mishu_mihaita Posted January 14, 2022 Posted January 14, 2022 16 hours ago, MadMansGun said: giantess is mnc, dragoness is hcos. delete the leveled npc list in the esps. You mean the EncGiantess01, 02 and 03 under Actors>Actor>Actor>GiantRace?
MadMansGun Posted January 14, 2022 Author Posted January 14, 2022 9 hours ago, finn3110 said: You mean the EncGiantess01, 02 and 03 under Actors>Actor>Actor>GiantRace? LCharGiant [LVLN:00030529] 1
Mark Antony Posted January 15, 2022 Posted January 15, 2022 On 12/31/2021 at 9:46 PM, Nymra said: I have a problem with frost atronachs... they just dont have their schlongs, whatever I do! I found out that a reliable way to make them have their schlongs is using "clear creatures" in Sexlab MCM. But that only holds for a single stage or sometimes even only some seconds, then the Atronach is losing its dick again... In Billys version the atronach even loses all the ice gear in addition to his dick, while in other scenes the ice wall appears but not the schlong... this is really frustrating, bascially ridiculues the use of Frost Atronachs in Scenes Any ideas? Did you ever find a solution? Mine appear to be completely invisible when the animation starts. The animation I have is BaboMeatShield I also use ABC
Nymra Posted January 15, 2022 Posted January 15, 2022 1 hour ago, Mark Antony said: Did you ever find a solution? Mine appear to be completely invisible when the animation starts. The animation I have is BaboMeatShield I also use ABC no. the problem exists for months now but I never dug into it... everything related to solving creature problems triggers a massive PTSD
Mark Antony Posted January 15, 2022 Posted January 15, 2022 43 minutes ago, Nymra said: no. the problem exists for months now but I never dug into it... everything related to solving creature problems triggers a massive PTSD I just went into xedit and went to the armoraddon record for both the hard and regular mesh and changed them to both to atronachfroztHard and it seemed to fix it. It has something else in the record field for some reason 1
mishu_mihaita Posted January 15, 2022 Posted January 15, 2022 4 hours ago, MadMansGun said: LCharGiant [LVLN:00030529] Thank you
Mark Antony Posted January 15, 2022 Posted January 15, 2022 For some reason I keep getting this in my papyrus log Spoiler [01/15/2022 - 03:00:04AM] error: Cannot call EquipItem() on a None object, aborting function call stack: <unknown self>.creatureframeworkutil.AddAndEquipArmor() - "CreatureFrameworkUtil.psc" Line 135 [CFQuestFramework (13000D62)].creatureframework.ChangeArousal() - "CreatureFramework.psc" Line 1702 [CFQuestFramework (13000D62)].creatureframework.ActivateActorA() - "CreatureFramework.psc" Line 1171 [CFQuestFramework (13000D62)].creatureframework.ActivateActor() - "CreatureFramework.psc" Line 1155 [CFQuestFramework (13000D62)].creatureframework.OnUpdate() - "CreatureFramework.psc" Line 1580 [01/15/2022 - 03:00:04AM] error: Cannot call IsEquipped() on a None object, aborting function call stack: <unknown self>.creatureframeworkutil.AddAndEquipArmor() - "CreatureFrameworkUtil.psc" Line 134 [CFQuestFramework (13000D62)].creatureframework.ChangeArousal() - "CreatureFramework.psc" Line 1702 [CFQuestFramework (13000D62)].creatureframework.ActivateActorA() - "CreatureFramework.psc" Line 1171 [CFQuestFramework (13000D62)].creatureframework.ActivateActor() - "CreatureFramework.psc" Line 1155 [CFQuestFramework (13000D62)].creatureframework.OnUpdate() - "CreatureFramework.psc" Line 1580 [01/15/2022 - 03:00:04AM] warning: Assigning None to a non-object variable named "::temp41" Also I was wondering if you had plans for the creatures added in anniversary edition
MadMansGun Posted January 19, 2022 Author Posted January 19, 2022 (edited) update MoreNastyCritters v12.7 added edited horse idles with abc effects. added edited werewolf idles with abc effects. (you don't need abc to see them) Edited January 19, 2022 by MadMansGun 6
Maverick939 Posted January 19, 2022 Posted January 19, 2022 Does this Creature Framework work with SE? The CF on the SE downloads seems to have been without updates for nearly 4 years, should i use it instead of the one here?
MadMansGun Posted January 19, 2022 Author Posted January 19, 2022 3 hours ago, Maverick939 said: Does this Creature Framework work with SE? it "should" but SE has been a unpredictable shit show, more so now with this AE crap going on.
WDeimos Posted January 20, 2022 Posted January 20, 2022 having a werewolf problem. my pc is a female werewolf. im using la femme lycana for the body mesh and diverse werewolf player replacer for textures. when i first transform everything looks as intended but after like 10 seconds or so the mesh and textures revert to a default black with saggy tits. after looking through files it looks like its from this mod. i deleted the meshes and textures but that just causes her to become a red triangle after the same time period. is there away to stop this from happening? im not seeing any mod conflicts in vortex. thanks in advance
MadMansGun Posted January 20, 2022 Author Posted January 20, 2022 26 minutes ago, WDeimos said: i deleted the meshes and textures but that just causes her to become a red triangle don't delete, just replace.....that or edit the armoraddon's file paths for the aroused & non-aroused meshes.
Skyrimlover4ever Posted January 20, 2022 Posted January 20, 2022 Hello people, before I ask my questions, first of all a big thank you to all moders and the community, for the mods for the support and for the commitment. My mod base: I have: - MO2, - FNIS, - SLE, SexlabFramework 162.full; - SLAL Anime Loader; - SLAL MNC v.12.5b,; - Hentai v.12.4.; Creature Framework v.2.0.2; - SexLab Aroused Creatures v.04.0 alpha 03 + tweak; - the RIA random invitation v1.2.8.; everything works fine only the RIA-invitation doesn't fucking work. Now my questions: most of the mods, all on the SLAL-MNC site, are newer and need an upgrade. Is an upgrade to: - SLAL-MCNC v.12.7 and - Hentai v.12.6; and - creatures framework v.2.0.3, difficult, and neccesary to do only under the "Read me upgrade procedure" or can I just reload and activate. I don't want to break a running game, otherwise an update would certainly be useful. Maybe someone has a tip how to get the RIA random invitation to work. Many thanks for your help.
MadMansGun Posted January 20, 2022 Author Posted January 20, 2022 13 hours ago, Skyrimlover4ever said: . you don't need to do anything when going from v12 to another v12*, but mnc has nothing to do with RIA random invitation not working, that mod is it's own thing. *but Hentai Creatures you may want to uninstall, load and save the game, then install the newer version.
WDeimos Posted January 21, 2022 Posted January 21, 2022 21 hours ago, MadMansGun said: don't delete, just replace.....that or edit the armoraddon's file paths for the aroused & non-aroused meshes. got it working, been playing for an hour with no issue. i ended up making a copy of the textures from the werewolf replacer, putting "female" in the name and putting them in the mnc werewolf folder. glad it was simple lol, thanks again
enterprise2001 Posted January 22, 2022 Posted January 22, 2022 On 1/19/2022 at 6:45 AM, MadMansGun said: update MoreNastyCritters v12.7 added edited horse idles with abc effects. added edited werewolf idles with abc effects. (you don't need abc to see them) Does this mean we can delete/uninstall the experimental horse idle animations from before?
MadMansGun Posted January 22, 2022 Author Posted January 22, 2022 6 minutes ago, enterprise2001 said: Does this mean we can delete/uninstall the experimental horse idle animations from before? yes
shiagwen Posted January 24, 2022 Posted January 24, 2022 On 1/22/2022 at 4:11 PM, shiagwen said: Found a solution of disappearing cocks : Aroused integration activated and aroused threshold 0 . that seems to work solid.
kirfkin Posted January 27, 2022 Posted January 27, 2022 (edited) On 1/14/2022 at 9:26 PM, Mark Antony said: I just went into xedit and went to the armoraddon record for both the hard and regular mesh and changed them to both to atronachfroztHard and it seemed to fix it. It has something else in the record field for some reason Did this with a test creature, and that worked for me. But It'd be nice if said creatures weren't always walking around like that so I guess I'll have to try to figure out why the different states aren't being applied. Edit: I guess I should confirm if Creature Framework should show no active mods if MNC is installed, in case that's the problem. Seemed to happen after SLAL. Edited January 27, 2022 by kirfkin
MadMansGun Posted January 27, 2022 Author Posted January 27, 2022 MNC should be showing up in Creature Framework.
kirfkin Posted January 28, 2022 Posted January 28, 2022 (edited) 54 minutes ago, MadMansGun said: MNC should be showing up in Creature Framework. Thanks. I'll see if I can figure out what's causing that. Edit: For anyone with this issue, check the logs and you might miss (as I did -- it didn't show up in Papyrus logs) that it can't find Data/Creatures.d . As it turns out, Wrye Bash did not copy this folder over which I hadn't realized. I think this should resolve my issue. Edit 2: Yep, that fixed it. Probably could have caught that sooner if I wasn't busy the past few weeks. Edited January 28, 2022 by kirfkin
Kuroyami Posted January 31, 2022 Posted January 31, 2022 So for the Selachii mod, I have this setpeice. Spoiler While not entirely visible, currently there is one of static draugr meshes in the sarcophagus. What I intend is to use the Draugr Herm mesh in the Skyfem patch to replace it, which I know requires some edits in Blender to get it not only in the same or similar pose, etc. Any advice on this?
MadMansGun Posted January 31, 2022 Author Posted January 31, 2022 17 minutes ago, Kuroyami said: I know requires some edits in Blender to get it not only in the same or similar pose, etc. Any advice on this? after you do that use NifSkope to export a .obj file and then re-import it so you can remove the nodes, once you re-add the textures remove Shader flag 1's skinned flag. also you may or may not need to add a BSXFlags into the mesh....and you also may need to copy a collision mesh.
7osisg4d Posted February 3, 2022 Posted February 3, 2022 On 5/27/2017 at 4:26 PM, MadMansGun said: CreatureFramework V2_0_#.7z This CF no longer has GetCreatureApplySpell, which sexlab werewolves is trying to call. Are these compatible at all? Maybe ActivateActorA
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