Wasmachensachen Posted March 20, 2022 Posted March 20, 2022 (edited) 10 minutes ago, Gukahn said: Highly debatable and i wouldn't start that discussion if i where you. LE vs SE is such a god damn old topic and purely personal taste. And nobody gives a flying fuck about AE. If AE is superior in one way compared to LE or SE.. It's over complicating things and Crashing ? From a technical standpoint, there is no arguing. You can also not deny that SE is by far more accepted in the mainstream modding scene. Stability is tricky, it depends on how heavy your mod setup is and how much knowledge about modding you have. I can't believe that we still have to argue about if LE is deprecated or not... I also don't want to say, that LE should be completely abandoned, if some people still want to use it, fine... but shouldn't it, simply because of the higher popularity, be the main focus to get it supported? Edited March 20, 2022 by Wasmachensachen
Gukahn Posted March 21, 2022 Posted March 21, 2022 (edited) 7 hours ago, Wasmachensachen said: , simply because of the higher popularity, be the main focus to get it supported? No because its the mod author who decides what versions it will originate from, not the mod user unless he pays for it, in that case a user would be more of an financial support and wouldn't fit just being simply called "User." Mod Pimp anybody? ?. Many are on LE still, would you make something for a game you don't play and wait until someone comes around and convert your mod, so you can play your own mod? And nope, we don't start this discussion about Versions here. It's talked to death and i don't have the time, nor patients to argue about one of the more dumbest things on this site. Edited March 21, 2022 by Gukahn 1
Wasmachensachen Posted March 21, 2022 Posted March 21, 2022 7 hours ago, Gukahn said: would you make something for a game you don't play This is the reply I was hoping not to get... Yes if I know, that I am maintaining a mod, which many other mods rely on to function, I would go the extra mile to support it for all people. This is a stubborn mindset. We are not simply talking about a little mod right here, it's a quite big modding resource after all. I don't want to argue with you like that or offend anybody. It was simply a question to MadMansGun. 1
shiagwen Posted March 21, 2022 Posted March 21, 2022 On 3/19/2022 at 2:30 AM, MadMansGun said: old meshes/outdated mods overriding MNC. Nope. MNC is the last thing i install
Gukahn Posted March 21, 2022 Posted March 21, 2022 3 hours ago, Wasmachensachen said: I don't want to argue with you like that or offend anybody. It was simply a question to MadMansGun. Everything is cool, maybe i just shouldn't have replied to a question that doesn't really concern me tbh.^^
donttouchmethere Posted March 21, 2022 Posted March 21, 2022 3 hours ago, shiagwen said: Nope. MNC is the last thing i install ?♂️ You would appear less pink if you would explain what you actually installed there.
CYNIC78 Posted March 29, 2022 Posted March 29, 2022 Hello all. Thank authors for great framework. I have question, hope someone will help me. I have made custom dog follower and I want it to have hard version during arousal\sex scenes. Problem is that I'm using custom armoraddon\armor for my follower (tho it uses DogCompanion default Skyrim race), so my follower is performing all installed canine animations during sex, however it doesn't have "hard" version and there is no cock showing when it's erected. How should I make and apply "hard" version right way in order to get my custom follower work with MNC switching mesh to erected like any other creatures compatabile with MNC?
MadMansGun Posted March 29, 2022 Author Posted March 29, 2022 (edited) 25 minutes ago, CYNIC78 said: Hello all. Thank authors for great framework. I have question, hope someone will help me. I have made custom dog follower and I want it to have hard version during arousal\sex scenes. Problem is that I'm using custom armoraddon\armor for my follower (tho it uses DogCompanion default Skyrim race), so my follower is performing all installed canine animations during sex, however it doesn't have "hard" version and there is no cock showing when it's erected. How should I make and apply "hard" version right way in order to get my custom follower work with MNC switching mesh to erected like any other creatures compatabile with MNC? https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ edit: don't forget to use a custom skinName to go with your skinForm in the json Edited March 29, 2022 by MadMansGun 1
CYNIC78 Posted March 29, 2022 Posted March 29, 2022 Just now, MadMansGun said: https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ Thank you very much for detailed tutorial and of course for MNC!
CYNIC78 Posted March 29, 2022 Posted March 29, 2022 (edited) 1 hour ago, MadMansGun said: edit: don't forget to use a custom skinName to go with your skinForm in the json I have set up json file for my mod, and when launched game in console my mod is registered, but it complains that creature is missing race or race name. { "modID": "DogFollower", "ModName": "Dog Follower", "creatures": [ { "skinName": "DogCompanion", "restrictedSlots": [], "arousedArmor": "__formData|DogFollower.esp|0x5194", "normalArmor": null, "RaceName": "DogCompanionRace", "raceForm": "__formData|Skyrim.esm|0x1AC4", "skinForm": "__formData|DogFollower.esp|0x0DCF" } ] } Problem is that I am using default Skyrim "DogCompanionRace" but with custom armoraddon and armor for actor, so I have tried to put Skyrim.esm and race ID of that race, and it's seems like it's failed. P.S. It was my fault tho. raceForm ID must have 5 digits after 0x like so "raceForm": "__formData|Skyrim.esm|0xf1ac4" Now my dog is registered by MNC! Edited March 29, 2022 by CYNIC78
Murphiee Posted March 30, 2022 Posted March 30, 2022 Is there any way to limit junk to only being shown during Sexlab scenes? Basically vanilla meshes during gameplay, MNC meshes during sexlab.
MadMansGun Posted March 30, 2022 Author Posted March 30, 2022 6 hours ago, Murphiee said: Is there any way to limit junk to only being shown during Sexlab scenes? Basically vanilla meshes during gameplay, MNC meshes during sexlab. load up mnc in xedit and delete any armoraddons that have color. 1
shiagwen Posted March 31, 2022 Posted March 31, 2022 What the fzuck are you doing ? Females everywhere !" Giantess, dragon priestess, falmer warlords, draugr deathlords, all females ! No option to disable female creatures ! Deinstall and take an old version is only way to get rid of ! i am VERY angry about forcing me to work all this out !
MadMansGun Posted March 31, 2022 Author Posted March 31, 2022 (edited) 7 hours ago, shiagwen said: What the fzuck are you doing? filling in bugthesda's gender gaps. 7 hours ago, shiagwen said: falmer warlords, draugr deathlords, those are stock/DLC, they have nothing to do with me, so smeg off. 7 hours ago, shiagwen said: all females blame luck, the game picks at random what will spawn from the leveled lists, i've already done what i could to make the ones i added spawn less but the game seems to favor female flagged npcs. 7 hours ago, shiagwen said: Deinstall and take an old version is only way to get rid of ! i am VERY angry about forcing me to work all this out ! load up mnc in xedit and delete the leveled actors lists to remove Giantess & dragon priestess. Edited March 31, 2022 by MadMansGun
Murphiee Posted April 1, 2022 Posted April 1, 2022 How "required" is sexlab aroused? Only for arousal mesh changes? or mod will completely break without it?
MadMansGun Posted April 2, 2022 Author Posted April 2, 2022 4 hours ago, Murphiee said: How "required" is sexlab aroused? Only for arousal mesh changes? or mod will completely break without it? CF needs it, and (sadly) MNC needs CF. 1
Murphiee Posted April 2, 2022 Posted April 2, 2022 5 hours ago, MadMansGun said: CF needs it, and (sadly) MNC needs CF. Ooof, il take a look at the scripts to see how extensive it is. Thnx for the help.
mauice Posted April 7, 2022 Posted April 7, 2022 (edited) not sure what is causing this... i have been trying for literally a few days now to figure this out but no matter what MNC SLAL i use it doesn't like the Behavior.hkx currently set to use V12_6C of MNC SLAL, full mods list as follows (yes i know i am using AE with SE mods but this is the only one not working, game loads fine i and everything else is stuck in T-pose though) SexLabFrameworkAE_164c SexLab Aroused Redux v29 Creature Framework v2.0.3 RaceMenu XP32 Maximum Skeleton SE Address Library for SKSE Plugins JContainers SkyUI UIExtensions SexLab Animation Loader SexLab Match Maker v7 FNIS FNIS Creatures Patched SE SL Tools Updated mod load order is as follows per guide, i am aware of SL tools not being compatible with UIExtensions however disabling UIE does not solve the issue. >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V7.6 4/7/2022 10:24:19 AM Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\Games\The Elder Scrolls - Skyrim - Special Edition\ Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) FNIS.ini InstantExecute=1 Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<< Reading MoreNastyCritters V1.0 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files.... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.63 ... 1714 animations for 8 mods successfully included (character). 957 animations for 2 mods and 38 creatures successfully included.. 2 Warning(s). P.S. the final end goal is to get HCOS (horny creatures of skyrim) to work if possible but at a minimum to get this to work. Edited April 7, 2022 by mauice felt i needed to add the final end gold of why i am troubleshooting this mod.
MadMansGun Posted April 7, 2022 Author Posted April 7, 2022 6 hours ago, mauice said: >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<< well for starts you are on the LE mod page, so i will assume you downloaded the wrong version. 6 hours ago, mauice said: Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - C:\Games\The Elder Scrolls - Skyrim - Special Edition\ ....the fuck is this? your file paths don't match.
mauice Posted April 10, 2022 Posted April 10, 2022 On 4/7/2022 at 5:24 PM, MadMansGun said: well for starts you are on the LE mod page, so i will assume you downloaded the wrong version. ....the fuck is this? your file paths don't match. i fixed it, also this works in SE minus wolf textures break and just turn into a big red box with a ! in it. also that error is due to windows security firewall, did some digging around and disabling realtime protection fixes it. i am now working on trying to get wolf textures fixed and giving the SE port a 2nd try overall im having fun breaking my saves with random mods than playing the game right now. also the not matching file locations is from when i was trying to use a 1.5.x version from skidrowreloaded since i already own it on steam and i have the AE DLC for SE i attempted to use a offline version that wouldn't have the AE update. that didn't help anything just made it worse and more of a pain in the ass to get everything setup to be honest.
Jahn_Doe Posted April 11, 2022 Posted April 11, 2022 (edited) I noticed that some creatures for me (so far only the draugr) don't have meshes when the animation is playing. Looking into the CF MCM says that their skin is "unknown". What's the fix for this? Have already tried re-registering, clearing creatures, enabling force arousal update, disabling SL Aroused Integration. Edited April 11, 2022 by Jahn_Doe
MadMansGun Posted April 11, 2022 Author Posted April 11, 2022 3 hours ago, Jahn_Doe said: I noticed that some creatures for me (so far only the draugr) don't have meshes when the animation is playing. Looking into the CF MCM says that their skin is "unknown". What's the fix for this? Have already tried re-registering, clearing creatures, enabling force arousal update, disabling SL Aroused Integration. sounds like you have something like immersive creatures installed, it adds "new" draugrs to the game (that just look the same as the stock ones)
Jahn_Doe Posted April 11, 2022 Posted April 11, 2022 1 hour ago, MadMansGun said: sounds like you have something like immersive creatures installed, it adds "new" draugrs to the game (that just look the same as the stock ones) Ah yes, it is installed. Thanks!
Gonzeh Posted April 17, 2022 Posted April 17, 2022 Wait... Seems i've been running CF 2.03 from this topic along with MNC 12_6SE from the SE edition thread linked on this page for AE patch (didn't buy AE, just the auto update version) 1.6.353 or whatever it is and it's all been working fine?! I've only just realised since I installed Immersive Creatures and then went to install BDIC for it and going in game told me CF had downgraded to 1.something or other for SE? Should I of been running the SE version of CF all along? It's confusing as I didn't even realise CF 2.03 was built for LE when I 1st installed it as it never gave me a warning about being for a different game version. Should I swap to the SE version that's available somewhere? Only asking as it seems 2.03 doesn't like the BDIC patch system...
MadMansGun Posted April 17, 2022 Author Posted April 17, 2022 (edited) v2.0.3 is for both versions, but SE is a bit of a bitch sometimes (don't know why) so for some people the older "se port" works better. Spoiler v1 is using a cloak spell based system. v2 is using a quest alias based system. Edited April 17, 2022 by MadMansGun
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