's inventory that, when dropped, will be a full-sized Alduin actor.

 

Posted (edited)
25 minutes ago, Tlam99 said:

If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with AddItem (), then equip it as the item might not otherwise register as equipped

the script is already setup to deal with that.....but however i do see something that could be changed in it: PreventRemoval is set to false

 

; Add and equip an armour to an actor (the wiki says just doing EquipItem sometimes doesn't register the equip if they don't have the item already)
function AddAndEquipArmor(Actor actorForm, Armor armorForm) global
	if actorForm.GetItemCount(armorForm) == 0
		actorForm.AddItem(armorForm, 1, true)
	endIf
	while !(actorForm.IsEquipped(armorForm))
		actorForm.EquipItem(armorForm, false, true)
	endWhile
endFunction

problem is it could also have negative effects if set to true.

Edited by MadMansGun
Posted

no, the horse keyword is still unrelated to armors & races, you can add it to a wolf and it will still be a wolf and equip wolf dicks.

Posted
1 hour ago, Venturaz said:

Is More Nasty Critters compatible with Fluffworks Fluffy Animals and it's Patches or would it need a Patch?

 

https://www.nexusmods.com/skyrimspecialedition/mods/56361?tab=description

 

https://www.nexusmods.com/skyrimspecialedition/mods/64445?tab=description

 

Not really. You can easily do it yourself though. I've been applying fluffworks to every creature myself and nearly got to a point where I can just remove the fluffworks ESP entirely. It's actually really easy to do.

 

Download fluffworks > extract.

 

Open each mesh you want to get fluffworks off of in Nifskope > Copy branch of each "Shell" part and paste onto the root of the Nif file in MNC for that creature.

 

Then take the fluffworks shell textures and paste them in the texture folder where they would of gone had you installed fluffworks normally. 

 

Takes a bit of time but it's not as bad as you'd think. Just make sure you do it for every MNC creature file that you see related (so normal and hard versions).

 

Horses are a bit of a nightmare though. AE changed a few things about horse manes and how they're applied, plus for me I had to update the MNC ESP to make sure it was pointing to the correct horse mesh and then edit the Mane settings in the ESP. 

Posted

Please forgive me for asking a stupid question but is there a new area for changelogs now with the newest loverslab server? I noticed a posted update to this mod but no longer see changelog and I haven't been around as much for a while to know all the ins and outs of the new site.

Posted
1 hour ago, AndragonFirefly said:

Please forgive me for asking a stupid question but is there a new area for changelogs now with the newest loverslab server? I noticed a posted update to this mod but no longer see changelog and I haven't been around as much for a while to know all the ins and outs of the new site.

site updates keeps deleting them so i don't try anymore:

Quote

HentaiCreatures v12.7
removed horse keyword from Hentai horses to avoid "mount when banishing" crash.

it was mostly only a problem if you have SexLab Aroused Creatures installed.

 

as for "CreatureFramework V2_0_4" i just removed some unused script lines and added/enabled some debug logging lines, end user wise it's just the same as v2.0.3 so there is no need to update.

Posted (edited)

interesting.....it seems to be the freecam that is messing with the player's werewolf form, it's somehow not letting the aroused armors get applied until it's turned off (Eg: like after the animation has ended).

Edited by MadMansGun
Posted

So I've been wanting to finally try Enderal, I've gotten all the mods I want as a minimum to work, except this one and ABC and some animation mods that depend on it.
I found that someone made it work for SE:

However, I don't have the SE version. And I was hoping there might be someone who already knew a fix/patch to make it work?

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