Gonzeh Posted April 17, 2022 Posted April 17, 2022 14 minutes ago, MadMansGun said: v2.0.3 is for both versions, but SE is a bit of a bitch sometimes (don't know why) so for some people the older "se port" works better. Hide contents v1 is using a cloak spell based system. v2 is using a quest alias based system. Ah right! Thanks for clearing that up, well I don't want to move away from this version as it's been fine for me. So if I wanted to use BDIC i'd have to see if BD would do a version that supports 2.03 from here?
MadMansGun Posted April 17, 2022 Author Posted April 17, 2022 30 minutes ago, Gonzeh said: BDIC we don't know whats going on with BDIC, he is trying to work on it but CF is not working correctly on his computer. at this point we are both fed up with CF's randomness. so far my attempts at replacing CF with something else have failed, BD was talking about trying to do something like SOS's system but i know nothing more than that (the problem with sos is that it only looks at the race and not the worn armor that the actor is using)
Gonzeh Posted April 17, 2022 Posted April 17, 2022 1 hour ago, MadMansGun said: we don't know whats going on with BDIC, he is trying to work on it but CF is not working correctly on his computer. at this point we are both fed up with CF's randomness. so far my attempts at replacing CF with something else have failed, BD was talking about trying to do something like SOS's system but i know nothing more than that (the problem with sos is that it only looks at the race and not the worn armor that the actor is using) Woah, good luck with that. Way beyond my scope. While i'm here. I just installed a 4K Wisp Mother replacer that has a new mesh and skin. The game is using it perfectly but during scenes NMC swaps it out like it should to it's own version. Can I edit the file and change the nude armour to null for the wisp mother and would it then just use the default model replacement I have used? Or would it require me to replace the .nif files somewhere in the NMC folders and leave the config file alone? "skinName": "Wisp Mother", "normalArmor": null, "arousedArmor": "__formData|MoreNastyCritters.esp|0x83C", "restrictedSlots": [], "RaceName": "Wisp Mother", "raceForm": "__formData|Skyrim.esm|0x13208", "skinForm": "__formData|Skyrim.esm|0x42528"
MadMansGun Posted April 17, 2022 Author Posted April 17, 2022 22 minutes ago, Gonzeh said: Woah, good luck with that. Way beyond my scope. While i'm here. I just installed a 4K Wisp Mother replacer that has a new mesh and skin. The game is using it perfectly but during scenes NMC swaps it out like it should to it's own version. Can I edit the file and change the nude armour to null for the wisp mother and would it then just use the default model replacement I have used? Or would it require me to replace the .nif files somewhere in the NMC folders and leave the config file alone? "skinName": "Wisp Mother", "normalArmor": null, "arousedArmor": "__formData|MoreNastyCritters.esp|0x83C", "restrictedSlots": [], "RaceName": "Wisp Mother", "raceForm": "__formData|Skyrim.esm|0x13208", "skinForm": "__formData|Skyrim.esm|0x42528" you could: a. replace the nif in mnc with your new one. b. delete the Wisp Mother from the json (and reload/reapply it cf's mcm) c. just turn off Wisp Mothers in cf's mcm. d. edit the ArmorAddon's file path in the esp.
Gonzeh Posted April 17, 2022 Posted April 17, 2022 23 minutes ago, MadMansGun said: you could: a. replace the nif in mnc with your new one. b. delete the Wisp Mother from the json (and reload/reapply it cf's mcm) c. just turn off Wisp Mothers in cf's mcm. d. edit the ArmorAddon's file path in the esp. Ah! I didn't see a wispmother option in CF MCM. Only Wisp Mother Shade, upon checking again there it was, that was an easy fix. Thanks.
MadMansGun Posted April 19, 2022 Author Posted April 19, 2022 so, i was going to make a MNC/CF patch for that "Expressive Werebeasts Redux" mod that i keep seeing around, but then i looked at it's esp....fuck that shit i'm not touching it with a 80 foot pole.
Murphiee Posted April 19, 2022 Posted April 19, 2022 Anyone happen to have a link to the edited script for creature framework? It changed equipping "hard" schlongs from a one time event, to a While (not equipped) => equip. statement. which completely fixed schlongs not appearing for me. But i seem to have misplaced it.
MadMansGun Posted April 19, 2022 Author Posted April 19, 2022 18 minutes ago, Murphiee said: Anyone happen to have a link to the edited script for creature framework? It changed equipping "hard" schlongs from a one time event, to a While (not equipped) => equip. statement. which completely fixed schlongs not appearing for me. But i seem to have misplaced it. if it's the same script that i think it is then it should already be in V2.0.3
Murphiee Posted April 19, 2022 Posted April 19, 2022 Got it, must be something else that breaks my game then. Thank you.
Sleepytime Posted April 21, 2022 Posted April 21, 2022 I have a slight problem, the ice wolves in my game seem much bigger than the normal wolves and it makes many of the animations not line up. Far as i know im not using any mod that changes their size or skeleton and just making them smaller with setscale does not really work as they are not just bigger but longer and lanker if that makes sense. Does the unofficial patch change them? I do not remember them towering over normal wolves when the game came out, they where just white versions of the normal wolves.
MadMansGun Posted April 21, 2022 Author Posted April 21, 2022 1 hour ago, Sleepytime said: I have a slight problem, the ice wolves in my game seem much bigger than the normal wolves and it makes many of the animations not line up. Far as i know im not using any mod that changes their size or skeleton and just making them smaller with setscale does not really work as they are not just bigger but longer and lanker if that makes sense. Does the unofficial patch change them? I do not remember them towering over normal wolves when the game came out, they where just white versions of the normal wolves. check the cf mcm wolf settings, make sure they are NOT set to the "MNC Rescaled Meshes"
Sleepytime Posted April 21, 2022 Posted April 21, 2022 In the CF creatures list under Wolf i only see wolf, summoned wolf and black wolf listed and all are using the normal NMC mesh and are the correct size. Looked thru the 18 pages of CF and i did not see a listing for ice wolves. Something, i believe the unofficial patch or maybe Cutting Room Floor, adds the "Alpha Wolf" that spawns between the guardian stones and Riverwood and it also has the jumbo size and is likely what is causing my ice wolves to also be huge if i had guess a cause. Gonna unpack the unofficial patch BSA and see what is lurking in there.
Gonzeh Posted April 21, 2022 Posted April 21, 2022 My female WWs are all appearing using the male model. It's bugging the life out of me because I can't figure out why. It used to work, I have Hentai creatures installed so I can summon both male and female, or if I spawn the female using the console it's still the male mesh and schlong. Werewolf is set to MNC in CF and males work fine but the framework isn't picking the female option when it should be. I had a look through the configs in creature.d and it only lists Werewolf and Werebear (My wearbears have no head for some reason, they are set to use Baka ABC which shows the full body/head in NifSkope). Any ideas anyone?
MadMansGun Posted April 21, 2022 Author Posted April 21, 2022 34 minutes ago, Gonzeh said: My female WWs are all appearing using the male model. It's bugging the life out of me because I can't figure out why. It used to work, I have Hentai creatures installed so I can summon both male and female, or if I spawn the female using the console it's still the male mesh and schlong. Werewolf is set to MNC in CF and males work fine but the framework isn't picking the female option when it should be. I had a look through the configs in creature.d and it only lists Werewolf and Werebear (My wearbears have no head for some reason, they are set to use Baka ABC which shows the full body/head in NifSkope). Any ideas anyone? old version of SL Werewolves or some other werewolf mod.
LokiRagnarok1228 Posted April 22, 2022 Posted April 22, 2022 Ok I need some help if anyone can, I installed the newest version of MNC after accidentally installing 9.7 and now my game CTD's everytime I try to start it up. I have no clue what is going on and I have tried everything I can think of, verifying my installation files, uninstalling and reinstalling the mod, and I know its MNC that's causing it as it only happens when I have it activated. If anyone could help I would really appreciate it.
MadMansGun Posted April 22, 2022 Author Posted April 22, 2022 check your load order and also look for missing mods.
Gonzeh Posted April 22, 2022 Posted April 22, 2022 6 hours ago, MadMansGun said: old version of SL Werewolves or some other werewolf mod. Strange. Running SL WW 1.5A Redux, CF 2.03, Hentai Creatures, SLAC SE 4.09 and MNC 12_6SE like I always have. Then BAKA ABC on top of that as I always have too. Wonder if it's a conflict with the skeleton... currently it's set for BAKA but that has the female options in it anyway. Skyrim modding can be a right pain in the arse lol.
MadMansGun Posted April 22, 2022 Author Posted April 22, 2022 30 minutes ago, Gonzeh said: MNC 12_6SE you are on the MNC LE mod page, you sure that you got the right version installed? 32 minutes ago, Gonzeh said: conflict with the skeleton that would not cause a sex change....or missing heads, you need to look at all esps/esls loading after MNC, it's "armor" and "armoraddon" that you need to look at, something could be editing the body template flags and/or mesh file paths in them.
Gonzeh Posted April 22, 2022 Posted April 22, 2022 3 hours ago, MadMansGun said: you are on the MNC LE mod page, you sure that you got the right version installed? that would not cause a sex change....or missing heads, you need to look at all esps/esls loading after MNC, it's "armor" and "armoraddon" that you need to look at, something could be editing the body template flags and/or mesh file paths in them. Oh yeah, I do run SE but you've been super helpful here and I appreciate that (I can ask all my questions over in the SE topic if it's better?). I'll take a look through all my ESP/ESL and see if there's anything there messing with the armor addons. It's a brilliant learning experience doing all this.
LokiRagnarok1228 Posted April 22, 2022 Posted April 22, 2022 I have Werewolves installed too, would that cause a CTD situation if it was an old version?
MadMansGun Posted April 22, 2022 Author Posted April 22, 2022 7 hours ago, LokiRagnarok1228 said: I have Werewolves installed too, would that cause a CTD situation if it was an old version? define old....also Werewolves because there are many mods on here called "Werewolves"
Gonzeh Posted April 22, 2022 Posted April 22, 2022 Further to my issues with female WW not showing... It appears that BAKA ABC is making females spawn with a male body, once the female swaps to a scene the model changes to the MNC female model. This took me more hours of testing than I care do admit. I've made a bug report with BAKA, it also applies to my female character transformation which transforms into a male, then if I force a scene it will swap to the female model in the MNC folder.
LokiRagnarok1228 Posted April 25, 2022 Posted April 25, 2022 On 4/22/2022 at 5:06 PM, MadMansGun said: define old....also Werewolves because there are many mods on here called "Werewolves" I honestly have no clue, I was lucky to get my mods working before I updated MNC, I have the mod that's supposed to give you female werewolves.
MadMansGun Posted April 25, 2022 Author Posted April 25, 2022 9 minutes ago, LokiRagnarok1228 said: I have the mod that's supposed to give you female werewolves. MNC gives you female werewolves, so you must be talking about the old SL werewolves mod that was made for the old mnc. use this one https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ it does not mess with the meshes.
GuruSR Posted April 29, 2022 Posted April 29, 2022 (edited) Trying to get Moonlight Tales (LE) to use Creature Framework for both player and NPCs, I've somewhat got it working but... The "Futa" player werewolf winds up female (using the skin from Creature Framework), but when sexlab tries sex, the genders all wind up being male, even though the skins are correct, so Sexlab animations all mark them as creatures (2), not sure how to override that. So I'm clearly not doing something right, plus after sex, I see the NPC refresh, but not the Player (not sure if I should). Function SetFrameworkSkin(actor Target) CreatureFramework Q = Game.GetFormFromFile(0xD62, "CreatureFramework.esm") as CreatureFramework If Q !=None && (Q As CreatureFramework).ActivateActorA(Target,true) (Q As CreatureFramework).TriggerUpdateForActor(Target) EndIf EndFunction That is what I have so far, it "works", not sure about transforming back, that is done when it fails to set a skin in the Moonlight Tales skin system, obviously if the Framework isn't there (huh, when?), it won't do anything, but I'm not sure if I have everything right, plus I'd like Futas to show up as Herm werewolves, just not how to accomplish that. GuruSR. Edited April 29, 2022 by GuruSR Code section went nuts.
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